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Alpha Tester
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    GuildWars2, Minecraft, Starmade, DnD, 3D Modeling, Knitting
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  1. does anyone know which of the items combine or stack? If we have gold or silver, and buy a patron level pack.. do we get 2 lvl one pets etc, and combined beta keys and all the outfits etc?
  2. you can select things both for copy pasting and for changing the material, but there will be limits on how much you can select and you will need to have enough materials. we are also starting to get info on what each materials has weight wise. so you will be able to make your ship out of something basic, then upgrade to something lighter for speed or possibly something heavier, altho it is unclear if denser materials will reduce damage.
  3. I'd rather just see amount of posts and how many of their posts have been liked. little <3 icon and a number . reputation doesn't really mean anything
  4. those look great, who was it you requested put them together? are they on the forums?
  5. discordauth:5iIAs-sNr6M9TlLTyXlVuD-9uzLU9fW82b6a0zb1H2Q=

  6. this is the exact sort of thing I was hoping for, I will most likely be a customer. think of how much more the average novean can contribute if they don't all have to worry about going down the expert ship builder path. it would be amazing to have scheduled trips.
  7. I don't think there should be aliens. It sorta sounded like they want the biggest threats in the game to be other humans. we are all going to be struggling to learn the game, learn how to make stargates and stuff. we probably won't need extra mysteries. although it would be neat it we met strangers and thought they WERE aliens. but they are descendants from another ship that got away got to its destination way sooner and there have been terrible mutations but there's a movie like that so it'd probably be just as dumb. scratch that idea. then again I would also love alien birds, bugs, fish. background nature noises. things that make a planet feel alive. either native life, or there is an event where we get samples from the arkship and disperse them. besides, once you add sentient aliens theres no going back they should really hold off on it until the extra challenge or mystery is needed.
  8. perhaps the game will run like Black Desert Online, where there is a low impact afk mode? You would risk being killed easily but you could log out at a weapon terminal or a prefab made specifically for it. Sort of like mob spawning minecart machines in minecraft or afk training horses in black desert. I feel like automated offline defenses are going to be more fair than automated offline offensive. having a charged shield or a locked down mode. Perhaps before you log off you have to lower blast doors and recharge shields and deploy mines and whatnot.
  9. I feel like every sandbox I have played has found, or tried to find a different balance. I think dual universe's territory system, organizations and safe zone balanced against pvp is going to work out really well for me, When I first started playing in sandboxes I would have my fort and all my saved up materials and I would focus on building something neat. I was destroyed, over and over in multiple games. I tried being nice, I tried putting all my valuables in someplace they could just take and leave like a ransom. It didn't matter. The game existed for people to have fun, and for some people that fun was destruction. Not just being mean, but destroying months of hard work that I had to redo. It took me a long time to realize that my concept of fun does not mean another's concept of fun is wrong. I learned to hide secret stashes of everything I would need to start over, or find powerful friends in game to shelter under. If I wanted to build something awesome and be praised for it I needed people not just that were willing to protect what I made, but that were grateful I had built it. In prime conditions I was able to have my fun making my build, the other members worked with were able to enjoy having something to protect, and the other players had something they enjoyed trying to destroy. My days spent building something were not intrinsically more valuable than the days someone spent figuring out how to destroy it. I still would prefer to build in safezones when possible, and I will prefer not being bothered, but I've learned to be as least bitter as possible about destructive play styles xD Still get a bit bitter though xD Some players are not going to recover from having something they treasured destroyed and are either going to quit. The real winners of the game will adapt, get smarter, join an organization, stay in the safezone or some combination.
  10. it sounded as though air tightness is not going to be a thing. The nature of the voxels will let people have huge gaps, or oddly connected things. to get airtight-ness calculated for an area they would probably have to have pre fabricated airsealed rooms that you then decorate the insides of. or possibly it does not calculate if something is airtight, but there is a modular prefab that makes a certain cubic area be treated as air tight. however it seems like a lot of trouble to go through for something that would be more based around roleplay and survival. If I remember correctly dual universe is not going to be a hardcore survival game, at least not in the way of exposure hunger thirst sunburn etc. but I would love a system of other clothes and civilian clothes for role play. they could just simply let people wear any outfit when not in the void, and when you are in space you have to have your space suit.
  11. that would be really cool. like guild tabards in wow, have a set uniform that you buy and it switches to the guilds design. altho I feel like character customization is not going to be a huge deal in a game with no 3rd person.
  12. we will(probably) be able to have disconnected free floating premade pieces and we will (probably) be able to have floating disconnected voxels. or we will, if it doesn't interfere with the repair system. when the nda lifts we can test/show how it works
  13. I love the idea of competitive construct fights! get a team to build a robot, builders and scripters working on a team to make the best robot or tank
  14. I really want to be an architect so hopefully we can blueprint buildings. but I also want to help organize people. give people an example of how to build together with the tools and have everything go together. I'd be happy filling a chunk of land with useful towers and apartment buildings and landing pads and passing the chunk off to someone else so long as they maintain it. I remember back in minecraft town mode servers I would have a chunk for my own house, buy another chunk, build a house and a farm and sell it. I'd have whole blocks of my little houses in a row. In one server I ended up with kinda my own neighborhood and people would move into my houses, and it was nice because it was a little break from all the shoeboxes and half built shoeboxes and cobblestone towers.
  15. discordauth:5iIAs-sNr6M9TlLTyXlVuD-9uzLU9fW82b6a0zb1H2Q=

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