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Alpha Team Vanguard
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Everything posted by SirJohn85

  1. I agree with the previous speakers. Good luck. According to Kickstarter, the feature should have been available for release, but it won't be. That's one of the reasons why people have funded the project, including myself. Instead, stretch goals was given preference. I'll leave you with my meme gallery that I made in December 2019 about AvA: https://imgur.com/a/uVOYJT0
  2. You can't just pick out UI and hide the circumstances. If I have to invent an entire system, as in my example, because the players haven't seen it yet, then a different focus has been placed here. We already complained years ago for DU, in Alpha 3 already, that the UI is static and not intuitive. Not much has happened there. Instead, we got some stone textures in the game world this year that didn't have to be there. That's why I don't understand your reasoning now. NQ has time for stone textures, but not for a UI. See WoW Vanilla 2004 - They used the invented systems of that time and built a user-friendly interface and made it suitable for the masses. I never said it needed that. But according to you, it is not important, it is the game features. I actually expect features to come then. But overall, not much has really happened over time. The patches speak for themselves. In the end, it's just your opinion. It is not universally valid. You can see in the game which orgs and players from the past are still there. But there won't be many of them any more. Too many mistakes were made in the past for that. They can't even manage to implement the game features in a reasonable amount of time, let alone make patches in two parts and never release the second part. A good UI seems to be nothing more than wishful thinking today.
  3. The comparison is somewhat misleading. You can't compare a game that should have been released in 2018 and will probably be released in 2022 with one that is over 20 years old. The pioneering work of Everquest, be it world creation, what a realm is, what groups are etc were things that didn't exist back then. The UI had no real meaning back then, even colourblind mode was a foreign concept. NQ doesn't need to reinvent the things mentioned, like knowing what groups are, guilds are.... Heck, it's even an empty sandbox game without quests and npc.... What has NQ been doing all this time since august 2020? Not much has happened this time. Well, except for a lot of people leaving and few features coming, not really.
  4. There are roadmaps that shows what has been planned over the years, but it has been out of date for a long time because too much has been pushed around and the wrong people have been listened to. Key features have also been postponed from the main goal at kickstarter, so that they no longer appear at the time of release but later. Most of those who wanted a 2nd EVE have moved on because they won't find it in DU. A quick look at all the org advertisements from 2017 to 2020 and today will show you the difference. TLDR: No one can answer that for you. I've put together the 3 roadmaps I know of. The first two are older, the last one was published in July this year. I leave the conclusion to you. https://imgur.com/a/5j6CQ73
  5. DU started the beta without a stress test. If I compare that with the other game, which had up to 3 events every week in the closed alpha (in the form of stress test and pvp events, besides servers running 24/7) up to closed alpha for a year, which by the way can also be documented afterwards from the announcements in their discord(!), then they are two different worlds. Oh, and I would like to note that after each event you were given forms to fill out. DU had that too. In the whole pre-beta time 2 times or so. Have you been asked in the NQ forms if you think the game is ready for the beta? No, you were not. In the other company you were ALWAYS asked what your view on early access is.
  6. I would like to add at this point that the tech tree was not in closed alpha, just like the easy build mode. We did not have the opportunity to give our feedback on it. But to pick up on your initial point, that's what I've always said: The players will forgive you if you live flawless communication like the other company over 2 years and treat your players like real customers. I gave my feedback on the translations a couple of days just before early access what people were doing and the dev in charge, who you usually never see talking in discord, spoke up. She took note, took my suggestions seriously and communicated the changes that were coming. If I then compare this with NQ, where I commented that the org changes (as they were originally planned) would not work as they were (as an example, I took 2 people who want to collaborate together and would need a 3rd person to run this alliance), I got the answer: "It's a multiplayer game". Planned changes or that my point of view would be taken into account? Not a chance. It then took 3 weeks to communicate that they had listened to "big" orgs and are postponing it. In the end, I feel slightly fooled. So why continue to give my input?
  7. What are you waiting guys? I'm already looking at an asteroid.
  8. To underline this statement, here is the link from Wiki with a few games. Look at the mmorpgs made with this engine, whether they were still being developed and when the last updates were released by the developers. To cut a long story short: No mmorpg except Dual Universe is still in development or has seen a release. https://en.wikipedia.org/wiki/Unigine#Games ---- But I'll jump straight to the other game. The guys also tell you what to expect at the beginning. And that 19 days before early access. And that's what I call transparency. You know what you get for your money. They don't sell it as a beta. Beta would mean it is feature complete (speaking from a software development pov).
  9. Exactly what I said. You cannot sneak in a ship and raid it. I even provided you with weapon examples that are close range. Don't know what your problem is. Non-Consensual Boarding means here, you are not allowed to enter the ship without the permission of the owner. Maybe you should read the news there again. If you have further questions, you can send me a pm. Let's not discuss something else in the topic now.
  10. Broken down to the crudest (and with some recent examples), I guess for me it's things like: - Game development that is misleading. See patches that do not have their content. Or generally a very meagre roadmap for 2021. - No communication. The community itself found out first that there is a new CEO. - Wrong priorities. See the last announcement about the game. So in a pvp zone I need the consent of a person to board their ship. Then, while looking at another game coming out on 29 July, the developers ask me if I'd rather carry a shotgun, rocket launcher, flamethrower or remote charges when I raid the ship. - The lack of features like Avatar vs Avatar, which one or another backer on Kickstarter saw as a reason to spend money on it, are also the reason for me. That will only come post-launch and not at the time of release as advertised. - The appreciation of your community. I don't have the impression that NQ has taken me seriously lately, despite my critical voice here or in other areas. At least I raise my eyebrows when I have to smirk that org changes with the cores are postponed. (Interpret this statement as you like, I am not breaking any NDA here) I think I also wrote this in another place: even if NQ should manage to turn the tide, you don't forget the last years like it was here. And that has a bitter taste. Many players who put their heart, soul, sweat, time and energy into this project as customers, both before and after the release of the softlaunch aka betaphase, have left in the end. Personally, in the end I just wanted to contribute to the game and have an amazing time with people. As example - Community Translation of the game into other languages. See the date of the thread when I created it (and no reply from NQ in it). The developers of another game, which will be released on 29 July, have called on players to come forward who would like to translate. Since I had already translated 80% of their wiki into German, I applied and was accepted. Which I think is pretty cool, even though I don't think it's necessary, but they will mention the names of the translators in the credits in the early access version. With all the NDA and secrecy, a wiki for DU has never been possible. Instead of being transparent, like the vision preached in the Kickstarter, and opening up to the community, they have closed themselves off. Perhaps after this wall of text you will ask yourself why I am still here. The answer is simple: If you want to hear my opinion about what I want as a customer, then I'm happy to make that known. I also help to contribute to the game if I can. But if NQ doesn't want that and they don't want to see me, then that's okay with me. You can also ignore me and I'll bring out the popcorn if I'm right again. For me, both sides are beautiful.
  11. As I indicated on Tuesday, here is the roadmap for the year and the next 2 months. The date for 29 July (next week) has also been confirmed for early access.
  12. A survey like this would be more interesting if you asked the more than 40,000 people on their Discord. Everything else is not significant enough for me here. Edit: I assume this vote is the topic: https://www.reddit.com/r/starbase/comments/okpvxr/why_is_sb_appealing_to_you/
  13. I have saved the current roadmap. Starbase will publish their updated roadmap this week. Let's just make a direct comparison then. I mean, the old Starbase roadmap was impressive, so I'm all the more excited to see what's in store for us this time.
  14. Ikr? It just seems strange when you have this information on one side and read this on the other. As a potential new employee, it would irritate me why it is not updated, even though they are looking for new employees. But the disillusionment comes 2-3 months later when you are employed.
  15. Go on the official website https://www.dualuniverse.game/ and scroll down to jobs. I count 94 employees. https://www.welcometothejungle.com/en/companies/novaquark It is constantly updated, as you can see in the job offers. So I assume that this number is correct.
  16. Builder, not pvp. If they had listened to the pvp people you would have AvA - and salvage - as an option.
  17. Looks very empty. The next time I'll probably log on to the live server will be when I queue up my talents again for 1 year. Edit; And this was posted 9 hours ago. It's for 2021 why does it include March, May, and June? We're in July.
  18. Even though I find your conclusion a bit too far-fetched, you have recognised the core of the issue. But this is not the problem with NQ. Well, maybe in the lack of rights management, but that is more mechanics than the social structure of the players. In the end, the product of your statement is created by the players and what they have made of it. Depending on the organisation, you can decide how you want to run it. Actually, you don't even need anything special, pen and paper is enough. At the beginning, we threw everything into a pot for our organisation so that we could make progress in building ships. When we wanted to have a more precise overview, i.e. a fairer split, we decided that someone who contributes a lot to the organisation should also get something in return. Take a kind of DKP system as an example from a mmorpg game. But I also heard that some legates demand taxes (in the form of monthly levies). I guess there are no limits. I think it's up to the players themselves to find a solution for their needs. I don't think a mechanic in the game will ever bring the desired result that satisfies everyone - that's why it's important that the players become active. At the same time, however, it is up to the player to decide how far he wants to compromise with an organisation and what his requirements are. But that is much more complex to grasp in the overall picture. It's a pity that the replies on the post discuss the person instead of the actual topic. But once again I am not surprised.
  19. She is Finnish and speaks English. You can hear the accent. Check the twitch channel, she literally talks all the time this way. But sure, in the end, such videos are always scripted. As I wrote in the other post, it was originally set for the end of 2020. You can see it however you want, since they develop everything internally and don't rely on an external engine or other modules. Since I don't know their processes, I'm not going to allow myself an opinion here other than what they communicate to us, and they do that enough. These guys have been doing this for 15 years, have developed games, including Trine series, under the same CEO who was involved from the beginning in... 2005?
  20. Was postponed and 29 July as the new target. Is that a bummer? Yes, of course. Nobody likes postponements. But they can be forgiven for not charging and opening the game to people yet and continuing to maintain a communication. On discord and their YT channel they explain why and what is coming in the next months. They care about a first impression, you only have one of those. And watching yesterday's video, I'm extremely excited about what's coming after the early access launch. We are already just into the 7th month inside this year and so far no information about territorial warfare from NQ.
  21. Cosmetic has a completely different meaning here than what you describe. I think you are confusing things here. Investing more money and gaining an advantage, in your example setting more cores than the player with the "normal" subscription, is no longer cosmetic but pay 2 win. Literally, you buy the power to claim more space with cores to place elements like industry stuff. The term "cosmetic" in its word, would basically mean that it has no influence on the game world and only the appearance, be it for elements or player skin, determines how he is seen by others. This is not the case in your example.
  22. Here's the core issue with the whole thing: If @Noddles runs an org and so do I and want to do a collaboration in form of an alliance or other community effort, we need to find someone that doesn't run an org to run the org for us. I understand that NQ wants to plan for the longer term and bring some order, what is presented can NOT be the solution.
  23. The "one child org" direction will not bear fruit here either. The infinite orgs can be solved by adding actual features that would naturally limit that. For example, like a cost and an economy that supports it. I don't really understand that. If you want to have a restriction on how many orgs you can have as a superlegate, then please not 1... tied to the account. That is not conducive to the community after seeing this change. You don't build a community feeling that way if you don't want to bring people together. In retrospect, I'm glad I'm not running an org and putting extra effort into the community. Now I would have to run after everything and make sure that there are no problems. Imagine you are running your org and another project like DICE or Tortuga. And now they tell you after so many years that you can't do that anymore. Instead you have to pay for it with a second account. Shame on you NQ. edit: This is what an advertisement on this case could look like: WTS > lifetime super legate spot, since I am not logging in an you don't have to fear that your org will be abolished or deleted. No RTM, Only ingame offers. Pm me.
  24. Imagine having a lifetime sub and you have to pay for an alt because you want a community org.
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