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Gottchar

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  1. Like
    Gottchar got a reaction from Snipey in Suggestion/Problem - Selecting and organising parts in a repeatable way and missions for restocking dynamic stores   
    Advertise it at the market with a single S core, have the store at your place.
  2. Like
    Gottchar got a reaction from GraXXoR in NQ suggests buffing engines, your thoughts?   
    Aye, sorry, I rarely mix sizes. You are right on that one, whyever the fuel consumption per Nm is different for different sizes.
  3. Like
    Gottchar got a reaction from OrionSteed in Bug list   
    Last updated July 13th  2022


    As reporting a bug usually is a process with no feedback and as picking talents usually means hoping they actually work, here is a public bug list. If you want anything added, please describe them clearly. No need to be salty towards me, I am just the salty guy who wants them fixed or at least known, too.
    Do not spread exploits. There are plenty of exploits, I would love to make them all public for a level playing field, but it is against the TOS. So as I want to keep my list, please no exploit talk at all!
     
     
     
    Talent related:
     
    Crafting

    -plenty of text is wrong, like exceptional parts manufacturer claiming to decrease crafting time for functional parts, it works however. 
    -[tier] product refining description is for honeycomb, but works . 
     
    Piloting
     
    -increasing foil lift via piloting talents (not handling) do not change sustentation speed(with full talents your true sust speed is therefore 82% of what is displayed)
     
     
    Gameplay related
     
    Industry/crafting
     
     
    -So many more unknown server errors leading to random machine stops, especially after maintenance
    -HC nanocrafter inconsistencies, like galvanized black iron can not be nanocrafted
    -t2+ Hovers and Boosters have the schematic price|craft duration|assembler need|materials needed of the of the one bigger version. In other words, while basic verts and hovers L cost as much as an M engine, t2+hovers and boosters L cost as much as an L engine of the same tier. Likely caused by the mixed naming conventions for all elements
     
    Ships/piloting
     
    -Diagonal (as seen from the front) elements add crosssection based on their max coordinates they cover. As in, the game checks the difference between their highest and lowest X value, highest and lowest Z value, multiplies them, and that is the cross section of the element. In simpler terms: If you place a wing diagonally, in order to get a little lift and a little stabilization, it has as much cross section as an upright, rectangular box that covers it. 
    -Elements also have different cross section depending on where exactly they are, a horizontal Wing S does not add to cross section if placed on a z coordinate ending on .5   
    -configuring pilot seat resets connections and autoconnects different parts. Sadly never my gyro. 
    -When the default configuring has too many possible links, it states it skips autoconnection, but instead just connects as much as it can and then continues. I wish it actually did skip auto connect.
    -Airbrakes produce a down (relative to craft) force when active. To repro, just glide down while holding brakes and pitch down about 45° (brakeland, while facing downwards).
    -Cruise control can hold retro brake active at close to zero speed, compared to holding breakes manually (test by comparing normal brake holding, 6km over Alioth, vs cruise control set to zero). 
    -Collisions with environment are checked client side, same for mass of construct, position etc.
    -As long as you are above 3420meter (space engine can activate) and 6270 meters (space engine generally can be active at 100%) your space engines only generate as much power, as your atmo engines facing the same direction have max power. Cruise control does not have the issue. (numbers used for Alioth)
    -G-values in build helper do not factor in docked constructs
    -the build helper function that shows blind passengers can be bypassed
    -Landing with a tilted core craft which has a docked construct often leads to fun explosions.
     
     
    Trade/markets
     
    -Notifications do not include size of item (can be found in the log though, press "O"). 
    -"View market page" only works for items in the market container
     
    Other UI

    -Setting something as destination while in VR often gives wrong position once out of VR.
    -opening a notification log with more than 10k entries freezes the game for seconds, it re-freezes every time a new notifaction pops up while notifications still open, until you finally manage to set it to "last 24h" or similar.
    Update, notifications now get auto deleted regulary.
    -Bookmarks, pffff. Somebody ping me if they properly work, I will stop checking.
    -trying to put something into a full container displays message "not enough space in active container"
     
     
    Other
     
    -using a LUA parameter with a decimal comma instead of decimal point (damn Germans) will ignore the comma and the numbers behind it, run normal otherwise but the LUA parameter will not be displayed anymore to be edited, as the the whole export part is skipped, too. (LUA issue, not DU specific, DU should still throw an error). 
    -canopy windshield triangle M and L have wrong mass and volume. 
    -"brick product" is called "brick honeycomb"
    -VR Stations, gunner or pilot seats, get stuck on "in use" and can not be used anymore. Ask a GM in the help channel or try this: place a fresh seat, enter it, alt+f4, log in again.
    -Not being allowed to board a construct may keep you from coming close enough to rightclick-report it.
    -Linked container fluctuates out of range if you have no talents (or in vr), even well within the 250 meters, if you are on the same construct as the container. Workaround: Have a dynamic core with a container to link to, at your base.
    -Nanopack volume talent works in VR
    -Some ships in the flight challenge have full buffs, not sure if intended.
    -Elements deactivated for supposed clipping often re-"clip" after maintencance, or if a copy is made via blueprint.
     
     
    Mining
     
    -Multiple people mining the same spot causes errors
     
    Technical issues
     
    Account/Billing
     
    -revoked keys and gametime run out show error 106 on log in
     
    Performance
     
    Game hugs all RAM sooner or later, client has to wait for server info to be allowed to show frames, aka, framerate stutters at idle GPU.
     
    Settings

    -Borderless can not be stretched to cover a full screen with game resolution set smaller than screen resolution. Workaround: Set screen to reolution you want to run DU at.
  4. Like
    Gottchar got a reaction from CptLoRes in Love all the ship designs, but it's getting a little crowded   
    As this topic pops up weekly by a new player, can we just make it sticky?
     
    And also my usual copy pasta for a solution that does not contain the words "bomb them all":

    No punishment.

    Turn crafts into a magic blueprint after a while*, which is stored in the market container and usable within 500m of the market container, similar to placing something via linked container. All the tech to do this is already there. 

    As it is stored in the closest market, it would be easy to find. Cant find your ship? Check market containers via "J", which can be done from remote already.

    Want to abuse the system? Sure, wait for your ship to despawn so you can spawn it again 500 meters further west. There is no way to abuse this if you are unable to take the bp with you.

    Somebody "innocent" is hit? No harm done, just spawn the ship again. 

    This would be a super easy pill to swallow, because nobody is punished, it would just get rid of all the permanent stuff at the markets.



    *: So what is "after a while"? Best thing to make the game look alive, but not trashed would be the following rule: 
    If there are more than X crafts within the tile, the oldest ship is despawned, unless it was parked for less than Y minutes.

    So at market 6 there would only be X crafts at the same time, unless a lot of people arrived just now, it also means you would see different ships everytime you arrive (which is the difference between looking alive and looking deserted). Alioth moon markets would pretty much never despawn anything, or any of the outer planets.

    At some point in the future you can of course add stuff like public advertisement space, an item that stops your craft from despawning which can only be used in a certain zone at the side (and in limited numbers at a time) etc. So any stuff that allows people to have semi-permanent presence at the market, you can add that later. For now we need something to get rid of stuff, not something to allow more.
  5. Like
    Gottchar got a reaction from NQ-Naerais in Laughing so hard @DU Market   
    How to read:

    Ore prices are somewhat current alioth prices.
    Numbers under "untalented" are prices it costs to make 1 of the item. So without talents it costs 67 quanta to make a single screw with the ore prices assumed at the start.
    Numbers under "talented" are prices with maxed out skills for refining, smelting and intermediary parts. A screw now costs only 25 quanta.

    As of writing this, the cheapest Adjustor L on the market (mine) cost 14999. About 97% of that I get (2% storage fee, 1% value fee).
  6. Like
    Gottchar got a reaction from SirJohn85 in What’s the point of the ideas forum...   
    And whenever you get a response, it is one of these five. Maybe time to start a bingo.

    We can not just snap a finger and the bug is fixed (within 8 months).
    It does not make sense to fix a system that has an overhaul upcoming (for the last 8 months)
    We cannot comment on it or the community will expect that feature and be angry when we don’t implement it (even if the community just asks how something is currently intended)
    We read everything on the forums, but it would take too long to respond. Trust us, we hear you(we just don’t act like we do).
    We already have a plan (but dont tell you because reasons and just implement it first and check your response later).

    It seems the CM have very very strict guidelines regarding what they are allowed to say, stricter than I have seen for other games.
  7. Like
    Gottchar got a reaction from le_souriceau in What’s the point of the ideas forum...   
    And whenever you get a response, it is one of these five. Maybe time to start a bingo.

    We can not just snap a finger and the bug is fixed (within 8 months).
    It does not make sense to fix a system that has an overhaul upcoming (for the last 8 months)
    We cannot comment on it or the community will expect that feature and be angry when we don’t implement it (even if the community just asks how something is currently intended)
    We read everything on the forums, but it would take too long to respond. Trust us, we hear you(we just don’t act like we do).
    We already have a plan (but dont tell you because reasons and just implement it first and check your response later).

    It seems the CM have very very strict guidelines regarding what they are allowed to say, stricter than I have seen for other games.
  8. Like
    Gottchar got a reaction from Jasper_1 in Bug list   
    Last updated July 13th  2022


    As reporting a bug usually is a process with no feedback and as picking talents usually means hoping they actually work, here is a public bug list. If you want anything added, please describe them clearly. No need to be salty towards me, I am just the salty guy who wants them fixed or at least known, too.
    Do not spread exploits. There are plenty of exploits, I would love to make them all public for a level playing field, but it is against the TOS. So as I want to keep my list, please no exploit talk at all!
     
     
     
    Talent related:
     
    Crafting

    -plenty of text is wrong, like exceptional parts manufacturer claiming to decrease crafting time for functional parts, it works however. 
    -[tier] product refining description is for honeycomb, but works . 
     
    Piloting
     
    -increasing foil lift via piloting talents (not handling) do not change sustentation speed(with full talents your true sust speed is therefore 82% of what is displayed)
     
     
    Gameplay related
     
    Industry/crafting
     
     
    -So many more unknown server errors leading to random machine stops, especially after maintenance
    -HC nanocrafter inconsistencies, like galvanized black iron can not be nanocrafted
    -t2+ Hovers and Boosters have the schematic price|craft duration|assembler need|materials needed of the of the one bigger version. In other words, while basic verts and hovers L cost as much as an M engine, t2+hovers and boosters L cost as much as an L engine of the same tier. Likely caused by the mixed naming conventions for all elements
     
    Ships/piloting
     
    -Diagonal (as seen from the front) elements add crosssection based on their max coordinates they cover. As in, the game checks the difference between their highest and lowest X value, highest and lowest Z value, multiplies them, and that is the cross section of the element. In simpler terms: If you place a wing diagonally, in order to get a little lift and a little stabilization, it has as much cross section as an upright, rectangular box that covers it. 
    -Elements also have different cross section depending on where exactly they are, a horizontal Wing S does not add to cross section if placed on a z coordinate ending on .5   
    -configuring pilot seat resets connections and autoconnects different parts. Sadly never my gyro. 
    -When the default configuring has too many possible links, it states it skips autoconnection, but instead just connects as much as it can and then continues. I wish it actually did skip auto connect.
    -Airbrakes produce a down (relative to craft) force when active. To repro, just glide down while holding brakes and pitch down about 45° (brakeland, while facing downwards).
    -Cruise control can hold retro brake active at close to zero speed, compared to holding breakes manually (test by comparing normal brake holding, 6km over Alioth, vs cruise control set to zero). 
    -Collisions with environment are checked client side, same for mass of construct, position etc.
    -As long as you are above 3420meter (space engine can activate) and 6270 meters (space engine generally can be active at 100%) your space engines only generate as much power, as your atmo engines facing the same direction have max power. Cruise control does not have the issue. (numbers used for Alioth)
    -G-values in build helper do not factor in docked constructs
    -the build helper function that shows blind passengers can be bypassed
    -Landing with a tilted core craft which has a docked construct often leads to fun explosions.
     
     
    Trade/markets
     
    -Notifications do not include size of item (can be found in the log though, press "O"). 
    -"View market page" only works for items in the market container
     
    Other UI

    -Setting something as destination while in VR often gives wrong position once out of VR.
    -opening a notification log with more than 10k entries freezes the game for seconds, it re-freezes every time a new notifaction pops up while notifications still open, until you finally manage to set it to "last 24h" or similar.
    Update, notifications now get auto deleted regulary.
    -Bookmarks, pffff. Somebody ping me if they properly work, I will stop checking.
    -trying to put something into a full container displays message "not enough space in active container"
     
     
    Other
     
    -using a LUA parameter with a decimal comma instead of decimal point (damn Germans) will ignore the comma and the numbers behind it, run normal otherwise but the LUA parameter will not be displayed anymore to be edited, as the the whole export part is skipped, too. (LUA issue, not DU specific, DU should still throw an error). 
    -canopy windshield triangle M and L have wrong mass and volume. 
    -"brick product" is called "brick honeycomb"
    -VR Stations, gunner or pilot seats, get stuck on "in use" and can not be used anymore. Ask a GM in the help channel or try this: place a fresh seat, enter it, alt+f4, log in again.
    -Not being allowed to board a construct may keep you from coming close enough to rightclick-report it.
    -Linked container fluctuates out of range if you have no talents (or in vr), even well within the 250 meters, if you are on the same construct as the container. Workaround: Have a dynamic core with a container to link to, at your base.
    -Nanopack volume talent works in VR
    -Some ships in the flight challenge have full buffs, not sure if intended.
    -Elements deactivated for supposed clipping often re-"clip" after maintencance, or if a copy is made via blueprint.
     
     
    Mining
     
    -Multiple people mining the same spot causes errors
     
    Technical issues
     
    Account/Billing
     
    -revoked keys and gametime run out show error 106 on log in
     
    Performance
     
    Game hugs all RAM sooner or later, client has to wait for server info to be allowed to show frames, aka, framerate stutters at idle GPU.
     
    Settings

    -Borderless can not be stretched to cover a full screen with game resolution set smaller than screen resolution. Workaround: Set screen to reolution you want to run DU at.
  9. Like
    Gottchar got a reaction from Yamamoto in Bug list   
    Sorry your highness for only doing this in my free time to your benefit to the best of my abilities and not better. But yes, I will change it.

    I see people report it isnt working, when I still had the talent it didnt add 20% like my 4 points should have given but I was of course unable to measure precisely. According to the DU twitter it was nerfed, not disabled. So it took the info in that twitter conversation which was a reduction to 1% per level.
  10. Like
    Gottchar got a reaction from CptLoRes in Feedback: Market Clean Up - Today!   
    Why do they tell us that constructs breaking the rules are being deleted, but do not delete constructs breaking the rules?
     

     

  11. Like
    Gottchar got a reaction from FuriousPuppy in Ship exploded for no "visibe" reason, suspect draw lag due to shipp spam at markets   
    No punishment.

    Turn crafts into a magic blueprint after a while*, which is stored in the market container and usable within 500m of the market container, similar to placing something via linked container. All the tech to do this is already there. 

    As it is stored in the closest market, it would be easy to find. Cant find your ship? Check market containers via "J", which can be done from remote already.

    Want to abuse the system? Sure, wait for your ship to despawn so you can spawn it again 500 meters further west. There is no way to abuse this if you are unable to take the bp with you.

    Somebody "innocent" is hit? No harm done, just spawn the ship again. 

    This would be a super easy pill to swallow, because nobody is punished, it would just get rid of all the permanent stuff at the markets.



    *: So what is "after a while"? Best thing to make the game look alive, but not trashed would be the following rule: 
    If there are more than X crafts within the tile, the oldest ship is despawned, unless it was parked for less than Y minutes.

    So at market 6 there would only be X crafts at the same time, unless a lot of people arrived just now, it also means you would see different ships everytime you arrive (which is the difference between looking alive and looking deserted). Alioth moon markets would pretty much never despawn anything, or any of the outer planets.

    At some point in the future you can of course add stuff like public advertisement space, an item that stops your craft from despawning which can only be used in a certain zone at the side (and in limited numbers at a time) etc. So any stuff that allows people to have semi-permanent presence at the market, you can add that later. For now we need something to get rid of stuff, not something to allow more.
  12. Like
    Gottchar got a reaction from Taziar in Ship exploded for no "visibe" reason, suspect draw lag due to shipp spam at markets   
    No punishment.

    Turn crafts into a magic blueprint after a while*, which is stored in the market container and usable within 500m of the market container, similar to placing something via linked container. All the tech to do this is already there. 

    As it is stored in the closest market, it would be easy to find. Cant find your ship? Check market containers via "J", which can be done from remote already.

    Want to abuse the system? Sure, wait for your ship to despawn so you can spawn it again 500 meters further west. There is no way to abuse this if you are unable to take the bp with you.

    Somebody "innocent" is hit? No harm done, just spawn the ship again. 

    This would be a super easy pill to swallow, because nobody is punished, it would just get rid of all the permanent stuff at the markets.



    *: So what is "after a while"? Best thing to make the game look alive, but not trashed would be the following rule: 
    If there are more than X crafts within the tile, the oldest ship is despawned, unless it was parked for less than Y minutes.

    So at market 6 there would only be X crafts at the same time, unless a lot of people arrived just now, it also means you would see different ships everytime you arrive (which is the difference between looking alive and looking deserted). Alioth moon markets would pretty much never despawn anything, or any of the outer planets.

    At some point in the future you can of course add stuff like public advertisement space, an item that stops your craft from despawning which can only be used in a certain zone at the side (and in limited numbers at a time) etc. So any stuff that allows people to have semi-permanent presence at the market, you can add that later. For now we need something to get rid of stuff, not something to allow more.
  13. Like
    Gottchar got a reaction from sHuRuLuNi in [fresh from the future] a review of patch .25, july 2021   
    Alright, let’s talk about the positives first.
    -fixed linked container range after VR. That is quite sweet, I like it, but you are no linked to the second last container you linked to. They hotfixed the infinite range on that after 30 minutes, but the new situation is as annoying as the old one.
    -Notifications now correctly show size of the item sold or bought. Again, really nice, but the item name is now missing. Instead of "sell order of 2 uncommon space engine" it now says "sell order of 2 XL" (at market market)
    -"A possible crash when using fireworks in the northwest corner of a space station close to feli while still on the first step of the long tutorial has been fixed". About bloody time.
     
     
    Now to the bad stuff.
    -While the extension to the extension of the parking space at market 6 may solve the parking issue. I think maybe we need a more long term solution.
    -The introduction of LUA controllable speakers really did not help the market 6 situation. Especially since the client still loads all sound files, even if you turn the sound off.
    -the idea of warpgates to create chokepoints but also shortcuts for long distance travel is awesome. Sadly in the first hours players were able to build space station directly in/at the gates within the safebubble. Why is there a safebubble anyway?
    -There was yet another ninja patch and now nickel is the strongest for pvp. After every patch we have to check the stats for honeycomb.


    For anybody who missed it, here the transcript for the MC interview, the video is currently down.

    user: So most of the industry talents don’t work, the other trees also have talents that do nothing or the opposite. When will those get fixed, what is so hard about fixing them?
    MC: Great question. As DU is a consistent single shard universe with a player driven economy, we think that only a low amount of users actually do industry with massive factories while most other users dive deep into all the other content the game has to offer.
    user: So about that other content, some players are complaining that besides mining and selling to bots or ship building and spamming advertisement there is not really that much to do.
    MC: Yes, i fully understand your question. So we constipated Dual universe as a consistent single shard universe with a player driven economy and deep industry mechanics. The world is yours to take and make your own.
    user: Also, given that the new player experience gets worse and worse, with the broken tutorials and and only free tiles 40 kilometers from the next market, it seems the influx of new players has stopped. Do you see this as an issue that needs fixing?
    MC: The interesting thing for new players to discover in DU is that we actually made this game as a consistent single shard universe with a player driven economy. As such, the new players are a business opportunity for the existing players.
    user: The other players and I, especially I, especially right now, often don’t feel understood. Do you think the new ticket based feedback system, with positive feedback pushed to the front via "triage system in times of increased activity" can give you the information you need about what the community is thinking?
    MC: Oh yes, you are right, I totally agree. We listen to the players, this is important as our game, like our economy, is player driven in our consistent single shard universe. The world is yours to take and make your own in Dual Universe, a consistent single shard universe with a player driven economy.
  14. Like
    Gottchar got a reaction from hdparm in [fresh from the future] a review of patch .25, july 2021   
    Alright, let’s talk about the positives first.
    -fixed linked container range after VR. That is quite sweet, I like it, but you are no linked to the second last container you linked to. They hotfixed the infinite range on that after 30 minutes, but the new situation is as annoying as the old one.
    -Notifications now correctly show size of the item sold or bought. Again, really nice, but the item name is now missing. Instead of "sell order of 2 uncommon space engine" it now says "sell order of 2 XL" (at market market)
    -"A possible crash when using fireworks in the northwest corner of a space station close to feli while still on the first step of the long tutorial has been fixed". About bloody time.
     
     
    Now to the bad stuff.
    -While the extension to the extension of the parking space at market 6 may solve the parking issue. I think maybe we need a more long term solution.
    -The introduction of LUA controllable speakers really did not help the market 6 situation. Especially since the client still loads all sound files, even if you turn the sound off.
    -the idea of warpgates to create chokepoints but also shortcuts for long distance travel is awesome. Sadly in the first hours players were able to build space station directly in/at the gates within the safebubble. Why is there a safebubble anyway?
    -There was yet another ninja patch and now nickel is the strongest for pvp. After every patch we have to check the stats for honeycomb.


    For anybody who missed it, here the transcript for the MC interview, the video is currently down.

    user: So most of the industry talents don’t work, the other trees also have talents that do nothing or the opposite. When will those get fixed, what is so hard about fixing them?
    MC: Great question. As DU is a consistent single shard universe with a player driven economy, we think that only a low amount of users actually do industry with massive factories while most other users dive deep into all the other content the game has to offer.
    user: So about that other content, some players are complaining that besides mining and selling to bots or ship building and spamming advertisement there is not really that much to do.
    MC: Yes, i fully understand your question. So we constipated Dual universe as a consistent single shard universe with a player driven economy and deep industry mechanics. The world is yours to take and make your own.
    user: Also, given that the new player experience gets worse and worse, with the broken tutorials and and only free tiles 40 kilometers from the next market, it seems the influx of new players has stopped. Do you see this as an issue that needs fixing?
    MC: The interesting thing for new players to discover in DU is that we actually made this game as a consistent single shard universe with a player driven economy. As such, the new players are a business opportunity for the existing players.
    user: The other players and I, especially I, especially right now, often don’t feel understood. Do you think the new ticket based feedback system, with positive feedback pushed to the front via "triage system in times of increased activity" can give you the information you need about what the community is thinking?
    MC: Oh yes, you are right, I totally agree. We listen to the players, this is important as our game, like our economy, is player driven in our consistent single shard universe. The world is yours to take and make your own in Dual Universe, a consistent single shard universe with a player driven economy.
  15. Like
    Gottchar got a reaction from Daphne Jones in [fresh from the future] a review of patch .25, july 2021   
    Alright, let’s talk about the positives first.
    -fixed linked container range after VR. That is quite sweet, I like it, but you are no linked to the second last container you linked to. They hotfixed the infinite range on that after 30 minutes, but the new situation is as annoying as the old one.
    -Notifications now correctly show size of the item sold or bought. Again, really nice, but the item name is now missing. Instead of "sell order of 2 uncommon space engine" it now says "sell order of 2 XL" (at market market)
    -"A possible crash when using fireworks in the northwest corner of a space station close to feli while still on the first step of the long tutorial has been fixed". About bloody time.
     
     
    Now to the bad stuff.
    -While the extension to the extension of the parking space at market 6 may solve the parking issue. I think maybe we need a more long term solution.
    -The introduction of LUA controllable speakers really did not help the market 6 situation. Especially since the client still loads all sound files, even if you turn the sound off.
    -the idea of warpgates to create chokepoints but also shortcuts for long distance travel is awesome. Sadly in the first hours players were able to build space station directly in/at the gates within the safebubble. Why is there a safebubble anyway?
    -There was yet another ninja patch and now nickel is the strongest for pvp. After every patch we have to check the stats for honeycomb.


    For anybody who missed it, here the transcript for the MC interview, the video is currently down.

    user: So most of the industry talents don’t work, the other trees also have talents that do nothing or the opposite. When will those get fixed, what is so hard about fixing them?
    MC: Great question. As DU is a consistent single shard universe with a player driven economy, we think that only a low amount of users actually do industry with massive factories while most other users dive deep into all the other content the game has to offer.
    user: So about that other content, some players are complaining that besides mining and selling to bots or ship building and spamming advertisement there is not really that much to do.
    MC: Yes, i fully understand your question. So we constipated Dual universe as a consistent single shard universe with a player driven economy and deep industry mechanics. The world is yours to take and make your own.
    user: Also, given that the new player experience gets worse and worse, with the broken tutorials and and only free tiles 40 kilometers from the next market, it seems the influx of new players has stopped. Do you see this as an issue that needs fixing?
    MC: The interesting thing for new players to discover in DU is that we actually made this game as a consistent single shard universe with a player driven economy. As such, the new players are a business opportunity for the existing players.
    user: The other players and I, especially I, especially right now, often don’t feel understood. Do you think the new ticket based feedback system, with positive feedback pushed to the front via "triage system in times of increased activity" can give you the information you need about what the community is thinking?
    MC: Oh yes, you are right, I totally agree. We listen to the players, this is important as our game, like our economy, is player driven in our consistent single shard universe. The world is yours to take and make your own in Dual Universe, a consistent single shard universe with a player driven economy.
  16. Like
    Gottchar got a reaction from SirJohn85 in [fresh from the future] a review of patch .25, july 2021   
    Alright, let’s talk about the positives first.
    -fixed linked container range after VR. That is quite sweet, I like it, but you are no linked to the second last container you linked to. They hotfixed the infinite range on that after 30 minutes, but the new situation is as annoying as the old one.
    -Notifications now correctly show size of the item sold or bought. Again, really nice, but the item name is now missing. Instead of "sell order of 2 uncommon space engine" it now says "sell order of 2 XL" (at market market)
    -"A possible crash when using fireworks in the northwest corner of a space station close to feli while still on the first step of the long tutorial has been fixed". About bloody time.
     
     
    Now to the bad stuff.
    -While the extension to the extension of the parking space at market 6 may solve the parking issue. I think maybe we need a more long term solution.
    -The introduction of LUA controllable speakers really did not help the market 6 situation. Especially since the client still loads all sound files, even if you turn the sound off.
    -the idea of warpgates to create chokepoints but also shortcuts for long distance travel is awesome. Sadly in the first hours players were able to build space station directly in/at the gates within the safebubble. Why is there a safebubble anyway?
    -There was yet another ninja patch and now nickel is the strongest for pvp. After every patch we have to check the stats for honeycomb.


    For anybody who missed it, here the transcript for the MC interview, the video is currently down.

    user: So most of the industry talents don’t work, the other trees also have talents that do nothing or the opposite. When will those get fixed, what is so hard about fixing them?
    MC: Great question. As DU is a consistent single shard universe with a player driven economy, we think that only a low amount of users actually do industry with massive factories while most other users dive deep into all the other content the game has to offer.
    user: So about that other content, some players are complaining that besides mining and selling to bots or ship building and spamming advertisement there is not really that much to do.
    MC: Yes, i fully understand your question. So we constipated Dual universe as a consistent single shard universe with a player driven economy and deep industry mechanics. The world is yours to take and make your own.
    user: Also, given that the new player experience gets worse and worse, with the broken tutorials and and only free tiles 40 kilometers from the next market, it seems the influx of new players has stopped. Do you see this as an issue that needs fixing?
    MC: The interesting thing for new players to discover in DU is that we actually made this game as a consistent single shard universe with a player driven economy. As such, the new players are a business opportunity for the existing players.
    user: The other players and I, especially I, especially right now, often don’t feel understood. Do you think the new ticket based feedback system, with positive feedback pushed to the front via "triage system in times of increased activity" can give you the information you need about what the community is thinking?
    MC: Oh yes, you are right, I totally agree. We listen to the players, this is important as our game, like our economy, is player driven in our consistent single shard universe. The world is yours to take and make your own in Dual Universe, a consistent single shard universe with a player driven economy.
  17. Like
    Gottchar got a reaction from Maxim Kammerer in [fresh from the future] a review of patch .25, july 2021   
    Alright, let’s talk about the positives first.
    -fixed linked container range after VR. That is quite sweet, I like it, but you are no linked to the second last container you linked to. They hotfixed the infinite range on that after 30 minutes, but the new situation is as annoying as the old one.
    -Notifications now correctly show size of the item sold or bought. Again, really nice, but the item name is now missing. Instead of "sell order of 2 uncommon space engine" it now says "sell order of 2 XL" (at market market)
    -"A possible crash when using fireworks in the northwest corner of a space station close to feli while still on the first step of the long tutorial has been fixed". About bloody time.
     
     
    Now to the bad stuff.
    -While the extension to the extension of the parking space at market 6 may solve the parking issue. I think maybe we need a more long term solution.
    -The introduction of LUA controllable speakers really did not help the market 6 situation. Especially since the client still loads all sound files, even if you turn the sound off.
    -the idea of warpgates to create chokepoints but also shortcuts for long distance travel is awesome. Sadly in the first hours players were able to build space station directly in/at the gates within the safebubble. Why is there a safebubble anyway?
    -There was yet another ninja patch and now nickel is the strongest for pvp. After every patch we have to check the stats for honeycomb.


    For anybody who missed it, here the transcript for the MC interview, the video is currently down.

    user: So most of the industry talents don’t work, the other trees also have talents that do nothing or the opposite. When will those get fixed, what is so hard about fixing them?
    MC: Great question. As DU is a consistent single shard universe with a player driven economy, we think that only a low amount of users actually do industry with massive factories while most other users dive deep into all the other content the game has to offer.
    user: So about that other content, some players are complaining that besides mining and selling to bots or ship building and spamming advertisement there is not really that much to do.
    MC: Yes, i fully understand your question. So we constipated Dual universe as a consistent single shard universe with a player driven economy and deep industry mechanics. The world is yours to take and make your own.
    user: Also, given that the new player experience gets worse and worse, with the broken tutorials and and only free tiles 40 kilometers from the next market, it seems the influx of new players has stopped. Do you see this as an issue that needs fixing?
    MC: The interesting thing for new players to discover in DU is that we actually made this game as a consistent single shard universe with a player driven economy. As such, the new players are a business opportunity for the existing players.
    user: The other players and I, especially I, especially right now, often don’t feel understood. Do you think the new ticket based feedback system, with positive feedback pushed to the front via "triage system in times of increased activity" can give you the information you need about what the community is thinking?
    MC: Oh yes, you are right, I totally agree. We listen to the players, this is important as our game, like our economy, is player driven in our consistent single shard universe. The world is yours to take and make your own in Dual Universe, a consistent single shard universe with a player driven economy.
  18. Like
    Gottchar got a reaction from Bobbie in [fresh from the future] a review of patch .25, july 2021   
    Alright, let’s talk about the positives first.
    -fixed linked container range after VR. That is quite sweet, I like it, but you are no linked to the second last container you linked to. They hotfixed the infinite range on that after 30 minutes, but the new situation is as annoying as the old one.
    -Notifications now correctly show size of the item sold or bought. Again, really nice, but the item name is now missing. Instead of "sell order of 2 uncommon space engine" it now says "sell order of 2 XL" (at market market)
    -"A possible crash when using fireworks in the northwest corner of a space station close to feli while still on the first step of the long tutorial has been fixed". About bloody time.
     
     
    Now to the bad stuff.
    -While the extension to the extension of the parking space at market 6 may solve the parking issue. I think maybe we need a more long term solution.
    -The introduction of LUA controllable speakers really did not help the market 6 situation. Especially since the client still loads all sound files, even if you turn the sound off.
    -the idea of warpgates to create chokepoints but also shortcuts for long distance travel is awesome. Sadly in the first hours players were able to build space station directly in/at the gates within the safebubble. Why is there a safebubble anyway?
    -There was yet another ninja patch and now nickel is the strongest for pvp. After every patch we have to check the stats for honeycomb.


    For anybody who missed it, here the transcript for the MC interview, the video is currently down.

    user: So most of the industry talents don’t work, the other trees also have talents that do nothing or the opposite. When will those get fixed, what is so hard about fixing them?
    MC: Great question. As DU is a consistent single shard universe with a player driven economy, we think that only a low amount of users actually do industry with massive factories while most other users dive deep into all the other content the game has to offer.
    user: So about that other content, some players are complaining that besides mining and selling to bots or ship building and spamming advertisement there is not really that much to do.
    MC: Yes, i fully understand your question. So we constipated Dual universe as a consistent single shard universe with a player driven economy and deep industry mechanics. The world is yours to take and make your own.
    user: Also, given that the new player experience gets worse and worse, with the broken tutorials and and only free tiles 40 kilometers from the next market, it seems the influx of new players has stopped. Do you see this as an issue that needs fixing?
    MC: The interesting thing for new players to discover in DU is that we actually made this game as a consistent single shard universe with a player driven economy. As such, the new players are a business opportunity for the existing players.
    user: The other players and I, especially I, especially right now, often don’t feel understood. Do you think the new ticket based feedback system, with positive feedback pushed to the front via "triage system in times of increased activity" can give you the information you need about what the community is thinking?
    MC: Oh yes, you are right, I totally agree. We listen to the players, this is important as our game, like our economy, is player driven in our consistent single shard universe. The world is yours to take and make your own in Dual Universe, a consistent single shard universe with a player driven economy.
  19. Like
    Gottchar got a reaction from SpiceRub in [fresh from the future] a review of patch .25, july 2021   
    Alright, let’s talk about the positives first.
    -fixed linked container range after VR. That is quite sweet, I like it, but you are no linked to the second last container you linked to. They hotfixed the infinite range on that after 30 minutes, but the new situation is as annoying as the old one.
    -Notifications now correctly show size of the item sold or bought. Again, really nice, but the item name is now missing. Instead of "sell order of 2 uncommon space engine" it now says "sell order of 2 XL" (at market market)
    -"A possible crash when using fireworks in the northwest corner of a space station close to feli while still on the first step of the long tutorial has been fixed". About bloody time.
     
     
    Now to the bad stuff.
    -While the extension to the extension of the parking space at market 6 may solve the parking issue. I think maybe we need a more long term solution.
    -The introduction of LUA controllable speakers really did not help the market 6 situation. Especially since the client still loads all sound files, even if you turn the sound off.
    -the idea of warpgates to create chokepoints but also shortcuts for long distance travel is awesome. Sadly in the first hours players were able to build space station directly in/at the gates within the safebubble. Why is there a safebubble anyway?
    -There was yet another ninja patch and now nickel is the strongest for pvp. After every patch we have to check the stats for honeycomb.


    For anybody who missed it, here the transcript for the MC interview, the video is currently down.

    user: So most of the industry talents don’t work, the other trees also have talents that do nothing or the opposite. When will those get fixed, what is so hard about fixing them?
    MC: Great question. As DU is a consistent single shard universe with a player driven economy, we think that only a low amount of users actually do industry with massive factories while most other users dive deep into all the other content the game has to offer.
    user: So about that other content, some players are complaining that besides mining and selling to bots or ship building and spamming advertisement there is not really that much to do.
    MC: Yes, i fully understand your question. So we constipated Dual universe as a consistent single shard universe with a player driven economy and deep industry mechanics. The world is yours to take and make your own.
    user: Also, given that the new player experience gets worse and worse, with the broken tutorials and and only free tiles 40 kilometers from the next market, it seems the influx of new players has stopped. Do you see this as an issue that needs fixing?
    MC: The interesting thing for new players to discover in DU is that we actually made this game as a consistent single shard universe with a player driven economy. As such, the new players are a business opportunity for the existing players.
    user: The other players and I, especially I, especially right now, often don’t feel understood. Do you think the new ticket based feedback system, with positive feedback pushed to the front via "triage system in times of increased activity" can give you the information you need about what the community is thinking?
    MC: Oh yes, you are right, I totally agree. We listen to the players, this is important as our game, like our economy, is player driven in our consistent single shard universe. The world is yours to take and make your own in Dual Universe, a consistent single shard universe with a player driven economy.
  20. Like
    Gottchar got a reaction from IvanGrozniy in [fresh from the future] a review of patch .25, july 2021   
    Alright, let’s talk about the positives first.
    -fixed linked container range after VR. That is quite sweet, I like it, but you are no linked to the second last container you linked to. They hotfixed the infinite range on that after 30 minutes, but the new situation is as annoying as the old one.
    -Notifications now correctly show size of the item sold or bought. Again, really nice, but the item name is now missing. Instead of "sell order of 2 uncommon space engine" it now says "sell order of 2 XL" (at market market)
    -"A possible crash when using fireworks in the northwest corner of a space station close to feli while still on the first step of the long tutorial has been fixed". About bloody time.
     
     
    Now to the bad stuff.
    -While the extension to the extension of the parking space at market 6 may solve the parking issue. I think maybe we need a more long term solution.
    -The introduction of LUA controllable speakers really did not help the market 6 situation. Especially since the client still loads all sound files, even if you turn the sound off.
    -the idea of warpgates to create chokepoints but also shortcuts for long distance travel is awesome. Sadly in the first hours players were able to build space station directly in/at the gates within the safebubble. Why is there a safebubble anyway?
    -There was yet another ninja patch and now nickel is the strongest for pvp. After every patch we have to check the stats for honeycomb.


    For anybody who missed it, here the transcript for the MC interview, the video is currently down.

    user: So most of the industry talents don’t work, the other trees also have talents that do nothing or the opposite. When will those get fixed, what is so hard about fixing them?
    MC: Great question. As DU is a consistent single shard universe with a player driven economy, we think that only a low amount of users actually do industry with massive factories while most other users dive deep into all the other content the game has to offer.
    user: So about that other content, some players are complaining that besides mining and selling to bots or ship building and spamming advertisement there is not really that much to do.
    MC: Yes, i fully understand your question. So we constipated Dual universe as a consistent single shard universe with a player driven economy and deep industry mechanics. The world is yours to take and make your own.
    user: Also, given that the new player experience gets worse and worse, with the broken tutorials and and only free tiles 40 kilometers from the next market, it seems the influx of new players has stopped. Do you see this as an issue that needs fixing?
    MC: The interesting thing for new players to discover in DU is that we actually made this game as a consistent single shard universe with a player driven economy. As such, the new players are a business opportunity for the existing players.
    user: The other players and I, especially I, especially right now, often don’t feel understood. Do you think the new ticket based feedback system, with positive feedback pushed to the front via "triage system in times of increased activity" can give you the information you need about what the community is thinking?
    MC: Oh yes, you are right, I totally agree. We listen to the players, this is important as our game, like our economy, is player driven in our consistent single shard universe. The world is yours to take and make your own in Dual Universe, a consistent single shard universe with a player driven economy.
  21. Like
    Gottchar got a reaction from ELX987 in Bug list   
    supposed to be fixed now, can you confirm?
     
    this still in?
     
    fixed, because you are just generally not linked anymore if you move your ship, hurray!



    Other than that, updated list, likely missed a few of the new ones, will add over the next days.
  22. Like
    Gottchar got a reaction from blundertwink in Bug list   
    Sorry your highness for only doing this in my free time to your benefit to the best of my abilities and not better. But yes, I will change it.

    I see people report it isnt working, when I still had the talent it didnt add 20% like my 4 points should have given but I was of course unable to measure precisely. According to the DU twitter it was nerfed, not disabled. So it took the info in that twitter conversation which was a reduction to 1% per level.
  23. Like
    Gottchar got a reaction from Shaman in Bug list   
    Last updated July 13th  2022


    As reporting a bug usually is a process with no feedback and as picking talents usually means hoping they actually work, here is a public bug list. If you want anything added, please describe them clearly. No need to be salty towards me, I am just the salty guy who wants them fixed or at least known, too.
    Do not spread exploits. There are plenty of exploits, I would love to make them all public for a level playing field, but it is against the TOS. So as I want to keep my list, please no exploit talk at all!
     
     
     
    Talent related:
     
    Crafting

    -plenty of text is wrong, like exceptional parts manufacturer claiming to decrease crafting time for functional parts, it works however. 
    -[tier] product refining description is for honeycomb, but works . 
     
    Piloting
     
    -increasing foil lift via piloting talents (not handling) do not change sustentation speed(with full talents your true sust speed is therefore 82% of what is displayed)
     
     
    Gameplay related
     
    Industry/crafting
     
     
    -So many more unknown server errors leading to random machine stops, especially after maintenance
    -HC nanocrafter inconsistencies, like galvanized black iron can not be nanocrafted
    -t2+ Hovers and Boosters have the schematic price|craft duration|assembler need|materials needed of the of the one bigger version. In other words, while basic verts and hovers L cost as much as an M engine, t2+hovers and boosters L cost as much as an L engine of the same tier. Likely caused by the mixed naming conventions for all elements
     
    Ships/piloting
     
    -Diagonal (as seen from the front) elements add crosssection based on their max coordinates they cover. As in, the game checks the difference between their highest and lowest X value, highest and lowest Z value, multiplies them, and that is the cross section of the element. In simpler terms: If you place a wing diagonally, in order to get a little lift and a little stabilization, it has as much cross section as an upright, rectangular box that covers it. 
    -Elements also have different cross section depending on where exactly they are, a horizontal Wing S does not add to cross section if placed on a z coordinate ending on .5   
    -configuring pilot seat resets connections and autoconnects different parts. Sadly never my gyro. 
    -When the default configuring has too many possible links, it states it skips autoconnection, but instead just connects as much as it can and then continues. I wish it actually did skip auto connect.
    -Airbrakes produce a down (relative to craft) force when active. To repro, just glide down while holding brakes and pitch down about 45° (brakeland, while facing downwards).
    -Cruise control can hold retro brake active at close to zero speed, compared to holding breakes manually (test by comparing normal brake holding, 6km over Alioth, vs cruise control set to zero). 
    -Collisions with environment are checked client side, same for mass of construct, position etc.
    -As long as you are above 3420meter (space engine can activate) and 6270 meters (space engine generally can be active at 100%) your space engines only generate as much power, as your atmo engines facing the same direction have max power. Cruise control does not have the issue. (numbers used for Alioth)
    -G-values in build helper do not factor in docked constructs
    -the build helper function that shows blind passengers can be bypassed
    -Landing with a tilted core craft which has a docked construct often leads to fun explosions.
     
     
    Trade/markets
     
    -Notifications do not include size of item (can be found in the log though, press "O"). 
    -"View market page" only works for items in the market container
     
    Other UI

    -Setting something as destination while in VR often gives wrong position once out of VR.
    -opening a notification log with more than 10k entries freezes the game for seconds, it re-freezes every time a new notifaction pops up while notifications still open, until you finally manage to set it to "last 24h" or similar.
    Update, notifications now get auto deleted regulary.
    -Bookmarks, pffff. Somebody ping me if they properly work, I will stop checking.
    -trying to put something into a full container displays message "not enough space in active container"
     
     
    Other
     
    -using a LUA parameter with a decimal comma instead of decimal point (damn Germans) will ignore the comma and the numbers behind it, run normal otherwise but the LUA parameter will not be displayed anymore to be edited, as the the whole export part is skipped, too. (LUA issue, not DU specific, DU should still throw an error). 
    -canopy windshield triangle M and L have wrong mass and volume. 
    -"brick product" is called "brick honeycomb"
    -VR Stations, gunner or pilot seats, get stuck on "in use" and can not be used anymore. Ask a GM in the help channel or try this: place a fresh seat, enter it, alt+f4, log in again.
    -Not being allowed to board a construct may keep you from coming close enough to rightclick-report it.
    -Linked container fluctuates out of range if you have no talents (or in vr), even well within the 250 meters, if you are on the same construct as the container. Workaround: Have a dynamic core with a container to link to, at your base.
    -Nanopack volume talent works in VR
    -Some ships in the flight challenge have full buffs, not sure if intended.
    -Elements deactivated for supposed clipping often re-"clip" after maintencance, or if a copy is made via blueprint.
     
     
    Mining
     
    -Multiple people mining the same spot causes errors
     
    Technical issues
     
    Account/Billing
     
    -revoked keys and gametime run out show error 106 on log in
     
    Performance
     
    Game hugs all RAM sooner or later, client has to wait for server info to be allowed to show frames, aka, framerate stutters at idle GPU.
     
    Settings

    -Borderless can not be stretched to cover a full screen with game resolution set smaller than screen resolution. Workaround: Set screen to reolution you want to run DU at.
  24. Like
    Gottchar got a reaction from AlexRingess in 0.24 Phase One - Discussion Thread   
    shadows borked, left is new, right is old:
  25. Like
    Gottchar got a reaction from WooTiPanTz in 0.24 Phase One - Discussion Thread   
    shadows borked, left is new, right is old:
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