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mrjacobean

Alpha Team Vanguard
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About mrjacobean

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    Novark Citizen

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  • Gender
    Male
  • Location:
    En Route to Hiigara
  • backer_title
    Gold Founder
  • Alpha 1
    Yes

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  1. discordauth:YKugL0I9JPsgLvtEIoQ4aECoSb9MElerbpq0tIQQpB0=

  2. mrjacobean

    Multi level Residence areas

    Because those without permission will not be able to go into build-mode and take down the door (no build permission). Instead, they will have to break the door through some other method, which should take longer and attract attention.
  3. mrjacobean

    Subscriptions and DAC's: Can You Afford Them?

    Usually if a thread hasn't had a reply for at least several weeks its is considered dead. Some of the threads you have been replying to had their last reply during 2016, hence why the thread was locked down for necroposting. It is also easier on the moderating team if they just leave the thread open, especially since there were only a couple of community managers moderating the forums until a few months ago (can't remember the exact date). Try finding a thread on the topic that has had continuous activity (not a necroposted thread) and reply there, or if you keep having trouble, you could ask one of the moderators to help you out via private message.
  4. mrjacobean

    Subscriptions and DAC's: Can You Afford Them?

    Usually a subscription is used to pay for servers and development. MMOs tend to last a lot longer than your average Fallout game, hence why Fallout 76 shouldn't have subscriptions (EDIT: Fallout 76 might have a subscription, similar to Elder Scrolls Online. However, due to the type of MMO that it is, it might include free to play elements, whereas they wouldn't be as suitable in Dual Universe ). In a game like Halo (also multiplayer) the server and development costs after release are paid by those who purchase DLC and, these days, micro-transactions. The Dual Universe developers don't want the downsides that DLC or micro-transactions have, and they want the game to last, hence a monthly subscription. I understand why people wouldn't want to pay a recurring fee to play a game, however it means that they can try the game for a lot less ($15 instead of $60) before they commit more money to it. Also, there is an item in game that will give you a month of free time, so once you can get a steady stream of it you don't have to worry about paying the subscription as much. In addition, these threads will close since you are replying to it way after it has been deemed dead. I recommend you compile everything you want to reply to and make a new thread that contains the links to these threads. Also, most of these threads will not have all the recent information regarding the game, so statements made in them are more likely to be inaccurate.
  5. I don't think you can deploy force field units in a safe zone. You have to let people through, but they can't do anything to the territory
  6. I very much approve of the categories of territory tiles. I think sanctuary tiles are a great idea, but I have a few questions: Will the MSA be located on only moons, or are they meant to be found on every planetoid aside Alioth? (and if only moons, will there be an ASA on the planet instead?) Will there be multiple groups of sanctuary tiles spread across the surface? Can Sanctuary tiles be taken as part of a war? If not, is there a way (direct or indirect) to gain ownership of a sanctuary tile when the owner is uncooperative or gone? (and would Sanctuary Control Units make a difference?)
  7. mrjacobean

    My biggest worry about this game

    I think you might be underestimating him. Don't let your 'hatred' of those who disagree stop you from thinking straight. Attacks against character are only useful if you want to undermine their ability to reason (and therefore bait them into doing what you want them to do). And attacking Twerk's character means you lose, since it is usually a last resort (it is also what he wants you to do). Be rational, play devil's advocate, learn when to back down (I go by the phrase "If someone disagrees, check again to see if you are right").
  8. mrjacobean

    Hacking

    For spies: you get someone to infiltrate their ranks until they have access to those systems. For Commandos: you place explosives or hack their systems to disable them (hack/destroy respawn node, start attack)
  9. mrjacobean

    The "Holy Trinity fleet"

    If I didn't know any better, I would say you are trying to promote Band of Outlaws Or perhaps I don't know better. Either way, I call it 'subtle'...
  10. mrjacobean

    The "Holy Trinity fleet"

    @Vorengard, mind calming down? I can see the heat you are generating from the next system over... Now then... DU will do more, simply because of the ability to innovate more. EVE's system (from what I can infer) ran out of room to innovate new tactics and loadouts due to the finite amount of different 'assets' (ships, guns, etc.) available. The 'Meta' is static because the system has been analysed for over a decade with little player input to change it in a major way. Now, in no way is the list of DU's 'assets infinite', but it is MUCH larger due to it's control system and the ability for players to actually DESIGN the ships they build. Sure, standing fleets will probably follow standard protocol, but since you need multiple people to fly a ship (not counting strike fighters) not everyone is doing the same thing. The holy trinity won't really hold much sway, because unless they add a 'magic' repair beam that is effective in combat, ships will only be able to be fully repaired either when docked to a station or when they rendezvous with a repair ship (this means, no healers in the trinity). For reference, I imagine that DU will act much like The Expanse (though, at quite a bit larger scale). Massive fleets probably won't be maintained by one faction (not enough effective manpower) and DU has a lot more ground to cover than those in EVE, so it is unlikely they will pool all their resources into one fight (but, if they do... I imagine several groups will take advantage of it)
  11. And thus why logistics is vital when in war. You could also bring the materials to build them with you and have engineers construct them in the field. Another alternative is raid an enemy supply depot to steal theirs, but I digress. These support platforms are going to have to be built by the players in the form of constructs, and building a static platform is much easier than building a mobile one. Heavy Weapons Teams could carry the materials to place down the turret and then man it when needed, and tear it back up when it is time to move.
  12. Have different damage types (different damage sphere shapes)? Use weapons the target is vulnerable to? Use AP rounds? It really depends on what you want to damage. At the end of the day, you will be going up against a superior foe if you want to go toe to toe with a tank/aircraft/spaceship. Surprise, deception and underhanded tactics are how you win against them. There are things like infantry carrying AA or AT weapons, but the trick with those is they have severely limited ammo and are quite obvious.
  13. A Stealth Suit is usually active camouflage, not ha can never see me. Thermographic vision can see them easily (depending on environment)
  14. He is for food, but not in a "YOU MUST EAT EVERY 20 MINS" kind of a manner
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