Gottchar Posted November 25, 2020 Share Posted November 25, 2020 This is strictly talking pve. Just like you can not be good at waiting for the bus, there is little to be said about ship building skills. More voxels mean more mass without any non cosmetic benefit. Obstruction is bad, but easily avoided. Mass (HUB) to the middle, adjuster to the outside. Those are the basic rules, as long as you follow them any ship is only a partlist. Give me and 5 other players the parts and we will each end up with a roughly equally good ship, and character (not player) skills have far more impact compared to any amount of thought put into the design, and that is sad. It would be quite simple to fix this without killing any "normal" ships: -get rid of the "what propels you can not turn you" rule, ships with all wings in the back should pitch forward. -Wings/Ailerons/stabs keep their current stats, but try to counter any unintentional rotation by increasing lift by up to 50% (or whatever) at the cost of increased drag. So an unbalanced ship still works perfectly fine but may start tipping at high cargo mass. It will also have slightly higher fuel consumption/decreased topspeed. -Same with engines, if you have most engines high up, they will have to run at reduced power so your ship does not tip forward. Which means you still fly, but less efficient. So this would allow practical builder to actually shine and at the same time not destroy all other bots, it would just mean thoughtless building is less efficient. Currently what you see on the pic works, just sort everything alphabetically and smack it on. Vagnluv, sHuRuLuNi and Emptiness 3 Link to comment Share on other sites More sharing options...
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