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Mordgier

Alpha Tester
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  1. This is cute. Imagine thinking that a game with 100 players is viable. NQ has 68 employees according to LinkedIn. It's safe to assume that they are burning through ~5m a year - in short they need 50k paid accounts to break even.
  2. Wow it looks like all 3 remaining builders are outraged...
  3. I can't help but laugh at the MU implementation. I was begging for MUs because mining was just such a nightmare: So I hoped MU's would help remove a lot of the tedium from the game and actually make it fun to play.... Except when we got MUs it was totally not what I had hoped for....I wanted to remove tedium - not add more!
  4. Yeah - the typical DU player quit about 12 months ago after the schematics change rolled out....
  5. Ha - I wish it were just 'silence' - half the time we'd get talked down to like we're a bunch of chicken little's .... "You don't understand just how much ore there is to mine! It'd take years!" Every time you did get a dev response on any of the concerns, you'd get told you were just wrong...
  6. Literally the only part of the game that does not support Linux is EQU8. You are welcome to tell me what these 'other' parts of the game that do not run on Linux are. DU ran 100% fine on Linux before EQU8 was added. DU ran on Linux fine - albeit unsupported - prior to EQU8. Once EQU8 got added, firing up DU in a linux container died with it. I don't game on Linux, but no matter how you twist it - NQ made a decision to murder any hope of linux support with their choice of anticheat. DU was runnable in a linux container until late summer 2020.
  7. You're wrong here - DU uses Unigine for rendering on the client side but their server tech is proprietary. There is nothing wrong with running on AWS. AWS offers phenomenal scaling capabilities and is a fantastic solution for game hosting where player counts vary through the day and life cycle of the game. It is frequently cheaper and better performance to host via AWS than in house if you are expecting a major difference between your high and low loads. It would have cost NQ far more to buy whatever silly number of physical hosts they would have needed to host the game when it launched - and then what? The player count is likely less than a third of what it was a year ago. The game engine and hosting were far from the primary failure points of DU. The lack of a game and the complete and total failure to listen to the community played a bigger factor. JC literally played the game with infinite resourced and complained that mining was too easy despite never having mined.
  8. Remember when they conned us into kickstarting this game by implying that their server tech was totally sorted out and could scale basically infinitely to be a true massively multiplayer game? This was the vid that largely sold me on DU. Having burned out on the unbearable lag in Empyrion - this seemed like a game that'd solve the unsolvable problem of Empyrion lag. The server stuff was supposed to be the sorted out solid foundation that they built this game on. So many other open world games failed due to poor server tech - I genuinely believed that this would manage to be the exception. The game built by an actual engineer, from the ground up - focused on a solid technical foundation of a scalable and high performance massively multiplayer server engine. After all - the engine failures are what made Empyrion and Wolds Adrift awful in combat - surely DU would get it right by starting with the server tech... So much for that....
  9. No. DU was not a windows only game until the addition of EQU8 anitcheat. Prior to that the game ran fine though a KVM on Linux etc. DU is built on Unigine which runs fine on Linux. The current limitations are entirely the result of choosing to use EQU8.
  10. Nobody is going to buy NQ in it's current state. The more likely scenario is trying to position themselves for more loans/investments by extending the time at which funding will run out. What they should do is turn blueprints into NFTs and watch investors throw money at it...I mean come on lets be frank it won't make this game any worse....
  11. I think the progress has been very impressive. At this rate by this time next year NQ will have successfully reduced the player count to 0 and finally go the way of Worlds Adrift like I kept saying they would...
  12. It's sad to me that the unfinished release of Odyssey and the communication after can be used as an example for NQ to learn from.
  13. The subscription cost is nowhere near the elephant in the room. It's not even in the same room. I wouldn't play DU for free.
  14. It's gone beyond us now. You're not going to hear anything until the end. Same as with Studio 38. Same as with Flagship.
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