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Jeronimo

Alpha Team Vanguard
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Everything posted by Jeronimo

  1. Sorry NQ but this is terribly disappointing once again - centralized by AI, run by inexistent NQ ingame - going against the player base civilisation building - killing all the efforts and time put by some orgs to do such markets Should have put more time developing some tools and interfaces, to achieve such type of markets driven by players! but instead, once again, over and over, laziness and urge to get that game released as soon as possible drove you! PS: with a wipe coming, who dares selling anything recently? are we keeping quantas?
  2. feels like you were not here on first days of last PTS tests, where radars were detecting the entire universe of constructs Oups! thats not more data than we ve been uploading in normal times, and couple thousands of vec3, we are talking here of kilobytes of data not gigabytes why pretending would need to load anything at that distance, thats absurd that also works for distant communication, and distant script activation... why pretexting the area loading, when everything is locally ran
  3. guys sop focusing on multi account!!!! 1) its pay to win "time", pay to progess faster 2) it doesnt hurt anyone 3) this is uncontrollable by NQ, and it brings them more sub/money, so there is no chance they regulate it 4) in so many other mmo out there its also the case so main problem there is dual client for multi account users dual client = 1 player can play 2 accounts at same time on same PC using regular client + a geforcenow client and where does that hurt DU the most? in PVP because in pvp give those players advantage to control 1 ship with 2 pvp seats, so double number of guns, so double fire power, controled with 1 single hand so there is no chance to remove geforcenow, too many regular players rely only on that PVP mechanics must be improved by NQ to rebalance dual clients and give EVERYONE same chance in PVP
  4. 100 is not even what it is in reality, small elements despawn after 25m, including databanks, receptors, emitters, buttons, screens etc... no matter there is someone else standing beside it lua is 100% dealt by your own computer and elements that are rendered by your client its not 1km what we need, now they adding MU api, we need cross universe communication api, so we could centralize datas for our screens! MU api is totaly useless if we cant trigger a programming board while using VR, or cant gather its data with a real communication api
  5. why are you so enthusiastic Tordan, they announced a release before the end of the year!!! of a game in alpha stage we ve been playing for 6 years, ending with a wipe including all the hard work of all creators that made 100% of the content for the game advertisements till now They havent discussed or listened to anything, any ideas we ve been developing here in this same forum but just building a game for screens thats what lua in DU is about today, looking at your computer screen to watch an other ingame screen, and for yourself, because they arent able to give us an acceptable synchronisation for everyone see the same thing at same time on those screens
  6. when will the json disapear for good for a better formal table returned? how about slots removal too? core.getData(uid) etc... feels like when ever there are 3 functions added in the game, dev feels completely free of any current lua problematics when will this game start to be refined instead of adding more incomplete content???????????? when are we going to see lua exchange and copyright integrated in the game? when does lua will really allow us to communicate between players/constructs, instead of beeing nerfed for personal use where you have to explicitly press F on a control unit? why the hell adding a MU api when ppl in VR cannot start a programming board? feels like dev really think 100% of players are owning 30 territories and moving personally to them for calibration??????????????????? When is GD team going to really play their game for god sake?????????
  7. multi accounts is not pay 2 win its pay to progress faster, and does not hurt anyone, its common and no one cares about it multi accounts + dual clients is real actual pay to win when we talk about PVP you are alone or in small group facing dual client single player or group you cannot not win, but you ll 100% loose everything you spent long long time to build and gather no matter you are full pvp talents + t5 grade voxels they will always have double of your fire power dual client = double fire power per player = pay 2 win
  8. you didnt really need to explain we all know this, but ppl like him are just trolling...
  9. it will be impossible for them to control accounts, but yes gives huge progression advantage to players owning multiple accounts Its like that we have to do with it, other games are same, and NQ will never say no to more sub/money But other games allow multiple characters per account They just have to do things right for that doesn't disadvantage in any case single account players And right now is the PVP the most affected/unbalanced by geforcenow or other PCoIP, more than the economy itself
  10. active accounts are said to be around 3000 by NQ active accounts includes active players with all their alts hopes at release are to be around 95k subs if there is couple of the alpha tester i never ever encountered in game, you are one first you come play the game, and you ll se how dead it is, join big orgs and see how many active players are in compare to total members if active players are ready to pay for 8 accounts, 30$ more for a shadow play is nothing, and shadow Pc is nothing else but a PC over IP, so can even be used to play with a tablet pc there were also a bunch whiling to pay more than 1000$ for playing this game so dont say there arent players that will do everything to dominate at all costs if a dozen players abuse of this dual client out of 3000 today, it will be couple hundreds out of 95k players tomorow
  11. all mmos are skilled based and unless having 4 arms and 2 pairs of eyes, dual client is unpraticable DU is lock and fire, where you only press couple buttons then it does the job for you, with only 1 hand can handle easily 2 clients we are no more than 500 active players, i personally dont have other account, but i m surrounded by others who have up to 8 accounts to be able to cover all talents the more time will go after release the more players will join the more this exploit will be abused if nothing is done! punishing them is stupid, prooves that you didnt adventure that much in space, pvp is obviously awaiting around asteroids, but not only, it can be anywhere around the corner space is large. and i know no one around me or in my orgs whiling to loose hours doing nothing in space but looking for a needle in a haystack and what i want is a fair fight when i want to do a mission alone and not ask 10 of my mates to company me for such task
  12. multiple accounts will be impossible to control, unless they let us build multiple characters with 1 account (what 100% of mmos do btw) but having normal client plus running DU on shadow PC on same computer is common place for lot of PVP users gives them enormous advantages, the first 1 is to double their fire power and be only 1 person out there, they dont need to move with friends and orgs, they are fully equiped for taking and having 100% of chance against any other single player even with full talents and max tier elements is that cheating? not really, because NQ allows it, and did nothing to counter it. so its pay to win
  13. The planets need a wipe This game officially called in beta stage, is in reality still in alpha stage Planets are same since 5years ago, fast designed placeholders that have been worked on for years but never replaced We have experiences in pre alpha and alpha stages dozen of wipes, and there were different goals for those wipes and solutions given for better transitions The best solutions that was adopted once was that we were given magic blueprints, tokens of our previous constructs that we could spawn at no cost after the wipe this is something players should fight for, aswell as keeping our quantas and talent points But planets MUST be wiped and replaced with new one As a reminder an old dev blog: https://www.youtube.com/watch?v=mAqa-miWhxg&t=92s
  14. You are going to feel the pain and unbalance coming with Athena dont worry They are implementing those aliens core and space warfare, where we will need to hold onto temporary built space fortress for the longest time possible That will completely immobilise entire orgs members daily activities just to guard a mining unit that give 1 item per 6h Unless of course you have multiple accounts and can just leave your pvp perk that you can log in with anytime at no cost but the cost of an additional subscription = pay to win
  15. It is quite obvious Athena is adding more features for pvp so that more players and orgs participate. PVP never been popular among majority of players that own only 1 account. Participating or wanting to, requires levelling hundreds of pvp related talents that most players wont, because there are other hundreds more vital talents to enjoy better a quiet life. But NQ has done the probably unfixable mistake to open market to shadow PC players, which ultimately broke PVP in DU There is not a single PVP org member that have less than 2 accounts and play pvp with 2 DU clients open on a single computer Meaning a minimum of 2 characters seated in the same ship and ready for pvp, controlled by 1 single person, meaning double of weapon power controlled by 1 "at the same time" Us random folks and orgs have absolutely no chance out there What should be reviewed by NQ to rebalance this and give equal chance to anyone? 2 solutions: 1) Re enable the VR controls, letting player in VR use remotes / programming boards / command seats / pvp seats VR could still restrain inventories access, and talents 2) Remove the number of allowed weapons per seat, but allocate it per construct
  16. Market in space is the result of laziness from dev team, they are not going toward at all the civilisation building mechanics the game is selling and supposed to have. This is not a step forward players market and wallet API. But will only create an other pile of polluting trash space stations and abandoned ships all around it. This is absolute shame that dev is focusing more on saving their effort by nerfing or under developing everything with the only pretext that an extreme minority of players may abuse of some features. How about giving the majority of players better and deeper features/APIs, including some that will let us deal our self with greifers and cheaters? Its painful to see after 7 years of development such poor decisions still taken
  17. planets need a wipe, they are the same fast designed boring ugly planets since alpha, have no charm, no natural formations, no continents, just layers of sand, dirt and rocks everywhere. they are not giving a good image of the game. the only good looking thing is the render from unigine. as for schematics they obviously don't need a wipe, just a big update lets say full wipe excluding whats in space and on sanctuary then?
  18. Voting for Full Wipe excluding BPs, talent points and quantas As a creator and popular seller i have read no other alternative that would protect my hard work I have honestly earned my quantas, mostly by selling constructs and non DRM voxel libraries, helping hundreds of players and organisations creating content for the game. So if those customers of mine can keep my creations after wipe i should be able to keep my quantas Players who have accumulated enormous amount of quantas with the missions VR exploits, are those with multiple accounts, and they aren't majority of us, and strongly believe they already have spent big part of it. I on the side do support schematics wipe and planets wipe, as i strongly hope a big rework of the planets that do not meet my expectations
  19. We had it a while back in alpha, the getConstructWorldPos(id) for everything, without transponder, then players started to make construct following construct scripts and amazing AR scripts, which displeased JC who nerfed it hard. While players outsmart limitations and already found other ways, to get a coordinate, with triangulations, why keeping this function nerfed? At least allow us the use of getConstructWorldPos(id) for all statics and space cores and why not for stopped and unboarded dynamic cores . Numbers of abandoned constructs of all types and sizes, in atmo at any altitudes, and space, agg plateforms, elevators towers, floating bases etc... are increasing day by day The multiplications of sophisticated autopiloting scripts for example, where those coordinates information are crucial for good functioning and obstacles avoidance, this getConstructWorldPos(id) nerf just making piloting scripts uselessly heavier, therefore impacts on performances
  20. right now lets say we have player managed shops, and player never ending greed driven public markets so yes obviously we will need at one point some market terminal elements for players, that would list up all the items from a linked container or something like that
  21. you dont like skittles? shame on you ?
  22. very good well like in star citizen, there is no floating abandoned constructs could be an element could be used publicly at markets, with a timed auto storing function etc...
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