Gottchar Posted February 2, 2021 Share Posted February 2, 2021 (edited) Last updated July 13th 2022 As reporting a bug usually is a process with no feedback and as picking talents usually means hoping they actually work, here is a public bug list. If you want anything added, please describe them clearly. No need to be salty towards me, I am just the salty guy who wants them fixed or at least known, too. Do not spread exploits. There are plenty of exploits, I would love to make them all public for a level playing field, but it is against the TOS. So as I want to keep my list, please no exploit talk at all! Talent related: Crafting -plenty of text is wrong, like exceptional parts manufacturer claiming to decrease crafting time for functional parts, it works however. -[tier] product refining description is for honeycomb, but works . Piloting -increasing foil lift via piloting talents (not handling) do not change sustentation speed(with full talents your true sust speed is therefore 82% of what is displayed) Gameplay related Industry/crafting -So many more unknown server errors leading to random machine stops, especially after maintenance -HC nanocrafter inconsistencies, like galvanized black iron can not be nanocrafted -t2+ Hovers and Boosters have the schematic price|craft duration|assembler need|materials needed of the of the one bigger version. In other words, while basic verts and hovers L cost as much as an M engine, t2+hovers and boosters L cost as much as an L engine of the same tier. Likely caused by the mixed naming conventions for all elements Ships/piloting -Diagonal (as seen from the front) elements add crosssection based on their max coordinates they cover. As in, the game checks the difference between their highest and lowest X value, highest and lowest Z value, multiplies them, and that is the cross section of the element. In simpler terms: If you place a wing diagonally, in order to get a little lift and a little stabilization, it has as much cross section as an upright, rectangular box that covers it. -Elements also have different cross section depending on where exactly they are, a horizontal Wing S does not add to cross section if placed on a z coordinate ending on .5 -configuring pilot seat resets connections and autoconnects different parts. Sadly never my gyro. -When the default configuring has too many possible links, it states it skips autoconnection, but instead just connects as much as it can and then continues. I wish it actually did skip auto connect. -Airbrakes produce a down (relative to craft) force when active. To repro, just glide down while holding brakes and pitch down about 45° (brakeland, while facing downwards). -Cruise control can hold retro brake active at close to zero speed, compared to holding breakes manually (test by comparing normal brake holding, 6km over Alioth, vs cruise control set to zero). -Collisions with environment are checked client side, same for mass of construct, position etc. -As long as you are above 3420meter (space engine can activate) and 6270 meters (space engine generally can be active at 100%) your space engines only generate as much power, as your atmo engines facing the same direction have max power. Cruise control does not have the issue. (numbers used for Alioth) -G-values in build helper do not factor in docked constructs -the build helper function that shows blind passengers can be bypassed -Landing with a tilted core craft which has a docked construct often leads to fun explosions. Trade/markets -Notifications do not include size of item (can be found in the log though, press "O"). -"View market page" only works for items in the market container Other UI -Setting something as destination while in VR often gives wrong position once out of VR. -opening a notification log with more than 10k entries freezes the game for seconds, it re-freezes every time a new notifaction pops up while notifications still open, until you finally manage to set it to "last 24h" or similar. Update, notifications now get auto deleted regulary. -Bookmarks, pffff. Somebody ping me if they properly work, I will stop checking. -trying to put something into a full container displays message "not enough space in active container" Other -using a LUA parameter with a decimal comma instead of decimal point (damn Germans) will ignore the comma and the numbers behind it, run normal otherwise but the LUA parameter will not be displayed anymore to be edited, as the the whole export part is skipped, too. (LUA issue, not DU specific, DU should still throw an error). -canopy windshield triangle M and L have wrong mass and volume. -"brick product" is called "brick honeycomb" -VR Stations, gunner or pilot seats, get stuck on "in use" and can not be used anymore. Ask a GM in the help channel or try this: place a fresh seat, enter it, alt+f4, log in again. -Not being allowed to board a construct may keep you from coming close enough to rightclick-report it. -Linked container fluctuates out of range if you have no talents (or in vr), even well within the 250 meters, if you are on the same construct as the container. Workaround: Have a dynamic core with a container to link to, at your base. -Nanopack volume talent works in VR -Some ships in the flight challenge have full buffs, not sure if intended. -Elements deactivated for supposed clipping often re-"clip" after maintencance, or if a copy is made via blueprint. Mining -Multiple people mining the same spot causes errors Technical issues Account/Billing -revoked keys and gametime run out show error 106 on log in Performance Game hugs all RAM sooner or later, client has to wait for server info to be allowed to show frames, aka, framerate stutters at idle GPU. Settings -Borderless can not be stretched to cover a full screen with game resolution set smaller than screen resolution. Workaround: Set screen to reolution you want to run DU at. Edited July 13, 2022 by Gottchar Scavenger, Shaman, AlexRingess and 6 others 9 Link to comment Share on other sites More sharing options...
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