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Everything posted by Shaman

  1. especially space brakes. perhaps I wouldn't have a problem with them if you didn't need 50 of them on large ships, but they do and that sucks.
  2. Honestly I don't get what's so wrong about it IMO. you have shields anyway and it adds an extra dynamic while fighting... besides if it works like other obstructable elements work you can just hide it in solid voxel anyway
  3. -What if you got some of the rocks that you find while surface mining, made them larger & richer in resources, and then just put them around some asteroid rings in space? free, cheap and easy PvE content, and it probably wouldn't even need a major patch to be implemented. You could even go a step further, by getting a laser emitter, making it larger, and making it able to damage/mine rocks when it comes into contact with one (that might take a bit longer though). -what if you added a radar, that can see 2-4x the normal radar range, but also takes up capacity of an entire gunner chair, helping to encourage crewed ships/working together in PvP? -what if you added an industry unit that can craft any element without needing schematics (low tiers only) but needs double the resources, and takes thrice as long to craft? Essentially, a crafting table for all the people who want to play completely solo. Whether you think these are good or not though, point is, there are a lot of easy changes NQ could realistically make in the short timeframe and budget they have, to make the game much better and fleshed out before the release window. No need to add and fancy new elements with completely new functionality like a DSAT etc, all of these changes could be made using what NQ already has, without taking much dev time.
  4. I guess it depends on whether DAC will be sold at a fixed price by bots or not. If it works like how it works on eve, it definitely wouldn't work. If its a fixed price sold by bots it will probably be worth NQ's time. Publicity is often directly proportional to revenue, so as long as NQ does it right DAC could be very successful.
  5. playing $10 per month to play this game is a huge turn off for many people. Obviously I can see why NQ has it, but now that your stuff deletes itself when you're offline for too long, I think it's a good idea for people be able to play this game for 'free' as long as you grind long enough for that sweet quanta. It may not seem like a cost effective idea short term, but adding a FTP option is a huge incentive for new players to join. ...which means a larger playerbase, which means more people know about it+ likely to share the game with friends, which means eventually more money will be going into NQ's pockets, especially if subbing has large benefits eg lower taxes, higher skill point gain et cetera. what's more it's a money sink, which is something this game needs more of.
  6. I am all for a partial wipe where the economy is reset, quanta + talents are removed, but all elements on constructs are removed as well. That way old players still have the honeycomb hulls of their constructs as a base for rebuilding everything. As a builder and this is the one I would be most happy with, as replacing elements is far less painful than replacing honeycomb.
  7. did you still have the co-ordinates? if it truely is another solar system, the co-ords would start with 1 and not 0
  8. from what I've heard PTS pvp mostly consists of ultra light xs cores now, is that true? Will this make Missiles on L cores super useful now, for both defending and destroying alien cores, or are L cores just completely irrelevant now? also, aren't Safe engines going to be super OP now?
  9. eg an L shield on a ship with no CCS would have 5 million hp, while one that does could have the usual 20 million, maybe even more for larger ships. This would encourage players to use voxels on their builds instead of just using elements.
  10. I feel many casual players playing this game don't want to (or can't) build very pretty looking ships, and this element would be perfect for making your ship look 10x better for little effort. it even has some practical use! They could come in different shapes and sizes, smallest being 4x8, largest being xl space engine sized, and would be easy to repeat across flat surfaces without it looking weird. Armour plates would have the same weight, Hp, crafting time, manufacturing cost and resistances as iron honeycomb of the same volume (if not more due to CCS) and would be an easy way to add armour to your constructs. It would be great for adding extra detail to Dual Universes ships for people who don't have the time to make their hull using Voxelmancy. Could even come in different tiers in the future, t1 would be iron, t2 might be copper etc. Would also be great busy work for NQ's modelling team as well lol.
  11. what if they just made a loading screen pop up if its larger than a given area? Its not perfect but at least it wouldn't take hours to mirror L ships anymore
  12. maybe it was a good idea when you could still mine on the surface of planets, but now that auto mining requires you to sit there for a week to get anything valuable i'm not so sure many people will bother. maybe if you made surface rocks on that planet give you like 2000l instead of 20...
  13. or something similar eg. vr players cannot be locked by friends / copy co-ordinates. The reason this being is, right now you can only go to PvP zones with people you absolutely trust, as it only takes one person to copy your co-ordinates and a whole fleet of ships can arrive onto your location in minutes, which makes it impossible to have things like large-scale asteroid mining operations without somebody inevitably spilling the beans and leaking your position to everyone. my suggestion is to make it impossible for friends to lock on to your location, or to copy your co-ordinates in a PvP zone unless you are piloting a ship with a space radar (deployable xs constructs don't count either of course) I'm no master gamedev like the NQ team here but I'm quite sure its a pretty quick fix, and would really help making large scale mining operations less risky. Tahnks!
  14. I think the real problem with this current pvp system is there are no counters to anything. This makes it very hard to balance every weapon, core size and shield size since the only stat that matters is pure killing efficiency. Even with the new proposed pvp changes, this problem still occurs because the only thing that will lead to victory is having more ships, and more firepower. Strategy is almost nonexistent as well, as apart from piloting skills each battle is nothing more than a damage slugfest. Even if Precision guns become less broken, and cross section doesn't have as much of a play in combat anymore, people are just going to move to the next best damage dealers and nothing will change (like it has before). However, If you take the most meta combat ship right now, and make a counter to it which beats it very easily (but is less effective in other scenarios) it makes combat much more strategic and interesting, as what ships you take to a fight determines your outcome instead of simply stats and damage output. Hell, this counter could be extremely OP at destroying the current meta ships, but as long as this new 'counter' ship also has a massive weakness, take cannons for example, then the pvp meta will be much easier to manage and be much more exciting. Its literally just rock paper scissors but for DU PvP. rock beats scissors, scissors beats paper etc. Its super simple, makes the meta much more complex and is way easier to balance. its been done in many games before and I dont see any reason not to add it to DU's pvp.
  15. now that space wrecks will be a thing, will we get better salvaging tools so that pirating and pvp is more profitable?
  16. That absolutely NEEDS to be one of the quotes that pop up on the loading screen when logging on. Would be a good message too, wayy too many new people think that this game is some sort of con-artist scheme by JC to steal all our money , if anything its just that the devs have no prior experience in making games and make bad gameplay decisions.
  17. if you have a problem about it, why didn't you bring it up for the first 2-3 weeks it was on PTS? also, what's the problem here? be more specific please.
  18. its completely broken too, the side which is checked is the top, so my ships now look like this :,(
  19. just a reminder to all of you that 1 mill is nothing in todays money. Constant inflation due to legion being so damn rich has led to a huge increase in market prices, (Territory scanners went from 1 mill to 6 mill), so the real tax is about 150k or so. that being said, you'd better know what your doing if you are sitting on 50 tiles right now. better unclaim those quick.
  20. I am loving the changes so far (especially the ability to play your most recent emote), but I would like to mention: I don't think you should be taxed for the first tile you place on a planet, just like how the first tile was free pre-demeter, so that you can safely have your house on a tile without it being evicted if you leave too long. Not doing this will leave most planets empty as many people will migrate to space. IK you guys are taxing for mining but I think its a bit unfair if you don't want to - e.g. you sell ships and money can be few and far between, so could you guys maybe consider changing this? Perhaps you could add an option to your tiles where you don't get taxed, but can't mine either? I'm usually pretty stoic about changes you make, but the new brake system really struck a nerve. these things are too flat and large to fit on the outside of sleek / detailed ships. can we see some changes so that we don't have to scatter them around our constructs like plate armour? maybe xl brakes? thanks! -Shaman ?
  21. Looks great, just a few things: i don't think you should be taxed for the first tile you place on a planet, just like how it was before, so that you can safely have your house on a tile without it being disowned if you leave too long. not doing this will leave most planets empty as many people will migrate to space. IK you guys are taxing for mining but I think its a bit unfair if you don't want to - eg you sell ships and money can be few and far between. I'm usually pretty stoic about changes you make, even 0.23, but the new brake system really struck a nerve. these things are too flat and large to fit on the outside of sleek / detailed ships. either make them more powerful so that you need less on the outside or just keep it the way it was for now. the space brakes were already too much imo. i like the ctrl - # system so that you can play the last emote you did. would love to see this expanded in the future can you speed up scan rates on the pts so I can see results without having to wait 30 mins? would really help to just test out what tiles will be like. like the post above, I don't like the 'cone' system of obstruction you have atm. its very limiting and gets rediculous after long distances, as placing an engine at the front can still be obstructed by a hull completely out of the way of the engine. i think just a simple cylindrical hitbox would be better. at least make it so that we can see the entirety of it.
  22. it could be encrypted, stored somewhere else, or anything. wherever it is though it is stored locally, you can prove this by turning off your wifi when in the login menu.
  23. my point is that they are definitely paying someone to make music for their trailers, so why can't they do the same for the in game ost?
  24. nah, it would be a complete waste of server memory. its probably just timed on the client like how every other game does it. did you guys seriously think that game's osts are streamed like a podcast to your PC?
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