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Alpha Team Vanguard
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About Hades

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    Novark Citizen

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    Eastern USA
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    Ruby Founder
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  1. Cloud and talent tree have to be my favorite. Pretty exciting Love the quick video on new features, easy to digest for those who are busy.
  2. If the question is whether you should wait or not, the answer is usually yes... you should wait Early development is just that, early development.
  3. If it has a 10 year old CPU, it's likely to have an older GPU as well. Besides, I think it could still power something like a 1050 TI or even a 1060 just fine.
  4. Could you tell us what the precise CPU is? Dual Universe requires AVX. I’m no help, but I’m sure that information would be useful for others. like is it an i5 6600k etc Maybe the motherboard and BIOS version would be useful as well... if it is a bios thing. However, I’m pretty sure it simply means your CPU does not support AVX Edit: Looking at this, it seems it is an i7 920 or a Xeon processor: https://www.jackcobben.nl/2012/03/27/2013/ That is one old CPU... sorry to say it buddy, but I don't think it supports AVX
  5. They’ve already said the resources on Alioth are pretty basic IIRC. I wouldn’t expect much in regards to advanced weaponry. Maybe we will be able scrape together the equivalent of space muskets lol
  6. I really like how you put this. Got me to thinking it would be pretty strange if a PvP player started advocating that they don't want to partake in PvE ? "0/10 Why am I not 100% safe from PvE at all times? Would NOT recommend this game!" I think DU will be a nice blend of PvP and PvE. I do think it would be good for NQ to state their intentions for PvP (Although, I feel like they already have)... but anywho, clarifications are always nice.
  7. Yeah, I think many players will keep marketplaces open to all. It's unfortunate how profitable it is to provide "griefers" with supplies. It would take a huge collaboration among the entire community to completely axe someone's supply chain. If you feel slighted, you can keep them off your marketplaces... but John Shmoe over there has a shop open to all. Heck, he might even have a premium on his wares since he knows everyone else is blocking people from trading.
  8. That's an interesting point. People often overlook the fact that those griefers have the same benefits as those who do not grief ? A node with immunity could open up a LOT of opportunities for a griefer. That's for sure. In the end, I agree with blaze. The universe is going to be huge. Depending on how scanners work and if you have a speedy enough ship, you can always stay out of reach of a pesky intruder
  9. @blazemonger Few things that seem a bit wonky about your post: 1.) I copied the entirety of your first paragraph. And as such the entirety of that paragraph was taken into account. 2.) An opinion does not mean it is immune to attack. You said PvP would likely be simply to settle disputes, I brought up clear indications that that won't be the case. There's an idiom about wishes and dreams... wish I could remember it ? 2.) "Now that we're nitpicking anyway, your quote is not on the front page, it is part of a text which refers to a component of the game a few pages down. But yes, that really is not all that relevant so let's leave it where it is.." So, who gets to decide what's considered the front page of the landing page for DU? Is it the funding banner? Oh, maybe it's the DU logo. No no no, it's the animation. Also, who gets to decide official word about DU that is irrelevant? Hmmm. If it truly is irrelevant, I think NQ would take it down
  10. Obviously there are multiple main drivers for the game, PvP isn't less than building and building isn't less than PvP. Pretty strange that some people haven't picked up on that yet. PvP won't just be to "settle disputes if all else fails". The whole reason there are safezones is because that isn't the case lol Also from the front page: "get ready to face players fighting for supremacy, resource control or geostrategic advantage. Space pirates raid lonely travelers, corporations steal from each other, warlords rain destruction and cities need the costly protection of dome-tech…"
  11. Yep, lots of companies are jumping on the bandwagon. It's clearly a good methodology, I guess. Another game I am following actually uses SpatialOS.
  12. Yep, that has always been the plan. Not really sure how people missed that... Hopefully not too many people are under that impression, or they will be sourly disappointed. I suppose the size of ships like the Retribution gives credence to those misconceptions. Shards and servers is a good way to put it. I imagine it will work a lot like SpatialOS... but their own proprietary technology. We will have to see though
  13. AFAIK, it was always going to be that way. Early numbers were as low as "maybe" 100 people in an instance. They've toyed around with the idea of instances for a looong time. I've always wondered why they insist on capital ships with such high player counts. Not really sure how those are going to work lol.
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