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Distinct Mint

Alpha Tester
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Everything posted by Distinct Mint

  1. Except that build up limits were never implemented in game. There are several very tall structures currently in place. Looks like you need to report/ticket them to stop them from happening.
  2. I can see NQ wanting to schematic-limit inputs and outputs. The outputs are the end elements, and these all have schematics. The inputs **should** be all the pures, however NQ didn't want to put schematics on T1 pures (imho) to avoid scaring newbies. For this reason (imho) they put schematics on all products as well as pures, simply so they had something at the T1 level (and as a result we have an unfortunate doubling up of schematics on pures/products as inputs). Really the schematics should just be on all pures (as the primary input). Arguably you get finer control over balancing costs/timers on inputs if there are two layers. Arguably they didn't want people making factories that just started from pures. (This argument doesn't hold.) But IMHO I think they doubled up on pures/products to avoid scaring newbies on T1 pures while still wanting schematics for T1 inputs.
  3. This part, at least, is fairly easy to explain. One schematic is required for each batch of output, full stop, no exceptions (that I am aware of). What *does* change is the number of batches that any industry unit will run in one go. This is calculated as "how many batches of this output can I create in under 3 minutes?" So e.g. if a batch takes 30 seconds to run, you can do 6 in 3 minutes. So the total run time will be 3 minutes, you'll produce 6 batches, and so you'll use up 6 schematics. Its still 1 schematic per batch, but you've run 6 of these at the same time, and so it costs 6 schematics. Later, if you train talents that reduce the time taken to produce 1 batch, it may be that you can now run 12 batches in under 3 minutes. In this situation a single run will now cost 12 schematics as it is producing 12 batches. If you have an output that takes more than 3 minutes, you'll just produce 1 output for 1 schematic. So it's still 1 schematic 1 batch, but you're running more batches in the 3 minutes cutoff. The benefits of this approach are all input/output/speed talents applying to your industry (and being able to run parallel industry). The downside is that your minimum production size is increased. Hope this helps.
  4. Industry and automining has always been like this, with the exception of the modified schematics.
  5. If ore bot orders are not replaced, one wonders how tile tax can be paid for from the ore it produces. Of course the problem with letting the buy orders expire and then bringing them back, is that prices fall, people buy low, and then sell everything once they come back for instant profit, and the sell orders are gone again. (Yes this happened in beta.) So better to either keep infinite orders at the buy price (lots of quanta in the system eventually), or let them expire and never come back (and let the attrition from people being unable to afford tile upkeep take its toll).
  6. Except that in the quote you're replying to "no taxes means no industry or automining" is incorrect. No taxes only means no automining. Industry is perfectly fine and works on inactive tiles. "Sense" is not always right 🙂
  7. Disappointing for an entire gameplay loop to have been removed from the game. What if asteroids had been removed, or didn't spawn for a week? What if missions were unavailable? How can PvP orgs plan their gameplay if there is no indication of when the alien cores will return? Is it 1 day? 1 week? 1 month? Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication.
  8. As a Patron backer you will receive 12 DACs at launch, and you will be able to use these for game time, yes. Exactly how this works, we are waiting for NQ to tell us, but it should be active for launch tomorrow.
  9. Is *anyone* going to do this just for trivial TP and quanta?
  10. Your Haven tile is never taxed. Any other tile on any (non starter, non-sanctuary) planet or moon costs (on the Beta) 500k quanta to deploy the territory unit, and 500k quanta per week to keep the tile in active state, which you need to run mining units. If you don't pay the tax, after 3 weeks the tile becomes unclaimed again. If you don't need mining units to run, then you'll be able to turn a max of 3 (we think) tiles to be HeadQuarters (HQ) tiles, which don't require tax ever, but which can't run mining tiles unless you pay tax. No discounts for org tiles. You can only have individually owned tiles as HQ tiles.
  11. In case anyone else forgot to tell you.
  12. Wondering if it might be possible to modify the blueprint deployment to to allow, in certain circumstances, a substitution of the core unit. For example: Increasing or decreasing the size of the current core (same type), where this does not cause overlapping elements or elements outside of the build zone. Swapping between space and static core. Though really I can't see any real need to constrain what core types/sizes can be swapped, as long as there are no overlapping elements or exceedances of the build zone. This would make the deploy blueprint tool even more valuable than it already is.
  13. In fact for beta launch, after deciding on the launch date and players booking time off work to play, NQ suprised everyone by opening the servers 1 week **early** for backers. While I can understand that NQ may have thought this was a welcome gift to the players, it caused so much trouble with people who now had the wrong holiday bookings. I'm hoping that NQ have learned from this benevolent "mistake", though the lack of certainty over a launch date is not encouraging and is causing people similar holiday booking issues, as we see in this thread. 😞 We can hope that the "estimated" date is just someone being overly careful (though perhaps ill-advised).
  14. Always like this, and deliberately so (annoying though it is).
  15. Because then a) the live server gets filled up with rubbish from players that stay for 2 weeks and then never log on again, and b) because everyone will have infinite alts to abuse endlessly, which would completely unbalance the game. There is nothing stopping you from joining the free server if you want to help potential new players out. The current setup is pretty much the best option NQ could have come up with, and we should probably give them due credit for this.
  16. Think I had this at one point (years ago). DU was taxing my system enough that my GPU (& then PSU when I upgraded the GPU) couldn't keep up, so I ended up having to replace them both. I now have a 1070 and plenty of juice, and its fine. I.e. I think its your hardware (combined with DU, ofc).
  17. With this last image we should do a DU version of the "sad person on the bus meme":
  18. Extremely unlikely. The 13 months is for subscription that your account has paid, not were gifted.
  19. Big thanks to Rubi for digging out the information we needed.
  20. Because the person who created the "Talent Point Booster" graphic either failed statistics or aced marketing (or both), some people are confused as to what the graphic actually means. At best guess it means that: 1 month of 2x talent point gain; 3 months of 1.5x gain; 2 months of 1.25 gain. Now, why might people be confused at coming to this conclusion? Well ... The x-axis on the graphic is extremely unhelpful/misleading/plain-wrong. November means "start of November" (or just before start of November); February means "start of February" (or just before start of february). However, March either means "end of March" or "a few days before the end of March" (to give exactly 6 months). One means start, the other means end. No wonder you're confused. The only reason we're able to figure the above out is a) because we were told elsewhere (not in the graphic!) that this is a 6 month event. This is not useful! (Yes, we can also look at the relative width of the bars as an extra hint, but see the below point ...) The y-axis is on a completely made up scale. It's not linear. Zero is not at the x-axis. So the height of the "2x" bar is not 1/3 more than the "1.5x" bar, and is certainly not 3/5 more than the "1.25x" bar. This is just plain misleading (i.e. marketing) to make the "2x" bar look much bigger than it actually is. [Edit] Finally, in terms of accessibility, colour-blind people will only see one bar colour here. This public service announcement brought to you by the Crusade Against Marketing Crap.
  21. Our backer DACs are not in our accounts yet, so don't worry about that. What you can see is 1 "Summer DAC" which NQ created to test the DAC system (you can gift it to a new account for 1 month play before launch only). So everything is still ok there, and we expect the backer DACs to appear on launch day.
  22. I'm not sure why anyone seriously believes this. We will receive the number of DAC in the packs that we purchased rather than via any notional adjustment due to value. Yes JC made some vague hand-wavy comment once about "compensation" but really, we all know that's not going to happen.
  23. 2x Resurrection Nodes also not mentioned, which after STU is the item I am looking for. I know there is one in the starter base, but having the extras in the Backer packs would be very useful at launch.
  24. Just raising the suggestion (again) of not requiring schematics for T1 products. If NQ is happy with T1 factories, then schematics on the final elements is ok and (mostly) managable for assemblers. Then if the player wants to go to T2+, sure, have pure and product schematics. With T1 product schematics, the schematic tedium hits too quickly in basic industry. Make the game a little fun, please! 🙂
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