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Emptiness

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About Emptiness

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    Novark Citizen

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  1. Cool. Based on a 550k profit per day, that's only ~2 months to recoup the investment.
  2. Warp cells just need to be removed. Make warp drives have a cooldown after use or something instead. Or make it like Space Engineers and each warp drive can only haul so much mass so far. A heavy hauler would need a dozen or two.
  3. Could make penalties for orgs over a certain member limit. Let's suppose that for up to x members, upkeep on org owned territory is free. For every member over that limit, each org owned hex incurs a certain daily upkeep in quanta. 10 players? Fine. 20 players? Still fine. Cap is 25. At 30 players, each hex costs 1 million quanta per day fee. At 50, each hex costs 5 million quanta per day. Would make life very interesting.
  4. Sometimes I wonder if the devs have ever played or even seen any other similar games, or if they're trying to reinvent the wheel from first principles.
  5. To add insult to injury, I tried repairing one of the large stabs. Restoring it consumed one of its lives. And I did not realize large stabs have 55k hp... I do not envy whoever owned it and now has to repair it. RIP that ship.
  6. The other day, I warped to Madis and saw a ship parked next to the warp point. I landed on the ship and activated its physics. Went back to my ship and followed it down to Madis over the course of ~10 minutes and watched it crash and burn. Fun stuff.
  7. That would enable a 1-way conversion of talent points to quanta. The people with 10+ beta key accounts would love it. 150k tp is basically what one gets in a day.
  8. When I first started playing Dual Universe, I thought that the Anti Gravity Generator would make its construct completely ignore gravity. Fly down to a planet surface in a straight line from orbit at 1000km/h. Start on a planet surface and go vertical to orbit even with a single atmo engine XS and a single space engine XS, albeit with really slow acceleration. The reality was exceedingly disappointing, and the nerfs even more so. Let's make AGGs actually fun to use.
  9. A good idea, but what if a trusted uploader account is compromised? The repercussions could be severe...
  10. A better way to implement the schematics would be to make them optional at first (to give players time to switch over and not kill all factories dead instantly) and tweak based on player feedback and only then make the schematics mandatory. Instead, they made them mandatory, full stop, and chaos reigned.
  11. Why are there no space based markets? Really should be at least a few...
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