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Wilks Checkov

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About Wilks Checkov

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    Novark Citizen

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    Working on a special project that is close to my heart and soul.
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    Gold Founder
  • Alpha 1

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  1. Wilks Checkov

    CCPA | Contractual Cooperative Peace Accord

    UPDATE 5/15/19 Work on a public bot is nearing completion. The first iteration of the bot will add some critical features: Ability to anchor a channel to create votes / commands in Ability to anchor a channel to automatically display all finished / created votes Ability to limit scope of vote to specific roles Ability to limit the time available of a specific vote Ability to for a vote creator to remove their poll before time ends Ability to display via command who voted for what option Ability to set custom poll questions Ability to set custom poll answers / multiple answers And much much more The next version of the bot will focus on verifying Dual Universe accounts to Discord Accounts using a unique identifier. On release the source code will be made public, to appease the "critics" out there.
  2. Wilks Checkov

    CCPA | Contractual Cooperative Peace Accord

    UPDATE 5/13/19 Genova Federation has joined the CCPA Corrected from GSLU at bequest of Zerifis
  3. ABOUT US The Contractual Cooperative Peace Accord is a multi-organizational union that aims to provide a strong up-building environment for its partners while giving them the ability to retain full control over their sovereignty and freedom of choice, as well as providing options for political, territorial, and economic growth. In no such way will the CCPA interfere with a member organization’s laws or form of government. We also ensure the security of each of our members, by giving them the option to call upon the combined forces of every other member organization. We achieve this balance by having each member organization appoint a representative or representatives to be the voice for their specific organization. These representatives interact with other members in order to forge new, modify existing, or remove old policy. This is achieved by a simple voting system based around a simple majority vote. For more information feel free to check out our full document: CCPA Pact Briefing OUR STRUCTURE The CCPA structure was designed with efficiency in mind. There are only three ranks that are assignable. These ranks are described below: Representatives: The individuals who have this rank are chosen by their respective organization leaders. Their purpose is to voice their ideas and concerns, as well as guiding the development of the CCPA by proposing new, modifying existing, and removing old guidelines. Ultimately, they are the ones that shape the direction that the CCPA follows. Mediators: These are individuals assigned from the pool of representatives to serve in more of an administrative function; in that they are to manage the website, moderate the discord server, and assist the community as a whole. They are chosen by a majority vote by the council of representatives. Organization Leaders: These are individuals who lead organizations that are current members of the pact. Their purpose is to assign the representative or representatives that they want to voice the ideas and concerns of their organization. MISSION STATEMENT The CCPA’s whole purpose is to provide an environment that is safe from the influences of negative forces within the community that ultimately would hinder the development of our separate communities. We know that as a combined force, working together in unison, we will have more opportunities to build up or infrastructure, develop laws, build fleets, collect resources, and evolve our economies than if we tried to do so separately. Ultimately, the Contractual Cooperative Peace Accord objective is to combine our strengths, while using our specialized fields of operation to boost our individual weaknesses. We aim to provide an environment of peace, equality, and economic strength. In signing, you are ensuring your security, as well as others. It is our unity that will ultimately lead us to great things, however, none of this can be achieved without your support… HOW TO APPLY If you’re interested in becoming a member of the CCPA then it’s all you have to do is go to our website, or join our discord server. Once you have applied your application will be processed by one of our representatives in order to make sure everything is filled out correctly. If it is, then it will be passed on to a vote. The voting process takes up to three business days. If your organization is accepted into the CCPA you will receive a message from a mediator on how to proceed. If your organization is not accepted, a mediator will contact you and explain why your application was denied, and if there is anything you can do to correct your application. REFERENCES Our Community Page Our Website Our Discord Applications
  4. Wilks Checkov

    Inside Novaquark, a Dual Universe Podcast

    All I can say is keep up the good work. We are all looking forward to more. . .
  5. Wilks Checkov

    Do you play EVE Online?

    Hate to be a ball buster... but for those who do not know... Its official - https://variety.com/2018/gaming/news/ccp-games-pearl-abyss-sale-eve-online-1202936322/ It has been sold, in a way it makes me glad I retired when it went F2P as I wont be around to see its degradation and eventual ruination. I would not be surprised to see wide spread changes coming soon.
  6. Wilks Checkov

    Feedback on the Official Discord FAQ

    Its funny at least to think that the majority of people give away more personal information on things like Facebook and Twitter than this bot collects. Come on, this bot uses publicly available data, there is literally NO argument to be had that they are getting any private information with the bot. If you do not believe those facts, look at the source code it, as long as you can read and understand the coding, you can see that there is nothing malicious. Anything publicly available is free game to scrapers and data gatherers anyway. What is the difference between a bot gathering the data automatically and a user 'googling' the same information on you. The only difference is one is automated and does not require a human presence, and the other does. Its not that big of a deal, hence there is no reason to make one out of it.
  7. Wilks Checkov

    Hello, my name is ShaylixLinx

    Good to have you on-board.
  8. Wilks Checkov

    Void League

    . . . Again?
  9. As far as I know they are not giving out any more ATV keys, the giveaways for those all occurred before the pre-alpha even opened. With it open now I highly doubt they will do another run of new ATV members. However, as I am only human, I could be totally wrong. Until someone corrects me otherwise we will just have to wait and see. . .
  10. Wilks Checkov

    Dual Universe Exile Mod?

    This is not Rust. . . More of a sandbox MMO with political mechanics more akin to those of EvE Online. If you do not want to have people take your stuff, make friends. While you are offline if they are online, then they can take care of the snoops, or even notify you that something is going down. As to protecting your constructs - eventually basic AI defensive turrets will be implemented; "probably in the construct v construct / pvp patch." Until then there is very little to worry about.
  11. Wilks Checkov

    Contractual Corporate Peace Accords {CCPA}

    In some ways this is still applicable and in others it is not. If revision is required it will be done.
  12. Wilks Checkov

    Whats Your Orgs Projects

    Okay, I am not sure if this is just me or if others feel this way, but why would an organization want everyone to know what they are working on? Don't get me wrong, it could just be me being a little paranoid when seeing a post like this, but it does have merit.
  13. Wilks Checkov

    NovaWrimo 2017 Contest: Rules to participate

    Hard to think a whole year has passed already since the last time. By chance do you take a submission more than 7500 words... wrote something for the last one but never turned it in. Kind of turned into a small novel rather than a short story.
  14. All I can say is keep up the good work, fun watching it evolve.
  15. Wilks Checkov

    Debate 10: Weapons modules

    This idea came to me while I was eating a waffle downtown, so I figured I would post it as one of my debate threads and see how it goes, and what develops from it. Debate 10: Weapons Modules This mainly stems from one of my previous debates as well as a few other current topics, specifically one about multi block weapons. While having multi block build-able weapons would be nice they are rather intensive to design and set up for the developers. "Correct me if I am wrong" Hand Based Tools & Weapons This started me thinking along the line of weapons modules, in this instance lets think about a standard pistol. The standard pistol is the base model that is produced en mass by your local market seller. However the pistol is modular, meaning you can replace the barrel, receiver, magazine, grip, ect. For instance if you wanted a full auto pistol you would switch the receiver module out with one that is full auto, or even one that is burst fire. While the pistol may look the same, "modules do not necessarily have to modify the appearance of a weapon" it does effect how the weapon performs, essentially making it a more specialized tool. Then if you wanted to turn that smg into something more accurate you could add a scope or a different grip module to it. The same applies to your standard rifle, you can modify its modules to turn it into a more specialized tool. For instance adding a longer barrel could increase your accuracy and range, and combined with a scope you would have a proper sniper rifle. Ship Based Tools & Weapons Along the same line of hand based equipment, your ship based equipment could follow the same line of thought. Everything could have slots for customization, everything from reactors, batteries, engines, ect. A great example would be that of a reactor, lets say for this example the reactor at hand has 4 slots available for customization, without those slots used the reactor will only produce a base x amount of power. Then you add in a fuel efficiency module into the reactor, meaning it uses less fuel to produce the base value x amount of power. Then you add in a generating efficiency module into the reactor, that boosts its base x production of power per cycle. So instead of producing 100% of power it produces 105%. There could be many other types of modules developed to add special features to your general items, and customize them to fit your exact needs. Ship turrets function in the same way, they have a set number of slots you can customize. Lets say for this instance the turret is a standard railgun, and has 5 slots available for customization. The first module added gives it a boost towards cycle fire rate, so instead of a base value of 100 fire rate its 105. You could make all 5 slots have cycle fire rate mods, or you could add in other special options. Module 2 and module 3 in this instance are capacitor boosters, which increase the amount of power the weapon can use to fire the railgun, increasing the speed of the projectile meaning instead of 100 its 110 damage. Then for modules 4 and 5, they are tracking computers. These tracking computers increase your turning rate on your turret. Meaning you can compensate and track your enemy faster. so instead of 100 it would be 110 boosted tracking rate. Economy Having modules would also open up a whole new industry that players could focus into in producing modules for ships and weapons. And different quality modules would effect the stat that the specific module boosts. Anyway - If you have any constructive criticism or support to add to the topic feel free to comment below. Feel free to expand on the idea to your whim. Just keep it nice and clean - no flames