Jump to content

NQ-Nyzaltar

Community Manager
  • Posts

    1376
  • Joined

  • Last visited

Posts posted by NQ-Nyzaltar

  1. This was a very interesting topic, and wireing multiple ships to one console so one person can control multiple ships at once, or at least give them checkpoints and attack orders. I believe you create a robot that has an awarnece of its surroundings and can float or trace to it's objective without hitting any walls or falling off a cliff. But marking and firing upon engines would be hard unless there is a sensor that dectecs them, then hook it up to some programs that will aim up the gun and fire

     

    Hi ShadowGamer5 and welcome on the forum.

     

    We have already clearly stated that it's absolutely not the intention of the Dev team to allow such a thing. 

    There will be a need to have at least one human player to pilot each ship.

     

    Best Regards,

    Nyzaltar.

  2. Hi Neolithic,
     
    Most of your questions can find an answer if you read the FAQ and all explanations available on the Kickstarter page.
    While the Kickstarter campaign has ended almost everything regarding the Founder packs of the Kickstarter campaign remain true for the Post-Kickstarter Founder packs (minus exclusive Kickstarter rewards). So please, read everything there
     
    As for the "unusual" questions for the highest Tier - Packs: 
     
    - Can I start a family with a member of the Novaquark team? 
    Nope, you can't start a family with one or several members of the Novaquark team. That's not part of the deal.
     
    - What does it really mean to spend a day or half day with JC and/or the team? 
    It means you can follow the daily life of the studio and discuss with Novaquark staff about Dual Universe for the time described in the pack. Nothing extraordinary here: it's a kind of reward that has already been seen several times in highest tiers of other crowdfunding campaign. Note: a full day is not 24h but a full working day.
     
    - What if Novaquark staff is being attacked? 
    Anybody could be attacked. No one is safe. It takes courage from getting out of the bed every morning. It's part of life. If you want more details regarding the answer to life, the universe and everything, we suggest to meditate on the number 42 or try to find the supercomputer Deep Thought. 
     
    - What if Novaquark is hacked? 
    Same answer as for the question above.
     
    - What if a DU Secret is exposed? 
    Those participating to a DU secret will be only aware of the secret they are involved in. Moreover, there will be a NDA on that topic. If someone want to blew up the DU secret he/she's involved in, he/she will be in for legal problems, without counting how he/she will be perceived by the community members, who will most likely not see this with a good eye. Not a very smart move and a very expensive joke, but that's just our opinion.
     
    Best Regards,
    Nyzaltar.
  3. Bonjour Papotar et bienvenue sur le forum officiel de Dual Universe.

    Cette question a été fréquemment posée, et de ce fait, un sujet en Post-it vient d'être créé.

    Pour plus d'informations sur ce sujet, nous vous invitons à lire ce fil de discussion.

    Si vous avez d'autres questions tournant autour d'une version francophone, merci de les poster à la suite de ce fil de discussion dédié.

    Ce sujet va maintenant être clôturé.

     

    Cordialement,

    Nyzaltar.

  4. Hi Neolithic and welcome to our forum.

     

    Before jumping to conclusion about "somebody has copied/stolen your work" and generate drama, it's important to be sure that authors of these websites haven't just done a collaborative work, or used the same type of CMS (Content Management System), as this would explain why they are similar on the format aspect. For these reasons, as long as the content is not copied, please contact the authors. Moreover, this forum is not the place to start accusing people (read the forum rules)

     

    Thank you for your understanding.

     

    Best Regards,

    Nyzaltar.

  5. Hi there!

     

    There is no strict rules regarding the posting of ship visual profiles in the Arkship Pub.

     

    That being said, as the community grows and the organizations start to become numerous, it might be more "fair" if everyone sticks to one global thread for all announcements (Youtube channel opening, new art about a ship profile, etc) regarding the same organization, to avoid taking too much visibility from other organizations. If necessary, I can merge all the topics related to GLSQ.

     

    If you want to make a dedicated thread about visual assets, then posting in the "Novark Art Gallery" section would be more appropriate.
    Keep in mind that the "Arkship pub" section is meant to make your organization known, and inform about recent activity of the said organization.

     

    Best Regards,

    Nyzaltar.

  6. Hi everyone!

     

    As the rules for the Community Portal were a bit unclear on some aspects, we are going to update:

    - The "Create a Dual Universe Account" page.

    - The "Create a New Organization" page.

     

    Here are the texts that will be displayed soon on these pages:

     

     ---------------------------------------------------------------

     

    New Text for the “Create a Dual Universe Account” page:

    ( https://community.dualthegame.com/accounts/register/ )

     

    Warning:

    By creating a Dual Universe account, you accept and agree to follow the terms and conditions available here.

    A reminder of the essential rules:

    • Account names may not contain any copyrighted material (names, places, Etc)

    • Account names may not contain any material, references, words, or descriptions deemed offensive by the Community Team.

    • You agree to post only your own original content or content which you have been given explicit, express permission to post by the creator or the copyright holder.  Do not copy content from copyrighted universes.

    • Do not spam or post content that could be offensive in any way.

    The community team may, at its sole discretion and without warning, remove any content, account, and/or organization it deems to be offensive, inappropriate, in violation of these rules, or for any other reason they deem necessary or appropriate.

     
     ---------------------------------------------------------------
     

    New Text for “Create a New Organization” page:

    ( https://community.dualthegame.com/organizations/add )


    Warning:

    By creating an Organization, you accept and agree to follow the terms and conditions available here.

    A reminder of the essential rules:

    • Organizations may not contain copyright names or other materials.

    • Organization names may not contain any material, references, words, or descriptions deemed offensive by the Community Team

    • You agree to post only your own original content or content which you have been given explicit, express permission to post by the creator or the copyright holder. Do not copy content from copyrighted universes.

    • Do not spam or post content that could be offensive in any way.

    • Organizations created for the only purpose of offending, provoking, or insulting others will not be tolerated.

    • Creating multiple ‘fake’ or ‘sock puppet’ accounts for the purposes of inflating the Organization’s size in order to appear in the list of the biggest organizations, or for any other reason, is strictly prohibited.

    The community team may, at its sole discretion and without warning, remove any content, account, and/or organization it deems to be offensive, inappropriate, in violation of these rules, or for any other reason they deem necessary or appropriate.



    Pre-Alpha stage:
    Organizations created here are a provisional step towards building your organizations in-game.
    As the game is in development the features and systems in place will evolve and are subject to change over time. Once the game launches the organizations, the members and the information held here will be synchronised with the game world. The organization structure will be composed of Members and Legates with different roles and/or responsibilities. For more information about Dual Universe Organizations and what they will become in the future, check out the Devblog!

     

     

    A “Legate” status is currently NOT reversible (it is planned to be reversible at some point though), so choose your legates wisely! What you do here matters, so be careful what you promise!

     
     ---------------------------------------------------------------
     
    Best Regards,
    Nyzaltar.
  7. *A bit late on the topic*

     

    Hi Onethousandstars and Munney and welcome on the DU forum! :)

    There are more landmarkians here than it may appear at first glance (some are very discreet :P)

    Talking about other games is totally ok as long as it's not an obvious promotional campaign for it.

     

    If you have any questions about Dual Universe regarding voxel building, just let me know!

     

    Best Regards,

    Nyzaltar.

  8. Hi everyone! 

     

    To answer your questions (and requests):

     

    1) About raw/uncut videos as technical demos:

     

    We will do raw/uncut videos from one planet to another in the future. However, we might wait for some FX to be implemented. Why? while we think it's important to debunk as much skepticism as soon as possible, and keep the hype in check (some hype is always good, too much hype can have the opposite effect), we also think it's important to avoid releasing too much early raw stuff without anticipating the consequences: once a video is released on internet, even with a proper communication, you can expect situations where some people will take the video, use some parts of it (and sometimes the worst parts) for their own videos talking about the game, and give a pretty poor image of the game (intentionally or not) to new viewers who don't anything about the game yet, turning them off. For those who are in the community since nearly a year now, you might remember the controversy raised with BlueDrake42's videos. That's why we want to release our videos (even the raw ones) with the lowest risk of complaints in mind, and not hiding anything at the same time. 

     

    Such videos will be also released as unlisted: while the community members will be able to share them with their friends, we won't use them as material to promote the game. Again, there is a reason for that: Statistics have shown that in order to catch the attention of new viewers (who don't already know the game), we have to aim for 2 or 3 minutes video length. The average attention span regarding videos hosted on media like Youtube was not much more than 2m40s in 2015 and has significantly decreased from 2000 to 2015. So it might even be lower in 2017, and we are already at 3 to 4 minutes in our last Dev Diaries. While we don't want to make overwhelmingly aggressive marketing campaigns, we want to avoid shooting ourselves in the foot and at least follow Marketing 101 guidelines :P. We hope you'll understand our position on this.

     

    So in a nutshell, you can expect the first raw/uncut video as a technical demo around the next Dev Diary release  ;)

     

    2) Wich kind of FX effects are in the work:

     

    On the short term, there might be an Acceleration/Speed visual effect in space and probably a visual effect when a spaceship enters a planet atmosphere...

    But I said nothing!  :ph34r:

     

    3) How long the trip took (in minutes)?

     

    The trip took more or less 15 minutes. But the distance is not the final one.

    We might reduce the distance to prevent the travel to be too boring.

     

    4) All the stacks of iron ore are 95m3 and the coal one is 99m3. Will these be the standard stack sizes? And will different materials have different sizes? 

     

    This are temporary stack sizes, not necessarily the final ones.

    It hasn't been decided yet if we are going for one universal stack size (in volume) or several ones.

     

    5) Having this craft system simplified to on-board refinery/distillery/factory system, seems to be oversimplification and we loosing some immersion here. Are you guys planing such thing? 

     

    Again, as clearly mentioned in the Dev Diary, this is "work in progress", a temporary setting to show that basic crafting game mechanics have been implemented, but we are far from the final version. These are just the first steps of the complete implementation. There will be different crafting action types (refining, making alloy, making mechanical or electronic parts, assembling parts to create items, etc) and for each action type, you will probably have to create and use a specific Element such as:

    - Foundry Unit for making alloys

    - Assembly Unit to create items 

    - Factory Unit to create contructs

    Of course, at the beginning, the Nanoformer will enable you to create all the Elements for the basic crafting action types. 

     

    6) Locking the construct to a point where it won't be editable anymore:

     

    Yes, once the builder decides that his construct is complete, he will be able to lock it. The feature is not implemented (yet) in pre-alpha, but it might be there at the Alpha release. We might also give the ability to let the construct unlocked for further customization (by the creator or other players), but we are still analyzing all the consequences it could generate on the economy level and the possible emerging scams related to this customization freedom ("I sell you the AX-23 spaceship, but what you don't know is that the expensive Elements X, Y and Z on the default construct have been removed before putting it on sale").

     

    7) About the blue dots in space:

     

    The blue dots are just something decorative in the Skybox at the moment.

    Keep in mind that we will have only the Alioth solar system available at the beginning of the Alpha: we prefer to focus on quality than quantity, and a solar system should be big enough as a first field test.

     

    Best Regards,

    Nyzaltar.

  9. I will ask if it will be possible to have a time lapse version of the video. However, we are not sure it will be meaningful: 

    The thing is, as we don't have (yet) FX effects giving a feeling of speed in space during most of the space travel, at the moment it feels like you are not moving at all, until you get really near of a celestial body. 

     

    Best Regards,

    Nyzaltar.

  10. If the game is done right you wont need a name reservation. You will have a unique account ID and your character will have whatever name you want it to have.

     

    Maybe but theres only benefits to doing things that way. 

     

    1-You get to please everyone by letting them pick any name

    2-You dont see people with numbers in their names for the sake of enjoying some role-play

     

    No, having multiple players who have characters with the same in-game name doesn't bring only benefits, far from it.

    While it can viewed as coold feature from a player point of view, it's not for a MMORPG, especially when trading/economy and/or politics are a big part of the gameplay.

    What about the problems generated by:

    - A player takes the same character name than the character of another player he hates to scam people in-game => Destroy the reputation of the targeted player.

    - A player takes the same character name than the character of another player he hates to insult people in-game => Destroy the reputation of the targeted player.

    - A player takes the same character name than the character of another player he hates to kill people in-game => Destroy the reputation of the targeted player.

     

    Attempts of impersonating another player through a similar character is forbidden, so the first step to prevent that is to prevent two players to have the same in-game name. Allowing this in a MMORPG, especially in a sandbox one, would be completely irresponsible. This is one of the main reasons why no reknown MMORPG allows such thing.

     

    Best Regards,

    Nyzaltar.

  11. All right, as this topic is turning into a flame war, and there is nothing constructive left to say, it's going to be locked as well.

     

    @Bleep_Bloop:

     

    Having some skepticism about the game is understandable and even healthy.

    We took the time to answer to your questions several times.

     

    However since you started to participate on the forum, you made posts containing only:

    - Negativity about the game

    - Negativity about the people who endorsed the game

    - Negativity about the game monetization model

    - Assumptions that you know how business works in video games (while your oversimplified point of view clearly shows the contrary).

    - Assumptions that you know what will be the developer decisions on critical matters (and always imagining the worst case scenario).

    - Disregard towards opinions different from yours.

    - Not understanding (or feigning to not understand) why people start to feel irritated by your attitude and bringing the "fanboy" or "white knight" excuse to avoid questionning your own attitude.

     

    There is nothing constructive in your attitude and everything inciting to conflicts.

    Again, while being a bit cautious and skeptical can be healthy, your attitude is way beyond that stage and has nothing healthy in it.

    So a friendly advice: whether you make an effort of being radically less provocative and a lot more constructive, or we will start removing your posts without a warning.

     

    @all:

    Please don't feed the troll.

     

    Thank you for your understanding.

     

    Best Regards,

    Nyzaltar.

  12.  

    Thats your assumptions that ships provide an advantage. You would be surprised how much people are willing to pay for 'some senseless, stupid skins' . Yeah maybe I could write it a 4th time just to see you fail to undertsand again

     

    @Shynras Are you sure the base game will be free? Never seen such a thing before. Also money is money, as long as its flowing in their bank accounts the devs wont care if its loyal or not.

     

    Yes, it has been mentioned many times that we plan to make a free trial period, and we don't plan to make anyone pay for the game itself. It's in the FAQ of the kickstarter page, and it has been said many times on the forum.

     

    Best Regards,

    Nyzaltar.

  13. Hi everyone,

     

    @Bleep_Bloop:

    Please keep a respectful tone when debating with other members of the community.

    "Are you fucking retarded" or "read the fucking post" are not an acceptable way to discuss on the forum.

    If you haven't already read our forum rules, please read it there: https://board.dualthegame.com/index.php?/topic/8-forum-rules/

    Continuing with this kind of behavior may lead to removal of your messages, and, in the last resort, to a ban. 

    We value the freedom of speech, as long as you are respectful while discussing with others.

    We can understand that discussing with people not agreeing with your point of view could be irritating, but it's not a valid excuse to start employing rude/insulting words.

     

    Thanks in advance for your comprehension.

     

    Now to answer to your point of view: 

     

    - Some members of the Novaquark team have worked for years on F2P games.

    The F2P model (or the B2P model, which is nothing more than the F2P model with an initial sale of the game at the beginning) isn't the shiny and perfect model often perceived from an external eye. This model has a lot of drawbacks, and the fact of diverting artists from doing content for all the players is not a minor one: while they work on cosmetics, they don't work on the global visual improvement of the game, and this has a real impact of development speed of the game, especially when the team behind it is still relatively small.

     

    - Relying only on cosmetics on the long run is like playing casino a bit with the financing of the game. You can win a lot... but you can also loose a lot (regarding the ration "cost of making cosmetics"/"income brought by the said cosmetics"). Any financial manager having a good head on his/her shoulders would tell that, in order to properly budget the investments for a MMORPG in the coming months or years, the ideal situation is to be able to predict more or less the amount of income you will get during this period. With a model relying only on cosmetics, this part is a bit unpredictable, because all the income relies only on the artists shoulders and mishaps can happen. What if a batch of cosmetics doesn't appeal to the players who usually pay for them? What happens if a few key artists leave the studio (which can happen even in the best companies)? In that case, during this period (even if it's temporary) you might have a serious drop of income that could generate difficulties, and even if in the same time the game programmers deliver amazing gameplay features, it won't help, because they can't bring any income. The subscription model is a lot more resilient in this regard: if there is a period where the artist can't provide the same amount of content as usual, the programmers can still deliver new features and the players will still have new content for their subscription. The subscription model can also enable the different teams from the studio to alternate the type of content released: game features for one release, visual/graphic content for the following one, giving more time to each team for each content release (Side note: these are possibilities that only the subscription model make possible, but that doesn't mean all things mentioned above is necessarily how the content releases will be managed for Dual Universe after release).

     

    - Saying subscription is "a monetization model from another age, very few games use it nowadays, so it's a proof that doesn't work anymore" is oversimplifying the situation. If we look at the bigger picture, as in many other sectors, a lot of investors (not all, fortunately) to make quick, easy money with minimal investment/effort and pressurized publishers to find an adapted solution to this request. In this situation, the Free to Play model is the most adapted one. With this model, you can't be (or a lot less) accountable for not having high-quality services, for not listening to your community, etc. This is the perfect model for short term ROI (Return On Investment). It makes big profit in the first years. However, in the case of MMORPGs, if no significant investment is made to update the game, the profit crumbles in a matter of a few years and cosmetics alone won't prevent that. That's fine for a lot of investors and publishers and that's fine too for a lot of players that don't spend more than a few months on the same game. But all players expectations aren't the same far from it.

     

    - Among gamers who have played MMORPGs for a long time, both F2P and subscription-based ones, a lot have realized that the F2P/B2P model isn't the best answer for every time of games. A growing number of these gamers would now prefer to pay a subscription fee than having the inconvenient of a F2P/B2P Model. So yes, the Subscription Model may be not very common at the moment, but this model might make his comeback in the years to come, when enough people will be fed up of having F2P/B2P MMORPGs on the western market (as F2P model is originally born - and fully accepted - from the eastern market). 

     

    - Funny thing: as we speak, former developers from EverQuest I, II and Next have launched a new project: Ashes of Creation, which seems the spiritual successor of EverQuest Next. It's a subscription-based MMORPG... 


    Well in 48 hours, they founded their original goal of 750.000$ and are now at more 870.000$ with more than 4.500 backers. In 48 hours. Does it looks like the subscription model is dead/inappropriate? 

     

    - Another point who is quite important and specifically tied to Dual Universe: our game will use cloud technology. To buy our own server cluster(s) at the beginning is absolutely unrealistic regarding the cost. That's why we are currently considering a partnership with a Cloud Computing Provider such as Amazon or Microsoft Azure. This means the game will have a cost per player, and going for anything else than a monetization model proportional to the number of players (hence the subscription model) is just taking significant risks in terms of financial viability (at least until we are in a position to buy our own server cluster(s)). So yes, unless we are in a case where we already own the server infrastructures, going for any other model other than the monthly subscription one while you don't know yet what size your gaming community will be (and how many gamers in it will be willing to pay for cosmetics), going F2P/B2P is not the safe road. It's the risky road. If all the points above didn't convince you, this one should.

     

    Best Regards,

    Nyzaltar.

  14. Hi everyone,

     

    There is currently no plan of creating cosmetics related to Hello Kitty, My Little Pony on any related furry stuff.

     

    Two reasons for that:

    - We have so many things to make having a higher priority before that. It couldn't be a priority for years, even after official release.

    - While we don't plan to restrict the creativity freedom of the players on this topic, we have currently no plan of creating such cosmetics because it simply doesn't fit with Novaquark's vision of the game. 

     

    We understand that some of you might be disappointed by this news, but as we never promised anything about this in the past and as we don't think this kind of cosmetics is compatible with the immersion we are aiming for (but not enforcing), there's very little chance this decision will be reversed.

     

    Regarding symbols like the Swastika: 

    Although origins of this symbol can be found in Hinduism and Buddhism with no evil meaning, as it has been promoted by the Nazis in Europe and used as their emblem, this has been a symbol a lot of people don't want to see anymore in Europe because as it has been now tied to the concept of real life genocid. Letting such kind of symbols propagating in the game would be interpreted as promotion of the Nazism or to the very least a certain complicity with it. That's why we won't create cosmetics for such symbol, and we will take action if a player spots such thing in-game and report it.

     

    Best Regards,

    Nyzaltar.

  15. Hi everyone,

     

    We can't give you details yet about how turrets will work as it refers to game mechanics still currently being designed.

     

    However, what we can tell you is what the team is aiming for:

    - Giving the ability to players to build some automated defense for their base.

    - Avoiding to give the ability to players to have a huge multicrew ship entirely manageable by one player. This would defeat the purpose of multiplayer crew ships, and would end up destroying the team play we are aiming for. People wanting to play solo will be able to do many things, but not everything: piloting alone a multiplayer crew ship with maximum efficiency will be one of the things they won't be able to do. Team play must be rewarded by some exclusive activities and piloting a multiplayer crew ship is the biggest one. Without strong incentive, team play just won't happen.

    - Regarding AI, it depends what players are expecting: if it's to help in some basic industrial tasks, or basic automated defense, yes, there will be some - limited - possibilities. However, no AI self-replicating robots, no AI able to replace completely a player in a multiplayer crew ship.

     

    We know this isn't much or new info for now, and we will try to update the topic as soon as possible.

     

    Best Regards,

    Nyzaltar.

  16. Hi Lexator and welcome on our forum.

     

    To answer your concerns:

     

    - Yes, Dual Universe will have a monthly subscription. We are aware that it's not a model appealing to all people and we don't try to everyone, because it's impossible. Also, due to the specificity of the game (costs higher in terms of server infrastructure), the team has come to the conclusion that the subscription model will be the only one viable on the long term. However, we have managed a way to play without paying a subscription. For more information, read below.

     

    - The game won't cost anything, and expansions will be free as well. You will only have the monthly subscription to pay. You will even have free trial period.

     

    - The DAC enable people who can (and are willing) to pay a Monthly subscription to be able to help paying the subscription for those who can't. DAC will be sellable in-game for in-game money (Quanta). So if you gather enough Quanta during your free trial period, you will be able to use the in-game money to buy a DAC from another player without spending real life money. Everybody wins: you don't have to pay a monthly subscription and the player who sold you a DAC - generally people who have more income and less available play time - will be able to gather enough Quanta for the activities they are focusing on, despite their limited available play time.

     

    In any case, we are not currently planning to drop the monthly subcription model.

    This has already been discussed over and over on the forum, many people have backed this project knowing this will be the monetization model, so a new topic asking about that won't change anything. We're planning on the long term, and with another model, the team is convinced it wouldn't be possible to make a durable game.

     

    Best Regards,

    Nyzaltar.


  17. Exceptionally, here is a post mainly in French to answer the following questions:

     

    1) Why no info in French on the forum?

    2) Why no communication in French from a French studio?

    3) Is Novaquark waiting for official release before making a French version of the game?

    4) Why no articles in the French press?

    5) Does JC want to give a better reputation to video games in France?

     

     

    1) Why no info in French on the forum?

    Pourquoi  n'y a-t'il aucune information disponible en français sur le forum ?

     

    La principale raison est une question de budget temps. Nous restons une petite équipe et il nous faut donc choisir nos combats.

    Bien que le français soit la langue natale de beaucoup de membres de l'équipe Novaquark, il faut bien être conscient que devoir écrire un texte en anglais et en français cela prend... 2 fois plus de temps. Même si le temps passé à traduire est presque égal à zéro pour quelqu'un de raisonnablement bilingue, il n'en reste pas moins qu'il faut deux fois plus de temps pour écrire des textes en deux langues différentes, qu'il faut relire pour corriger les tournures de phrase bancales et les fautes d'orthographe. Ceci étant dit, certains pourraient se demander pourquoi ne pas écrire tous les textes en français au lieu de les écrire en anglais dans ce cas. Même si certains instituts de recherche prédisent une explosion démographique de la Francophonie à l'horizon de 2060, il n'en reste pas moins que nous vivons dans le présent, et qu'aujourd'hui, les faits indiquent les choses suivantes:

     

    Dual Universe a vocation à construire une communauté internationale.

    Ce faisant, il est logique de choisir la langue qui est la plus utilisée lorsqu'il s'agit de communiquer entre différentes communautés linguistiques.

    Outre le fait qu'une importante partie de la communauté a pour langue native l'anglais:

    - Il y a plus de joueurs nativement germanophones qui comprendront l'anglais que le français.

    - Il y a plus de joueurs nativement russophones qui comprendront l'anglais que le français.

    - Il y a plus de joueurs nativement polonophones qui comprendront l'anglais que le français.

    - Il y a plus de joueurs nativement hispanophones qui comprendront l'anglais que le français.

    - Il y a plus de joueurs nativement italophones qui comprendront l'anglais que le français.

    ... Et on pourrait continuer cette liste - non exhaustive - pendant longtemps.

    Donc oui, le choix est d'écrire dans la langue que le plus de joueurs à travers le monde seraient à même de comprendre aujourd'hui.

    Et cette langue est indubitablement l'anglais.

     

    Cependant...

     

    Comme le processus de sélection des modérateurs est bien avancé, lorsque ces derniers seront mis en place, nous envisageons d'ouvrir des sections du forum dédiées aux différentes communautés linguistiques. Le pré-requis sera d'avoir au moins un modérateur parlant la langue en question et qui sache communiquer en anglais de manière raisonnable, de manière à communiquer avec l'équipe (évidemment, pour la section française, ce pré-requis ne sera pas nécessaire). Nous envisageons l'ouverture de telles sections pour l'ouverture de l'Alpha, voire peut-être un peu avant si tout se passe comme prévu. A ce moment-là, en fonction du temps disponible du modérateur et de sa motivation à faire une telle tâche, il est possible que ce dernier puisse aider à la traduction de certains textes/news en français.

     

    2) Why no communication in French from a French studio?

    Pourquoi n'y a-t'il aucune communication en français de la part d'un studio français ?

     

    Parce qu'il semblerait contradictoire de communiquer régulièrement en français sur le jeu, alors que nous ne prévoyons pas pour la sortie officielle une version française du jeu. Alors que nous avons déjà quelques remarques régulièrement sur le fait nous ne prévoyons pas de version française pour la sortie du jeu, nous en aurions bien plus si nous communiquions en français sur le jeu sans annoncer de version française. Nous tenons à rester cohérent dans notre démarche.  

     

    3) Is Novaquark waiting for official release before making a French version of the game?

    Est-ce que Novaquark attend la sortie officielle avant de faire une version française du jeu ?

     

    Nous concentrons d'abord notre budget (temps et argent) à développer les mécaniques de base d'un jeu complet, et ensuite, une fois que le jeu sera lancé et progressera convenablement, l'équipe s'agrandira et nous nous pencherons sur les versions localisées (la version française étant dans les premières envisagées). Quand nous entamerons cette phase, nous commencerons à communiquer de plus ample manière sur les territoires francophones.

     

    4) Why no articles in the French press?

    Pourquoi n'y a-t'il pas d'articles sur le jeu dans la presse française ?

     

    Il n'y a pas beaucoup d'articles sur Dual Universe dans la presse française... mais il y en a quand même quelques-uns !

    Ce n'est pas parce que nous n'avons pas été proactif dans notre communication dans la sphère francophone que nous boudons les journalistes pour autant: notre porte reste bien entendu ouverte à tout journaliste francophone intéressé par notre jeu en développement. 

     

    Et en voici quelques examples: 

     

    - Nous avons eu un article de 3 pages consacrées à Dual Universe dans le magazine Canard PC numéro 349, et vous pouvez retrouvez une version en ligne de l'article à cet endroit.


    - Des portails de news comme gameblog.fr ou mmo.jeuxonline.info suivent régulièrement nos avancées dans le développement et font des articles en ligne à ce sujet.

     

    5) Does JC want to give a better reputation to video games in France?

    Est-ce que JC veut donner une meilleure réputation aux jeux vidéo en France ?

     

    Il y a un peu de ça. Dans la mesure où Dual Universe proposera aux représentants de l'Humanité (les joueurs) de se retrouver en condition où ils ont des mondes vierges à leur disposition et d'impacter ces mondes par leurs actions, qu'ils seront libres de choisir leur système politique et économique, Dual Universe pourrait aller bien au-delà du simple jeu et devenir une expérience sociale. Evidemment, on ne cherche pas à changer radicalement les mentalités des anciennes générations en France sur les jeux vidéo, mais si on pouvait instiller l'idée que parfois, un jeu peut devenir un loisir honorable, constructif pour des adultes et pas toujours bon qu'à occuper les enfants... Alors l'objectif serait rempli. Cela ne veut en revanche pas dire que l'on investira une masse de temps considérable pour remplir cet objectif. Si cela est réalisable en intervenant de temps à autre, lorsque la situation le permet, tant mieux. Sinon, tant pis. Ceci ne sera jamais quelque chose qui déviera l'équipe de son but premier, développer et lancer le jeu, en respectant au mieux les échéances planifiées.

     


    Une petite note pour terminer:

    Même si c'est un sujet qui revient de temps à autre, merci d'éviter tout "necroposting" (remonter un sujet sur lequel il n'y a pas eu des réponses depuis des semaines).

    Nous espérons que cette réponse en français servira de référence pour tout nouveau fil de discussion qui pourrait à nouveau poser la question sur l'absence de news en français, aussi bien sur le site que sur le forum (ou dans la presse). Ce fil de discussion sera ensuite épinglé dans la section francophone du forum une fois que celle-ci aura été créée.


     

    Cordialement,

    Nyzaltar.

  18. Hi everyone,

     

    Just a friendly reminder:

    We respect diversity. However, forum rules also indicate that subjects related to sexuality, religions or real life politics aren't allowed (even in the off topic section).

    The reason is simple: these subjects don't contribute to the discussions about the game and they are quickly a source of conflict in any game community (as this topic showed once more). So please avoid to discuss such thing on the forum in the future.

     

    On a side note: 

    According to the official lore, there will be no playable furry creatures. Only humans. So, as sad as it may sounds for certains members of the community, don't expect to be able to visually represent such character in-game. We prefer to be clear right from the start, to avoid giving false hopes on that topic.

     

    This thread is now going to be closed.

    Thank you all for your understanding.

     

    Best Regards,

    Nyzaltar.

×
×
  • Create New...