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Alpha Tester
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  1. The reality is that a lot of these things shouldn't have ever been bot/npc driven actions after the first month. Tile maintenance should've been capped by the amount you could protect as well as power. Tile taxes should have been a player system of taxing people to mine or build on your land. T1 schematics should've never existed. T2+ schematics should've been created through a research process. Player markets should have been the standard within the first few months after an initial amount of currency was generated. The rest of the money could them come from the standard UBI. Currency sinks could have been driven by market taxing and costs to be on sanctuary.
  2. In any game where the player gets full design control over the ship, it will tend towards the most effective design for pvp. Since DU has no atmospheric combat there is no need to worry about aerodynamics. Therefore the box becomes the most effective shape. Idk of any change you could make where the most effective design is not voxel box with guns and shields, or a flying pile of elements.
  3. But Lethys. That would be actual content. We don't do content here.
  4. The game was never meant to have this much safe zone content or be this playable by solos. There isn't much beyond T3 that you actually need outside of a pvp scenario. You're still capable of warp drives and cells. You can still make pretty good engines. The only element locked away from you are AGGs. You can also join a small org. You don't have to play a top 10 org to have a good group experience. Heck you're probably going to have a better time than those of us tasked with keeping this big sprawling orgs together.
  5. For the same reason we'll get different weapons in 3 years when atmo pvp is a thing. There doesn't need to be a different element set for each environment. They could just change the values as you move through the atmosphere and have actual object detection so they dont fire straight through objects. NQ never does things the smart way.
  6. On the brightside its good to see that NQ is being more realistic about what they can accomplish. On the downside they have really pulled back on things that were coming "the next patch." Energy systems, which are critical to balancing, are nowhere to be seen. Atmo PvP and territory warfare are a distant memory. I guess now we just wait and see. Positives and negatives here.
  7. Alright we can lock this thread now. Not even close to talking about the game. And ffs would it kill you to learn what the words youre saying actually mean. Marxism, communism, and socialism are all related, but separate philosophies. That and at their core they are all bottoms up and not top down. And one of them literally requires the dissolution of any central government to be considered complete.
  8. As insane as this thread was up to this point, everyone was being pretty chill about everything and discussing things in the context of DU. You decided to take it out of that context. To reply to the whole topic: most orgs fall somewhere inbetween. I think the game should provide better tools to help orgs create more defined governing structures. I would encourage you to learn more about leftist theories, but I doubt you want to comb through some 200 years of philosophy. There is more nuance than just "everyone is equal all of the time."
  9. There is not. I made this thread specifically because NQ made no discussion thread about these changes. You think having the leaders of 3 of the largest orgs post about the changes would get their attention, but it appears not.
  10. I think thats the underlying problem here. Were these changes needed for various reasons? Yes. But NQ provided 0 tools to recreate the structures we built using this system. The only way to create alliances or community projects now is to either bring in a random player or to use an alt. And NEEDING an alt to perform a basic game function should not be the answer.
  11. https://board.dualthegame.com/index.php?/topic/22884-upcoming-organization-changes/ Heres a thread to discuss the rules changes. I know theres some strong feelings about these changes out there so lets have them.
  12. Beyond that being amazingly off topic, democracies don't work in games. They either require a large enough population that a >50% voting total gives a decent picture of the situation, or you need compulsory voting. Both fail in video games.
  13. Bruh. They nerfed engines into the ground a year ago. We had engine walls then and still do now. There will only ever be a change to that if theres some limit on engines thats actually hard to overcome.
  14. I think they've refused to do this before because they dont want to "show features that might not make it to the game or features that might change"
  15. Ill give you surrogates, but there was a middle ground between "a tourist button" and a teleporter that NQ basically ignored. T4 and T5 trading was broken and everyone knows that. The mistake was letting it go to Beta with it still in place. If you can go back through the alpha forums and find someone asking for something as harsh as schematics Id be suprised. Schematics were a choice entirely driven by JC/NQ. Pre-schematic beta was the best time to be an industrialist. In general I don't blame the CMs because both Naerais and Naunet before her departure actually made attempts to engage with the community. Then they just fell off the map outside of a few organized pushes. NQ clearly excercises a lot of control over their CMs which leads to bad community interaction. I couldn't imagine trying to convince a CM to come on PvP roundtable podcast now.
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