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Allammo

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Everything posted by Allammo

  1. Ohh, good to know, thanks Dominar! So I'll have to arm myself into more patience.
  2. Ohh, good to know, thanks Dominar! So I'll have to arm myself into more patience.
  3. Do I understand it right? Alpha release won't be opened for anyone who want to participate? There's gonna be list for few selected chosen ones? If so, how to get on that list? I haven't waited for any game like I'm waiting for DU, it would be a shame not being able to start DU experience right with alpha launch. Of course participation shouldn't be free of charge... DU won't rise without real support... Jesus, I don't believe I'm saying that. I remember WoW launch, I promised myself I will never pay for game on monthly basis and I never had. Idea of DU changed my approach to the subject, that means something! About date... 25th of December 2016 alpha, 25th of December 2017 beta, 25th of December 2019 full release. I'm rather optimistic.
  4. I know there's gonna be movable parts, but I can't imagine using them won't be limited somehow. In SE you can place such parts as many as your or server machine is able to compute. I think in DU we will be able to do basic things like gates, extendable landing gears, things directly attached to main grid, nothing to fancy. I'm really ok with that, I just hope everything will work smooth, will not blow with no reason, and will make impression of not-so-static like we do have in Empyrion. Best part is scripting not so difficult as in SE, can't wait to get my hands on that part of DU.
  5. SE offers everything you want from DU. With couple mods it's quite easy to setup. I don't believe such programming and customization level will be possible in DU. This is simply not possible, voxel grids attached to other voxel grids with servos, motors, rotors, pistons whatever are very demanding if it comes to calculations... DU is supposed to be MMO for milion of players so this would mean NQ would need millions of servers to keep up simulation speed of world filled with super complex devices, vehicles, ships. I know what I'm talking about, I love SE, I love to create things build with many many moveable parts, one quite massive truck can eat up half of system resources, MP games are not possible without having serious slow motion feeling caused by drastically decreased simspeed. So I don't expect creating things without mesh items will be possible on any level closed to what you suggested. I would be nicely surprised if it was possible to place anchor (name for moveable part in DU) on a voxel placed on other anchor without having issues. It could be possible if client machines ware participate in calculations but I doubt NQ would want to use our resources leaving hacking gate wide opened.
  6. I have to point one little thing. I believe all of you are aware of basic tool, right? The one attached to avatars arm... Now compare this tool, which will obviously working on basic elements level, with this heavy industrial system... I'm all for getting things more difficult, complicated, but I can't shake feeling it will not fit. To be honest I'd rather to see tools like drill, grinder and other more humanish, less advanced tools with all this industrial ideas.
  7. So we don't know yet how solar systems will look like? I hoped there will be suns as physical objects, constant points in universe, reachable. Since I'm into SE I realize how demanding such universe would be if it comes to hardware.
  8. Permanent death would perfectly work in other universe where all hardcore players would meet. Like we had in Diablo. Immortals shouldn't meet mortal ones, reason is obvious and I think it doesn't need explanation. I'll just say that some people instead of admiring bravery would want to destroy it for known only for them reason. People are so inconsistent. Anyway I'd like to play hardcore mode in hardcore universe with other hardcore players. Althou I'd like to be able to reuse name - not because of lack of imagination, cause of habit.
  9. Nice Khaymann, I admire such awareness. Great search skills. Especially third link is interesting, there is an answer right from the source. I'd like to know predicted avarge data usage of typical hour gameplay. Another good question, is creative VR gonna be projected by server or local machine. As I've mentioned in other thread - first link, low bandwidth usage is crucial for me. Yea... They mentioned about innovative netcode... But I guess it won't matter. Microsoft with their latest product doesn't care about people who actually have to pay great sums of heavily earned money for every gigabyte, forcing users to massive constant downloads. Sorry, I know, it's not MS grief corner :-P.
  10. Thanks for links, when I was creating this thread I've just found the one about SP for moding, and this was and is not area of my interest. I haven't found first and third, I'll go through 'em to see what people think, maybe there will be NQs statement about subject of my interest.
  11. I would like to thank you all four interest in the subject. I agree with you all folks, however I still take a side of allowing player, selfishly ME to be able to at least design, script things in offline mode while abroad. Of course it's not mine or even yours decision I just wanted to know what other people think about such possibility. NQ will do with our silent voice whatever they please, seed of an idea has been planted. I'll play the game no matter of decision, maybe GSM Internet providers will make their offers more affordable till game release, and offline mode will not be needed by those who spend time in late 90s for most of the year.
  12. Thanks for answer. I was going through forum and I've learned there will be virtual reality for creative construction. Game in game allowing to build anything in peace... Unfortunately for me it will be online mode only. So I guess I'll have to play other games for most of the year if GSM broadband proces will not decrease drastically.
  13. I just hate reaching borders or walking around, I hate limits. So for me this game, idea is a bridge to put myself between point A and infinity... It lured me, cause none of use will live to the moment when we, human race will be able reach infinity. We are prisoners of this rock, beautiful, greenish and bleuish rock. Probably we will never escape but we are advanced enough to create playable-dreams of impossible, convenient enough to cheer up sad soul. NQ tries to create daydream for us and for that I'm thankful and I'm going to support them in their efforts.
  14. The point? Allow players to build and test in peace. Allow all those who spend a lot of time far away from shore, and even if they are close to shore they need to use limited, expensive, ubstable Internet connection. I know there are not much people who spend so much time away from sufficient, limitless Internet network, but as I said, such mode wouldn't be useful only for unlucky ones. Creating blueprints in SP creative mode would have huge advantage over doing same thing online... No rush, everything could be thought way better and crush tested without loosing resources gathered in MP mode. I doubt there will be such possibility that's why it's an idea, request not demand. Maybe till 2017 limitless LTE for UE will become affordable, now it costs something around 250-300 euro per month.
  15. You are quicker than sudden death... I've already said that. Last part of first post kind of explains reasons.
  16. I know it sounds crazy, it's gonna be MMO after all, however it would be nice to be able start single player game. Of course in limited universe, for instance one solar system. This mode would be just some called simulation, like NQ called early alpha stage - cryogenic dream of connected minds preparing remains of human civilization to start everything all over again in different place. Difference between SP and MP game would be obviose, cryogenic dream of one person allowing building, programming, preparing for MP games. I'm not talking about campaign, just sandbox world generated without Internet connection. I love building stuff, 2/3 part of a year I spend abroad and I use limited GSM Internet connection which is still rather expensive. I'd be glad to be able to play game solo, create things, program 'em and than use them in MP game. Also at home it would be great to be able to build stuff in quiet place, without worries about other players, connection stability, resources. What do you think about that?
  17. I'd compare Dual Universe to Empyrion Galactic Survival. Space Engineers is more about physic simulation, cause of it MP games are rather annoying. One decent multigrid object can kill simulation speed. Empyrion has primitive physics, handles MP games, but it doesn't offer to much activities, plus limited universe. I hope DU will be something between EGS/SE and Wow. No Mans Sky looks awesome but game without creative aspect doesn't exist for me since Minecraft showed up... OK i might be to harsh for non creative titles, I do enjoy less creative games but for casual playing - I've never played non creative game for more than 200 hours, creative like Minecraft, SE, 7DtD each more than 1k play hours each.
  18. PE way of handling customisation is great, within couple minutes everyone can create nicely looking sword, gun, armor piece. It would be great to be able to do that in DU but I doubt they will add something like this in game.
  19. I thought cyber warfare is about hacking. Drones could be obvious target since they can be controlled strictly by program/script. Anyway, imagine planet defended by drones which ware hacked and turned against their masters :-D. I guess DU scripters will support us with firewalls against such attacks, but every firewall can be breached so such threat will exist. If it comes to the physic nothing is sure, can't imagine there's machine capable to sustain simulation of huge battle. Machine? Even group of machines... What does 'single shard' even mean? I guess I've been playing SE to much. Edit: OMG, there was second page... I just hate using forums on cellphone,but it's cheap abroad.
  20. I always thought alpha stage is about content, beta is about optimisation and killing digi-roaches. But you are programmer, so I guess I thought wrong. Anyway, I just hope DU will work on my machine, all I want is 40fps on lowest settings in crowded, filled with constructions world.
  21. I know one thing, it will be possible to make a whole in a hull, land with smaller ship, exit it and continue fight right on board of target. So it will be possible to damage voxels. I really hope disconnected parts will create separated entities. I wanna see huge ships cut in half! People sucked into vacuum with terrible scream heard only inside their helmets! I wanna see huge parts flying around, obstructing way lesser ships, leaving scars even deep wounds on their hulls. I wanna see see it all! Pain, destruction, loss... If it comes to structural integrity from ME I'm against it. To much performance impact, althou static planet station cut from ground should be affected by physic, like ship with all negative impact. Let's face it, DU will not be physical simulator, it will have to use lot of shortcuts to simplify calculations in the same time keeping impression of relative realism.
  22. Wysłano very heard about this famous laptop. It will be nice if minimum requirements ware low, easy to meet. However age of laptop is not a big thing. I had to spend 1k euro (1.1k $) for a laptop that could compare my pervious 5 year old 7kilo high end rig-top (which finally fried itself). When I read about wonders of DU, gigantic bases, ships, cities placed on planets and thousands of players I start doubting my recent purchase.
  23. So Xbox 1 can't be reprogrammed by game? Oh it doesn't matter, I'll have to get back to thoughts about new machine for my girlfriend. In our case desktop is not an option, she needs to have laptop, same as me so it really increases costs... Althou we are ecological, and we save power - 10 workhours of typical desktop costs 1$ in a place I live, for this price I can play on my laptop 40-50 hours. Hope that till DU release nVidia 1k cards will be well settled in laptops so 9xx GTX series get cheaper... And our Xbox, well it will remain useless furniture.
  24. If it comes to my opinion there have to be way to do things on larger scale. It leads to massive, complex infrastructure and tools to feed this infrastructure. Nano-thing can be little drill/refinery/assembler/storage/welder, but it would be nice if there was mesh blocks specialized in one thing, connected would create massive nano-whatever. Unfortunately this affects economic balance and the whole ant hive idea of army workers gathering resources for common, extremely expensive goal. So I doubt there will be any complex infrastructure allowing one player to do job of the many.
  25. I hope it's gonna be lot more complex. I've read almost everything at devblog.dualthegame.com and I haven't found anything about any production infrastructure except this nano-fabricator, assembler, whatever... Which can hardly be called 'infrastructure'. Maybe I've missed something?
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