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Alpha Tester
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  1. 0.23 ended the game for me, I logged on the day after the patch to check things out, haven't played since, I was playing for several hours most days. I am only checking the forums every now and then in the hope they will remove the schematics, which I doubt will happen. It killed the solo player experience pretty much and introduced too many restrictions on free game play. Now it's main goal is just to make in game currency and there's too much focus on the economy aspect of the game. I was having fun with the creative side like building ships but now it would take me weeks or months to get enough currency or materials to construct any buildings on my hex let alone to experiment with ship designs. This move just handed the game to larger Org's. The ones that have multiple territories are set for the rest of the games life, anyone wanting to craft or buy their own territory unit, especially new players, is in for a rough, boring, grindfest or will have to settle for being a tiny cog in a big wheel and play the game *for* the Org's not *with*.
  2. Spread sheets, market analysis, moving averages.... Yeah this is just what DU needs to make it a fun game.
  3. You don't have to have LvL 5 but if you want the freedom to craft what you want when you want without having to rely on others then yes you do. With the introduction of uncommon, advanced and rare versions of most elements, people aren't going to spend millions on lower tier schematics just to craft something that no-one will buy so you will need to go for the top end schematics to stand a chance at making the ridiculous amount of currency needed to buy schematics. Working back up to crafting everything myself will take time yes but it was already taking a huge amount of time mining ores, waiting for production to finish, working out designs around the limited voxel system. In the last 3-4 months of Beta, playing the way I have( the way I wanted to)I amassed a grand total of 6 million. This will buy nothing and the only alternative now is to buy everything from the markets. I started playing the game as a Space sandbox, building ships exploring and alike, now the driving goal is just to make currency in the game. This is just boring as hell and will dictate anyones playstyle. If you can't afford an item you can't have it, so you grind, eventually make something and try to sell it, if it doesn't sell your screwed. Analzye the market you say? What fun! As for being 'supposed' to do something, where does it say that? Where does it say that Omni factories don't belong in the game if someone wants them? This just makes it a more linear experience, step 1. Do this, Step 2. Do this etc and a boring grindfest playing the markets which are going to be completely controlled by larger Orgs either scalping high prices or undercutting smaller crafters because they have a surplus of elements. So much for the Sandbox idea and 'Dream it, Build it'.
  4. I hadn't focused on currency, I was aiming for the self sufficient game play, I currently had around 6-7 million, basically enough to buy 1 medium container or 'A' window schematic. Now I have no chance unless I grind for weeks or months to get enough Ore to sell. Ofc that's if server glitches don't crash my ship which will mean I'm screwed because I won't be able to go mining or afford new parts because of the damaged element changes. The talents were reset. This doesn't really help. Now you have to remember which ones you had chosen already and/or which ones you want to leave out so you can get your production line moving again. For the most part these were chosen for quality of life, movement speed, container range(which is being or has been nerfed), industry efficiency, this is now set back again weeks or months. The daily reward increased to 150k. At the prices they have set the schematics at, that will take a month for just a simple M container schematic and forget any of the big ticket items, it will take more than 2 and a half years for something like a warp schematic forcing you to take part in buying and selling but on a scale where it will take so much of your time you won't be able to do anything else in game. To make matters even worse, it seems the schematics are spread out over the different planets, window schematics are sold on Madis for example. If your a new player looking to buy one of these just so you can make a non cube cockpit you have to wait months until you have enough currency to buy parts for a ship or pay the inevitable inflated expense of buying from players that have moved them between markets or the elements large Orgs will have cornered the market on further increasing their already ridiculous price. I was enjoying the game, slowly forming different ship designs, taking time getting pieces made for it, mining only when I needed ore etc but now it has become more like a job, there's no fun and too much grind from needless time wasting mechanics. They should have just name this Patch 2020 instead of 0.23.
  5. Unless I missed it, there's 3 shapes of each Size Canopy S, M, L. Could do with an inspect item on the ones listed in the market so you know which of the Canopy shapes you're buying the Schematics for? Don't want to spend 4 mil and find out you bought the wrong one. From what I can see it's just Canopy M with no way to tell on the one I looked at.
  6. So now this is live, after checking, to get my crafting back to where it was where I could craft whatever I wanted it will take me until mid April next year just to train the talents for all machines. On top of that there is now 4 of each type of industry, basic, uncommon, advanced and rare and 6 different types of each size assembly. Also uncommon, advanced and rare versions of elements. To make something you need the schematic.. Canopy Windshield Schematic S - 1 million, L - 16 million....you know this is a window right? Schematic for Uncommon Military Atmos Engine - 25 million(Cheapest it seems). Advanced - 116 million. Warp Drive Schematic - 145 million. Warp Cell Schematic - 5 million. Assembly Line L Schematic - 5 million( Basic) Container L schematic - 4.3 million Container M Schematic - 4,3 million. and so on... This is a Troll right?
  7. This is going to stop me playing I think, I am part of a large ish ORG but I have been enjoying being self sufficient. I don't have a mega factory but I do have a multitude of machines churning away to give me Warp cells from 1 industry unit and other assemblies set up to give me a container when I need it. The initial investment for setting up my mini factory was the time involved mining for the ores, figuring out the production lines and crafting the machines, linking them etc. Now it seems that it will take a whole lot more time, in game currency and talents just to get going to produce the same items. I am not a currency hoarder and to get currency to survive or get anywhere with these changes this just seems to introduce Grind. Mine some ore, sell it, buy parts, make a poorly designed ship(now limited by my budget), try to sell that or get involved in a large ORG and play the game the way they want you to play it. Once you've spent all your time grinding enough currency to buy what you need, making machines and training talents, unless this is your job then there won't be any time left to play the fun parts of the game like actually building things or exploring. It's in danger of becoming less of a space Sandbox and more of an Economy Simulator 2.0.
  8. You would have started on Alioth, I think all the main areas have a start building. They are next to the UEF ship store normally, marked with 'HUB'
  9. An alternative would be to make PvP areas. Kind of how it is now, anyone interested in PvP goes to those areas for their combat fix. You could still have your territory wars, if 2 Orgs have declared war on each other then anything goes anywhere, for those Orgs. Give them different coloured minimap blips and different titles for PvP kills etc to feed their epeen even in safe zones outside of Sanctuary. Solo players can choose to take part in PvP but attacking someone makes them attack-able by the person/ Org they attacked for the next week/month. Make pirates more of a class than a play style, Pirate core ships - Can attack anyone and can be attacked by anyone anywhere/anytime(attacking a pirate doesn't put you in war mode) but the ships have weaker defenses and a lower capped max speed, maybe slightly stronger weapons. (Risk vs Reward). Later down the line, add cosmetic elements for ships or bases, blueprints, skins, consumable tokens that increase your talent point gain speed for a week or 2, temporary buff items like a consumable boost kit for an engine to catch or get away from enemies in space or one time use shields for X hit-points. Make these sort of items only available in PvP zones. Rare metals that maybe on asteroids could still be in PvP contested areas. At least then anyone not interested in PvP still has the ability to generate income and still has a reason to play the game, keep making ships and parts for the PvP crowd, the PvP players can make their income from the rarer metals and items. Give us some unique items to collect too. Proper uniques too, not WoW uniques or 'rares' that everyone has. UO style uniques. Maybe a passing comet or stray asteroid that's only around for a short time as it passes through our system has some great looking item on it you can put on display at your base, or alien ship blueprint(one that can't be totally replicated with voxelmancy), PvP'ers can fight over those. Just an opinion, if PvP is just going to be about Ore then it will get boring very quickly.
  10. Guards Bank Vendor buy All follow me..
  11. There are some people that prefer the solo play style, what do they do? I thought DU was supposed to be played any way you want to play it. Stop thinking like a generic MMO player.
  12. The help-Support Channel is going to get busier with people asking to have their ships repaired/restored because of server lag crashes. This will also probably be abused by people who just want their stuff back and will try to dupe the system. The sheer amount of time it takes to craft some items, I think some people will just give up. It's ok if you have an Org to help with resupply but people that prefer a more solo type of gameplay are in for a rough time. What happens to talent points spent on improving repair skills or the time and resources spent crafting repair units? These are far less appealing/useful with this system and the points may feel wasted. Then there's new players, their first ship, taken a month to get the mats together, not used to flying and boom, their ship is destroyed and they're back to square one. Nice idea further down the line but I think some of the creases need to be ironed out before this kind of thing goes live. This is just funneling people into a specific playstyle, you must have an org or it will just be a grind, you must instantly be proficient at flying etc.
  13. Everyone gets something different from the game. I have played all of the Beta and haven't quit..yet. For me it isn't about PvP. The draw for me was sandbox and exploration, I have no interest in the PvP side of this game at the moment. For the most part PvP just seems to be you win if you have the right elements on your construct, the constructs that are used in combat have little to no thought in their creation, mostly(not all of them before you take offense) they seem to be just a cube or minimalist design with a bunch of elements thrown in then you just wait around for a name to pop up on a screen, get in range and hit the fire button followed by some text saying damage was done to random parts of someones ship, there is no targeting of specific parts involved it seems to be 90% ambush/gank. If you don't like PvP then you are kind of trapped inside the safe zones. Yes you can warp from one place to another, at the moment, but getting fuel for the drives is time consuming at best if you don't have heaps of currency. This is not appealing to me and tbh when the safe zones are removed and you get forced into taking part in this it will probably kill the game for me. I am not interested in the toxic attitude that is encouraged by PvP. When I backed the game my interest was tweaked by the building aspects, being able to fly directly from one planet to another seamlessly, everyone on the same playing field etc. I did have a few concerns then, namely Lua and how much of an advantage this gives players over others that aren't savvy with the code and certain aspects of a no holes barred approach to gameplay. Things like scamming being allowed as it encourages 'emergent gameplay' sounds fancy but as you can see at pretty much any market place there are some that will just abuse any system in place and dupe others for the fun it gives them. Walls built near warp destinations(in safe zones), traps to sap currency from new players, kilometers high towers made from glass in the hope someone will crash into it, burying someones construct, the list goes on. These are not fun for the victims of this so called emergent gameplay and will just drive people away from the game. I do enjoy designing ships, however ugly my designs turn out. This is proving difficult with the limited skins/designs of elements but I find that challenge fun sometimes. More and more though the game seems to be heading in a direction where you have to learn something outside the game to get ahead, Voxelmancy, Lua coding and so on. On top of that there are a few bloated mechanics that I have no interest in learning such as the RDMS system. More PVE adventures, more design options(honeycomb glass), more engine skins will keep me and a few people I know interested, PvP is going to stop a few people I know, including me unless something makes it appealing. And I don't mean making something only accessible through PvP, that simply excludes anyone not interested in it. This is my opinion.
  14. It used to be just right click the element and share with all. I was helping a new player out yesterday, offered him a ride, right clicked a chair to try to let them use it and..nothing, share with nearby player...nothing, set a policy share with all...nothing. In the end I had to make a new contact before it would let them use the chair.
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