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Taelessael

Alpha Tester
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About Taelessael

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  1. The first is fiddly. On the one hand it is a thing that would make building stuff easier, on the other builders capable of getting weird stuff to happen more easily tends to help them sell their skills, so I am a bit conflicted there... Definitely want those last two though, they should be both easy to do and would very much improve things.
  2. An interesting thought, and you are not the first to have it, but such usage degradation is a survival-mechanic that a lot of players are generally not interested in having. There are some to be sure, but most people don't want to have to take their starships in to get the oil and filters changed and the tires rotated every 50,000 km.
  3. The game runs quite heavily client-side, it keeps the server load down, so totally unmanned drones would be more than a bit tricky. May be better off just using some manner of auto-piloted ship and paying noobs to stand on them while they fly.
  4. I appreciate the thought, but this is supposed to be an MMO. You may just want to try getting friends or people you pay to watch the radar for you.
  5. Taelessael

    ruins

    The general idea of some manner of core-cleanup has been posed and shot down in the past as I recall. A rather important part of the game was supposed to be the ability to leave things for a while and come back right where you left off. No mistake, I am very much for having cores parked at the market too long reduced to magic prints that can only be re-deployed at the market they were compacted at, but stuff outside of that kinda needs to stay if we don't want to potentially risk losing a bunch of folk that have to take off for a while (say, because they were in the military and de
  6. You are in fact very much asking for a DRM change. An alteration to allow a player to produce a print of a ship that isn't their own original design would functionally just remove the DRM system. A system that allows a ship to lose DRM protection its because its owner made a change would immediately be used to circumvent DRM entirely, people would just make the required alterations to some floating bits they'd add until DRM broke, then they'd remove it and have an exact copy of the original now DRM free.
  7. Player content can carry a game quite a ways, but there needs to be non-player content for a while until the players get stuff started. It is an MMO, the entire idea is group play, and EVE has been running for almost two decades. It isn't a game for everyone, no game is, but a lot of people love it and have kept it going this long. As for how groups play, you will have small groups of friends that just play for fun and train wherever, and you will have empires built on taxes/slave labor, and you will have large organized groups that divide their skill training optima
  8. For the few factory games I've seen, they don't involve quite such potential complexity, aren't mmo, and can be attacked.
  9. Taelessael

    Anchor unit

    I have not seen any such ECU bugs, but if they are there then it would be something to fix.
  10. Taelessael

    Anchor unit

    Ya can't really fix what isn't broken. ECU was meant to be an emergency element for things like your pilot getting dc'd during a landing attempt or blown out of the seat when atmo pvp becomes a thing. If ya want to stop in space keep a spare space core (perhaps with some voxel), if ya want to stop in mid air or right over water... well NQ is debating tweaking things for that, because seeing a massive ship parked in mid air above a base is just cool.
  11. A lot of you seem to be trying to combat predominantly well established completionists and industrial min-maxers in a game by adding more stuff. All this will do is move the goal-posts further for people that want to play industry and are trying to catch up to their more established competitors. You wont break mega-factory play by adding complexity. DU has no limits to how many industry units you can have running, no cap on how much industry you can stuff in to a hex, resources are too abundant, the player-base too small, everyone is working with the same numbers and the same end p
  12. VR is cool, but it wont carry a game like DU long term. It will be a nice thing to add some day for those of y'all that can make use of it, but for now time would be better spent on improving existing features, or implementing planned ones, or coming up with something else to both hold people's attention and bring in new/old players in large numbers and for extended periods until the player population is high enough to do that on its own (more missions, exploration, npc combat, procedurally generated everything, ect...).
  13. Add in farming after they work everything else out, the stuff you'd farm would be luxury items... like coffee beans...
  14. Every time I hear the counter-argument that its to feed the "hauling missions" that are supposedly in our future. Sadly I have yet to hear of something that wont at least require you to surrogate in and move it all in to a container the haulers could access anyways, so you wont get to avoid the market even then. I would honestly be perfectly happy with a built in up-charge to have the stuff I bought at one market on a planet collectable at another, having the option of avoiding the districts when shopping would seriously reduce market issues. ...Now if we could only do
  15. Resources are plentiful. Territory is plentiful. Almost nobody plays for the benefit "everyone else". They play for themselves and their faction, and are only really interested in outsiders doing well if it in some way improves their own experience. The game currently suffers primarily from a combination of: -Hardware limitations (some people cant get close to majorly populated areas), ----I can only suggest things that might lower the system-load here, I lack the code and design knowledge to do much else. -A lack of content (I can mine and s
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