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Alpha Tester
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Everything posted by Majestic

  1. 0.23 ended the game for me, I logged on the day after the patch to check things out, haven't played since, I was playing for several hours most days. I am only checking the forums every now and then in the hope they will remove the schematics, which I doubt will happen. It killed the solo player experience pretty much and introduced too many restrictions on free game play. Now it's main goal is just to make in game currency and there's too much focus on the economy aspect of the game. I was having fun with the creative side like building ships but now it would take me weeks or months to get enough currency or materials to construct any buildings on my hex let alone to experiment with ship designs. This move just handed the game to larger Org's. The ones that have multiple territories are set for the rest of the games life, anyone wanting to craft or buy their own territory unit, especially new players, is in for a rough, boring, grindfest or will have to settle for being a tiny cog in a big wheel and play the game *for* the Org's not *with*.
  2. Spread sheets, market analysis, moving averages.... Yeah this is just what DU needs to make it a fun game.
  3. You don't have to have LvL 5 but if you want the freedom to craft what you want when you want without having to rely on others then yes you do. With the introduction of uncommon, advanced and rare versions of most elements, people aren't going to spend millions on lower tier schematics just to craft something that no-one will buy so you will need to go for the top end schematics to stand a chance at making the ridiculous amount of currency needed to buy schematics. Working back up to crafting everything myself will take time yes but it was already taking a huge amount of time mining ores, waiting for production to finish, working out designs around the limited voxel system. In the last 3-4 months of Beta, playing the way I have( the way I wanted to)I amassed a grand total of 6 million. This will buy nothing and the only alternative now is to buy everything from the markets. I started playing the game as a Space sandbox, building ships exploring and alike, now the driving goal is just to make currency in the game. This is just boring as hell and will dictate anyones playstyle. If you can't afford an item you can't have it, so you grind, eventually make something and try to sell it, if it doesn't sell your screwed. Analzye the market you say? What fun! As for being 'supposed' to do something, where does it say that? Where does it say that Omni factories don't belong in the game if someone wants them? This just makes it a more linear experience, step 1. Do this, Step 2. Do this etc and a boring grindfest playing the markets which are going to be completely controlled by larger Orgs either scalping high prices or undercutting smaller crafters because they have a surplus of elements. So much for the Sandbox idea and 'Dream it, Build it'.
  4. I hadn't focused on currency, I was aiming for the self sufficient game play, I currently had around 6-7 million, basically enough to buy 1 medium container or 'A' window schematic. Now I have no chance unless I grind for weeks or months to get enough Ore to sell. Ofc that's if server glitches don't crash my ship which will mean I'm screwed because I won't be able to go mining or afford new parts because of the damaged element changes. The talents were reset. This doesn't really help. Now you have to remember which ones you had chosen already and/or which ones you want to leave out so you can get your production line moving again. For the most part these were chosen for quality of life, movement speed, container range(which is being or has been nerfed), industry efficiency, this is now set back again weeks or months. The daily reward increased to 150k. At the prices they have set the schematics at, that will take a month for just a simple M container schematic and forget any of the big ticket items, it will take more than 2 and a half years for something like a warp schematic forcing you to take part in buying and selling but on a scale where it will take so much of your time you won't be able to do anything else in game. To make matters even worse, it seems the schematics are spread out over the different planets, window schematics are sold on Madis for example. If your a new player looking to buy one of these just so you can make a non cube cockpit you have to wait months until you have enough currency to buy parts for a ship or pay the inevitable inflated expense of buying from players that have moved them between markets or the elements large Orgs will have cornered the market on further increasing their already ridiculous price. I was enjoying the game, slowly forming different ship designs, taking time getting pieces made for it, mining only when I needed ore etc but now it has become more like a job, there's no fun and too much grind from needless time wasting mechanics. They should have just name this Patch 2020 instead of 0.23.
  5. Unless I missed it, there's 3 shapes of each Size Canopy S, M, L. Could do with an inspect item on the ones listed in the market so you know which of the Canopy shapes you're buying the Schematics for? Don't want to spend 4 mil and find out you bought the wrong one. From what I can see it's just Canopy M with no way to tell on the one I looked at.
  6. So now this is live, after checking, to get my crafting back to where it was where I could craft whatever I wanted it will take me until mid April next year just to train the talents for all machines. On top of that there is now 4 of each type of industry, basic, uncommon, advanced and rare and 6 different types of each size assembly. Also uncommon, advanced and rare versions of elements. To make something you need the schematic.. Canopy Windshield Schematic S - 1 million, L - 16 million....you know this is a window right? Schematic for Uncommon Military Atmos Engine - 25 million(Cheapest it seems). Advanced - 116 million. Warp Drive Schematic - 145 million. Warp Cell Schematic - 5 million. Assembly Line L Schematic - 5 million( Basic) Container L schematic - 4.3 million Container M Schematic - 4,3 million. and so on... This is a Troll right?
  7. This is going to stop me playing I think, I am part of a large ish ORG but I have been enjoying being self sufficient. I don't have a mega factory but I do have a multitude of machines churning away to give me Warp cells from 1 industry unit and other assemblies set up to give me a container when I need it. The initial investment for setting up my mini factory was the time involved mining for the ores, figuring out the production lines and crafting the machines, linking them etc. Now it seems that it will take a whole lot more time, in game currency and talents just to get going to produce the same items. I am not a currency hoarder and to get currency to survive or get anywhere with these changes this just seems to introduce Grind. Mine some ore, sell it, buy parts, make a poorly designed ship(now limited by my budget), try to sell that or get involved in a large ORG and play the game the way they want you to play it. Once you've spent all your time grinding enough currency to buy what you need, making machines and training talents, unless this is your job then there won't be any time left to play the fun parts of the game like actually building things or exploring. It's in danger of becoming less of a space Sandbox and more of an Economy Simulator 2.0.
  8. You would have started on Alioth, I think all the main areas have a start building. They are next to the UEF ship store normally, marked with 'HUB'
  9. An alternative would be to make PvP areas. Kind of how it is now, anyone interested in PvP goes to those areas for their combat fix. You could still have your territory wars, if 2 Orgs have declared war on each other then anything goes anywhere, for those Orgs. Give them different coloured minimap blips and different titles for PvP kills etc to feed their epeen even in safe zones outside of Sanctuary. Solo players can choose to take part in PvP but attacking someone makes them attack-able by the person/ Org they attacked for the next week/month. Make pirates more of a class than a play style, Pirate core ships - Can attack anyone and can be attacked by anyone anywhere/anytime(attacking a pirate doesn't put you in war mode) but the ships have weaker defenses and a lower capped max speed, maybe slightly stronger weapons. (Risk vs Reward). Later down the line, add cosmetic elements for ships or bases, blueprints, skins, consumable tokens that increase your talent point gain speed for a week or 2, temporary buff items like a consumable boost kit for an engine to catch or get away from enemies in space or one time use shields for X hit-points. Make these sort of items only available in PvP zones. Rare metals that maybe on asteroids could still be in PvP contested areas. At least then anyone not interested in PvP still has the ability to generate income and still has a reason to play the game, keep making ships and parts for the PvP crowd, the PvP players can make their income from the rarer metals and items. Give us some unique items to collect too. Proper uniques too, not WoW uniques or 'rares' that everyone has. UO style uniques. Maybe a passing comet or stray asteroid that's only around for a short time as it passes through our system has some great looking item on it you can put on display at your base, or alien ship blueprint(one that can't be totally replicated with voxelmancy), PvP'ers can fight over those. Just an opinion, if PvP is just going to be about Ore then it will get boring very quickly.
  10. Guards Bank Vendor buy All follow me..
  11. There are some people that prefer the solo play style, what do they do? I thought DU was supposed to be played any way you want to play it. Stop thinking like a generic MMO player.
  12. The help-Support Channel is going to get busier with people asking to have their ships repaired/restored because of server lag crashes. This will also probably be abused by people who just want their stuff back and will try to dupe the system. The sheer amount of time it takes to craft some items, I think some people will just give up. It's ok if you have an Org to help with resupply but people that prefer a more solo type of gameplay are in for a rough time. What happens to talent points spent on improving repair skills or the time and resources spent crafting repair units? These are far less appealing/useful with this system and the points may feel wasted. Then there's new players, their first ship, taken a month to get the mats together, not used to flying and boom, their ship is destroyed and they're back to square one. Nice idea further down the line but I think some of the creases need to be ironed out before this kind of thing goes live. This is just funneling people into a specific playstyle, you must have an org or it will just be a grind, you must instantly be proficient at flying etc.
  13. Everyone gets something different from the game. I have played all of the Beta and haven't quit..yet. For me it isn't about PvP. The draw for me was sandbox and exploration, I have no interest in the PvP side of this game at the moment. For the most part PvP just seems to be you win if you have the right elements on your construct, the constructs that are used in combat have little to no thought in their creation, mostly(not all of them before you take offense) they seem to be just a cube or minimalist design with a bunch of elements thrown in then you just wait around for a name to pop up on a screen, get in range and hit the fire button followed by some text saying damage was done to random parts of someones ship, there is no targeting of specific parts involved it seems to be 90% ambush/gank. If you don't like PvP then you are kind of trapped inside the safe zones. Yes you can warp from one place to another, at the moment, but getting fuel for the drives is time consuming at best if you don't have heaps of currency. This is not appealing to me and tbh when the safe zones are removed and you get forced into taking part in this it will probably kill the game for me. I am not interested in the toxic attitude that is encouraged by PvP. When I backed the game my interest was tweaked by the building aspects, being able to fly directly from one planet to another seamlessly, everyone on the same playing field etc. I did have a few concerns then, namely Lua and how much of an advantage this gives players over others that aren't savvy with the code and certain aspects of a no holes barred approach to gameplay. Things like scamming being allowed as it encourages 'emergent gameplay' sounds fancy but as you can see at pretty much any market place there are some that will just abuse any system in place and dupe others for the fun it gives them. Walls built near warp destinations(in safe zones), traps to sap currency from new players, kilometers high towers made from glass in the hope someone will crash into it, burying someones construct, the list goes on. These are not fun for the victims of this so called emergent gameplay and will just drive people away from the game. I do enjoy designing ships, however ugly my designs turn out. This is proving difficult with the limited skins/designs of elements but I find that challenge fun sometimes. More and more though the game seems to be heading in a direction where you have to learn something outside the game to get ahead, Voxelmancy, Lua coding and so on. On top of that there are a few bloated mechanics that I have no interest in learning such as the RDMS system. More PVE adventures, more design options(honeycomb glass), more engine skins will keep me and a few people I know interested, PvP is going to stop a few people I know, including me unless something makes it appealing. And I don't mean making something only accessible through PvP, that simply excludes anyone not interested in it. This is my opinion.
  14. It used to be just right click the element and share with all. I was helping a new player out yesterday, offered him a ride, right clicked a chair to try to let them use it and..nothing, share with nearby player...nothing, set a policy share with all...nothing. In the end I had to make a new contact before it would let them use the chair.
  15. It's PvP. I know exactly what it entails, happy to stick with that thanks. Even that video is calling this nonsense pedantic.
  16. After you have moved a ship around with the tool it can be tricky to get a ship level again, a button for it would be useful. Return to level or return to north facing etc or both?
  17. It would be great if we could have a sound alert for incoming messages from contacts, I miss quite a few because the red dot is always present.
  18. Things have smoothed out a bit since the start of Beta, This is a few tips to help you get started. These are suggestions of course none to be taken as rules. This is an MMO, there is a vast amount of information to be absorbed, at first it will be overwhelming, just figure stuff out with baby steps. It's in Beta, there are bugs and glitches, expect disconnects and erratic behavior of items. There is quite a few guide videos appearing on Youtube now, some good some bad but if you like reading then here you go. At the beginning you are given a core tutorial for the basics, movement, interacting with things and what some items are etc. It's a good idea to go through this as it gives you your first territory claim unit and vehicle. If it seems to get stuck because you have already completed a step then use Shift + Page Down to skip a step. If you need to restart it, go to the start building again and hit the button on the top floor. The more in-depth Institute tutorials are still in development and are one of the more buggy parts of the game, it's advisable to avoid these for now but if you do decide you want to try them, make sure you have an empty inventory as things have a habit of going missing or you may need to force a re-spawn to get unstuck which is the same as killing your character and empties your inventory. You are given a basic hovercraft vehicle in the form of a blueprint through the core tutorial. If you deploy this on the planet you start on(Alioth) you will need to dismantle it to take it to other planets in your inventory so decide which planet you want to start on before deploying it. If you need to dismantle it, it is highly likely parts of it will be bugged. There are fixes for the bugs. If you get an error relating to something called an ECU or a cockpit then right click the part of that name in your inventory and 'remove dynamic properties', if you get an error saying you don't have enough material, simply add a little more of the same material into your inventory(a tiny amount) which you can collect from surface rocks on any planet. You will need to have claimed a territory on Sanctuary to be able to collect rocks there but not on other planets. The main chat channel is a support channel, ask any questions you like in there, players are very helpful. There are also official Discord channels for Tech support help, in game help, LUA scripting help etc. A link for this can be found under the community tab here https://www.dualuniverse.game/. 'Everything starts with a Core'. You will see this in a few places in the world. Buildings use a Static Core, Vehicles use a Dynamic Core and space stations use a Space Core. You obtain these either through crating or buying from the market, you will also be given a small one from the core tutorial to get you going. You deploy this and then you can add stuff to it to make your designs. Talents. Basically the longer you play the more talent points you build up. If you are training a talent these points increase faster than when you don't have anything queued, you also get points from completing tutorials and getting achievements and probably from quests later on when they are introduced. Because of this I would suggest starting something training asap. Press F2 and you will see there is a huge list of available talents, each talent has a tier, higher tiers take longer. For the start a couple of very useful ones are to increase the number of cores you can have active and maybe some movement speed. These are found under the Mining and Inventory dropdown - Architect and Avatar dropdown menus. Most of the lower Tier options only take minutes or a hour or so tops, no need to complete entire sections in one go. You can have months of talents in a queue. All talents and build queues continue when you are offline, building a queue to keep going overnight or until the next time you can play is a good idea. To make some currency to get going, simply collect surface rocks for a little while, visit a market and use the instant sell option. You won't get rich doing this, unless you spend all day doing it but that's kind of boring and not really necessary. Currency will allow you to skip the learning process of how to make stuff by buying everything, your choice. Everything you see in game, buildings, ships, signs are all craftable even a Bonsai tree. Planets. When you start you are given a STU(Sanctuary Territory Unit). This will allow you to set up a base on the Sanctuary moon for free. You can also buy or craft standard Territory units to set up base on other Planets. The price to deploy these increases the more you have, the first one on a new planet is free. At the moment there is no PVP on any planet so they are all safe, PVP is only in deep space, ship to ship combat but this will change in the future . Sanctuary has Tier 1 and Tier 2 ores for crafting but the ore veins underground are generally smaller than on other planets but will always be safe. You are in a space suit, you can breath underwater(you can't swim) and in space just fine and don't consume any resources doing so. Mining is a big part of the game and you will spend a fair bit of time underground and underwater looking for ore veins, I did a rough guide here. Once you have your first territory a few things to build first are an Assembly Unit S then an Assembly Unit M followed by a Refiner M and then maybe a container or 2. These 3 machines will allow you to transform your ore into ingots and to be able to craft several other machines. Which order you do them in after that is up to you, usually as and when needed is a good idea. Press K this will open up your nanocrafter menu, at the top left uncheck 'nanocrafter only', this hides some of the things you want to build at the start, search for any of these items and it will give you a list of what you need. A couple of useful keybinds - ALT is the universal opposite action button, nearly all questions on how to do something like remove an item or fill a hole in are answered with use ALT + 'tool' , so to remove something you have placed when building you use the deployment tool you used to place it and ALT + click it, to fill a hole you use the mining tool and ALT + click it and so on. ALT + Z - Auto Run. TAB - Allows you to select on screen buttons. V - Shows/Hides player name tags and territory boundaries. Alt + V brings up the filter window for icons. In a vehicle. ALT + R toggles cruise control. ALT + C or Spacebar lowers and raises your hover height. INSERT - 3rd Person view and SHIFT + Scroll is zoom. If you made it this far well done! Hope it helps.
  19. For now you could just use the Maneuver tool and leave it pointing straight up, a few meters off the ground or upside down or something like that so you can spot it.
  20. Yeh Shane, if you are at 500m Elevation and the ore is 300m on the scanner away then you will end up at 200m elevation, the elevation is only meant as a guide to roughly judge how far you need to dig.
  21. Addition. Your mining tool size, speed at which you mine, how much ore you mine can all be increased with talents. Press F2, go to Mining and Inventory and browse through the options to see which option suits you best. If you have a linked container active then Ore will be placed in there. If you are out of range of your linked container it will default to your inventory. You can place a container on your speeder by adding one in the build mode of the speeder then bring the speeder closer to your mine, just beware a full inventory and full container is a lot of weight and the default speed will struggle to move or will handle erratically with so much extra weight. If you are looking for Tier 3 onward, those are likely to be deeper underground and only on certain planets/moons. You will need to train talents to increase the scanners range. If you open your map, select System Zone at the top then click on a planet it will show you there which ores are available on each.
  22. Yes OP it is very generous offer for a game that is in Beta. It's a pity not everyone sees it like that and expects more.
  23. There probably are Youtube videos but this is the way I have been working it if you prefer a text guide. Hope it helps. 1. Open the scanner, No3 button. 2. Press Tab and click the graph in the middle of the screen. 3. Leave whatever ore you want highlighted at the bottom. 4. Press tab again once your done. 5. Run around until you pick up a signal on the graph(line with a dot), if the dot moves further away on the right of the graph go the other way. 6. Once it stops moving closer or further away open your map, zoom in and set destination on yourself which will put a marker in the world. 7. From the marker you just set, move north then south, east and west. If the distance to the ore(the dot on the graph) get closer, re-mark your map at the closest point. 8. Once your happy you can't get the dot any closer this way you should be more or less directly over the ore, re-mark your position on the map(set destination). 9. Take note of your Elevation - top right, next to the mini map. 10. When you are on your marker subtract your Elevation from the distance to the ore. The result is your target depth, more or less directly below your marker. 11. Move some distance way from the marker, 100-200m ish, it doesn't have to be exact. 12. Press L to turn on your light, this will give you a gauge on the right of the screen that shows at what angle you are pointing down or up. Around 45-60 degrees is comfortable and makes it easy to navigate up and down your tunnels, although 75 degree is managable 13. Dig down until you reach your target depth, you will go underwater a lot, don't worry you are in a suit and can't drown. You are aiming to be at your target depth directly below your marker on the mini-map. If you over shoot before you hit your depth just dig around in a spiral, if you reach your depth before you reach the marker just dig along at 0 degree until you're under the marker. 14. Once your at the right depth below your marker, hit no3 scanner again, you should be a lot closer now. 15. If you are more than 50m away from the ore on the graph use the flatten tool to open up a large space at the end of your tunnel. 16. Run around the large space you just created following the first steps so you are getting closer to the ore again. (Alt+ Click does a manual scan) 17. Once you get below 50 m press tab, at the bottom you can set it to Short range. Just run around on short range until you're getting closer again. Increase the area you are running around in with the flatten tool again to give you more room to scan. 18. Once you are around 25-30m away you can switch to the number 4 directional scanner. This one is a lot more precise so you have to move it slowly around the screen, zig zag back and forward slowly all around you. When you are pointing at the ore with this scanner, you will hear static and see a small vertical line appear at the bottom of the scan window. 19. Once you have the line simply mine a tunnel in that direction. You have a maximum range you can reach with your mine tool from where you are standing, you should only have to dig 1 or 2 times in the direction of the ore to maximum reach. Stop and check you are still heading the right way after a short distance. 20. The ore will appear as a green highlighted material, just use your mining tool on this to extract the ore. The ore chunks underground are pretty big(4-5k of ore on Sanctuary and up to millions of Litres on other planets in Mega nodes), just be careful not to lose sight of your access tunnel or mine down too much so you can't reach it. If you have trouble you can always just mine your way back to the surface. Pending Operation is server lag, just give it a chance to catch up. If you made too many tunnels trying to pinpoint ore you can mine dirt and block passages you don't need to make it easier. Open your inventory, at the top right select keep none precious ore, mine some soil, snow or whatever from anywhere around you. Right click the ore in your inventory and hit equip. Look at the tunnel you wish to block and with the mine tool selected hit alt click to place some of the soil. Just be aware the soil takes up inventory space too, you might want to discard it once you have blocked passages.
  24. The containers we have at the moment are basically giant Voxels. How about different shaped containers, like cylinders, pyramids, spheres etc. to allow some different build designs on static constructs and ships?
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