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Pleione

Alpha Tester
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Everything posted by Pleione

  1. I originally wanted to make a "Stargate Universe" class ship - something that might take a month to fly to a new star system, but had everything on it needed to build a stargate to that system. Of course, that goal had to change: 1st they disabled industry on dynamic cores - ok, can still build a huge cargo ship that could then setup shop on a space station, having the basics with it. Then they pushed "Galaxy" out from 1st half 2020 to "post production" Finally they added schematics, which could only be bought at bots. The cost of those schematics shut me down.
  2. I'm sitting on my now useless Large Space core - which had a fully functional manufacturing plant capable of making Warp Beacons and keeping my mining cargo transports full of warp cells. Its 98% idle now because of schematics and the layering of manufacturing levels. I was two days away from my first warp beacon going into the oven. After 0.23, it was going to cost me 840M just for the schematic to make that happen. Haven't really played since, although I check in occasionally. Still have 688 days of skills in the queue.
  3. I waiting, knowing it may never happen, for a wipe and a backing off of schematics as they currently exist. I'd at least like the illusion that a solo player can have a meaningful experience in the game. Sorry, but a vision of spending a few years to become the universes best Advanced LED manufacturer is not exciting to me.
  4. What we have been hearing for 3 years is "Its alpha/beta - we are testing functionality. Performance will be address later". e.g. We hope to attract people with features and hope-to-God we can address performance some day. Bottom line: Sloppy code === Sloppy code. Yeah, they could have some debugging features enables that could be tuned down - at least that was the hope back when we generated a GB of logs an hour.
  5. Which of course translates to: "Don't even think about playing this game solo... its only for those wanting to join a corporation and be its slave or to recruit all your friends and try and make them slaves". Stupid premise. Hmmm... the above didn't get posted earlier. Trying again. The answer is "Wait for a wipe and a hopeful change in rules. That or become a corporate slave. Currently solo players are just fodder for the griefers."
  6. Which of course translates to: "Don't even think about playing this game solo... its only for those wanting to join a corporation and be its slave or to recruit all your friends and try and make them slaves". Stupid premise.
  7. The longer they go without doing something dramatic, the less faith I have they will turn this game around. Sad, it was fun for the first 3 years or so - until 0.23. Now we get partial implementation of patch releases and promises they will be looking at docking someday. I was hoping the JC change would bring NQ organizational approach changes, but that hope is fading fast.
  8. RE: Warp - I'd actually like to see it go the other way. If I don't have enough warp cells to make a trip, let me warp part of the way there.
  9. Lets not read too much into surface mining. They could simply reduce the time the operations takes and call it done. e.g. Change one parameter and call it fixed. "The reaction to changes introduced in 0.23 told us that there is more work needed here". Wow. Just Wow. Amazing that it took a huge drop in the player base to get them to realize this many months later. Guess voting with your dollars really does work. "we are particularly sensitive to making a fair move for players who have invested in buying them" So? No wipe? *sigh* Are they also going to be particularly sensitive to all the other exploits, mistakes, giveaways, etc. that have happened? Just wipe and level set the game after fixing schematics (like need to buy them once - once in your private database you can just clone them. Ideally, allow them to be researched or discovered and perhaps licensed. e.g. A Master schematic can be copied, a copy can only be used in one machine.)
  10. Unfortunately, this is just stating the obvious. On the other hand, at least they are stating it, instead of trying to mask it in distractions. For instance, Manufacturing batches were clearly a change introduced to reduce operating cost, not as a player benefit. Most of us had no problem with the concept, but like many things, it was done without much thought. e.g. Nobody had issues with things that happened very rapidly, like making screws, being batched up into more reasonable periods of time; however applying that across the board resulted in some items taking days, and huge amounts of resources, to complete a batch. The savings for doing so on the longer term items was quite small, yet the impact to players making those items was huge.
  11. Absolutely agree. In fact, submitted a formal Communication Plan to them over a year ago. Got the standard "We will push this up the chain" response.
  12. NQ - Please confirm or deny. A full press release would go a long way... (what happened, who is doing what now, what changes are expected, impact to game (rollbacks to pre 0.23?), etc.
  13. Its classic statistical manipulation. As my college stat teacher said: "Lies, Damm Lies, and Statistics". This is just like going to a Corvette club and asking "How many of you like Corvettes?". By forcing people into the game to do the survey, instead of in the launcher or on the forum with an e-mail link (best of the options in my opinion), they solicited those still playing and ask if they like the game - huge bias. Of course, as mentioned above, if they did it on the forum the results would likely be public - and that don't want that. They have the data - why not do a number of surveys focusing on people that played less than 10 hours, 10 to 100 hours, 100 to 1000 hours, 1000+ hours based on connect time of the account? THAT would be useful data.
  14. Please see the poll. Select all that apply.
  15. I fear its already too late. They are going to have to do something dramatic in order to get old players back... and I'm not talking about fixing emotes (their last priority patch).
  16. I fear the delay in 0.23 promised rollbacks "adjustments" is going to cost NQ dearly going forward. I was logging in daily just to get the reward, but have stopped doing that as well - just can't hold my breath anymore. Others previously active players I still discord with are bascially in the DU? D-what? camp now, having moved on to other games. The last meaningful (barely) Release Notes were from December 18th, over two week ago (ignoring 1R0.23.7 which fixed emotes - that being so critical to gameplay). This is making many of us agree with Rhotan and Blazemonger when they claim you may have heard, but you didn't listen. Please prove us wrong.
  17. Exactly my point: We had an ARKSHIP! One that lasted 10,000 years to deliver us. Think of the technology required to build that. We have NOTHING (at least that I can think of) that mankind has ever built that lasted 10,000 years - not even the pyramids (which are about 4000 years old and built of friggen stone). The bloody whole thing is supported by a beam of light! Obviously the tech used is far an above beyond what we have today.
  18. I'm an alpha player that started in January of 2018 with thousands of hours in the game, hell, probably approaching a thousand hours since pre-beta. I would welcome a wipe IF: 1) The game came back with ZERO bots allowing for the promised player based economy to actually be a player based economy 2) Schematics were seriously reworked. I fine with having to buy, oh, say, Tier 3 and above schematics - once. Not once for every warp cell factory. 3) They get back to a lore based architecture: A) Stupid not being able to duplicate, at low cost, a schematic for ones own use 10,000 years into our future. B ) Rockets? Really? How about fusion jets (aka FireFly) 4) Massive reduction is skillcounts. It should take 6 years of game play to master industrial skills or months to master iron processing just to have to start over to do aluminum. e.g. Let the sandbox be a sandbox again. OK with concepts like "Tier 1 mining", but not 5 Tier 1 mining skills. 5) Removal of luck based windfalls - keep the playing field level. 6) Total revamp of PVP. Stupid that an XS ship can dead-stop in front of a moving L ship and destroy the L ship while taking no damage. That was perfectly acceptable in Alpha, as a placeholder, not in Beta. Alas, I fear none of those things will come to pass.
  19. I resemble that remark, except I'm infrastructure wealthy, cash poor - and now crushed. I found the playability reasonable for the past 3 years, this patch pushed me well past the level of grind I'm comfortable with. I'm an industrialist by choice, miner by need. I currently have over 3 years of skills in the queue and would have more but got bored adding them. I just can't see waiting 3-5 years for my skills to get to level 5 in the industrial chain and having to grind that long just for schematics to reactivate what I had. Guess it just comes down to Heinlein's "Specialization is for insects" (look it up if your not familiar with the full quote)
  20. I'm pretty sure 0.23 was a mortal blow for the game. I worked hard (12+ hours a day for 3+ months) to get to the point of being able to build a Warp Beacon. Towards the end, it was a real drag - basically spending the entire day doing 15 minute scans in hopes of finding a single vein of T5 Niobium ore, knowing it takes several veins to make the alloys required (plus all the T1->T4 ores). Still, I did it, since my goal was in sight. I've gone from the 4 yard line to the 99.5 yard line now - the game didn't nudge me to something a bit harder, it tackled and plowed my head into the ground and claimed "Gee that was fun, get up and lets do it again, and again, and again". I can't understand the lore (and yeah, lore is important) behind not being able to duplicate schematics some 10,000 years into our future. In fact, with industries so relatively cheap, not sure why each has a schematic box. Each industry can only run one thing at a time. There is no LUA code that would allow cycling between them, and even if there were, the 10 input links would severely limit that usefulness. Suspect I'm going to have to hear something like 0.25 will be both a wipe and bot free to bother to come back. I've been logging in daily for the bonus, but the impulse to do that is fading quickly as well. Have we seen any of the rollbacks promised yet, beyond the income change and schematic price change? If so, I missed the announcement of the damage change rollback and the like, much less any compensation for cores blown post 0.23.
  21. And if they want us to use the markets, don't make them a pain too: I just took 3 large cargo containers full of extra "stuff" I had to the marketplace. Something like 50 different items. Because they allow people to post a price of 10,000,000 for a 1000 quanta item, the "average price" can be way skewed. Perhaps they consider that another acceptable exploit... but I wasn't going to spend 2 days looking up prices for each and every item I had to sell. Also curious how it establishes a price when the item isn't available anywhere in the market? Anyhow, they need to put safety limits in on prices to... you know... HELP people. (FYI - I used the interface that pops up when you drop something in the marketplace container.) Maybe I'm just spoiled by marketplaces like BDO has...
  22. OK - here is a basic request: NQ broke every factory out there with the 0.23 release and the requirement that every industry have a purchased schematic. Ignoring the "why can't I duplication schematics 10,000 years in our future" question... could NQ at least give us a tool to analyze our factories and tell us which schematics, and how many, are required? It would be really nice if said tool worked with the marketplace and give us information like: "Pure Iron schematic - Need 3, own 2".
  23. @Armaden - you can make most of the basic Tier 1 goods in your nanopack. It is sufficient to build the Medium assemblers you talked about, although it makes parts at half the speed of a real industry. Because of that speed difference, in pre-schematic days, many would start by nanopacking refiners, then smelters, then electronics and metalsworks, then assemblers - a fairly basic progression that made sense.
  24. And ED may become boring to me as well, after I do some game exploration... the point was I was VERY dedicated to DU, and no longer am. My factories will be consolidated to my space station with excess sold on the market at going prices.
  25. Schematics mean there is little point to having more than one factory. Perhaps that is their goal... saving server cost on their side by reducing the number of factories. If so its working... I've stripped one factory down to the ground and if I feel like risking my L core ship, may go strip another. So good nudge NQ. btw - 0.23 also caused me to re-evaluate if DU is the game I wanted to focus on (after 3ish years of playing). It caused me to look around... and I found ED. A few hours there and the luster of DU quickly tarnishes.
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