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fiddlybits

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  1. I did not see it listed while browsing the base builder sale page either. I had to search for DU in order to get to the game's page with the discount.
  2. They are likely enjoying the holidays. The original 1.2 announcement was for January and was partially released early. Hopefully we'll hear more details about the remaining 1.2 features like scrap recycling and 1.3 plans in January.
  3. This is still true for asteroids. I assume it is still true on planets as well, there are just fewer tunnels to see now.
  4. If you had a subscription during beta you should be getting the pioneer pack rewards.
  5. I believe so. I've been able to visit several asteroids that spawned prior to the patch and they are in the game.
  6. I didn't check Alioth, but a small number of Wrecks were spawned around Madis and Thades. They were scavenged very quickly though.
  7. I've found several rumored asteroids. My understanding is that asteroids that spawn post patch are working, but all of the asteroids that were around prior to the patch are missing. It sounds like when the patch was applied all existing asteroids were de-spawned, but they were not removed from the DSAT list.
  8. I agree with you that calling non-pvp players care bears is not useful. How are PVP players forcing others to pvp though? The safe vs. pvp boundary is clearly marked and, barring exploits like dragging ships out of the safe zone, avoiding pvp is trivial to do. If you don't want to pvp, you can easily choose not to. At the end of the day, PVP players and non-PVP players have similar issues with the game right now. We want more content that involves the type of game we want to play.
  9. Agreed, NQ Rocketman has always been kind and fast to respond to my support requests.
  10. In the safe zone, it's nice to have discovered asteroids available for new players who do not have DSATs on their ships . I like your idea a lot for the PVP space though.
  11. The equ8 faq (https://www.equ8.com/faq) still lists that it does not work on Linux . I don't follow the development or discord though, so that's great it has Linux support now. Was there a more recent NQ reference to Linux support your responding to? The comment your replying to is from 2021 and the NQ implementation was first setup around beta launch I think . Without knowing how they're using equ8 or what version they are using, it seems disingenuous to assume that they are just trying to avoid work . It's quite possible that the last time they worked on their equ8 implementation it did not work on Linux even though newer versions have support.
  12. The worst part about this change for me was all someone from NQ had to do was comment in the thread where they said calibrations were allowed. One or two lines saying that multi-calibration was generating too much ore and they were developing a fix to prevent it. That would have taken 10 minutes of someone's time. Rather than that, they were developing the fix for however many days/weeks while knowing that players were wasting their time scanning, buying and training talents to use what they claimed was a feature. If they think the capability needed to be removed, that's fine. It's just so inconsiderate of players' time to say something is allowed, give zero notice that you're going to remove it and then remove it in a standard maintenance as an 'Improvement.'
  13. You need to pay for multiple accounts and have one in the ship to alert you when something is in radar range.
  14. On this morning's stream I think they said it would be at the start of the month, Nov. 1st.
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