Gottchar Posted April 6, 2021 Share Posted April 6, 2021 Alright, let’s talk about the positives first. -fixed linked container range after VR. That is quite sweet, I like it, but you are no linked to the second last container you linked to. They hotfixed the infinite range on that after 30 minutes, but the new situation is as annoying as the old one. -Notifications now correctly show size of the item sold or bought. Again, really nice, but the item name is now missing. Instead of "sell order of 2 uncommon space engine" it now says "sell order of 2 XL" (at market market) -"A possible crash when using fireworks in the northwest corner of a space station close to feli while still on the first step of the long tutorial has been fixed". About bloody time. Now to the bad stuff. -While the extension to the extension of the parking space at market 6 may solve the parking issue. I think maybe we need a more long term solution. -The introduction of LUA controllable speakers really did not help the market 6 situation. Especially since the client still loads all sound files, even if you turn the sound off. -the idea of warpgates to create chokepoints but also shortcuts for long distance travel is awesome. Sadly in the first hours players were able to build space station directly in/at the gates within the safebubble. Why is there a safebubble anyway? -There was yet another ninja patch and now nickel is the strongest for pvp. After every patch we have to check the stats for honeycomb. For anybody who missed it, here the transcript for the MC interview, the video is currently down. user: So most of the industry talents don’t work, the other trees also have talents that do nothing or the opposite. When will those get fixed, what is so hard about fixing them? MC: Great question. As DU is a consistent single shard universe with a player driven economy, we think that only a low amount of users actually do industry with massive factories while most other users dive deep into all the other content the game has to offer. user: So about that other content, some players are complaining that besides mining and selling to bots or ship building and spamming advertisement there is not really that much to do. MC: Yes, i fully understand your question. So we constipated Dual universe as a consistent single shard universe with a player driven economy and deep industry mechanics. The world is yours to take and make your own. user: Also, given that the new player experience gets worse and worse, with the broken tutorials and and only free tiles 40 kilometers from the next market, it seems the influx of new players has stopped. Do you see this as an issue that needs fixing? MC: The interesting thing for new players to discover in DU is that we actually made this game as a consistent single shard universe with a player driven economy. As such, the new players are a business opportunity for the existing players. user: The other players and I, especially I, especially right now, often don’t feel understood. Do you think the new ticket based feedback system, with positive feedback pushed to the front via "triage system in times of increased activity" can give you the information you need about what the community is thinking? MC: Oh yes, you are right, I totally agree. We listen to the players, this is important as our game, like our economy, is player driven in our consistent single shard universe. The world is yours to take and make your own in Dual Universe, a consistent single shard universe with a player driven economy. sHuRuLuNi, SpiceRub, Daphne Jones and 5 others 8 Link to comment Share on other sites More sharing options...
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