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Knight-Sevy

Alpha Tester
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  1. People who think they are geniuses because they can fit their gun into the smallest box possible seem like children to me. This resembles kindergarten motor skills exercises. I imagine that we can only be proud of what our intellectual allows us. PvP may be the reflection of one thing: small box => small brain.
  2. A word of advice too, never park your ship on another player's tile
  3. I don't think they are out of ideas. But we are at a stage where it is the will that counts. If NQ wanted to make changes, he would have temporarily set the success chance scale to kernel size. But even that kind of change, he doesn't seem to want to bother making it. It's kind of scary that they don't want to make these fundamental changes to their gameplay. The voxels and the creative aspect of the ships and constructions of Dual Universe is one of the few strengths of the game that can be highlighted. I'm really sad that I can't make a visually appealing ship and be able to play it in PvP.
  4. As announced at the kickstart, a machine must also be added to bring a construction out of its BP state. The fact that any construction can appear like magic (from size XS to size L) should not exist.
  5. The ships of 120 million CCS would definitely be destroyed at some point. Without shield and venting against a single gunner it will last 20 minutes. Can be increased to 30 minutes of combat capacity with shield and venting. => Knowing that the most common configuration will be to have at least 2 gunners. So 10 minutes with only the voxel and 15 minutes shield/venting. We are a long way from 2 hours of multiple ship hunts on a duplicate BOO gold ship without being able to kill it. Moreover compared to a nano cross section ship and shield. The voxel ship when it will suffer damage will cause the definitive loss of ore. NQ didn't give it a chance with this HP and CCS nerf related balancing. Edit : And don't forget that 120 million CCS requires a very high voxel weight limiting the combat, maneuvering and deployment capabilities of your ship. If you want 120,000,000 CCS and HP starting for example on inconel (T3) it's 40,000m3 for 4400 tons. It's a whole different ship. A ship playing with its shield rather than the voxels even without the cross section will always have reason to exist.
  6. Glad to see I'm not the only one thinking that. The shields because of the cross section were really the worst addition that DU had. The massive nerf to voxel HP + CCS is more than enough to stop the unkillable ships that existed before. The cross section is really a sham. Want a small, hard-to-hit ship? Play a core XS! And make that core XS truly impossible to hit by the biggest guns. To be forced to make an L ship of less than xxx m2 is a really terrible mechanics.
  7. A wipe would be totally useless in the current state of the game. This will be dramatic for the whole PvE community. They would have to start all over again for the farming part to obtain the ores and wait several months to return to the same level of fun as at present. And the level of fun is already not very high. And for the competitive part / PvP, we will find the same capacities as currently in 1 or 2 months maximum.
  8. I'm not a fan of this kind of system. Let's wait to see the addition of Territory Wars. Let the destruction of elements be the result of a voluntary commitment in PvP zone. It also takes more tools to be able to use / replace broken elements. In reality, I think it is necessary to speed up the gameplay of the game: - Limit the maximum number of elements you can put on a ship (which reduces the price of a ship). - Reduce warp price but implement interception mechanics => If the game is faster, the ships less imposing and less expensive. People will be more able to take risks in PvP zone.
  9. 138m² is not even 10% of the build area of an L core. Big ships must have problems hitting small ships. Alright. But they must have a hard time hitting XS or S fighters. Not on PvP L ships with no voxel and no cross section. And there is no problem with the price of warp cells. Only that it's a million times stronger to have 100 nano cross section ships for the price of a single voxel ship.
  10. Imagine a ship with a classic SF design. The guy will take 5 times more damage totally free. The only interesting thing in dual universe is the voxel build. And if you do something bigger than a few hundred square meters (the possible build area of an L core is about 16,000 square meters), you literally kill yourself. The shield and cross section combo has been destroying the game for 4 months. A shield L is minimum 20,000,000 hp (not counting dynamic resistances) for 92T and WITHOUT INCREASE your cross section. The voxel equivalent for the same sum of hit points is a minimum of 400T. And for this amount of resource level shielding you can craft 10 shield L... Putting voxel on a ship and not playing the cross section is 10 times more expensive, 4 times heavier and 4 to 5 times less efficient defensively.
  11. How to ruin the game and finish destroying it: - Keep the cross section - Do not rework the shields - Add speed limit based on weight. Congratulations, you will never again be able to make a ship bigger than 5% of the construction box. Except beautiful haulers with engine wall.
  12. There are a lot of freighters to kill in PvP Zone. If you're really fed up with people earning millions of quanta, you can try chasing them. But it takes a lot of work and patience. PvP in Dual Universe is in a dire state. If you follow a ship in the atmosphere you get a terrible desynchronization. And I'm not even talking about the fact that it's limited to only 5 miles of sight range. And if you miss their departure, the universe is so big there's no way to find them. It's possible, but it's a real pain. While players who do their mission can earn billions with bots or scripts while they sleep.
  13. It was ironic. It is enough to be in an organization of ten members to see the list of MU lengthening indecently. But NQ will certainly never do this kind of information sharing. Already we can't follow a ship in the atmosphere because of the desynchronization. I can't imagine the carnage of all the MUs sending all their info to the whole server...
  14. Yes you are right, the haulers are no longer with 20 L container. But with 20 expended container XL now.
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