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Alpha Tester
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Everything posted by Pleione

  1. RE: Warp - I'd actually like to see it go the other way. If I don't have enough warp cells to make a trip, let me warp part of the way there.
  2. Lets not read too much into surface mining. They could simply reduce the time the operations takes and call it done. e.g. Change one parameter and call it fixed. "The reaction to changes introduced in 0.23 told us that there is more work needed here". Wow. Just Wow. Amazing that it took a huge drop in the player base to get them to realize this many months later. Guess voting with your dollars really does work. "we are particularly sensitive to making a fair move for players who have invested in buying them" So? No wipe? *sigh* Are they also going to be parti
  3. Unfortunately, this is just stating the obvious. On the other hand, at least they are stating it, instead of trying to mask it in distractions. For instance, Manufacturing batches were clearly a change introduced to reduce operating cost, not as a player benefit. Most of us had no problem with the concept, but like many things, it was done without much thought. e.g. Nobody had issues with things that happened very rapidly, like making screws, being batched up into more reasonable periods of time; however applying that across the board resulted in some items taking days, and hu
  4. Absolutely agree. In fact, submitted a formal Communication Plan to them over a year ago. Got the standard "We will push this up the chain" response.
  5. NQ - Please confirm or deny. A full press release would go a long way... (what happened, who is doing what now, what changes are expected, impact to game (rollbacks to pre 0.23?), etc.
  6. Its classic statistical manipulation. As my college stat teacher said: "Lies, Damm Lies, and Statistics". This is just like going to a Corvette club and asking "How many of you like Corvettes?". By forcing people into the game to do the survey, instead of in the launcher or on the forum with an e-mail link (best of the options in my opinion), they solicited those still playing and ask if they like the game - huge bias. Of course, as mentioned above, if they did it on the forum the results would likely be public - and that don't want that. They have the data - why no
  7. Please see the poll. Select all that apply.
  8. I fear its already too late. They are going to have to do something dramatic in order to get old players back... and I'm not talking about fixing emotes (their last priority patch).
  9. I fear the delay in 0.23 promised rollbacks "adjustments" is going to cost NQ dearly going forward. I was logging in daily just to get the reward, but have stopped doing that as well - just can't hold my breath anymore. Others previously active players I still discord with are bascially in the DU? D-what? camp now, having moved on to other games. The last meaningful (barely) Release Notes were from December 18th, over two week ago (ignoring 1R0.23.7 which fixed emotes - that being so critical to gameplay). This is making many of us agree with Rhotan and Blazemonger when they c
  10. Exactly my point: We had an ARKSHIP! One that lasted 10,000 years to deliver us. Think of the technology required to build that. We have NOTHING (at least that I can think of) that mankind has ever built that lasted 10,000 years - not even the pyramids (which are about 4000 years old and built of friggen stone). The bloody whole thing is supported by a beam of light! Obviously the tech used is far an above beyond what we have today.
  11. I'm an alpha player that started in January of 2018 with thousands of hours in the game, hell, probably approaching a thousand hours since pre-beta. I would welcome a wipe IF: 1) The game came back with ZERO bots allowing for the promised player based economy to actually be a player based economy 2) Schematics were seriously reworked. I fine with having to buy, oh, say, Tier 3 and above schematics - once. Not once for every warp cell factory. 3) They get back to a lore based architecture: A) Stupid not being able to duplicate, at low cost, a schematic for
  12. I resemble that remark, except I'm infrastructure wealthy, cash poor - and now crushed. I found the playability reasonable for the past 3 years, this patch pushed me well past the level of grind I'm comfortable with. I'm an industrialist by choice, miner by need. I currently have over 3 years of skills in the queue and would have more but got bored adding them. I just can't see waiting 3-5 years for my skills to get to level 5 in the industrial chain and having to grind that long just for schematics to reactivate what I had. Guess it just comes down to Heinlein's "Specializatio
  13. I'm pretty sure 0.23 was a mortal blow for the game. I worked hard (12+ hours a day for 3+ months) to get to the point of being able to build a Warp Beacon. Towards the end, it was a real drag - basically spending the entire day doing 15 minute scans in hopes of finding a single vein of T5 Niobium ore, knowing it takes several veins to make the alloys required (plus all the T1->T4 ores). Still, I did it, since my goal was in sight. I've gone from the 4 yard line to the 99.5 yard line now - the game didn't nudge me to something a bit harder, it tackled and plowed my head into the ground
  14. And if they want us to use the markets, don't make them a pain too: I just took 3 large cargo containers full of extra "stuff" I had to the marketplace. Something like 50 different items. Because they allow people to post a price of 10,000,000 for a 1000 quanta item, the "average price" can be way skewed. Perhaps they consider that another acceptable exploit... but I wasn't going to spend 2 days looking up prices for each and every item I had to sell. Also curious how it establishes a price when the item isn't available anywhere in the market? Anyhow, they need to put safety
  15. OK - here is a basic request: NQ broke every factory out there with the 0.23 release and the requirement that every industry have a purchased schematic. Ignoring the "why can't I duplication schematics 10,000 years in our future" question... could NQ at least give us a tool to analyze our factories and tell us which schematics, and how many, are required? It would be really nice if said tool worked with the marketplace and give us information like: "Pure Iron schematic - Need 3, own 2".
  16. @Armaden - you can make most of the basic Tier 1 goods in your nanopack. It is sufficient to build the Medium assemblers you talked about, although it makes parts at half the speed of a real industry. Because of that speed difference, in pre-schematic days, many would start by nanopacking refiners, then smelters, then electronics and metalsworks, then assemblers - a fairly basic progression that made sense.
  17. And ED may become boring to me as well, after I do some game exploration... the point was I was VERY dedicated to DU, and no longer am. My factories will be consolidated to my space station with excess sold on the market at going prices.
  18. Schematics mean there is little point to having more than one factory. Perhaps that is their goal... saving server cost on their side by reducing the number of factories. If so its working... I've stripped one factory down to the ground and if I feel like risking my L core ship, may go strip another. So good nudge NQ. btw - 0.23 also caused me to re-evaluate if DU is the game I wanted to focus on (after 3ish years of playing). It caused me to look around... and I found ED. A few hours there and the luster of DU quickly tarnishes.
  19. And that is exactly the problem. I don't want to be an org slave. I don't want to become the worlds best Advanced LED manufacturer. I do find exploring ED's 400 Billion stars to be a draw vs. the dozen'ish planets in DU. Lets look at a bit of what was promised in the original roadmap (JC YouTube, August 8th, 2018): Alpha 1 (Nov 2018): Craft your components: produce the interactive components you need for your bases and ships. Today: Specialize and make a few components. Alpha 2 (1H19): Become an industrialist: setup factories to mass produce vehicles for
  20. Dream on. I've been playing since January of 2018 and am seriously considering moving on. I'm just waiting to see how long it takes for these recent promises to actually happen, and if they do more than just a surface change (like do the damage counters get reset? Will we be reimbursed for core's we have had to replace? etc.) Personally I'm also watching the bug report system: JC indicated they were about caught up. I've submitted major bugs, with logs, like the 10GB memory leak per km when running on Madis back on the 11th and haven't received any non-automated feedback yet, nor seen a
  21. Emphasis on (Currrently pending approval). Blazemonger - please let us know here when its approved so we can upvote it.
  22. Mods: Please move this to the general discussion thread.
  23. I'm finding the PVP aspect extremely limiting to my PVE ship. If I build a ship JUST for safe space its built out of carbon nanofibre (looks good, makes RL sense) and basically consist of engines , moderate fuel tanks, and cargo bays, as expected. If I want to factor in surviving being ganked in most of the solar system I have to: 1) Build from steel (adds mass: e.g. More engines, more fuel, both of which add more mass) 2) Build a gold cage around my core and pilot set (adds mass) 3) Equip with decent weapons just so that the ship LOOK
  24. For the record: I'm a solo player not in any Megacorp. I do have a few hundred industry factory on a large space station, along with a 150 or so transfer units, storage containers, etc. I don't know of anyone capable of going from start to 1000 industries in a month - I've played 6-12 hours a day (up until the last week or two) since pre-beta in order to accomplish what I have - so well over 3 months.
  25. Please consider rolling back the 0.23 features or this game is going to die. 1) Economy is completely busted, with megacorps already making warp cells while normal players are still struggling with making scrap. 2) Ships are now glass. Get damaged most anyway (maneuver tool, lag, mushroom platforms at warp points, or just plain crashing) and you risk losing your core - But you can't afford to replace it. 3) It now cost to make BPs of your own ship?!?!? 4) Massive memory leak - running 2km along the surface of Madis will drive the games memory usage from 6gb to 18gb
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