-
Posts
167 -
Joined
-
Last visited
Profile Information
-
Location:
Lost in Space
-
Alpha
No
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Rokkur's Achievements
-
Pleione reacted to a post in a topic: Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game
-
Wyndle reacted to a post in a topic: Salvage >:(
-
But IT can't be salvaged! 🤣
-
Another 24 hours near Alioth. Today zero wrecks, have been on pretty much 24/7. Only one yesterday. Number just keeps getting lower. Pretty sure I see one spawn across the entire universe about once every 2-3 hours atm. This is going badly, and I am going to continue to update this thread until this is fixed. Even 24 wrecks a day would not be enough for current level of players (which is dwindling). I did get a couple of large basic hovercraft engines yesterday. So a 50kh loot essentially with those two parts.
-
GraXXoR reacted to a post in a topic: Salvage >:(
-
blundertwink reacted to a post in a topic: Salvage >:(
-
Especially when NQ reads all our posts that are about a book chapter long, suggesting they do anything to fix game? I mean there is no good away about this other than to just log off and take a break when frustrated at this point. I find myself logging out a lot lately.
-
Rokkur reacted to a post in a topic: Salvage >:(
-
Rokkur reacted to a post in a topic: Salvage >:(
-
1 oz of silver is only at a spot price of $21 USD. You can't even afford McDonalds combo with half an ounce in dollar value... not that I am willing to eat petro based fake food. lol
-
So you pay all your bills in fractional BTC? or do you just hand them 1oz silver bars to pay for your tab? Also before someone jumps in and says how unproductive this off topic chat is... notice we are having pleasant convo. Remember fun, do you remember what fun is? lol Cause I do think we could stand to loosen up a bit on some things lest we strive for a very potent and concise dead forum.
-
Golden toilet skins for $60 USD will save game, everyone will buy, the flood of customers will come.
-
Rokkur reacted to a post in a topic: Salvage >:(
-
You didn't get the memo this is a Job/Economy simulator Metaverse not a game.
-
Rokkur reacted to a post in a topic: Salvage >:(
-
Skins that match voxels in game could be great for trading... and then also gold glossy/silver glossy voxels, voxels would be rewarding... instead of empty containers of nothing.
-
Nothing for nearly two days.. this is EXTREMELY SADDENING! Please provide a per planet pool of 5 wrecks available at all times. I can't just imagine this is beyond server resources, or would harm the economy compared to the value of 100's of thousands of liters of ore that exists on a single asteroid.
-
Snapsis reacted to a post in a topic: Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game
-
GraXXoR reacted to a post in a topic: Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game
-
Kezzle reacted to a post in a topic: Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game
-
Kezzle reacted to a post in a topic: Salvage >:(
-
@Msoul Respectfully again, I don't misunderstand as you believe I do. You seem to think my response is a lack of understanding, it is not. I acknowledge your view points and also want to express why posts are made in the nature they are. As Jinx pointed out, many used to be more constructive at one point until the felt unheard. In order to play DU the game almost requires the player to treat it as a second job. Because of the level of investment, there is an emotional feeling of player ownership of DU by the community despite what is stated in the legalize of NQ claiming omnipotent rights to even our creative works. You seem to also believe that the communication breakdown is off topic of the OP's post but it is not. It is NQ's ATTITUDE towards its community in communication is also very matching of how it approaches development, and thus the results are like dropping barrels of gunpowder into a volcano. The reason things aren't louder and more explosive is persistent dwindling of the player base. NQ thinks the lava is bad and continues to try to drain it(remove/drive away players), but the lava is the heart of the volcano, the same as the community is the heart of the game. If the lava/fire (community/passion) dies, the volcano (game) also dies. The fact that another planet was added with the same distribution problems expressed is why we believe we aren't being heard. Just as you believe I would have wrote something different if I understood what you said, we as the players believe Ore Distribution would have changed if NQ was listening to us. @Msoul - I also want to say I think while well intended, your attempt to fill in NQ's gap is getting the fire directed onto you, when really we are frustrated with NQs dev decisions, something you are powerless to do anything about.
-
GraXXoR reacted to a post in a topic: Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game
-
Please at least 5-10 wrecks per hour per planet. The current rate is not enough even if you are the only one in your local area hunting them. If you have to compete for so few many will walk away empty handed and it hurts the game. If it is an issue of x amount of wrecks available on the server at one time, give each planet a pool with a cap. Example: Alioth: 17/20 Thades: 13/20 etc.. etc. Then when spots in the pool open up start opening up cause wrecks are removed, start spawning them back in up to x number for that area. This is done basically in any MMO where a player kills an NPC mob, and there is respawn or else no mob to farm. I can't tell you your technology constraints cause you don't share them with us, However, it has to be better than 20-30 wrecks a day over a 2400 SU area.
-
I respectfully agree with Blunder, I think you hurt your own neutrality as a player by the way you engage with the rest of us, as if you are the assistant to the regional manager (The Office reference). :rofl: Basically you seem to be here reminding us of how we SHOULD do xyz in communication when you have zero authority, and it causes as much frustration for us as I feel it probably does for you seeing us unproductively bashing the game according to your views. If I had positive things to say I would say them, that is the problem, a lot of the things aren't positive. I am glad that we have T1 space fuel, I can say that, I can also say that I am extremely disappointed with salvaging. While the treasure box of ships in space is highly appealing the downsides are enormous. The fact that wrecks aren't spawning at all at Thades in the past 18 hours, and they spawn only once every 2-3 hours across 2500 SU of territory, with only xs sized parts, and only one available in the entire game at this moment lacks in much of anything good. I can only say I was excited to see one ship with rare military engines, and some gold voxel... It was 1 in 30 at this rate, with the rest cycling through the same 4-5 models of cheap plastic and basic parts that hardly justify the fuel cost even with T1 made space fuel. Salvaging was a big thing for me, the fact that they just spawn randomly some constructs, and added waypoints is unsatisfying, and on the verge of feeling lazy when there isn't enough for one person let alone hundreds of us. Of course when we voice these valid concerns we don't hear back from NQ, and then people in your boat of "just enjoy the game" invite us to exit out the door, which enough people are already doing that it jeopardizes the ability for NQ to maintain server cost. Of course when we don't do this and become bitter after years of the same behavior from NQ then we are banned from forums cause we didn't praise them enough in our frustration. You don't only get to listen when people say what you want.
-
MrTenneal reacted to a post in a topic: Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game
-
I believe a set it and forget it model to owning mineral resources is flawed. With the exception of Haven & Sanct which should remain roughly 100 L/h of each T1... All tiles outside of Haven/Sanct should do weekly rotations, not from a realism sense, but from a preventing monopoly style I have Parks Place you lose point. From a technical perspective, it is simply regenerating the tile resource heat map every Tuesday during maintenance. Each week players could then scan to find better tiles, pick up where they were or stay put. Thus giving back a utility to routine scanning for players. Additionally it would encourage people to HQ tiles either for their aesthetic location, to build long term homes, or to simply wait with tile inactive until the RNG of the heatmap gives favorable resources worth the weekly taxes. In the future this rotation of resources would prevent orgs like Legion from snowballing their wins and driving everyone out of the best resource location on future pvp planets IF territory warfare ever comes. Thus also changing the dynamic of the battlefield, location of the fight, encouraging logistics, hauling etc. This is both technically pheasable and likely low hanging fruit for implementation, the only real problem is to get the community as a whole to agree it is the solution they want. That is unfortunately very unlikely as those that "have" want to maintain status quo, those that "have not" feel they never had a chance, and those that haven't come have no idea what they are missing out on and the advantages to owning such sizeable resources. P.S. I assume it is a heat map because ore distribution for tiles seems to remarkably resemble the mechanics for our mining unit heat maps for hot/cold spots.
-
But right click is so engaging and innovative. Very immersive!
-
Rokkur reacted to a post in a topic: Salvage >:(
-
Rokkur reacted to a post in a topic: Salvage >:(
-
How is salvaging supposed to be even a sub profession if a single wreck only spawns near your planet ever 3-4 hours, and the most valuable contents are a hover chair, xs rocket engine + tank, an xs light, and some s and xs adjustors?