DarkNovation Posted August 26, 2016 Share Posted August 26, 2016 I am a bit curios on how everyone plans their ships before they build them(if they do). For example I use 3d modelling tool called blender to create rough models of zed ships then take the designs over to games like space engineers. Then when it comes to building larger industrial warships and hauler type ships I go straight into building all the internals then build the shell around the outside of the ship. Link to comment Share on other sites More sharing options...
Anaximander Posted August 26, 2016 Share Posted August 26, 2016 I'll build modular ships. I want to do the NATO scheme to make all teh moneh. DarkNovation 1 Link to comment Share on other sites More sharing options...
Cybrex Posted August 26, 2016 Share Posted August 26, 2016 I make a block. I put engine in block. Timey wimey space magic occurs. I put gun on block. I fly block. More timey wimey space magic occurs. Profit. On a more serious note, the only time I did any ship building to the extent that DU will have was in Shores of Hazeron. Used their offline designer to make the shell, then went in game and imported it, then slapped on the internals. We'll have something similar in DU with their virtual sim for building everything, so I imagine I'll just take the same steps. DarkNovation and Ryoko_Takahashi 2 Link to comment Share on other sites More sharing options...
samnoble89 Posted August 26, 2016 Share Posted August 26, 2016 Plan...? In Space Engineers I've never had more then a vague idea of what I wanted to build before I build it, this has resulted in... mixed levels of success. But I kinda work that way, once I've got a base model that works I tend to reproduce that one with modifications depending on what I need it to be. However, building giant capital ships/stations with lots of people will probably require a more focused vision (or not, that could produce something interesting too!) and I'm hoping there is an in game option for planning purposes to do just that. Something akin to creative mode, I believe the devs mentioned this as a possibility but I could be wrong. Link to comment Share on other sites More sharing options...
Cybrex Posted August 26, 2016 Share Posted August 26, 2016 Plan...? In Space Engineers I've never had more then a vague idea of what I wanted to build before I build it, this has resulted in... mixed levels of success. But I kinda work that way, once I've got a base model that works I tend to reproduce that one with modifications depending on what I need it to be. However, building giant capital ships/stations with lots of people will probably require a more focused vision (or not, that could produce something interesting too!) and I'm hoping there is an in game option for planning purposes to do just that. Something akin to creative mode, I believe the devs mentioned this as a possibility but I could be wrong. Yes, they have stated there will be a virtual simulator you can go in to in-game to design buildings/ships in relative safety, and without expending any resources. Save the design, then build it in the real game from there. BliitzTheFox and samnoble89 2 Link to comment Share on other sites More sharing options...
ttcraft0 Posted August 26, 2016 Share Posted August 26, 2016 Paper and pencil. Deacon, BliitzTheFox, GalloInfligo and 2 others 5 Link to comment Share on other sites More sharing options...
Jeronimo Posted August 26, 2016 Share Posted August 26, 2016 The starship Heart of Gold Which was the first spacecraft to make use of the Infinite Improbability Drive. The craft was stolen by the President Zaphod Beeblebrox at the official launch of the ship, as he was supposed to be officiating the launch. Nostogue and GalloInfligo 2 Link to comment Share on other sites More sharing options...
Wilks Checkov Posted August 26, 2016 Share Posted August 26, 2016 I will not say much other than the usual rhetoric about it being highly CLASSIFIED and or REDACTED. We will not be sharing our ship design techniques with non ACS affiliated parties. Link to comment Share on other sites More sharing options...
Jeronimo Posted August 26, 2016 Share Posted August 26, 2016 if lack of ideas http://dirkloechel.deviantart.com/art/Size-Comparison-Science-Fiction-Spaceships-398790051?q=gallery%3ADirkLoechel&qo=0 ttcraft0, Halo381, Deacon and 2 others 5 Link to comment Share on other sites More sharing options...
yamamushi Posted August 26, 2016 Share Posted August 26, 2016 A little unrelated to the topic, but one of the upcoming videos is supposed to cover how to build a minimalistic spaceship from scratch. From the newsletter: This is just the beginning! We will release several more other videos during the month of August: one about the massively multiplayer single-shard technology, one about the voxel mechanics and one, more gameplay-oriented, where we will show you how to build a minimalistic spaceship from scratch (with a few surprises about the voxel tools!). DaSchiz and Jeronimo 2 Link to comment Share on other sites More sharing options...
Ryoko_Takahashi Posted August 26, 2016 Share Posted August 26, 2016 I have a few hull designs in my head from games of yester-year that I've been wanting to toss into the ring and see how they do in DU. So primarily idea first, build up the hull, then try and fit in the necessities, lol. Link to comment Share on other sites More sharing options...
Vyz Ejstu Posted August 26, 2016 Share Posted August 26, 2016 "I start with a series of sketches on paper, then I'd probably draw it in orthographic projections (if I have the time). Finally, I use blender to build it." Link to comment Share on other sites More sharing options...
ttcraft0 Posted August 26, 2016 Share Posted August 26, 2016 if lack of ideas http://dirkloechel.deviantart.com/art/Size-Comparison-Science-Fiction-Spaceships-398790051?q=gallery%3ADirkLoechel&qo=0 The biggest one in the right bottom quarter looks cool for a commander ship ^^Or a big weapon Let's build it Link to comment Share on other sites More sharing options...
CosmicDragon Posted August 26, 2016 Share Posted August 26, 2016 First I pick a role for what I want to design, then I look at concept art from the game to see if there is any useful information to be gleaned. Then I decide on what class (size) of ship that would be fun to think about fulfilling chosen role. Bust out the pencil and paper, pick aesthetic for hull, draw, at least two angles very rough interior overlay showing potentially where you want things to go. Speculate about the thrust capacity of titan-class engine elements. Add in cool features, while hoping that the elements required will be actual things in game. Refresh the Dual Universe youtube page, twitter, and devblog, and forums out of hope. Speculate some more. Wildy speculate otherwise known as day dream. Come back to reality. Use the blank space on the paper to define how you want your, mighty starship/meek unassuming freighter/mech battle suit/magical unicorn merry go round, to move and why, add appropriate elements. Then huzzah! It's a thing potentially capable of coming to life(ish) in DU. But I am sure there is more I could do... Code24, Deacon and Vyz Ejstu 3 Link to comment Share on other sites More sharing options...
Quinn23 Posted August 26, 2016 Share Posted August 26, 2016 Spit, Bailing WIre, Duct Tape. Link to comment Share on other sites More sharing options...
Anaximander Posted August 26, 2016 Share Posted August 26, 2016 I plan my ships in MS Paint, because Im a daredevil and all that stuff. I also code C++ in notepad, because yolo. Wicpar and ShinyMagnemite 2 Link to comment Share on other sites More sharing options...
Code24 Posted August 27, 2016 Share Posted August 27, 2016 For Objective Driveyards ships I sketch them out on paper first, roughly planning out turret and thruster placements while trying to make the overall design look decent. I then decide which role it fits into best and from there I just transfer the sketch on to a template I made with Gimp. As the various elements and their relative size become more clear over the next few months, I might start planning the designs a little more accurately to what will be possible in game. I haven't learned 3D modeling though, might just have to wait till the game comes out for that. Link to comment Share on other sites More sharing options...
DaSchiz Posted August 27, 2016 Share Posted August 27, 2016 Trial and error .... build, delete, build, delete .... fly, crash ..... build, delete, build, delete ... rinse and repeat. Ryoko_Takahashi 1 Link to comment Share on other sites More sharing options...
DaSchiz Posted August 27, 2016 Share Posted August 27, 2016 A little unrelated to the topic, but one of the upcoming videos is supposed to cover how to build a minimalistic spaceship from scratch. From the newsletter: This is just the beginning! We will release several more other videos during the month of August: one about the massively multiplayer single-shard technology, one about the voxel mechanics and one, more gameplay-oriented, where we will show you how to build a minimalistic spaceship from scratch (with a few surprises about the voxel tools!). Where's that one!!! Link to comment Share on other sites More sharing options...
Ryoko_Takahashi Posted August 27, 2016 Share Posted August 27, 2016 Trial and error .... build, delete, build, delete .... fly, crash ..... build, delete, build, delete ... rinse and repeat. This sounds like how I play Kerbal Space Program, lol Link to comment Share on other sites More sharing options...
Volkier Posted August 27, 2016 Share Posted August 27, 2016 Vodka and Duct tape. But I don't know yet - I've got a few concepts that I've sketched out, but would depend on how the game handles building, and whether you would be able to pre-view something or get 100% of resource back if you 'delete' it. Mortis 1 Link to comment Share on other sites More sharing options...
Damian_Firecaster Posted August 28, 2016 Share Posted August 28, 2016 I have a few hull designs from games i have played (second life, space engineers) that I've been wanting to build and see how they do in DU. So primarily idea first, build up the hull, then try and fit in the necessities. my ships I will be building are 1. SS RAM (luxury yacht), 2. CWC Wolverine (Special ops), 3. CWC Amazon (SUV (space utility vehicle)) the SS Ram is my Mobile Home. I will look at building a base on a planet to house all my ships. Link to comment Share on other sites More sharing options...
Majestic Posted August 28, 2016 Share Posted August 28, 2016 1. Buy a load of lego blocks. 2. Give them to a kid and tell them to build a spaceship. 3. Copy design. Seriously lol, Google 'lego spaceships' images for some easy to replicate blocky designs. Link to comment Share on other sites More sharing options...
Toecutter Posted August 28, 2016 Share Posted August 28, 2016 I steal a ship and keep adding things to it until it is 8 times the original size Link to comment Share on other sites More sharing options...
Mortis Posted August 29, 2016 Share Posted August 29, 2016 I have built quite a few ships in other games and I usually start with placing all usable machinery, weapons and other things on a platform to take account of sizes, decide what needs to be incorporated etc. Then I play a bit of tetris to pack those necessary things into not that big volume and I finally wrap some hull around it. Link to comment Share on other sites More sharing options...
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