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vylqun

Alpha Team Vanguard
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About vylqun

  • Rank
    Novark Citizen

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  • backer_title
    Silver Founder
  • Alpha 1
    Yes

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  1. vylqun

    Eating, drinking and breathing

    farmin, eating, drinking etc. has been discussed several times in the past, all thats left is too see how NQ decides about it.
  2. vylqun

    Useful Farming

    reforesting the cut down trees should actually be doable without to many issues, and i would definitely support that, everything else needs, as you said, creative solutions.
  3. vylqun

    Useful Farming

    forestry is a hard thing to implement, remember that the planets are generated procedurally, that means every tree has a fixed position. If you let people plant trees you would have to send the location of potentially thousands of trees to every player in the vincinity of the planet.
  4. vylqun

    Territories for landing

    laws, sure, get your organization to enforce them, artificial restrictions? surely not. Star citizen isnt exactly comparable to DU.
  5. vylqun

    Territories for landing

    Guys, there will be no automated process of taxing/air control/whatever, these kinds of extremely restrictive and harassment enabling mechanics will never happen in DU and honestly, i don't know why you would even want to suggest something like that, its an extremely bad idea!
  6. vylqun

    Territories for landing

    An absolute NO! to flying restrictions. First of all its completely artificial, even if we have airports in real life, that doesn't mean you can't land where ever you want, its just that you'll be fined for that. Secondly you can't have player randomly crash against invisible walls just because someone declared that space as no fly zone, that's true for people who jsut pass by as well as for attackers. And third: Those "no fly zones" would lead to a far more annoying possible griefing, like locking down the airspace around others constructs, building invisible mazes etc.
  7. no exact information yet.
  8. vylqun

    Functional Seats/Benches

    but thats only related to structural dmg, just because your ship survives it doesnt mean that you didnt turn into porridge.
  9. vylqun

    Functional Seats/Benches

    If our ships really get dmg upon hitting the athmosphere with a high speed (devblog) i thought it might be good if that isnt just limited to the ship. While asking for a complete inertia model, throwing people against walls when accelerating a construct is probably to much, i'd suggest a damage over time effect when players experience extreme accelerations. This dot would then be weakened by a certain degree if players sit in seats/benches while accelerating/decelerating, depending on the type of seat. A simply bench would only work for slightly to big accelerations, while special high speed seats could prevent that damage for very high accelerations. This would add a bit of realism to the game and at the same time force people to design their ships with the required amount and class of seating opportunities.
  10. vylqun

    Combat Style!

    anything calculated locally is rather easily modified by 3rd party software
  11. vylqun

    Pre-Alph, Alpha

    my personal guess for the pre-alpha / alpha transition is december 2018.
  12. vylqun

    Android IOS support for using defense.

    doesnt change the fact that everyone remote controlled by andoid is easily exploited with bots
  13. vylqun

    Neutrality Signs?

    In the end in DU you can only be a real neutral faction if you ally with everyone (or rather pay quanta to everyone)
  14. vylqun

    materials and structure collision

    it makes a difference if you collide with another dynamic construct, where the server needs to calculate and send a lot of data, or if you collide with the ground, where most calculations can be done by the client. Calculations tend to increase exponentially with the increasing number of independent actors.
  15. vylqun

    materials and structure collision

    no collision dmg between constructs does not mean no collision damage with the environment
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