

Allammo
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Skraby_Zarc reacted to a post in a topic: Single Player Creative Mode
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Ohh, good to know, thanks Dominar! So I'll have to arm myself into more patience.
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Ohh, good to know, thanks Dominar! So I'll have to arm myself into more patience.
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Do I understand it right? Alpha release won't be opened for anyone who want to participate? There's gonna be list for few selected chosen ones? If so, how to get on that list? I haven't waited for any game like I'm waiting for DU, it would be a shame not being able to start DU experience right with alpha launch. Of course participation shouldn't be free of charge... DU won't rise without real support... Jesus, I don't believe I'm saying that. I remember WoW launch, I promised myself I will never pay for game on monthly basis and I never had. Idea of DU changed my approach to the subject, that means something! About date... 25th of December 2016 alpha, 25th of December 2017 beta, 25th of December 2019 full release. I'm rather optimistic.
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I know there's gonna be movable parts, but I can't imagine using them won't be limited somehow. In SE you can place such parts as many as your or server machine is able to compute. I think in DU we will be able to do basic things like gates, extendable landing gears, things directly attached to main grid, nothing to fancy. I'm really ok with that, I just hope everything will work smooth, will not blow with no reason, and will make impression of not-so-static like we do have in Empyrion. Best part is scripting not so difficult as in SE, can't wait to get my hands on that part of DU.
- 11 replies
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- programing
- AI
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SE offers everything you want from DU. With couple mods it's quite easy to setup. I don't believe such programming and customization level will be possible in DU. This is simply not possible, voxel grids attached to other voxel grids with servos, motors, rotors, pistons whatever are very demanding if it comes to calculations... DU is supposed to be MMO for milion of players so this would mean NQ would need millions of servers to keep up simulation speed of world filled with super complex devices, vehicles, ships. I know what I'm talking about, I love SE, I love to create things build with many many moveable parts, one quite massive truck can eat up half of system resources, MP games are not possible without having serious slow motion feeling caused by drastically decreased simspeed. So I don't expect creating things without mesh items will be possible on any level closed to what you suggested. I would be nicely surprised if it was possible to place anchor (name for moveable part in DU) on a voxel placed on other anchor without having issues. It could be possible if client machines ware participate in calculations but I doubt NQ would want to use our resources leaving hacking gate wide opened.
- 11 replies
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- programing
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I have to point one little thing. I believe all of you are aware of basic tool, right? The one attached to avatars arm... Now compare this tool, which will obviously working on basic elements level, with this heavy industrial system... I'm all for getting things more difficult, complicated, but I can't shake feeling it will not fit. To be honest I'd rather to see tools like drill, grinder and other more humanish, less advanced tools with all this industrial ideas.
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So we don't know yet how solar systems will look like? I hoped there will be suns as physical objects, constant points in universe, reachable. Since I'm into SE I realize how demanding such universe would be if it comes to hardware.
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Permanent death would perfectly work in other universe where all hardcore players would meet. Like we had in Diablo. Immortals shouldn't meet mortal ones, reason is obvious and I think it doesn't need explanation. I'll just say that some people instead of admiring bravery would want to destroy it for known only for them reason. People are so inconsistent. Anyway I'd like to play hardcore mode in hardcore universe with other hardcore players. Althou I'd like to be able to reuse name - not because of lack of imagination, cause of habit.
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Nice Khaymann, I admire such awareness. Great search skills. Especially third link is interesting, there is an answer right from the source. I'd like to know predicted avarge data usage of typical hour gameplay. Another good question, is creative VR gonna be projected by server or local machine. As I've mentioned in other thread - first link, low bandwidth usage is crucial for me. Yea... They mentioned about innovative netcode... But I guess it won't matter. Microsoft with their latest product doesn't care about people who actually have to pay great sums of heavily earned money for every gigabyte, forcing users to massive constant downloads. Sorry, I know, it's not MS grief corner :-P.
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Thanks for links, when I was creating this thread I've just found the one about SP for moding, and this was and is not area of my interest. I haven't found first and third, I'll go through 'em to see what people think, maybe there will be NQs statement about subject of my interest.
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I would like to thank you all four interest in the subject. I agree with you all folks, however I still take a side of allowing player, selfishly ME to be able to at least design, script things in offline mode while abroad. Of course it's not mine or even yours decision I just wanted to know what other people think about such possibility. NQ will do with our silent voice whatever they please, seed of an idea has been planted. I'll play the game no matter of decision, maybe GSM Internet providers will make their offers more affordable till game release, and offline mode will not be needed by those who spend time in late 90s for most of the year.
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Ghoster reacted to a post in a topic: What brought you to Dual Universe?
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Thanks for answer. I was going through forum and I've learned there will be virtual reality for creative construction. Game in game allowing to build anything in peace... Unfortunately for me it will be online mode only. So I guess I'll have to play other games for most of the year if GSM broadband proces will not decrease drastically.
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Cybrex reacted to a post in a topic: What brought you to Dual Universe?
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I just hate reaching borders or walking around, I hate limits. So for me this game, idea is a bridge to put myself between point A and infinity... It lured me, cause none of use will live to the moment when we, human race will be able reach infinity. We are prisoners of this rock, beautiful, greenish and bleuish rock. Probably we will never escape but we are advanced enough to create playable-dreams of impossible, convenient enough to cheer up sad soul. NQ tries to create daydream for us and for that I'm thankful and I'm going to support them in their efforts.
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The point? Allow players to build and test in peace. Allow all those who spend a lot of time far away from shore, and even if they are close to shore they need to use limited, expensive, ubstable Internet connection. I know there are not much people who spend so much time away from sufficient, limitless Internet network, but as I said, such mode wouldn't be useful only for unlucky ones. Creating blueprints in SP creative mode would have huge advantage over doing same thing online... No rush, everything could be thought way better and crush tested without loosing resources gathered in MP mode. I doubt there will be such possibility that's why it's an idea, request not demand. Maybe till 2017 limitless LTE for UE will become affordable, now it costs something around 250-300 euro per month.
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You are quicker than sudden death... I've already said that. Last part of first post kind of explains reasons.