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Knight-Sevy

Alpha Tester
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Everything posted by Knight-Sevy

  1. Description bug for Stasis L (i think)
  2. I didn't expect my topic to make the discussion last so long and address all these different subjects (which remain very interesting, so continue). I hope that NQ's next project will completely detach itself from the "emergent gameplay" side or the metaverse. They proved that they were completely incompetent, not on the technique, which I cannot judge, but on the very principle of this operating system. Jean-Christophe Baillie, even if he certainly had a huge share of responsibility in the failure of the project, was the person who had the vision that corresponded to the reality of what emergent gameplay should be. I will have for proof of it the multiple DevBlog edited years ago with mechanics described in detail and more than deepened. Nothing was respected. And here we are before this bitter failure. BUT 2023 seems to be a good year for MMOs, there are new projects with veterans coming out. Maybe elsewhere, a vision close to that of JC will hatch on another theme.
  3. I take a few moments to inform (if whoever is interested in the information) that I am suspending the subscription of another of my alt accounts. I had already suspended one of my 3 accounts, I had made the feedback on the PTS during the update and the highly insufficient balancing of the PvP. This was the reaction to the still haughty and disdainful behavior of the Chief Game Designer at Novaquark towards his community (in this case PvP). The additional blow in the back leading me to delete the subscription of another account, is the fact that NQ allowed the bug exploit to occur allowing a group of players to remove a beacon while it was submitted to the seat mechanics. This is simply unacceptable and disgusting to the highest degree. The icing on the cake is the disastrous communication regarding April 1st. I usually have enough humor for this sort of thing, but I couldn't help but cringe. You could have at least had the presence of mind to teaser (however minimal) your new PvE features. This post is not for free bashing. I just wanted to share as an adult and in all honesty my current feelings. Indeed I always keep an account that retains access to the game. But I have little hope left.
  4. The HP voxel increase is fine. But that's still not enough. I'm keeping my subscription renewal off until you offer an alternative to voxelless ships. => To recall the question is: - What are the means that the game gives me to kill a ship moving faster than mine? (With the shield the ship without voxel flees then returns to the fight, which a ship with voxel cannot do). Shields have been the addition that will destroy your games if you continue to ignore your community's request to balance them. Maybe think about adding a tractor beam or something like that. We must have at our disposal an inverse mechanics of the stasis.
  5. We will say that it is never too late to do things that the community asks for. Even if I reduce my participation to only one account, I think I will continue to stay sub as long as the game is online. Unfortunately we won't really be able to say that I actively play Dual Universe, but I have so many games to retrieve from the last 10 years that I don't get bored when I'm on my computer. I'll have put up with the MMO I wish I had as long as there isn't another with better promise that comes along (Riot I'm looking at you). In the meantime, I can continue to make fun of these other tasteless F2P/P2W/P2F games that waste players' time and/or money.
  6. Good timing, I was almost going to suspend my alts payment. So I think it will wait a bit. I hope that the heresy that a ship without voxel is more efficient than a design ship with voxel is finally eliminated. It was indeed dissonant that voxels do not have to be present on a ship when the game relies on its exceptional voxel creation system.
  7. We're at a point where NQ doesn't give a damn. The latest update is made for you to have no content. This game is not worth your money.
  8. I just saw that NQ made a discreet effort to help multi-accounts survive in the game (it's complicated for them). Now there are 7 possible mission choices instead of 5. They will always be able to find their common mission more easily on all their alts before making a transport. Thank you NQ for helping this portion of the community that was certainly in quanta trouble.
  9. First of all, before advising you on a ship that can defend you, I will extrapolate the threat against which you wish to defend yourself. I'm going to assume that you come across 2 experienced PvP players. These 2 players with access to Geforce. The best PvP ship to date is hands down the S core double gunner rail gun + cannon. This is really the most unfavorable case, very often you will encounter less disadvantageous match ups (or bad luck an entire fleet that comes to undermine it by chance). If you are less experienced and less armed, I would advise you for your mining session to start with 3 people. It is indeed an MMO and if you want to engage in battle and win, you have to be in a group. With 3 single gunner ships, you will have less firepower, but will gain in maneuverability and overall resistance of your fleet (3 shields vs 2 for your opponents). Here are the kind of ships that I can recommend for a fight: 6 Rare precision cannon S 2 Ammo containers 4 Advanced freight L space engine 2 Space Fueltank M 1 Rare Shield M If you don't want to go through the design phase here is a BP vendor: https://du-creators.org/makers/SNS Sentinels/ship/Saber The buff of a ship created by them is free. This will make up for part of your lack of PvP handling talent. If you still want to make your own ship, they sell their buff price, find out on the discord. => Now that you have gathered your friends, built your ships, let's talk about some tips that could allow you to win a fight: - Bring a container dock on your ship. In case of aggression you can separate from it and will not be handicapped by your farming - Always have someone to watch while you mine - Training is important. Overall players who do not practice PvP like to shout that because it is not FPS and only lock and fire, that the game does not require any player skills. This is totally false, regularly we have PvP confrontations where victories are won at 1 against 2 or even 1 against 3 with almost identical ships. Piloting is really not to be neglected. That's a lot of information to consider. There's more to see, but you can start working your way from here. You are already in the 20% of players able to take advantage of most of your encounters in PvP Zone. PS : There is a fairly comprehensive public google doc on PvP. The information is quite relevant but it may be too specific if you are a complete beginner. PS 2: Maybe you and your friends will have to put on the face with cheap XS ships just to understand the pressure of combat, movement and the use of weapons.
  10. NQ, where is my warfare ? NQ, where is my giant battleship ? NQ, where is my battles for the control of the Territory ?
  11. It would be more interesting if the radar range is directly related to the mass of the ship. The smaller you are, the less visible you are. Or to be, perhaps, more balanced for the heights which will be too visible if it is only the mass. Make sure that the heat signature comes from engines, weapons, shields and whatnot. This will break the current DU meta the more elements I put on my ship the better it performs. This will add an interesting parameter of discretion: I have less engine I am less efficient but also less visible. It seems like a honest request that a small XS/S with only a few max size S or M items should be visible from less distance than a core S/M with 100 L or XL items on it. The range of 2 Su would be the minimum visibility + a gradual vision up to 10 Su could be really fun. Also the implementation of a gradual vision could bring the PvP in the atmospheric zone with a range of vision which decreases when one approaches the planet.
  12. Learn to play the game before coming to talk on the forums. You can't let a ship on a station in the PvP Area EVEN WITH A SHIELD STATION BECAUSE THE SHIELD STATION ONLY PROTECTS THE STATION 🙂
  13. You go out in PvP, are pretty bad/don't know enough game mechanics which allows us to kill you ALL THE TIME. So keep it up, we don't mind, you're just an eternal victim. We are the first to wait for NQ to remove all these safe zones precisely so that we can create our stations with OUR safe zones on the planets that we have decided to control. At the moment we can't even use a space station with a shield to secure a fleet in the PVP area when we have to go to sleep/eat/work. So obviously there are only people passing through the PvP zone, you can't stay there and do things there. Again fault with NQ at 1000%
  14. This is on the right track. I hope to be able to tease you the update 1.3 with the management and the attribution of the energy : I am joking. I hope to see quickly what it will look like in NQ version
  15. I believe there is no pirate. It's definitely an urban legend to scare the kids
  16. We would have liked to be able to also stack the different destroyed elements. We could have made a market for second-hand parts by selling items with 1 or 2 lives at half price. But unfortunately that doesn't seem possible.
  17. sorry for the language barrier and the translation but this does not allow me to understand this message
  18. If I use purple voxels on my PvP ship, would you say they were implemented at the request of PvP players? You forgot that a PvP player is a more accomplished player than just a PvE player. Because all PvP players also do PvE.
  19. I take advantage of the creation of this section to quickly resume some advice that I recently gave on another subject. This is not a complete step-by-step guide. But a reminder of a set of safety rules. => If you want to transgress even a single point, be careful, it may be this one that will make the difference between your death or your success. - For your first outing use a small ship and tell yourself that you will die with it. It will force you to use some things that you can lose and since the mourning of this ship is already done, it will affect you less if it really happens. - Always to reduce the price of a possible loss, asteroids are in space, only go there with a full space ship (no hybrid/atmo ship). You can also use pieces that have already lost 1 life. - Don't bring your home with you ! Granny's porcelain dishes should stay safe at Haven. - You can already go to an asteroid discovered several days ago. - You can discover a roid, but don't mine it, come back later in the week. - Do not keep your DSAT on your mining vessel. Discover the asteroid and come back with a ship without this DSAT. - Don't go to the biggest roid (exotic/rare) - Do the astroids 1 by 1. Loot => Go home Do not chain asteroids one after another. - Do not be too greedy, limit your mining time. - Try not to take any "pipe" road on the way back - Do not dig to bury and hide your ships. All construction remains visible to radar and can be destroyed. You are not Han Solo in star wars. ---------------------------------------------- If now you want to defend yourself during an attack and not use a "disposable" ship. - The first : Arm yourself and go there with friends Don't Go PvP Alone If You're Inexperienced - Somebody's gotta keep an eye on the radar all the time - Use 1 ships for 1 player - Respect the PvP meta of the game (we may have the opportunity to talk about it clearly in dedicated threads). - Use force respawn on a resurection node to quickly return to your ship when needed. - Use a dedicated ship to pick up the containers you will excort or separate the ores on all the ships. --------------------------------------------------- If I think of anything else I will complete.
  20. I think that if you want to go and do activities in a PvP zone, then yes you will have to learn how to defend yourself there. With an organization learning will certainly be easier and faster. But nothing forces you to join body and soul in a group of players. There are a lot of people a little solo or only with 1 or 2 friends on the game. You will inevitably find other players that you will have met on the discord, forum or PvE activity in game and with whom you will have affinities. That's when I think you have to see if you can't get together for an evening. Everyone brings their own equipment. If you really don't think you can participate in PvP activities, well, nothing forces you to. You can trade to buy the upper tiers. Obtain quantas by doing PvE activities and ores with your mining Units or surface harvesting. Being part of a PvP group we get 90% of our resources through our PvE activities. This allows us to fight and possibly chain major defeats several times and never find ourselves blocked because for some reason we would no longer have access to the PvP zone.
  21. Oh yes, there was a fight more recently. I think it's a translation bug I had the equivalent of "annihilate" on the quick translation. There was indeed the loss of 1 or 2 ships I believe. Always a few diehards who are slow to pass on the meta S ships ^^ But no really significant loss, PvP is active at the moment clashes as it happens regularly and I believe that all sides lose and kill ships all days. It's quite a good thing. Content for all.
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