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Alpha Team Vanguard
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About Hades

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    Novark Citizen

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  • Location:
    Eastern USA
  • backer_title
    Ruby Founder
  • Alpha 1

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  1. Hades

    Resurrection nodes/safe zone?

    Yeah, I think many players will keep marketplaces open to all. It's unfortunate how profitable it is to provide "griefers" with supplies. It would take a huge collaboration among the entire community to completely axe someone's supply chain. If you feel slighted, you can keep them off your marketplaces... but John Shmoe over there has a shop open to all. Heck, he might even have a premium on his wares since he knows everyone else is blocking people from trading.
  2. Hades

    Resurrection nodes/safe zone?

    Lots of inspiration was drawn from EVE.
  3. Hades

    Resurrection nodes/safe zone?

    That's an interesting point. People often overlook the fact that those griefers have the same benefits as those who do not grief ๐Ÿ˜œ A node with immunity could open up a LOT of opportunities for a griefer. That's for sure. In the end, I agree with blaze. The universe is going to be huge. Depending on how scanners work and if you have a speedy enough ship, you can always stay out of reach of a pesky intruder
  4. Hades

    Safe Zones

    @blazemonger Few things that seem a bit wonky about your post: 1.) I copied the entirety of your first paragraph. And as such the entirety of that paragraph was taken into account. 2.) An opinion does not mean it is immune to attack. You said PvP would likely be simply to settle disputes, I brought up clear indications that that won't be the case. There's an idiom about wishes and dreams... wish I could remember it ๐Ÿ˜œ 2.) "Now that we're nitpicking anyway, your quote is not on the front page, it is part of a text which refers to a component of the game a few pages down. But yes, that really is not all that relevant so let's leave it where it is.." So, who gets to decide what's considered the front page of the landing page for DU? Is it the funding banner? Oh, maybe it's the DU logo. No no no, it's the animation. Also, who gets to decide official word about DU that is irrelevant? Hmmm. If it truly is irrelevant, I think NQ would take it down
  5. Hades

    Safe Zones

    Obviously there are multiple main drivers for the game, PvP isn't less than building and building isn't less than PvP. Pretty strange that some people haven't picked up on that yet. PvP won't just be to "settle disputes if all else fails". The whole reason there are safezones is because that isn't the case lol Also from the front page: "get ready to face players fighting for supremacy, resource control or geostrategic advantage. Space pirates raid lonely travelers, corporations steal from each other, warlords rain destruction and cities need the costly protection of dome-techโ€ฆ"
  6. Hades

    Star Citizen

    Yep, lots of companies are jumping on the bandwagon. It's clearly a good methodology, I guess. Another game I am following actually uses SpatialOS.
  7. Hades

    Star Citizen

    Yep, that has always been the plan. Not really sure how people missed that... Hopefully not too many people are under that impression, or they will be sourly disappointed. I suppose the size of ships like the Retribution gives credence to those misconceptions. Shards and servers is a good way to put it. I imagine it will work a lot like SpatialOS... but their own proprietary technology. We will have to see though
  8. Hades

    Star Citizen

    AFAIK, it was always going to be that way. Early numbers were as low as "maybe" 100 people in an instance. They've toyed around with the idea of instances for a looong time. I've always wondered why they insist on capital ships with such high player counts. Not really sure how those are going to work lol.
  9. Hades

    Star Citizen

    Thought I'd say I'm really liking the progress with 3.3. Hope they keep it up. For all the flak they've received, they do seem to persevere
  10. Hades

    How Would You Train your Armies and Fleets?

    I didn't read everything, but on the note of secrecy. Back in an old game I used to play, certain playstyles were taught in certain organizations. So they'd have a set of private guides that only they would be able to look at. It's not as uncommon as you'd think. I imagine much of the training in DU will be from videos, many of which will be publicly available. But certain organizations might have certain takes on training that are accomplished through their own content.
  11. Such a strange topic that comes up every now and then. I have no experience in the area, as I'm not a copyright law expert by any means. But it's just interesting to see a resounding "nope, it's illegal and Disney could sue NQ" sometimes... yet other times people say the opposite. I don't mean strange as in an unwarranted topic... but strange because it has varying answers haha.
  12. Hades

    Hello Everyone. Potential Pledger

    It's also extremely important to understand that the servers are not up 24/7. There is no indication that this will change for some time.
  13. Hades

    Alpha Roadmap AMA Questions

    If it's as simple as flipping a switch in the engine, by all means... but usually that's not the case haha
  14. Hades

    Alpha Roadmap AMA Questions

    I've always enjoyed gameplay over graphical capabilities, I think some games get caught up in developing the next brightest and shiniest technology while leaving the gameplay for later dates. Hopefully NQ won't fall down that path, and it's clear they don't intend to. Although, I have no idea what it would take to implement the new ray technology... but if it's a considerable endeavor, I'd say they should pass it by.
  15. Hades

    Dead Cells

    Anyone playing it? It's been a long time since I've been interested in a single player game... but there's something that keeps bringing me back to Dead Cells. I love how there's a story that unfolds throughout the game. Even when you clear an area, going through it again there can be new unlocks and whatnot. Anywho, I definitely think it was worth the asking price. I've only gotten to the Village so far. Curious how far anyone else has gotten!