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Scavenger

Alpha Tester
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  • backer_title
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  1. The latest design descision in terms of the materials in DU made me a bit nervous since it tends to highlight the repeating pattern issues way more then before in some cases. But i have read a blog a while ago about "Uber texture" Since Uber texture can contain alot things i wonder if it will be the solution for that problem: - Worn edges - Dirt corners - detail layers - Randomize the texture mapping Since i heared about it it was one of my most awaited features, but sadly it got quite around it. So my question is if NQ is still working on that feature?
  2. Yea! I was also very happy to see that. Would be great if NQ give her some insider infos about whats going on right now. "Project zomboid", which is a indie game, does a Devblog every week for years now. Sometimes they dont have much interesting to report so they just write that they are working on bugs etc. but even that is enough to stay motivated about the future. I would love if DU could do something like that.
  3. At first i was just curious about the technic behind the server. So i subscibted to the DU youtube and followed it a bit at the very begin of DU. But i never really expected that it will be more then a "minecraft-creative mode" in space. But then a bit later i realized that it actually becomes a quite complex game so i joined alpha 3. And now its alot more then i ever have expected a game could be.
  4. i really do like the idea to make my own assets with voxels or buy them from others and then placing them down as "group" independent from the voxels i placed them on. Decorative elements i personally avoid anyway since its hard to make them look good in between voxels
  5. Yes i agree it might be forbidden by definition. But so far i did not got kicked. And since the ban system isnt automated i rely on NQ telling me if i am doing something wrong.
  6. Thanks for anwsers. havent find at google anything about the relation between EQU8 and reshade. I readed the anti cheat FAQ and i think its worth a try since reshade doesnt do anything which prohibited in this thread. If i get kicked, i just dont use it again. ¯\_(ツ)_/¯
  7. Simple Question: Is Reshade allowed or can you lose your account if you use it? I am aware it can be used in multiplayer shooter games to get a advantage, but not in DU tho. Yet it injects something in the client i think. In my case i want to use it to spice up graphics and try out a few things for cinematics.
  8. Talent Reset Items I am against it since you cannot really mess up your skills since you have basically a endless amount of skillpoints If you would be able to switch your skills out of the nowhere it would take away some importance of planning. Character name Reset Items Org Name Reset Items No to this one. This could be used to wash your name "clean" Its like you cannot just change the face or name in reallife. (Or least its very uncommon for a good reason) Additional Character slots That could be something since multiple accounts are a thing anway, why not making it official so you can switch easier. Skins Yes, take my money. (planned tho) Fluff Not sure what it means, but i want it Pets Thats planned i think Avatar Suits Thats in a way planned i think (Accessiours)
  9. To me its fine that freelancers get less money then industrialist.
  10. You are running DU with a System (GTX 1060) which is set as "minimum requirements" from official site. Minimum requirements usually mean you can start the game/application, but you wont have a smooth experience. Below the minimum requirements you often arent even able to start the application without crashes or freezes. The minimum requirements of No man sky is a gtx 480. So that explains that.
  11. The Org i am part of has designed alot of ships and we would like to start selling them one day. But before we do that we wait for the "Voxel Copy/Paste-protection". Is this a feature which could come very soon, or more likely in like a half year/year or so? We would be very happy if this will be asked in the upcoming Q&A video.
  12. I like the idea of getting a cosmetric extra once a skill category is mastered. So you can a bit roleplay into your role 😀 Edit: At the other hand there shouldnt be something which "force" you to get every skill maxed of one category since some skills within a category dont make sense to max. depending on your role)
  13. Was thinking about how mining in its current state could get some more depth. What about a "Timing-Minigame" which needs you to release the mouse button (or click a second time) when the mining sphere reached its max size (Maybe a tiny threshold). Once you timed good you get a buff which lasts like 3 seconds and will give your next mining sphere in its first second of growing a tiny boost like 10%. A tiny start boost of growth could already feel satisfying and make you feel you are in the flow That minigame could be indicated by i circular loading bar which makes a satisfing "blink" in its neutral white color when you timed good. But it should not appear red if you dont since the player shouldnt be punished if he doesnt care about it.
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