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Everything posted by Thebest777777
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What happendes when you log off?
Thebest777777 replied to bramborakov's topic in The Gameplay Mechanics Assembly
You should,not keep everything you own on you You,should have some storage areas in safe zones and maybe few few spare ships Traveling should be dangerous and unpredictable so I think that your ship should stay in game with your character sleeping onboard- 17 replies
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That's probably true but not certainly (I can always hope)
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For some reason I,just thought of directing the output of a star in one direction and just driving it away and just be like see ya later suckers...
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This is all true but when I first saw the game I was like there's a lot of similarities and wanted to make a thread to help people like me who have seen no mans first
- 27 replies
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- No mans sky
- dual
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(and 1 more)
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"Capital" Ships controlled by one or many?
Thebest777777 replied to Captain's topic in The Gameplay Mechanics Assembly
Players adapt to new situations easier I'm not sure if scripts will be able to- 57 replies
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- multiplayer
- large ships
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(and 3 more)
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"Capital" Ships controlled by one or many?
Thebest777777 replied to Captain's topic in The Gameplay Mechanics Assembly
There will also be overall fleet commander that would look over a whole battle and tell ships what to do This means there will probably be flagships There will also be carriers that have many smaller ships in side- 57 replies
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- multiplayer
- large ships
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Well I was wondering if there were anymore similarities
- 27 replies
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- No mans sky
- dual
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I'm pretty sure that some one at some point will try it
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There are some big differences between these to games but there are also,a bunch of similarities Both is space and are genarated in a similar way They are different as dual is more technical and has a multiplayer element (while no mans is technically multiplayer you'll probably never see another player) These are some of the major differences and similarities I've found
- 27 replies
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- No mans sky
- dual
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Could be a good way to destroy a planet tho If it would work
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What about if,they add low gravity planets you may be able to lift a city with balloons or a couple small thrusters powered by a small mining station on the surface
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If u had lift pushing up on a city could you make it float above the surface Or alternatively if there planets with low gravity that u can lift up a city with balloons or something Or an antigravity device
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I think that there should be multiple ways to travel to different systems some would be only randomly found and some you should be able to harness with your ship Some would be rare and on the edge of a system And all the ones you harness with your ship would have different pros and con
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"Capital" Ships controlled by one or many?
Thebest777777 replied to Captain's topic in The Gameplay Mechanics Assembly
I think it can be controlled by by one person but a crew would be more efficient at responding to everything that u would have to on a big ship But it's also more dangerous I think that mutiny is possible- 57 replies
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- multiplayer
- large ships
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Are they going to have working physics because if they do could you rip apart a moon or ship by going up to it and crushing it with engines Or like us the power of a star and create a beam of plasma
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I was just wondering if it was possible for people to make planet sized ships by hollowing out a planet and adding the right components