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About Quinn23

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  1. A floating city would be great, especially if it had guns on the underside and could destroy another city it floated over. But I guess cities will be safe zones. Maybe it can just sit down on top of it and crush it. That's not really an attack, is it?
  2. I am already planning a point-to-point transportation system. Since I will have storefronts in multiple places both planetside and spaceside, and since those storefronts will be in places near resources and in towns and stuff, a fast transport system between town and unique areas and resource areas will be essential, all for a very small fee.
  3. And that would be training a new skill. Being able to strum is not a skill. learning the chords and how to play is developing a skill.
  4. /* Missive redacted to insure historical accuracy and prevent confusion.*/ --- Aphelia.
  5. Skill trees have been used successfully in many games for a reason: They make sense and are effective. Plus, they mirror how we learn in real life. @Toecutter, I wouldn't want to have everything available at the beginning. It doesn't make logical sense, although I can see an arguement for it all being downloaded into our heads by out computer caretaker.
  6. Just remember, any good white market has a good black market lying underneath. Come and see me once these contras start showing up.
  7. I'm not above dealing in questionably acquired goods. Come see me after a, ahem, salvage.
  8. To quote the splash page: WHAT IS DUAL UNIVERSE?Dual Universe is a sandbox first-person MMORPG set within a seamless Sci-Fi universe made of millions of planets. The world is entirely editable, and the game focuses on massive scale emergent gameplay based around exploration, voxel building, trade, politics and warfare. My read on this is that it is completely possible to play the game without PvP action, even in PvP zones. All it requires is that a player choose not to attack another player. That is the freedom of choice. That also means that it is possible for a player to venture into
  9. I think you have some key points here. If the need for food / water were low enough, then it shouldn't be a great sacrifice to every few hours have your character stop and grab a ration or meal to refuel. Meanwhile the player can get up and take a bio-break and get some food or something themselves. The in-game mechanic wouldn't take more than a minute or two, if even a minute. If they allow the hunger to build, the character starts moving slower and becomes less effective in their skill and combat use. But by every few hours, I mean something like four-to-six hours. This would be min
  10. I agree. The more people involved, the more complicated an organization gets. However, it does allow for their to be more members on at any given time with which you can "team up." However, this kind of team up might be with people you don't know and hence you do not know how they are going to react or act in a given situation as well as people who you play with regularly. I like smaller groups of consistent members just as you suggest.
  11. Aphelia finally let me out of the freezer. She had slowly warmed me up while she trained me and pumped nutrients into my body, a frail shell of what I had once been. But then we all looked like that, barely human, mentally vacant, and emotionally spent. Huddled together, our bodies thawed out, we were raw, and scared. The ark was relatively warm compared to the freezer, more of which were opening every minute spilling out the human meat cargo they carried and had kept alive for thousands of years only to deliver them to an empty planet with only the words of a computer for safety. Yeah, we
  12. Nice to see another Scot. I'm from Inverness. Welcome
  13. This fits well into my thoughts on quality and efficiency. A component or object can be as efficient as any other that serves the function, but the rate of failure or degradation lowers the quality. When making or purchasing an object or component, you get to make the choice of purchasing a higher quality unit for a higher price, or a lower one. Same with efficiency.
  14. I plan on setting up a canteen where people can sell what they have killed or have grown at a rate higher that the ark-rate and buy processed and consumable food and drink for less than the ark-price. That will provide income for me and will provide a higher income for the hunters / farmers and lower the amount it costs them to eat. It will also allow me to gather information about good hunting grounds, geography and topography do I might be able to trade or sell maps.
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