Thebest777777 Posted July 21, 2016 Share Posted July 21, 2016 There are some big differences between these to games but there are also,a bunch of similarities Both is space and are genarated in a similar way They are different as dual is more technical and has a multiplayer element (while no mans is technically multiplayer you'll probably never see another player) These are some of the major differences and similarities I've found Link to comment Share on other sites More sharing options...
Halo381 Posted July 21, 2016 Share Posted July 21, 2016 I mean... are you trying to make a point here? Link to comment Share on other sites More sharing options...
Thebest777777 Posted July 21, 2016 Author Share Posted July 21, 2016 Well I was wondering if there were anymore similarities Link to comment Share on other sites More sharing options...
Halo381 Posted July 21, 2016 Share Posted July 21, 2016 Not really. The two games are based around entirely different concepts. NMS is all about exploration. Get to the center of the galaxy as fast as you want, and discover a ton of crap along the way DU is all about emergent gameplay, and creating a new world for yourself. KingofPR and Ghezra 2 Link to comment Share on other sites More sharing options...
KingofPR Posted July 21, 2016 Share Posted July 21, 2016 Im with halo its two different concepts they are different ideas and work differently Halo381 1 Link to comment Share on other sites More sharing options...
Kiklix Posted July 21, 2016 Share Posted July 21, 2016 Dual Universe is a single shard MMO where all the players take place in the same universe. The players construct most of the spaceships and buildings in game and set up their own governments and build their own cities. Exploration will be key, PVP will be key, building will be key and groups of people working together will be key. No Mans Sky is a single shard game that has a universe as large as the real one. The likelihood of running into another player is worse than winning the lotto, its essentially a 1 player game. No Many Sky does not allow for building, does not allow for creating a city, world, spaceships or anything. Its an exploration game at heart and little more. I am not disparaging No Mans Sky, it looks like fun, but the games are so different it's kinda dumb that the media looks at them in the same way. At the end of the day, Dual Universe will allow you to play with your friends and meet many more, No Many Sky....not so much. Tbagger98 and Bella_Astrum 2 Link to comment Share on other sites More sharing options...
guttertrash Posted July 21, 2016 Share Posted July 21, 2016 Other similarities: I'm anxiously waiting for both OnePercent 1 Link to comment Share on other sites More sharing options...
vylqun Posted July 21, 2016 Share Posted July 21, 2016 There are some big differences between these to games but there are also,a bunch of similarities Both is space and are genarated in a similar way They are different as dual is more technical and has a multiplayer element (while no mans is technically multiplayer you'll probably never see another player) comparing no mans sky and dual universe because both are science fiction mmo is like comparing cars with planes because both are fuel powered means of transportation. SkilledStealth and Wardion2000 2 Link to comment Share on other sites More sharing options...
Warden Posted July 21, 2016 Share Posted July 21, 2016 I remember the initial hype and theorycrafting when the first trailer bits came out. In retrospect it all seems to be a bit disappointing regarding NMS. People expected a bit too much. Link to comment Share on other sites More sharing options...
UniversalG Posted July 21, 2016 Share Posted July 21, 2016 Dual Universe > NMS DarkTemplar 1 Link to comment Share on other sites More sharing options...
Anaximander Posted July 21, 2016 Share Posted July 21, 2016 This topic has no reason to exist. It's like saying "Coccaine vs Sugar." Sure, both are made with the same method, both trigger a sense of pleasure and seem addictive, but one of them is on crack.#BadPunSpree Tbagger98 and Wardion2000 2 Link to comment Share on other sites More sharing options...
Thebest777777 Posted July 21, 2016 Author Share Posted July 21, 2016 This is all true but when I first saw the game I was like there's a lot of similarities and wanted to make a thread to help people like me who have seen no mans first Link to comment Share on other sites More sharing options...
Cybrex Posted July 21, 2016 Share Posted July 21, 2016 No Mans Sky encourages exploring and never staying in one spot for too long. Dual Universe encourages building, and finding a location to call your own. While it does encourage some exploration, that isn't the primary focus. That said, I am itching to play No Mans Sky. Why can't it come out sooner. Scruggs 1 Link to comment Share on other sites More sharing options...
Banks455 Posted July 21, 2016 Share Posted July 21, 2016 Well comparing a regular MMO to a voxel base game really can't be done. No Man Sky is in competition with games like Star Citizen and Elite dangerous. Dual Unvierse is in another world. Dual Universe is in the Space Engineers world but Dual Universe will have a chance to be in competition with voxel base games and the normal space sim world if it's done right. I never understood the hype around NO man SKys but everyone finds different types of games entertaining. If you were going to try to compare these two games then after playing a week of a voxel base game like Dual Universe then more than likely you won't ever pick up No Man skys again. lol After you play a voxel base game like Dual Universe then your average space sim like a No man Sky becomes extremely boring. You're comparing a Space Sim which is your typical Exploring a Universe fighting and trading VS the Sci fi voxel base sandbox games which has Building your own ships, bases and planet, trading, fighting and exploring plus traveling on a multicrew ship with friends that you've built?. I mean the choice is obvious. I'm still on the fence about the combat system but Dual Universe could be the game that ends games like No Man Skys. Link to comment Share on other sites More sharing options...
Allammo Posted July 27, 2016 Share Posted July 27, 2016 Well comparing a regular MMO to a voxel base game really can't be done. No Man Sky is in competition with games like Star Citizen and Elite dangerous. Dual Unvierse is in another world. Dual Universe is in the Space Engineers world but Dual Universe will have a chance to be in competition with voxel base games and the normal space sim world if it's done right. I never understood the hype around NO man SKys but everyone finds different types of games entertaining. If you were going to try to compare these two games then after playing a week of a voxel base game like Dual Universe then more than likely you won't ever pick up No Man skys again. lol After you play a voxel base game like Dual Universe then your average space sim like a No man Sky becomes extremely boring. You're comparing a Space Sim which is your typical Exploring a Universe fighting and trading VS the Sci fi voxel base sandbox games which has Building your own ships, bases and planet, trading, fighting and exploring plus traveling on a multicrew ship with friends that you've built?. I mean the choice is obvious. I'm still on the fence about the combat system but Dual Universe could be the game that ends games like No Man Skys. I'd compare Dual Universe to Empyrion Galactic Survival. Space Engineers is more about physic simulation, cause of it MP games are rather annoying. One decent multigrid object can kill simulation speed. Empyrion has primitive physics, handles MP games, but it doesn't offer to much activities, plus limited universe. I hope DU will be something between EGS/SE and Wow. No Mans Sky looks awesome but game without creative aspect doesn't exist for me since Minecraft showed up... OK i might be to harsh for non creative titles, I do enjoy less creative games but for casual playing - I've never played non creative game for more than 200 hours, creative like Minecraft, SE, 7DtD each more than 1k play hours each. Link to comment Share on other sites More sharing options...
Khaymann Posted July 27, 2016 Share Posted July 27, 2016 As far as i can tell the only thing that is the same is they both have procedural generation. Past that not much else. Link to comment Share on other sites More sharing options...
Dygz_Briarthorn Posted July 27, 2016 Share Posted July 27, 2016 Almost two sides of the same coin for me. I wish DU and NMS shared the same universe. Link to comment Share on other sites More sharing options...
The_War_Doctor Posted July 27, 2016 Share Posted July 27, 2016 As far as i can tell the only thing that is the same is they both have procedural generation. Past that not much else. and they both take place in space but yeah. iv preordered nms and im looking forward to it. but I never once even thought about nms and du being the same. Link to comment Share on other sites More sharing options...
philux Posted July 27, 2016 Share Posted July 27, 2016 That's an apples vs oranges comparison: DU is not a Space Sim like NMS! For instance, combat is not based on actual aiming with projectile and collision physics, but relies on target locking and dice rolling like in EVE or WOW. Another non-Space-Sim aspect are unlockable skill trees. Overall, DU is best considered EVE 2.0 with Voxel Space and thus is not comparable to Elite, Star Citizen or NMS. Link to comment Share on other sites More sharing options...
KingofPR Posted July 27, 2016 Share Posted July 27, 2016 This game will be far from EVE 2.0 and NMS is a simulator because you fight using a FPS type system? Link to comment Share on other sites More sharing options...
Anaximander Posted July 27, 2016 Share Posted July 27, 2016 That's an apples vs oranges comparison: DU is not a Space Sim like NMS! For instance, combat is not based on actual aiming with projectile and collision physics, but relies on target locking and dice rolling like in EVE or WOW. Another non-Space-Sim aspect are unlockable skill trees. Overall, DU is best considered EVE 2.0 with Voxel Space and thus is not comparable to Elite, Star Citizen or NMS. Actually, the way the combat in Dual is developing, ship-wise at least, ends up being more of an actual simulator than "dogfighting battlecruisers" in Star Citizen. It's a complicated method of merging cone of fire lock-ons, that requires timing and premeditation than twitch-monkey reflexes. Dual is EVE 2.0 as far as its economics and politics in-game by the players go. It's no Point and Click adventure like EVE good sir. The_War_Doctor 1 Link to comment Share on other sites More sharing options...
KingofPR Posted July 27, 2016 Share Posted July 27, 2016 Actually, the way the combat in Dual is developing, ship-wise at least, ends up being more of an actual simulator than "dogfighting battlecruisers" in Star Citizen. It's a complicated method of merging cone of fire lock-ons, that requires timing and premeditation than twitch-monkey reflexes. Dual is EVE 2.0 as far as its economics and politics in-game by the players go. It's no Point and Click adventure like EVE good sir. You get it Link to comment Share on other sites More sharing options...
philux Posted July 27, 2016 Share Posted July 27, 2016 Dual is EVE 2.0 as far as its economics and politics in-game by the players go. It's no Point and Click adventure like EVE good sir. In DU, you lock onto your target, i.e., pointing at it and then you roll the dice to see how much damage you do. When you lose your line-of-sight to the target and thus your lock, you cannot do damage. With that, a scenario where you fire some shots, duck back into cover and hope the enemy gets hit by some stray shots of yours will never happen. Because no projectile object is actually spawned when you fire a shot, and hence no positional data of projectiles nor their trajectory, nor their impact on collision with other objects is computed. Instead, it is aiming, locking and rolling the dice, as said before. Tell me one Space Sim which doesn't model projectiles ass first class objects, that was made in the last 15 years. Link to comment Share on other sites More sharing options...
Anaximander Posted July 27, 2016 Share Posted July 27, 2016 In DU, you lock your target, i.e., pointing at it and then you roll the dice to see how much damage you do. When you lose your line-of-sight to the target and thus your lock, you cannot do damage. With that, a scenario where you fire some shots, duck back into cover and hope the enemy gets hit by some stray shots of yours will never happen. Because no projectile object is actually spawned when you fire a shot, and hence no positional data of projectiles nor their trajectory, nor their impact on collision with other objects is computed. Instead, it is aiming, locking and rolling the dice, as said before. Tell me one Space Sim which doesn't model projectiles ass first class objects, that was made in the last 15 years. You are talking of ground combat, we are talking spaceships. Spaceships have turret batteries, that face left, right, above and below. You paint a target in your cone of fire. If that target is still there when the "charge-up" finishes on your end, the damage connects to the painted area of your cone of fire as if it's a tab-targeted situation, on the whole construct of the ship. If someone else gets in front of your cone of fire at the last second before the fire command is given, that person gets the shot, as he is painted and tab-targeted for the barrage, not the guy behind him you aimed for initially. Directional obstacles can be coded detectable ever since Ultima Online. It's still tab targeting, but it needs tactic to tag the enemy in your cone of fire. Distance is still a key factor to that, reducing constistency of shots, due to the enemy construct/ship, being a smaller area in the cone of fire, but you know, geometry, who knew it's that important for game development, when you can simply point and click.But, a skilled pilot can go below or in between the space the enemy has not designated as cone of fire on his end, thus having tactics dictate the fight, not arbitrary numbers of "armor, dodge and Luck". Dice Rolls are nice, but you know, but geometrically assigned statistics, weapon recoils, defective ratio of a laser beam and all that sci-fi stuff, are much better. The system, is STILL tab-targeting. It's just not your EVE tab-targeting. Ground combat is an entire different beast on its own. Specialisations can offer the possibility for a soldier to lock-on faster on his target given a specific wepaon type, making target acquisition easier, compared to an unspecialised enemy. Still, dice roll exists, tab targeting exists, but it's not a point and click adventure. It still follows the "paint" in cone of fire rules. A specialised soldier in assault rifles has a tighter cone of fire, making him more acurate in longer distances, while an unspecialised one, has larger cone of fire, and you know, good ol' geometry kicks in again, bashing down the door to remind you why you should have paid attention in primary school. In your train of thought, EVE and WoW are the same. Both got button mashing, stand-offs that last hours and "X marks the target to nuke" tactics. Using tab-targeting with a mouse and making tab targeting have an actual effort put into it are not the same thing. I rest my case, drop the mic and expect someone else to continue the good ol' karaoke. Link to comment Share on other sites More sharing options...
nietoperek Posted July 27, 2016 Share Posted July 27, 2016 I always wonder from where you take such complex information about how X or Y system will be working? There are some alpha-testes ongoing and you, Cpt. Twerkomor, are only and one tester, which give you power to state sentences with such utmost sureness? Or you are just dev in disguise? This is wild guess, as probable as whatever else on this point. Stop confusing people... writing in visible colour does not make you automatically right, y'know. Anaximander 1 Link to comment Share on other sites More sharing options...
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