PoisonKitchen Posted September 12, 2017 Share Posted September 12, 2017 Do you know if you can make ground vehicles is DU? All I have seen in the videos are hovercraft type vehicles. They would be cool but I think a dune buggy/rover type creation would be fun to buzz around a planet in. Thanks in advance, PK Link to comment Share on other sites More sharing options...
Haunty Posted September 12, 2017 Share Posted September 12, 2017 No wheeled vehicles. Hovercraft will be the ground vehicles. Wheeled vehicles could be possible in a later expansion after release. ATMLVE, TheAtlasWarrior, Vyz Ejstu and 3 others 6 Link to comment Share on other sites More sharing options...
Xenoform101 Posted September 12, 2017 Share Posted September 12, 2017 So far I've only heard about the hovercraft you've mentioned. But i do agree that wheeled/tracked vehicle would be cool to have as well. namco and Hextaku 2 Link to comment Share on other sites More sharing options...
Chuckinator Posted September 12, 2017 Share Posted September 12, 2017 There is manykind of hovercraft don't worry , you will have a lot of possibilites Link to comment Share on other sites More sharing options...
ATMLVE Posted September 14, 2017 Share Posted September 14, 2017 The reason wheels are not on the near horizon is because of server stress. The constant physics of bouncing and conformity with the ground of a vehicle would be a lot to handle. Imagine someone making a platform with 1000 wheels, running over some rocky terrain. It would be a huge amount of unnecessary physics calculations. Vyz Ejstu, Lethys and Megaddd 3 Link to comment Share on other sites More sharing options...
Miamato Posted September 28, 2017 Share Posted September 28, 2017 On 9/14/2017 at 5:02 PM, ATMLVE said: Imagine someone making a platform with 1000 wheels, running over some rocky terrain. It would be a huge amount of unnecessary physics calculations. Probably wheeled vehicles shouldn't be too big and at least in early versions. Link to comment Share on other sites More sharing options...
Ravenskysong Posted October 9, 2017 Share Posted October 9, 2017 considering how much trouble I've head with wheeled vehicles in scifi games I am in no hurry to have them in another game. Thokan 1 Link to comment Share on other sites More sharing options...
0something0 Posted October 11, 2017 Share Posted October 11, 2017 How about wheels that are hoverpads that look like wheels? Link to comment Share on other sites More sharing options...
Lethys Posted October 11, 2017 Share Posted October 11, 2017 1 hour ago, 0something0 said: How about wheels that are hoverpads that look like wheels? How about.....just hoverpads? No need to put work in this imho. No revenue, no use, not necessary Thokan 1 Link to comment Share on other sites More sharing options...
Sparktacus Posted March 9, 2018 Share Posted March 9, 2018 Yeah, solution there is hoverpads, with round voxel "wheels" hiding them. Did someting similar in empyrion to make an E:D rover Link to comment Share on other sites More sharing options...
unown Posted May 3, 2018 Share Posted May 3, 2018 What about track verticals? or thread tanks? Link to comment Share on other sites More sharing options...
CoreVamore Posted May 3, 2018 Share Posted May 3, 2018 28 minutes ago, unown006 said: What about track verticals? or thread tanks? Thats still ground contact which is heavy on the servers and unlikely to be included any time soon, if ever. Link to comment Share on other sites More sharing options...
GunDeva Posted May 3, 2018 Share Posted May 3, 2018 Wheels , rotors , treads or some of the worst things to have in a voxel type of game it has caused nothing but bugs and server problems not to mention in a sci-fi futuristic game would they really still be using things like wheels , treads , and rotors in a advance future setting ? I personally would expect to see more anti-gravity and hover jet type technologies being used. CoreVamore 1 Link to comment Share on other sites More sharing options...
NanoDot Posted May 3, 2018 Share Posted May 3, 2018 9 hours ago, GunDeva said: Wheels , rotors , treads or some of the worst things to have in a voxel type of game it has caused nothing but bugs and server problems not to mention in a sci-fi futuristic game would they really still be using things like wheels , treads , and rotors in a advance future setting ? I personally would expect to see more anti-gravity and hover jet type technologies being used. It all depends on economics, really. In RL, nobody uses expensive solutions if there are cheaper ones available, even if the cheaper ones are "not quite as good". The tech that yields the best ROI is always the most widely used (outside of military applications, of course). We had supersonic passenger planes decades ago (Concorde), but we have no commercial supersonic planes anymore, because they are currently uneconomical. Let's face it, we basically have the capability to colonise Mars right now, and we would if there was obvious profit to be made... Link to comment Share on other sites More sharing options...
unown Posted May 3, 2018 Share Posted May 3, 2018 16 hours ago, GunDeva said: Wheels , rotors , treads or some of the worst things to have in a voxel type of game it has caused nothing but bugs and server problems not to mention in a sci-fi futuristic game would they really still be using things like wheels , treads , and rotors in a advance future setting ? I personally would expect to see more anti-gravity and hover jet type technologies being used. True A friend asked me about it So now I can give a anwser 18 hours ago, CoreVamore said: Thats still ground contact which is heavy on the servers and unlikely to be included any time soon, if ever. Just a thought Link to comment Share on other sites More sharing options...
iroker Posted May 8, 2018 Share Posted May 8, 2018 One of the positive aspects of a ground wheeled vehicle is that needs less energy to move. But if the possible server overload is prohibitive because of the extensive physics calculations i could live without. But an answer from the devteam could enlighten us in this regard. Link to comment Share on other sites More sharing options...
iroker Posted May 8, 2018 Share Posted May 8, 2018 Just now, Nanoman said: https://dualuniverse.gamepedia.com/Archive:Kickstarter_AMA_Video#Vehicle_Mechanics I know that, the question was if this is a software/server limitation or not. Link to comment Share on other sites More sharing options...
CoreVamore Posted May 9, 2018 Share Posted May 9, 2018 21 hours ago, iroker said: I know that, the question was if this is a software/server limitation or not. Its not a limitation, it is however a massive server performance hit NQ doesnt want to deal with as they have more important things to handle Link to comment Share on other sites More sharing options...
Miamato Posted May 11, 2018 Share Posted May 11, 2018 It's better to let NQ implement common space crafts and finish solid mechanics for them and then add more stuff as increment, rather than try to do everything at once. There is no point in adding more content that doesn't work fine and causes issues. Link to comment Share on other sites More sharing options...
Elobomg Posted May 27, 2018 Share Posted May 27, 2018 I think tha track are a good Idea but unfotunately It won't be implemented, just for the physics calculations that are required and that will lag out the server. The hoverpads are also a very nice option fro ground vehicles since there is a lot of things to do with them. Link to comment Share on other sites More sharing options...
Bl1tz3r48 Posted June 25, 2018 Share Posted June 25, 2018 On 3/9/2018 at 11:06 AM, Sparktacus said: Yeah, solution there is hoverpads, with round voxel "wheels" hiding them. Did someting similar in empyrion to make an E:D rover Maybe you can personally do that but the devs are gonna make hover pads, just hover pads Link to comment Share on other sites More sharing options...
0something0 Posted June 26, 2018 Share Posted June 26, 2018 I mean, gravity is just acceleration so antigravity is simply accelerating the other way. So just pump more power into the antigrav generators and suddenly rockets are obsolete! Link to comment Share on other sites More sharing options...
Thokan Posted July 21, 2018 Share Posted July 21, 2018 Personally I would deem wheels pretty theme/immersion-breaking anyways. It's supposed to be the future, not a probe-landing-on-mars-aesthetic. Hover, and only hover, will give a nice, cool sci-fi feel to the ground as well. Link to comment Share on other sites More sharing options...
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