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Maxim Kammerer's Achievements
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Maxim Kammerer reacted to a post in a topic: Stop Taxes.. until
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Wolfram reacted to a post in a topic: Honeycomb and Talents, needs some improvement!
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Honeycomb and Talents, needs some improvement!
Maxim Kammerer replied to Wolfram's topic in General Discussions
That is 1 second per m³. That is 0.75 seconds per m³. The average crafting time for the same amount of honeycomb actually is decreased but not as much as expected. With -10% per level it schould be 0.7 s (if 10% refers to the time at level 0) or 0.73 s (if 10% refers to the time at the current level). In that case NQ expects you to nanocraft (if possible) or buy on the market. Of course that doesn't work. But that's NQs vision of 'playing the game correctly'. They made pretty clear that industry is supposed for mass production only and not for individual demand. That's why schematics have been implemented. -
Maxim Kammerer reacted to a post in a topic: Wipe details needed sooner than later
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Jinxed reacted to a post in a topic: NQ please: Reverse Element Weight increases and Shield nerfs. (poll included)
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Maxim Kammerer reacted to a post in a topic: NQ please: Reverse Element Weight increases and Shield nerfs. (poll included)
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Dakanmer reacted to a post in a topic: NQ I am extremely disappointed with wrecks.
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Maxim Kammerer reacted to a post in a topic: NERF MISSIONS!!!!
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Maxim Kammerer reacted to a post in a topic: Taking down DU YouTube content (>10k views) till NQ puts wipe rumours to rest.
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Maxim Kammerer reacted to a post in a topic: The Grand Haul - Panacea Update
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NQ I am extremely disappointed with wrecks.
Maxim Kammerer replied to Musclethorpe's topic in General Discussions
They could implement something like the mining scanner that returns the distance to the nearest contact only. Most players are familar with that mechanics and maybe the devs could even reuse some code. -
Only if you drop out of supercruise. In nomal flight mode there are no loading screens.
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And while you are at it, hand it over to another company.
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Maxim Kammerer reacted to a post in a topic: NQ-Deckard response to "negotiation" attempts in DUscord
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Kurosawa reacted to a post in a topic: 82 rumored asteroids & all of them are outside of the safe zone, This is not a coincidence...
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Zarcata reacted to a post in a topic: 82 rumored asteroids & all of them are outside of the safe zone, This is not a coincidence...
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Zarcata reacted to a post in a topic: 82 rumored asteroids & all of them are outside of the safe zone, This is not a coincidence...
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Ninator reacted to a post in a topic: 82 rumored asteroids & all of them are outside of the safe zone, This is not a coincidence...
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Your problem is, that you are talking about different games. In DU there are no wars, no politics, no alliances, no player controlled planet and no players trying to create a planetary government because DU lacks pretty much all required game mechanics. Not even PvP itself is really working. There simply is no gameplay that could be mixed. That sounds quite egocentric. Boring for you doesn't mean boring for everybody else. The "boring putting voxels together" actually is one of the most important selling points of DU.
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blundertwink reacted to a post in a topic: 82 rumored asteroids & all of them are outside of the safe zone, This is not a coincidence...
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NQ-Deckard response to "negotiation" attempts in DUscord
Maxim Kammerer replied to blazemonger's topic in General Discussions
Or handed over to active players. NQ already implemented such a solution but than back-pedaled at the last minute by auto assigning HQ tiles. -
Maxim Kammerer reacted to a post in a topic: NQ-Deckard response to "negotiation" attempts in DUscord
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NQ-Deckard response to "negotiation" attempts in DUscord
Maxim Kammerer replied to blazemonger's topic in General Discussions
Of course not. We know that NQ always underestimates the players. Maybe they even were naive enough to think that the personal core limit will do the job and than completely surprised that everybody creates his own org to go bejond. -
It's more likely that they have no choice. They must introduce limitations in order to save costs. I think they are well aware that players will leave and thereby forcing them to reduce the costs even further. There is no way out of this downward spiral. The question is how long it will take until they hit the ground.
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So you'd propose NQ spend years implementing all proposed features, fixing PVP, balancing the economy, and make the game super fun. And then, risk it all with not removing all the garbage resulting from the chaotic dfevelopement process. Sure, uh huh, fat chance.