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Alpha Tester
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Everything posted by Knight-Sevy

  1. This may be wanted by NQ to justify a total wipe. "oh look, it's an extreme condition the economy is not working, we have to go back to"
  2. I don't see how a wipe would be a solution. There will always be players who will have an advantage.
  3. NQ has suspended these kinds of changes until they have a new play option. When there will be asteroids in PvP zone, tiles with deeper mineral exploitation bonuses and in greater quantity. Maybe we will have the right to real mining factories. But only time will tell if NQ manages to add enough content to their game.
  4. You would have to ask the ATV, but it was planned in this 0.23 initially. Feature postponed pending more gameplay on this before its return. But the mining nerf will come.
  5. The current shit storm postponed this deadline, but in future NQ wants us to no longer be able to bind to a container on a dynamic core.
  6. It is true that apart from the demand for implementation of PvP objectives, fixing bugs / exploits is a priority. Quote : Overlapping Engines with Other Elements (Obfuscation): A fix will be deployed to prevent this from happening. No action will be taken unless further abuse occurs. [Permit] Can we have a confirmation of the implementation of this fix?
  7. Excellent news. We have been waiting for this for a long time. However, a few points remain to be clarified. I could make a long list of exploits that our small group of players have already imagined / planned to take advantage of your new mechanics. To know how far these workarounds can go, there is a big question that needs to be answered clearly : - When a group of players disconnects from one of their ships (the pilot and other people on board). What will happen if a person unrelated to them arrives at the scene for several minutes (hours or days)? Will the ship regain speed when we are within construction range? Or will it stay completely still because we are strangers to the crew that flew it when it stopped? This is really a very important question, once we get an answer we could send you a good (non-exhaustive) list of the possible workarounds we see for either method.
  8. I'm really happy to discover this thread with a new recruit at NQ to take note of our various feedback. Before answering the main question of this topic. I also think it's vital that NQ play their game with the players. Some kind of event where the devs would fight against the players for example would be beneficial for the dev team and also to keep the game alive. To come back to the subject, I do not intend to stop playing and stop support the game. On the other hand, even if I spoke about this game to my friends, I did not actively solicit them to bring them in (despite I still have free beta keys!). Why didn't I bring all my friends over ? The one and only reason is the lack of PvP. Okay, the current balancing isn't the friendliest and most seller, but a bad meta isn't a reason for not having PvP. It’s very comfortable to have safe zones in the game. We’re not questioning that choice. But why the hell are we not allowed to be just one area with resources of exclusive interest to PvP ? My friends aren't creative, they won't come to the game to build buildings, or build ships, or do LUA. On the other hand if they come, they will mine, will manufacture factories and the elements and all that is necessary for the practice of the PvP. You don't offer ANYTHING for this kind of player. Once in the game what are they going to do other than get bored? Even the exploration is pointless, all the planets are bland and without difficulties or peculiarities. The scientific reality of the known universe is beyond even the imagination that NQ has shown to date ! NQ give us a planet without the 2.5 SU safe zone and jamed radar, with resources exclusive to it. And you will see or you would have seen a whole bunch of happy players on the game. Big pitched battles, blockades, logistics, mercenarism, piracy… Here is all that could have done the daily life of a large number player in the game. Here's what NQ has miss through since the September launch. Of course this is the reason why my friends are not in the game. But this is also the case for players with whom we have been able to play, who have discovered the game and withdrawn out of boredom. The game need PvP
  9. The difference with military ships (I think we can compare DU ships with the navy) is that DU is a game. In real life a naval ship at a good quarter of its tonnage / volume use to its crew (sanitary, food, water, dormitory, refectory ...). We find ourselves very far from : "just efficiency and effectiveness". So effectively if DU does not add any other parameter , we will only need an engine and a gun... The fact of needing more volume for a ship will indirectly make it possible to make things more vary than a shoe box without necessarily losing fighting capacities. I look forward to seeing what will be implemented to force us to "fill" our ships.
  10. It's common to use liters AND cubic meters.
  11. That does not sound like what's being said here?
  12. Hello, I think we will certainly have this kind of celestial object for future updates (but in the natural state). Passing in the first place by the implantation of supermassive planets. Otherwise for all your points it's definitely a no. it does not make any sense whether for the gameplay or the physical model that NQ has to develop on its game.
  13. discordauth:DLISlHzroxqcpnvGFeiRbVS8KnE9_MwsgVflBQVuJZ8=

  14. I had not thought of the cities of space. But yes, a 24/7 defense system is mandatory. (after yes, we will not be able to go further on the subject compared to the techno already on the game: NDA). So, if we rely on JC's statements on the "" Ask Me Anything "" (source shown above): it's possible that it's not available, but only after the game's release ... As mentioned elsewhere, the issue of system drift with fully automated military spacecraft taking part in combat will arise.
  15. One can always smoothly point the direction of a commercial port to a person who does not know it. After that, it's just a story of collaboration. In any case, we do not yet know what the possibilities and limitations of the system will be. If your name is permanently displayed above your head, it will save a lot of things. We must not forget the territorial system. Nobody will not come to you if he is not allowed. Except for a real fight after warning you 48 hours in advance ...
  16. My organization is commercial, but I am a player like any other. I can have a minimum of independence as long as I do not harm my organization. You will let me handle this with my legates;) Nothing prevents to be a little aggressive towards the players not wishing to use my space of trade. A kind of "pizzo" mafia way. The game will not be friendly with players wanting to bet too big. But will not be hacker everyone, it will be enough to be associated with a fairly influential organization to be safe enough. If not to return to the topic of automatic turrets. Here is what NQ said, I do not know if there is more recent but I have that in mind for the moment: https://www.youtube.com/watch?v=efu_129hI9o&t=2m2s "We could think in the future of this kind of thing that we could think of a little bit about it." be in the release and we will think about it and it's not something we can guarantee at the moment. "
  17. I hope we will not be able to put a big cargo ship on a planet and leave with lots of ore as if nothing had happened. To make a parrallel with the real world it takes 100kg of rocket and fuel to send 1kg to Mars. Even if DU makes us use technologies with a better ratio, I hope that it will be difficult to extract astronomical quantities of ore from a planet by a single player. This will leave the opportunity to work in a team: a cargo ship in space and shuttles for loading it. There are several reasons that a player may be vulnerable if he has a very big ship. We can imagine heating times more and more consistent for large engines (for balancing issues). And to have a big ship as fast and manoeuvrable as a small thing it will certainly be at the sacrifice of a lot of element and can be of your capacity to take equipment. If you have to fill your big cargo only fuel that you will burn to move. it will not be very efficient. But yes it remains theory.
  18. So if a solo player can drive a big cargo ship. He will be very vulnerable during the loading phase of his materials ... Of course, on low-gravity planets it will not be too much of a problem that he will be able to put his cargoship on the ground in a secure base. But on a planet with a greater gravity (like the planet starter), he will not be able to do it. I'm in a neutral trading organization, but if I see a solo player stay in the space out with a big cargo ship. And if I have two or three buddy connect I will go to strip him without delay. Especially if it's a player who does not use our trading area And I'm not talking about pirate organizations and some players who want to do pvp only. The game can requires a solo player to play according to his abilities: use a small ship to override the radar or flee during an aggression.
  19. You have 4 hours. So ... Je suis un récent joueur francophone de Dual Universe. Je viens de découvrir le jeu au terme de la période de test alpha de 2 semaines. Et je suis franchement très satisfait et bluffé par le jeu. J'ai hâte de voir la suite du développement. Je suis impatient que mon profil se fasse approuvé par un modérateur afin de pouvoir converser avec la communauté du forum (y a vraiment de bonne chose qui en sort et j'aimerai vraiment pouvoir dire merci sur certain post). Bien entendu mes interventions seront en anglais, je me réserve seulement le droit de parler en ma langue maternel sur mon topic dédié. If you want to read this little text in English just use google chrome and right click and select the option "Translate to English" Thank you. But do not worry if you speak to me in English I will answer you in English Best regards,
  20. I don't seen where is the danger for a solo player who moving from point A to point B in space. For several reasons : 1) It must be impossible for you to have an efficient Atmo / Space ship that allows you to move a big loot. You would be limited to almost the only volume of your inventory. Or a hundred m3 extra if you sacrifice any superfluous equipment (radar, weapon ..) Two choices are available to you: - You are in an organization: If you want to make massive cargo, you will need atmo / space shuttles to load and unload your space cargo ship. You will need to be multiple players to secure an operation of this magnitude. - You are a solo player: You go alone in the space to go back and forth with a small volume. You do not need a weapon or someone handling them. Your chances of engaging in a fight with pirates in view of the size of the game area is around 0%. 2) How do you want a pirate fight you during your space travel ? You will be launched at 30 000 km / h. Even if a pirate will spot you and waiting for you on your trajectory. With a weapon with a range of 100km, it him will take less than 12 seconds to align and descend you. This slot goes down to 6 seconds if it faces you and goes at the same speed as you. === The only moment of vulnerability will be when approaching your place of arrival. But at that time, you can count on merchant organization (like ours) to protect you during your deliveries if you use our markets
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