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Alpha Tester
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  1. It would be even more fun if there were gameplay possibilities other than storing more resources. When you want endgame PvP, it's neither more nor less than being able to put your ass in a PvP zone, build the industries reserved for the PvP zone on it (at least T4 and T5), build tax-free player markets in a zone of security managed by ourselves (and not Aphelia). In short, take advantage of the advantages that must be given by the choice to create a civilization in a new solar system. Unfortunately there is no mechanism that allows you to establish yourself permanently in a PvP zone. There is not even a pop up alert at the level of the organization, if the superlegate does not connect, you have to check every 24 hours manual if someone has activated the shield of a single core L. Imagine the weakness of the mechanics if you have to check all the cores of a space base which will include several dozen... And I'm not even talking about being able to dock a ship at this station, if you're not connected, the first guy passing by can destroy it. Core alien plasmas are regularly stored in the safe zone for use. Safe Zone everywhere and what 10 poor alien core in PvP that are just there so NQ can say "we put something down there". It's just a joke. Watch your reaction when a random player says they should remove all safe zones except Sanctuary. You all immediately take offense by yelling loudly. Well, that's the daily life of PvP players, there's EVERYTHING in the safe zone and nothing. This kind of proposal is just a reaction to the injustice of the situation in order to react. However I think we can live together, the removal of safes from outer planets is a good thing, Alioth / Madis and Thades are largely sufficient in planet. Adding some mechanics to fix T4 and T5 in zone PvP would also be a good thing. Even if it seems to take months or years to arrive. The game will certainly be dead before, because with only PvE it will not be able to fill its servers, we can always hope.
  2. Exactly, we're really left out, and PvE always wants to blame NQ failures on PvP players. Give us the possibility of having a spatial territory on which to land ships WITHOUT them being able to be destroyed when we are offline. It's outrageous that NQ put the shields on the stations but it doesn't protect anything but 1 poor space core.
  3. Precisely the pvp on the planets will bring back all the visual of the fights which is absent in the space part because we fight at 400 kilometers of distances. If NQ does all the new animations for PvP, it's precisely to prepare for its arrival on the atmosphere part. When the fights will be in close range 3 or 5 km) at much lower speeds then visual it will be much more impactful than the current PvP.
  4. Because a PvP player is a "complete" player compared to a PvE only player. Overall a PvE player does not bring much to the game: no interaction, he fills the servers with his shit which makes everyone lazy and costs NQ money unnecessarily. While PvP players also do all of these, often much more effectively, they also team up with other players on a daily basis (which is what an MMO is all about). In short, a PvP player often has a much better vision of the game as a whole than the few PvE militants for the closure of the game in 2 years for lack of players to finance the servers. => Besides, PvP players don't want PvE to have no place to do their stuff in the game. It's PvE that is massively racist towards PvP. You have a safe zone with 3 planets and several moons. Nobody wants to take it away from you. PvP only wants to have the outer rim planets open to PvP (as promised since the kickstarter phases of the game).
  5. Being able to temporarily stop the subscription is contrary to the marketing strategy. If the team closes the monthly payment to switch to a system with a reduction for a large commitment period, it is precisely to keep your funding during an update that you will have temporarily left the game. But it is not for me a bad calculation for the consumer from the moment when the DAC system will be integrated which will allow you again to benefit from a subscription to the month according to your desire. We are between those 2 periods so you want to be able to suspend your subscription. But these are not some things that NQ should allow you to do in my opinion. ------------------------------ And to come back to me. I come back to the game because I have my alpha tester account. I will also stay on it the months after the release thanks to my DAC reserve. Once this reserve is exhausted then I think we would be at a good stage to assess if NQ has done what is necessary for the game to live. (The only way to salvation is in my opinion the territory warfare and the PvP that goes with it, it's the only game mechanic that could give a boost to this one in the media twitch/youtube) If NQ gives me a reason to come and play regularly with ships that I build voxel by voxel then I will maintain my support for years to come. If they settle for a universe with no player interaction then it will be without me. And let's not be fooled if only the solo and selfish PVE builders are left, then the game will end before the end of 2023.
  6. Whether we are PvE or PvP we are bored anyway. The chests are very quickly all overflowing with resources and there is no activity. As soon as my interest returns for DU I build a new ship (it's very pleasant) and then well I return to play on another game. Because there is literally nothing to do on DU with my new ship. Not even a fast place to go to shoot stuff with the last gunship you made. Not even a transport mission where you will pilot your ship to slalom between nebulae and asteroids. Everything is bland and boring. There is no interaction between players. There is no end game apart from collecting resources to have more resources... Where is the territory control? Where are the markets and installation managed by the players?
  7. Just NQ don't care and don't listen to anything. Legion or not Legion. I could have written a big salty message but I'll just say that it's been months and months that we've been waiting for nothing but balances that consist of nothing more than changing data values. And we have nothing.
  8. 100% agree I will add that NQ didn't even go to the effort of forcing people to use firearms to break and loot the wrecks for exemple. This could have been a first step before asking for NPCs, destroy stationary and harmless targets is a good first user weapon experience. But even this NQ doesn't want to do it. So NPCs should not be dreamed of.
  9. Personally all these decorative elements could be removed from the game that I wouldn't mind. Buying items or wasting time manually repairing them I much prefer to ignore them.
  10. Hello, Please continue this video format. => A quick return to the Stasis part: Ok for the game vision to go grab a few ships with your stasis and let the bigger ships come and catch them after. However ! Please give us the tools to use these weapons! We need more radar range! Let the players anticipate the fights, know that we are being followed or be able to follow a ship... We badly need interaction.
  11. Yeah, it's just a bunch of embittered, self-absorbed gamers. Their game dies because NQ was never able to put anything in place to allow player interactions. Now they have to find culprits or villains to act out their pain. They miss more than on the board the last representative of their species who will come to treat the PvP players of terrorist and [filtered] IRL. And I think we've covered the classic PvE argument against PvP.
  12. You are not afraid that the concept is not real future proof in terms of workload for NQ? From what I see it is not automated, and requires direct intervention from NQ. Given the size of the current community, 16 elected seems ok. But I'm afraid that also corresponds to the current number of potential buyers. But let's project ourselves into the future and the release with many more players and potential buyers. This will give really important exposure to those lucky enough to be selected. This will also require a lot of work for NQ to regularly select new sellers... 16 booth, 32? 64? How are you going to manage these if the number of requests explodes? Why isn't there an automated perk system to relieve NQ.
  13. When you play the game your character accumulates ore and quanta by carrying out several activities because you have paid a subscription fee on your account to play. once you stop paying, the ores and quanta no longer arrive because you have stopped playing. They are directly linked to the account with an active subscription and therefore represent the time you have paid in-game. When the clearing occurs, those quanta and ore are, in fact, what you paid for and so it is fair to expect that those quanta and ore will be returned to you. Easy.
  14. I don't see why in case of wipe you should keep your talent points. I don't see how that is justified any more than a reserve of quanta or ore. You paid for access to a game, not to store talent points. If you chose to pay not to play and only accumulate talent points. It was your risk taking.
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