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Distinct Mint

Alpha Tester
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Everything posted by Distinct Mint

  1. The OP says the territory the ship was left on was claimed by them so this doesn't fit your explanation.
  2. https://board.dualthegame.com/index.php?/topic/22123-mining-efficiency-5-talent-likely-adds-zero-per-level/ Also: The daily quanta login screen blocks the "back to the surface ..." event from triggering. This means that if you fall through the surface on login, and the daily quanta screen is up, you will continue to fall until you click "ok". The effects of this can be interesting: if you continue falling, then by inspecting the altimeter and speed you can see that you will eventually oscillate around the centre of the planet (no interaction with the planet "core" that is in the game proper). When you finally get bored and click "ok" on the daily quanta screen, you'll be teleported to the surface of the tile that you are in. Of course, if you've oscillated to the other side of the centre of the planet you'll appear exactly on the other side of the planet to the one you started on. Free teleporting!
  3. Ok, but really, why do you really care? This seems to be more bashing just for the sake of it - trying to find an "issue" somewhere to latch on to and have a dig. Sometimes its better just to shrug, get on with your life, and be at peace.
  4. Please send me your stuff - this is the only way I will ever get AGG! 🙂
  5. Maybe try changing some of the post-processing graphics effects until you get the one you're looking for.
  6. We know that the Mining Efficiency +5% ore extracted talent isn't working properly. Other threads have reported this, and NQ have said via twitter that they changed the talent. However they didn't say what they changed the talent to, even after persistent asking. Could it be +1% or +0.5% per talent level? It still says +5% in game, which is quite unfair to players who choose to train this, and who are unaware that it doesn't work. In another thread in these forums, there were many wild ideas about what the talent did. So after rolling my eyes at this, @Billy_Boolaand I decided to do the obvious: Scan a hex and record the ore value. Call this S (in kilo-litres). Mine a known amount of ore. Call this m. Re-scan the hex and see how much ore remains. Call this s. Repeat until bored. The data we recorded is here: https://docs.google.com/spreadsheets/d/1kIquhrbSAllViRFlCqtxtfS0SJCq76FWpgiyt1u6jr8/edit#gid=0 Yes we got bored fairly quickly. (Mining boring?!) The talent as written says that (S-s)(1+xT) = m where T is the talent level (0-5), and x is the (for the purposes of this experiment) unknown +x% level of ore added per talent level. 0.01=1%. If the above is correct then we can estimate x via: x=(m/(S-s)-1)/T for any talent level >0. The data in the above spreadsheet does this for n=30 datapoints. The results are: Sample mean = -0.0011 (4 d.p.) Sample standard deviation = 0.0060 95% confidence interval for the true value of x = (-0.0033, 0.0012) Conclusion: The Mining Efficiency talent most likely adds ZERO ore per talent level. Notes: There is some noise (rounding) in the data as scans report ore in KL to 2 d.p. and only more when the ore amount is low. I'm too lazy to attempt to account for this. We have no idea if the territory scan amount accurately represents the amount in the hex I didn't attempt to see if there were any variations via planet, ore tier, player(!) or a different +x% amount per tier level.
  7. Unfortunately this is not the case. I've been at Tier 4 of this skill for ages. The reported scanned amount (for easy-to-monitor high tier ore nowhere near edges of the tile) can be both substantially under and substantially over the actual mined amount. Really, the only conclusion that I have is that the reported ore in the scan is just plain wrong, as I never get a consistent mined-ore/scanned-ore proportion. So we can't even tell if its +5% ore, or +1% ore or even -1% ore per tier. Very unhappy with this skill in particular and the number consistency in the game in general. Really, if NQ can't even be bothered to inform us what the talent actually does, the only way for us to know is to collect mined-ammount/reported-amount & skill level for a large-ish number of tiles (of non-edge ore), and see what we get. The data won't lie (and data recording like this has busted errors and lies in other games).
  8. At some point you would think that people would consider the amount of outright rudeness in their posts. If people have nothing constructive to say, then please don't bother.
  9. Can confirm I scanned about 50 tiles last week, rhodonite was on around 1 in 4 so I got about 120Kl, cryolite was on 2 ...
  10. Well done Yamamushi. This totally screws with your playing the game, unless you always planned on going lone wolf(?), but the upfrontness about the restrictions is welcome. If we didn't know NQ had passion for the game before, we certainly do now!
  11. discordauth:GJUzPcORcFZvZR6RAzPpSI4tTioxQ7cubVdHWWCMwDQ=

  12. discordauth:GJUzPcORcFZvZR6RAzPpSI4tTioxQ7cubVdHWWCMwDQ=

    1. Distinct Mint

      Distinct Mint

      discordauth:GJUzPcORcFZvZR6RAzPpSI4tTioxQ7cubVdHWWCMwDQ=

  13. Reading through the other threats on this topic, it seems that the only currently planned ways of getting more currency into the system is the arrival of new players(!), and selling materials to vendor bots. I'm not sure if this is viable for an in game economy (i.e. solely mining driven), so can we expect any other faucets? EVE Online has missions, but I don't feel that DU wants (or should) go in that direction.
  14. Hi Merwyn, Many thanks - especially as much of the questions I had are discussed in the second link you gave! :-) Though it is a year old now, so maybe things have moved on a little by now. Thanks again, DistinctMint
  15. I can see how currency will leave the in-game economy (through tax on market listings and sales), and it will move between players through such sales and payment for other services, but what are the faucets for currency coming into the game? There are no missions (as far as I am aware) to generate new currency. Or is it all IRL cash conversions (in which case every currency unit is very valuable)?
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