SirJohn85 Posted March 20, 2021 Share Posted March 20, 2021 2 hours ago, carijay766 said: link plox? https://trello.com/b/Y6WNMd2S/dual-universe-community-suggestions Must be this one Link to comment Share on other sites More sharing options...
Distinct Mint Posted March 20, 2021 Share Posted March 20, 2021 On 2/24/2021 at 8:18 AM, Distinct Mint said: https://board.dualthegame.com/index.php?/topic/22123-mining-efficiency-5-talent-likely-adds-zero-per-level/ You have the ore gained as "1% per level so up to 5%" for this dredger mining talent. This is wrong. AFAIK no-one has collected and reported (see above link) actual data on this except for me and billy boola. There is ZERO ore added, not 1%. At least make your list accurate or you are defeating the point in having it! Link to comment Share on other sites More sharing options...
carijay766 Posted March 21, 2021 Share Posted March 21, 2021 thats not a bugtracker/overview its a suggestion overview Link to comment Share on other sites More sharing options...
Merlin3000 Posted March 21, 2021 Share Posted March 21, 2021 I have one to add for the long tutorial. Once the tutorial takes you outside and shows you teleporters to the other starter zones, if you click one of the teleporters, your waypoint is messed up when you come back (all the way at the top of a building), and the tutorial prompt is to go to the "institute teleporter." I went to the institute teleporter and there is no way to get this prompt off my screen now. Link to comment Share on other sites More sharing options...
Gottchar Posted March 22, 2021 Author Share Posted March 22, 2021 On 3/21/2021 at 12:27 AM, Distinct Mint said: You have the ore gained as "1% per level so up to 5%" for this dredger mining talent. This is wrong. AFAIK no-one has collected and reported (see above link) actual data on this except for me and billy boola. There is ZERO ore added, not 1%. At least make your list accurate or you are defeating the point in having it! Sorry your highness for only doing this in my free time to your benefit to the best of my abilities and not better. But yes, I will change it. I see people report it isnt working, when I still had the talent it didnt add 20% like my 4 points should have given but I was of course unable to measure precisely. According to the DU twitter it was nerfed, not disabled. So it took the info in that twitter conversation which was a reduction to 1% per level. blundertwink and Yamamoto 2 Link to comment Share on other sites More sharing options...
Distinct Mint Posted March 22, 2021 Share Posted March 22, 2021 7 hours ago, Gottchar said: Sorry your highness for only doing this in my free time to your benefit to the best of my abilities and not better. But yes, I will change it. I see people report it isnt working, when I still had the talent it didnt add 20% like my 4 points should have given but I was of course unable to measure precisely. According to the DU twitter it was nerfed, not disabled. So it took the info in that twitter conversation which was a reduction to 1% per level. Ok fair enough, but my first post in this thread was on 24th Feb - it was clearly not a matter of your free time (which I acknowledge you have put into this thread), so I reposted to avoid misinformation spreading further. Link to comment Share on other sites More sharing options...
Gottchar Posted March 23, 2021 Author Share Posted March 23, 2021 5 hours ago, Distinct Mint said: Ok fair enough, but my first post in this thread was on 24th Feb - it was clearly not a matter of your free time (which I acknowledge you have put into this thread), so I reposted to avoid misinformation spreading further. that I get, changed it to what I think is safe to say for now. Link to comment Share on other sites More sharing options...
Gottchar Posted March 26, 2021 Author Share Posted March 26, 2021 On 2/2/2021 at 10:04 PM, XKentX said: Rate of fire skills work opposite: as you learn the skill you fire slower. T5 radars not affected by handling skills supposed to be fixed now, can you confirm? On 2/23/2021 at 3:11 PM, ELX987 said: -radar lua function of fetching target world pos returns to 0.0 coords this still in? On 2/23/2021 at 3:11 PM, ELX987 said: -when departing a ship, any linked containers will disconnect and reconnect in the span of 10 seconds fixed, because you are just generally not linked anymore if you move your ship, hurray! Other than that, updated list, likely missed a few of the new ones, will add over the next days. ELX987 1 Link to comment Share on other sites More sharing options...
Shaman Posted March 29, 2021 Share Posted March 29, 2021 On 2/2/2021 at 2:42 PM, Gottchar said: -Holding "space" to increase wing lift ... wait, you can do that? Link to comment Share on other sites More sharing options...
Nodles Posted March 29, 2021 Share Posted March 29, 2021 Market UI related : - adjusting a price changes 1st digit and then puts cursor at end of the number so if you want to change a price you first to 1 delete and then a number of backspaces -no longer able to create a selling order from the market screen if you have the item in your linked container (quantity is stuck at zero) Link to comment Share on other sites More sharing options...
Gottchar Posted March 29, 2021 Author Share Posted March 29, 2021 3 hours ago, Nodles said: Market UI related : - adjusting a price changes 1st digit and then puts cursor at end of the number so if you want to change a price you first to 1 delete and then a number of backspaces -no longer able to create a selling order from the market screen if you have the item in your linked container (quantity is stuck at zero) cursor jump already in, adding the other Link to comment Share on other sites More sharing options...
XKentX Posted March 29, 2021 Share Posted March 29, 2021 On 3/26/2021 at 2:18 PM, Gottchar said: supposed to be fixed now, can you confirm? Still doesn't work Link to comment Share on other sites More sharing options...
SpiceRub Posted March 29, 2021 Share Posted March 29, 2021 35 minutes ago, XKentX said: Still doesn't work Did they backtrack this fix? I went past the release notes, the the fire rate talent being fixed isn't there anymore. Link to comment Share on other sites More sharing options...
XKentX Posted March 30, 2021 Share Posted March 30, 2021 11 hours ago, SpiceRub said: Did they backtrack this fix? I went past the release notes, the the fire rate talent being fixed isn't there anymore. I don't know, I barely login nowdays. Playing "guess the bug" is not fun. Asked ally mate in discord to check it out and he said its still broken. Link to comment Share on other sites More sharing options...
Deathknight Posted April 1, 2021 Share Posted April 1, 2021 On 3/29/2021 at 3:56 AM, Shaman said: wait, you can do that? Yes. Amazing work on this thread. Link to comment Share on other sites More sharing options...
Gottchar Posted May 2, 2021 Author Share Posted May 2, 2021 Just went through it to check validity of the bugs, fixed a few typos, formating, added rate of fire back. On 3/30/2021 at 1:47 PM, XKentX said: Playing "guess the bug" is not fun. I think "learn a talent for days to check if you are now worse and unable to undo it" is an even better game. Testing talents is a huge pain in the ass in this game, unless you have taken them already anyway. Link to comment Share on other sites More sharing options...
Vargen Posted May 4, 2021 Share Posted May 4, 2021 Could you please add the date you edited/checked the list on the first post, somewhere in the beginning, so it's clear for everyone that it is newly updated. The second post seems obsolete as it probobly was intended to do just that but not being used. And you want the information in the beginning so you know it's worth reading and not skipping to the last page. Great job!!! Link to comment Share on other sites More sharing options...
Gottchar Posted May 6, 2021 Author Share Posted May 6, 2021 On 5/4/2021 at 1:55 PM, Vargen said: Could you please add the date you edited/checked the list on the first post, somewhere in the beginning, so it's clear for everyone that it is newly updated. The second post seems obsolete as it probobly was intended to do just that but not being used. And you want the information in the beginning so you know it's worth reading and not skipping to the last page. hope this is better now. Also added industry talents not being applied with rightclick functionality Link to comment Share on other sites More sharing options...
Gottchar Posted May 26, 2021 Author Share Posted May 26, 2021 plenty of industry talent issues fixed now, just annoying you cant apply them for the whole factory via rightclick. Link to comment Share on other sites More sharing options...
Gottchar Posted June 7, 2021 Author Share Posted June 7, 2021 clarification for mass reduction buff Link to comment Share on other sites More sharing options...
Gottchar Posted June 23, 2021 Author Share Posted June 23, 2021 biggest patch bug wise today, sweet! Link to comment Share on other sites More sharing options...
Matches42 Posted June 24, 2021 Share Posted June 24, 2021 23 hours ago, Gottchar said: biggest patch bug wise today, sweet! Did they fix "Pending Operation" nightmare? I'm at the end of my rope on that one, breaks the game for me if I can't mine for materials to build or space-bucks to buy.... Link to comment Share on other sites More sharing options...
Gottchar Posted June 24, 2021 Author Share Posted June 24, 2021 1 hour ago, Jizzlobber said: Did they fix "Pending Operation" nightmare? I'm at the end of my rope on that one, breaks the game for me if I can't mine for materials to build or space-bucks to buy.... Nope, that is not a bug, it is just their server not being able to handle the amount of re-writes per second, to save the "map" again and again with the changes made. You dig, your client sends info to server like "hey, this piece of dirt is missing now", server says "wait little client, the moment I have written this down you are allowed to continue". And there is a queue to wait for that. Link to comment Share on other sites More sharing options...
Matches42 Posted June 24, 2021 Share Posted June 24, 2021 3 minutes ago, Gottchar said: Nope, that is not a bug, it is just their server not being able to handle the amount of re-writes per second, to save the "map" again and again with the changes made. You dig, your client sends info to server like "hey, this piece of dirt is missing now", server says "wait little client, the moment I have written this down you are allowed to continue". And there is a queue to wait for that. I understand the process, but what I don't understand is how the game is supposed to function under those circumstances. The last time I logged in, it took me nearly an hour to dig 100m - 150m down; target depth was around 1000m which would have taken me all day. I counted 20+ "Pending Operations" just to pull one scoop of useless soil out of my way in one instance. This isn't the norm, nor can it be. It's absurd..... and it only ever started two patches ago for me so it isn't like this is an issue that has plagued me from the start, this is a recent development for me. 2-3 months of smooth sailing before this crap. Link to comment Share on other sites More sharing options...
Haunty Posted June 24, 2021 Share Posted June 24, 2021 2 hours ago, Jizzlobber said: I understand the process, but what I don't understand is how the game is supposed to function under those circumstances. The last time I logged in, it took me nearly an hour to dig 100m - 150m down; target depth was around 1000m which would have taken me all day. I counted 20+ "Pending Operations" just to pull one scoop of useless soil out of my way in one instance. This isn't the norm, nor can it be. It's absurd..... and it only ever started two patches ago for me so it isn't like this is an issue that has plagued me from the start, this is a recent development for me. 2-3 months of smooth sailing before this crap. That's about when they did the voxel optimization and I think they said this could be a side effect until they improve it. I certainly wouldn't accept it as the norm. Link to comment Share on other sites More sharing options...
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