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SirJohn85

Alpha Team Vanguard
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    Ruby Founder
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  1. It's always amazing what random people on the internet claim people want. Especially when you ignore the previous bakers who supported something other than what they have now got. And above all, mechanics that were revised several times only to end up with mining units. Or things that were announced at some point and simply not delivered. But of course, 99% of the players and their feedback should be ignored, says a random guy on the internet who wasn't even in the beta.
  2. Call me crazy, but the trees and terrain in pictures and videos on their fantasy section look like it's the unigine engine. Compare this to the Unigine Valley benchmark: Edit: It's Unreal Engine 5, mentioned in the telegram link, before you join. I had made the thesis because both DU and the Unreal Engine use the Quixel Megascans.
  3. Don't forget to take out the cut from Steam, which is 30%. At 12.99 euros, that would only be 9 euros that DU gets. That's only 1350 euros in the end.
  4. They don't. They are part of a parent company. In this case Epic Games. https://www.pcgamer.com/epic-has-made-easy-anti-cheat-free-for-game-developers/
  5. Of course. I absolutely agree with you. Every game attracts its playerbase. There is a reason why all the big orgs since 2016 have collapsed in DU and moved on. Because the pillars of the game have not convinced. You can also just ask around who plays DU with friends. Or why that person no longer does today. Today, the game will attract other players. Whether the "Landmark in Space" player will be enough to pay money on a monthly basis I don't know. The moment you consider the removal of planetary mining as an evolvement, I just question that it has done the game any good. It was also put right that 200 tiles does not automatically mean 200 new players, but accounts. Who the owner of these accounts is can now be speculated. But it doesn't seem to be the Steam players, as they show a downward trend. But to find a conclusion here: My point, however, still stands. The raids in WoW are, among other things, a criterion for how you measure it. What would be the equivalent in DU? I would say the marketplace and its offerings. If you can't find (high tier) things, then in my eyes you have too few players to cover the economy.
  6. Would be news to me that these games were considered dead (Especially since one was originally a mod, became a b2p product and is now f2p). The only game that had always been called dead was WoW. Strangely enough, it lives on. But yes, I think the comparison is flawed at the latest when you compare a 6 year old f2p battle royale game with 500,000 players for 3 years and a freshly released monthly subscription massively multiplayer online role-playing game that has no growing numbers on Steam and is more like a bigger Minecraft or Space Engineers server. Correlation does not imply causation. Especially not if you want to compare different games from different genres with a different target group. Conversely, you would then claim that PUBG is more MMO than DU because of the numbers. https://steamdb.info/charts/?compare=578080,2000270 Edit: I've added some stuff. So how do we tell when a server is dead? Quite simply. Player activity. Let's take a genre comparison of WoW example with the European fresh server Giantstalker in Wrath of the Lichking. Point 1: Players usually raid. These numbers can be measured with raidlogs. Even if we don't know how many people play on the server, we at least know how many characters raid. This helps to get an overview of what is happening on the server. So, how does the server look like? https://ironforge.pro/population/classic/Giantstalker/ What happened here that out of 3000 characters only 233 are still raiding? Exactly a few days before the data collection for end of January, Blizzard offered free transfers to Nethergarde Keep. Mind you, it was forbidden to transfer to Giantstalker for economic reasons. Now Blizzard created the situation that you can transfer away but not to Giantstalker. Point 2: Even if we don't know the numbers of players, at rush hours on the server in the capital of the Lichking expansion you can hardly see players on my faction who have the maximum level. Likewise, the auction house indicator is good to see how many end-game items are in it. I'll leave the link to the transfer server. People can form their own opinion about what happened here. https://ironforge.pro/population/classic/NethergardeKeep/
  7. A weird attitude. Forum posts, however, do not pay for the costs of the server. Despite a build event on Steam that ran for a week, not a single increase could be heard on the Steam charts.
  8. You mean something like territorial warfare? What about that, actually? Have they given that up too?
  9. That's why the event goes for a week and not a weekend.
  10. Thank you for the link. It sounded to me like NQ had organised it or had it take place somewhere, because one never heard about it in the news. That's probably also the reason why one doesn't find anything about it. But since employees do this in their spare time and thus avoid the accusation of favouring players and don't speak for the company, that is of course something else.
  11. Am I the only one wondering who is at this "round table discussion with members of our PvP community"?
  12. Just a little quote from the EULA: So TLDR: They can do whatever they want with your stuff.
  13. May it is just sunk cost fallacy: https://www.investopedia.com/terms/s/sunkcost.asp
  14. It can be assumed that those with the most fans will get the votes, regardless of whether they contribute anything constructive or not. I am not a big fan of this "Gleichschaltung" or echo chamber. There always needs to be critics, an opposition. Somewhere in the forum, and on the DU announcement site/forum at the time, it was possible to see who was part of this organisation. (NQ had published the list of who was invited) Judging from what you read of these people in the public forum, what they wrote, who also have an ATV title, I conclude that over 95% are not critics. OP thinks everyone is just shouting "NQ bad", but you can see from my old public posts, for example, that I have always voiced criticism and suggestions for improvement. However, none of these seem to have had any effect. And I can't talk about things concerning ATV or Mission Control, because NDA.
  15. So that it can't happen again like it did at the start of the beta in 2020. A lot of people who left just left their speeder all over the place at the beginning and that brought the performance in those areas to its knees, which wasn't really a good experience for anyone. Unless they can offer a better solution or performance, that's the right approach. Even if it were only a few days, that would be very counterproductive if someone who finds out after 1 hour that the game is not for him and then it sits there for X days.
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