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vylqun

Alpha Team Vanguard
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Everything posted by vylqun

  1. If ther eis a full wipe (which i would prefere) then there should be a way to regain the old talent points, because thats bascially what ppl paid for. Be it that they get all their TP back 2 months or so into the game, or an increase in TP/hour until the "legacy TP-pool" is empty or whatever.
  2. they said once they wont do it because their servers might not be able to handle it.
  3. Don't get me wrong, its something, but adding "lmb hold improvement", to the roadmap? Shouldn't the roadmap be for larger things and not for tiny improvements? That being said, i'm quite curious how the alien cores will turn out, hopefully its not just "here we have a small static construct that regularily spawns items into a container". Please tell me that some elements for military space stations etc. is also included.
  4. I dont like it. The total of 200 sounds ok'ish, but considering the time and TP it takes to get to that point means that many builds will already be destroyed by the time the necessary skill lvp is reached. So either we get more time before the first abandonment, or a TP boost or a complete skill reset. Else the inpact of this change will simply be to late.
  5. they never respected the time of their players, just remember what happened before demeter. They confirmed in a dev video that old scans would carry over, making many players spend 2+ weeks scanning tiles, just to flip flop later on without any compensation for those wasted days. As for me, when they don't change their core limitation plans i'm out, and its final this time. I have ~40 cores in MUs, ~10 in constructs for different uses (race car, market hauler, atmos hauler atmos/space haulers etc.). My race track desert oasis uses 100+ cores and then there are some smaller bases on other planets which i could probably scrap. But even tho, thats at least 150 cores, and if i have to delete even only 10% of them, my racetrack will be gone, and so will be I.
  6. they really need to change the colors tho, the greenish color is barely visible on arctic hexes (at least for me)
  7. indeed, just look at those glowy rocks that make pretty much every biome look like sh*t
  8. I dont see where those suggestions would help anything in the problem of quanta/hex mined vs taxes you have to pay. Yes, it would be great if there would be no need for bots, but with the tax system NQ destroyed that possibility. Without a drastic reduction in taxes or the introduction of buy bots that also affect higher tier ores owning T2+ mining hexes is a loss-operation.
  9. So, as predicted T2 and some T3 prices are often below T1 bot prices by now, which makes those hexes very unprofitable, considering that you can often claim 500 ore/h T1 hexes, but nothing like that for T3+ and in most cases you rarely have a T1 above 100 as secondary ore on them. NQ said they watch marketprices and will act accordingly. The time to act is now! Either lower hex taxes, or introduce buy bots for T2+ at logical higher price levels than T1, else no one will be able to afford keeping those T2+ hexes, because they just cost more than you can earn with them even if you keep nothing for your own use (or alternatively add buy bots for finished products). DU isn't remotely close to a playerbase where there is any ore scarcity with the currently available mining hexes which would drive the prices up! (and please, i dont want to hear anything like "players aren't supposed to own more than 1 or 2 T2+mining hexes" or any of that, because without mining there is barely any gameplay left that is directly supported by the games systems)
  10. The current max chunk complexity is simply to low, even a simple office building with a few rooms without any furniture is already near the limit. Its not possible to put some color in the rooms or voxelfurniture because it would go above 100% Increase the maximum by 20% or so, that's all i ask for. Don't artificially limit the creativity of your builders!
  11. NQ doesn't care about the players tho, so why bother talking to us?
  12. exactly, yes for wipe, but not at its current state, its just not worth it. We'll have another dozen exploits and game breaking bugs, so there is no use in wiping now. Its completely fine if its just before the "release"
  13. yes, a bot for T2 and T3 is absolutely necessary, else it will drop below T1 prices at some point.
  14. its nice to discuss problems with other players and think about solutions, sadly NQ doesnt really care, so in the end its futile effort. Demter is nearly 100% a cost-reducing patch, and thats something where they wont compromise.
  15. maybe, just maybe, this is because players are now required to pay taxes? I'm one of those builders who were scanning, selling and buying the past 2 weeks, even tho i normally wouldnt do this, and this is simply because i have more than 5 hexes where i built purely non-functional stuff and need to finance it. But whenever i said, that those taxes will kill large projects everyone only answered "but you have 5 HQ hexes, learn how to make quanta" But at least i have found another quanta faucet now, getting stuff from the ppl i played with a lot and who left over the past 2 weeks.
  16. There are several, ore pools that are 0 even tho no other MU is working on it, territories deemed inactive or offline even tho the paxes are paid, one has a rdms problem and doesnt accept the mining rights despote every adjacent territory having exactly the same setup. There's a lot. We're officially a beta test and bugs are supposed to happen, so i dont mind this, really. The problem is, that NQ included the tax system right away instead of giving us the opportunity to look for bugs in the first 2 or 3 weeks without the risk of losing our hexes.
  17. Demeter made it mandatory to pay taxes for active hexes. You would expect, that NQ made sure that players will actually be able to get profits from those hexes to be able to have a surplus. I own a 15 hex malachite field with 1 MU each. 5 of those are bugged. I also own a 9 hex cobaltite field. of those 9 MUs 4 are bugged. Luckily, T2+ is still a bit worth (even tho currently falling), but what about those ppl who mine T1 hexes? If for those also 30-50% of all MU are bugged, they wont be able to pay taxes at all. DU is in a ridiculously bad shape right now. Of the very small group of players i interact regularily with 2 have left in the past week, and i know for sure, if NQ has one or two tax-days while the MUs are still bugging out that often, there will be another one leaving. Please get your Sh** together NQ !!
  18. The problem with that is, that the majority of players and alts isnt paying subscription right now, so they can never log in again and still be viewed as active by your definition. However, i fundally disagree with all suggested "improvements" in this topic. Taxing industry for running or cores itself? A definite no-go, it would basically be this games excecution. Introduce a non-repairable industry wear with a system to automatically replace disabled units if you want to introduce a continous expenditour for crafters. That would at least give more possibilities in DUs economy. Taxes are nearly always a bad and lazy design choice.
  19. exactly, durability on industry units and a storage element that holds replacement units that are automatically used to replace out of order ones without interrupting the industry. Thats the only real way that keeps the market for industry units alive and provides a reasonable ressource sink (which is what we need, not arbitrary quanta sinks)
  20. as far as i understand you, you make the case against adjacent hexes that aren't mined, which you should clarify in your opening statement. It may seem obvious, but if new players read it, they might think they shouldnt mine clusters of hexes at all.
  21. You validate NQ by creating gameplay based on the tax system. Not the best way to protest something^^
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