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Alpha Tester
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  1. I doubt ill get this finished before the ending time but here is progress on my utility freighter
  2. Just a little tip from one blender user to another, switch from blender render to cycles render if you understand how to use it a bit, renders will then look alot cleaner
  3. Goto ask to when does the contest start, and when should we start beginning to create our stories.
  4. Content: Reserved Place: - Antarctica - Population: - Classified Where: - Along the Transantarctic Mountains (in my story the ross ice shelf has melted away and doesnt return) Government: - Nill - Private Organisation/ Research Facility. Climate: - Extreme cold, Dry, Ocean Front When: - Year 2500 +
  5. Yeh your righti, I like to place all my major functioning parts first on the ships then i work in the structural and the outer aesthetic at the end. But it will make it in eventually
  6. ------------------------------- //Open Log //User = Dark Novation ------------------------------- -Weapon Systems 1- The first of three main weapons systems attached to the wasp-viper is two dual rapid fire laser cannons. These are low damage, fast fire rate guns to quickly chip away at the enemy's shields and keep them out of commission. Allowing for weapon systems 2 and 3 to deal the final blow. Mounted beside the cockpit this allows for greater accuracy when aiming and they also have slight gimbal to lock and track the enemy target. //edit// Added extra wiring to route power form engine to the laser cannons //endedit// ------------------------------- //Close Log //User = Dark Novation -------------------------------
  7. It will be a mission but this is concept art to show off how my ships will be designed to hopefully gain contractors and investors once the game is released
  8. Got a bit of extra time tonight so Im gona keep working on it aha ------------------------------- //Open Log //User = Dark Novation ------------------------------- Added the cockpit to the ship. The cockpit was designed in a spherical shape in mine to allow for the largest field of view for the pilot. Also adding in the latest Augmented Reality technology to project all ships systems statistics for ease of viewing for the pilot in command. ------------------------------- //Close Log //User = Dark Novation -------------------------------
  9. ------------------------------- //Open Log //User = Dark Novation ------------------------------- -Fuel Cell Assembly- This assembly has supporting structures to hold the engine in-place and also contains two tanks to store the fuel to run the engines. The way this was designed also allows for the engine to slide right out the back of the ship when it needs to be replaced quickly in combat. The dual tanks on this ship also allow for a longer range the fighter can reach but will add extra weight to the ship. ------------------------------- //Close Log //User = Dark Novation -------------------------------
  10. I thought instead of cluttering my organisations thread with progress on my newest fighters id create a separate post in the builders corner to show how I'm progressing with the latest ship ship design, the "Wasp-Viper" running on my latest engine concept the "Viper" modular engine. -The Viper Engine- Hope you enjoy following my progression on this project.
  11. This weeks design wasn't to detailed but here it is. The Viper engine and thruster assembly designed to be easily swapped in and out of small fighters so they can return to the battlefield as fast as possible. I'm going to be implementing this design into my next fighter and show how this assembly will fit into the ship and how easy it will be to replaced the damaged unit.
  12. One of the first buildings that will be constructed in Novacore
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