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GalloInfligo

Alpha Team Vanguard
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  • Gender
    Male
  • Location:
    Michigan
  • Interests
    Gaming
  • backer_title
    Gold Founder
  • Alpha
    Yes

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  • Website URL
    http://btdt.enjin.com/

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GalloInfligo's Achievements

  1. Welcome to all our new members that I missed been very busy for way to long!
  2. All you new members, Welcome to The Outfit. I look forward to getting to know you all
  3. Wrlcome to the Outfit, Kirito. I look forward to gaming with you soon.
  4. not really sure, they have only briefly talked about it and not really laid out exactly how its going to work.
  5. From the AMA Event part 2, https://board.dualthegame.com/index.php?/topic/10110-kickstarter-ama-event-second-part/ Because planets should turn around their axis in the future (if no particular technical problem prevents us from doing it), we will limit the altitude of what you can build to avoid having to handle collisions on the server for potentially millions of nearby constructs. In practice, anything below the max building altitude will "turn" together with the planet. This should be a few kilometers high. So, no space elevator, or else no turning planets! Territory owners will be able to set rights like: editing rights (who can mine), construct creation right (who can create a static construct), enter right (who is allowed to enter without being flagged as "intruder"), taxes (amount to pay to use the above rights), and more and more possibilities as we expand with the community what is needed. The way this will be done is by following the principles of the "RDMS" or Rights & Duties Management System, as described in the corresponding devblog. Territory control will be limited to planets at the game launch, but we will add more possibilities later in a territory focused expansion. It is likely that planetary space (a volume around a planet) will be managed as a whole entity for control, as well as system-level control and cluster-level control, all with hierarchical levels of political influence. Not an easy system to setup, and we plan to discuss it with the community to make it right. from the AMA 1st event https://board.dualthegame.com/index.php?/topic/10000-kickstarter-ama-event-first-part/ We will work in this aspect a bit later, in a further game expansion, but yes, there will be territory management beyond planet ground. The way we see it for now is that territory in space should not be about defining volumes in space, but rather about establishing planet ownership, then system ownership. This ownership could be triggered once a given percentage of the claimed planet territories are under one organization control, with a hysteresis mechanism to avoid constant flips. This planetary scale ownership should grant certain rights to the owner, but not deprive other planet grounded territories of their prerogatives. This is a complex gameplay that we will further talk about in the future, but it will not be implemented at release time for now. From the sounds of all of that, you can not roof over someone. Also with the RDMS system if you don't have permission to build in their area, you cant even try to do this. they also said there will be a clear line where your or someone else territory begins/ends so to build out of your territory, you will know you are doing this, and if someone else comes and claims that area, you lose control of that part of your build, and con no longer build there unless you are given the rights to by the owner. the space territories are going to be linked to the planet, and system etc, so you own the majority of the planet, you control the space around it, you own the majority of planets, you gain control of the system etc...
  6. if you like fantasy MMO's and want a different take on them you might want to look at Chronicles of Elyria. https://chroniclesofelyria.com/
  7. 1st I understand what the vault is and how it works.... 2nd I am not suggesting the fragmented dac system, this is the discussion on if DAC should be loot able. Which has not been answered by NQ. 3rd I read that, and NQ was talking about the fragmented plex, vs keeping DAC whole. 4th I have played EVE, along with many other MMOs 5th....in our player driven discussion yes that was one of many arguments against looting them, but as this official NQ topic for the discussion, these were and still are my arguments against that. Since you are obviously toxic on these forums and have proven that behavior time and again, this will be my last response to you. I don't believe in feeding trolls. I am against having Loot able DACs in game. for the following reasons. 1) It is assumed that once you use it to add to your game time, its a timer, so if you know you are going to be off line for an extended time, you should have the ability to buy them when they are cheap, and hold onto them for when you need to use them. 2) It is not IMHO emergent game play to loot these, as they have no real game world purpose so why should a character even want them? Resources on the other hand, yes a character would desire that. 3) This whole market crashing BS can still be done safely using the safe zones or other methods as described by GrandMasterApex. 4) If Credits are non loot able, which has a real presence in the game, why should DACs not also be safe? It is more emergent game play to demand the ability to loot credits. 5) IMHO it is a better plan to resolve these complaints of hoarding, by making these items only able to be sold or traded ONCE. This solves almost all of the legitimate complaints against keeping them non-loot able, but also lets players hold in game purchased ones till they need to use them safely. This will also stop scams and griefing people buy luring them out to remote PVP areas with extremely low prices, to only be pounced on after they are purchased.
  8. I know this topic is old, but I was wondering if NQ has decided on what model to use, loot able or non-loot able? Also I thought since most of the PRO loot able arguments were coming from EVE players and supporting how great it works in eve I would share the following link. https://community.eveonline.com/news/dev-blogs/plex-changes-on-the-way/ In particular this part of it. "The PLEX Vault will allow you to move PLEX safely throughout the universe rather than having to move it in a ship." So i personally consider all "this is how it works in EVE " ETC. arguments invalid since it no longer is the way EVE works. Also I would like to add that if it was working so well why did CCP change it and should we also then consider the why and the route they went.
  9. I have been searching and can't find anything mentioned, does anyone remember if they have said DU will support multiple video cards?
  10. from everything I have read or seen about the RDMS and contracts, this should be possible.
  11. Hey Guys, Welcome to the Outfit! looking forward to gaming with you all soon
  12. Well some news for The Outfit, We are still running strong with our Conan server, everyone is welcome to visit us there if you want to play a game together. We are also still recruiting members getting ready for DU, with the delay of the Alpha, it is giving us a little more time to grow before getting into the game. Our web site will be getting updated to help with the other games we are currently involved with, since our server is growing we are going to be giving the forums area its own section, as we have done on our discord. Happy Gaming,
  13. Thanks for adding that for us Dhara. We also have our discord server you are all welcome to join. https://discordapp.com/invite/Svnqr
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