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Alpha Tester
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About Pleione

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    Novark Citizen

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  • Location:
    Midwest USA
  • Interests
    Solo gaming, RL self awareness and to a moderate degree, self sufficiency (live on a farm)
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  1. I fear its already too late. They are going to have to do something dramatic in order to get old players back... and I'm not talking about fixing emotes (their last priority patch).
  2. I fear the delay in 0.23 promised rollbacks "adjustments" is going to cost NQ dearly going forward. I was logging in daily just to get the reward, but have stopped doing that as well - just can't hold my breath anymore. Others previously active players I still discord with are bascially in the DU? D-what? camp now, having moved on to other games. The last meaningful (barely) Release Notes were from December 18th, over two week ago (ignoring 1R0.23.7 which fixed emotes - that being so critical to gameplay). This is making many of us agree with Rhotan and Blazemonger when they claim you may have heard, but you didn't listen. Please prove us wrong.
  3. Exactly my point: We had an ARKSHIP! One that lasted 10,000 years to deliver us. Think of the technology required to build that. We have NOTHING (at least that I can think of) that mankind has ever built that lasted 10,000 years - not even the pyramids (which are about 4000 years old and built of friggen stone). The bloody whole thing is supported by a beam of light! Obviously the tech used is far an above beyond what we have today.
  4. I'm an alpha player that started in January of 2018 with thousands of hours in the game, hell, probably approaching a thousand hours since pre-beta. I would welcome a wipe IF: 1) The game came back with ZERO bots allowing for the promised player based economy to actually be a player based economy 2) Schematics were seriously reworked. I fine with having to buy, oh, say, Tier 3 and above schematics - once. Not once for every warp cell factory. 3) They get back to a lore based architecture: A) Stupid not being able to duplicate, at low cost, a schematic for ones own use 10,000 years into our future. B ) Rockets? Really? How about fusion jets (aka FireFly) 4) Massive reduction is skillcounts. It should take 6 years of game play to master industrial skills or months to master iron processing just to have to start over to do aluminum. e.g. Let the sandbox be a sandbox again. OK with concepts like "Tier 1 mining", but not 5 Tier 1 mining skills. 5) Removal of luck based windfalls - keep the playing field level. 6) Total revamp of PVP. Stupid that an XS ship can dead-stop in front of a moving L ship and destroy the L ship while taking no damage. That was perfectly acceptable in Alpha, as a placeholder, not in Beta. Alas, I fear none of those things will come to pass.
  5. I resemble that remark, except I'm infrastructure wealthy, cash poor - and now crushed. I found the playability reasonable for the past 3 years, this patch pushed me well past the level of grind I'm comfortable with. I'm an industrialist by choice, miner by need. I currently have over 3 years of skills in the queue and would have more but got bored adding them. I just can't see waiting 3-5 years for my skills to get to level 5 in the industrial chain and having to grind that long just for schematics to reactivate what I had. Guess it just comes down to Heinlein's "Specialization is for insects" (look it up if your not familiar with the full quote)
  6. I'm pretty sure 0.23 was a mortal blow for the game. I worked hard (12+ hours a day for 3+ months) to get to the point of being able to build a Warp Beacon. Towards the end, it was a real drag - basically spending the entire day doing 15 minute scans in hopes of finding a single vein of T5 Niobium ore, knowing it takes several veins to make the alloys required (plus all the T1->T4 ores). Still, I did it, since my goal was in sight. I've gone from the 4 yard line to the 99.5 yard line now - the game didn't nudge me to something a bit harder, it tackled and plowed my head into the ground and claimed "Gee that was fun, get up and lets do it again, and again, and again". I can't understand the lore (and yeah, lore is important) behind not being able to duplicate schematics some 10,000 years into our future. In fact, with industries so relatively cheap, not sure why each has a schematic box. Each industry can only run one thing at a time. There is no LUA code that would allow cycling between them, and even if there were, the 10 input links would severely limit that usefulness. Suspect I'm going to have to hear something like 0.25 will be both a wipe and bot free to bother to come back. I've been logging in daily for the bonus, but the impulse to do that is fading quickly as well. Have we seen any of the rollbacks promised yet, beyond the income change and schematic price change? If so, I missed the announcement of the damage change rollback and the like, much less any compensation for cores blown post 0.23.
  7. And if they want us to use the markets, don't make them a pain too: I just took 3 large cargo containers full of extra "stuff" I had to the marketplace. Something like 50 different items. Because they allow people to post a price of 10,000,000 for a 1000 quanta item, the "average price" can be way skewed. Perhaps they consider that another acceptable exploit... but I wasn't going to spend 2 days looking up prices for each and every item I had to sell. Also curious how it establishes a price when the item isn't available anywhere in the market? Anyhow, they need to put safety limits in on prices to... you know... HELP people. (FYI - I used the interface that pops up when you drop something in the marketplace container.) Maybe I'm just spoiled by marketplaces like BDO has...
  8. OK - here is a basic request: NQ broke every factory out there with the 0.23 release and the requirement that every industry have a purchased schematic. Ignoring the "why can't I duplication schematics 10,000 years in our future" question... could NQ at least give us a tool to analyze our factories and tell us which schematics, and how many, are required? It would be really nice if said tool worked with the marketplace and give us information like: "Pure Iron schematic - Need 3, own 2".
  9. @Armaden - you can make most of the basic Tier 1 goods in your nanopack. It is sufficient to build the Medium assemblers you talked about, although it makes parts at half the speed of a real industry. Because of that speed difference, in pre-schematic days, many would start by nanopacking refiners, then smelters, then electronics and metalsworks, then assemblers - a fairly basic progression that made sense.
  10. And ED may become boring to me as well, after I do some game exploration... the point was I was VERY dedicated to DU, and no longer am. My factories will be consolidated to my space station with excess sold on the market at going prices.
  11. Schematics mean there is little point to having more than one factory. Perhaps that is their goal... saving server cost on their side by reducing the number of factories. If so its working... I've stripped one factory down to the ground and if I feel like risking my L core ship, may go strip another. So good nudge NQ. btw - 0.23 also caused me to re-evaluate if DU is the game I wanted to focus on (after 3ish years of playing). It caused me to look around... and I found ED. A few hours there and the luster of DU quickly tarnishes.
  12. And that is exactly the problem. I don't want to be an org slave. I don't want to become the worlds best Advanced LED manufacturer. I do find exploring ED's 400 Billion stars to be a draw vs. the dozen'ish planets in DU. Lets look at a bit of what was promised in the original roadmap (JC YouTube, August 8th, 2018): Alpha 1 (Nov 2018): Craft your components: produce the interactive components you need for your bases and ships. Today: Specialize and make a few components. Alpha 2 (1H19): Become an industrialist: setup factories to mass produce vehicles for you, your friends or sell them on the market. Today: Specialize and make a few components. Note the 1st person in the original description. Not "Join and org and...". Alpha 2 (1H19): Set-up your own markets and trading centers, become a mogul and build a trade empire. Today: Economy feature for Release in 2021 along with Economy Specialization at Release. Original feature pushed to Post Release. Beta (1H20): Galaxy: reach for the stars, discover and explore new solar systems. Today: Post Release - enjoy some new planets we will release sometime in the future. All planets will be a hybrid of hand customized (for beauty) and proceeduralized (for bulk). Hand customization means discovery will only be those those planets NQ releases. No galaxy, no 400 Billion Stars - just a few dozen planets as time permits. Others have called it as I see it: The game is evolving from a sandbox to a micromanaged economy simulator, and in so doing, is losing the interest of a lot of its original backers. Add to that a horrible Customer Service experience (never good, worse since Beta release), lack of communication from NQ (although they repeatedly have promised to do better), information leaks, failure to fix basic bugs/game stability, shutting down API's that allowed us to see actual player counts, refusal to wipe and level set, half-baked undos of patches that primarily benefit the orgs, etc. and its just been too much. Now with the streamers disappearing (a very bad sign), it just feels like this potentially great game is in a death spiral. The game needs STRONG leadership, the type of strength that shows vision, the willingness to admit errors and LISTEN to the player base, to go forward with transparency, to acknowledged fixing things is simply counter-productive (think about all the cores that have been replaced due to 0.23, then a week later no longer needing to be replaced - it could take them weeks to analyze logs and give them back, presuming such players had space available, doing something else if not (e.g. all the problems that people exploited or were victims off)) and wiping instead, and an understanding that original direction promised in the early days is what got them the funding they have - changing the game direction is probably not in their best interest. I continue to watch (play a little) and unfortunately continue to be disappointed.
  13. Dream on. I've been playing since January of 2018 and am seriously considering moving on. I'm just waiting to see how long it takes for these recent promises to actually happen, and if they do more than just a surface change (like do the damage counters get reset? Will we be reimbursed for core's we have had to replace? etc.) Personally I'm also watching the bug report system: JC indicated they were about caught up. I've submitted major bugs, with logs, like the 10GB memory leak per km when running on Madis back on the 11th and haven't received any non-automated feedback yet, nor seen a client patch come out. The longer it takes, the more disenchanted I'm becoming.
  14. Emphasis on (Currrently pending approval). Blazemonger - please let us know here when its approved so we can upvote it.
  15. Mods: Please move this to the general discussion thread.
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