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Miamato

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About Miamato

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    Novark Citizen

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  • Location:
    Esoteria
  • Alpha
    No

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  1. I believe there was a post that currency amount is going to be regulated. Initially there would be npc buy orders for resources and stuff. Their amount should control money flow to player pockets. There are no other money sources anounced
  2. Miamato

    2 Res Nodes

    It depends whether you are going to lose smth when you exit corp There may be a lot of tricks here when you just lose some of your assets in this case, like ships parked at closed org hangars
  3. Miamato

    2 Res Nodes

    So actually you can build a resurrection node. Tell everyone that it's public and get small payments for registration, once you have enough money and people registered - build a bunker around with no exit make more money on letting people out
  4. Miamato

    Horses!

    Laser Raptors! Like in Kung Fury, because this is a bad ass game!
  5. Miamato

    2 Res Nodes

    The funny thing here if it's possible to make resurrection node 'public' so that if someone dies around. it's spawned in it. If yes, it will be exciting experience to be trapped inside someone basement without option to get out
  6. I definitely want to be able to plant trees/bushes/flowers that will grow overtime. Though some preset flowerpots were shown, yet it's not enough to create some underground gardens. When I was playing Minecraft - I've spent plenty of time building underground paradise between lava rivers
  7. I can argue with that. Both Space Engineers and Empyrion have serious performance issues when it comes to large constructs. Also both of them have lack of building possibilities - Space Engineers has less decorative blocks, but a bit more options for 'moving' parts, as it have rotors/pistons etc; Empyrion has a bit better design possibilities, but other mechanics are pretty simple. DU has much more design possibilities, as it provides better level of details and does not limit size of voxels to 'small' and 'large' without possibility to combine both. So even being MMORPG just in terms of building it provides much more options and as it doesn't have offline mode - many people would play solo, avoiding other players just to save their creations. Also playing sandbox MMO is not always about communication, some people may want just to see what other people build and show their own creations without direct interaction
  8. It seems NQ is against mining diversity and everything will be mined by 'magic hand'. Though I would like to have possibility to build mining stations and ships. Even not for sake of efficiency, just because it seems more logical to me.
  9. It's not planned for release and close period. Though they said somewhere at later 'addons' such features may be added. The main reason I believe is that moving parts add much more complexity to game physics like collisions and multy-grid interactions. I agree that having modules for Rotors, Sliders, Pistons, Hinges, Rails will contribute significantly to creativity. But on the other hand it's better to have ´╗┐less functionality that is properly tested and polished than more features that can cause troubles.
  10. today they told, it's possible to build a big pacman like furnace ship, that can 'eat' other player stations/ships and reprocess them even if someone is inside. Also it's possible to steal someone ship by 'grabbing' it.
  11. Probably if main idea is stealth it's not about physical transparency but more about some material, that better reflects scanner 'waves' or signals, whatever will be used for scanning structures.
  12. I'm ready to join an org, if they donate me Alpha access I don't get the point of creating any orgs now unless you already have access to the game...
  13. Agree. What if I just want to collect 'enough' resources and go far away where no one can find me and just continuously build some space station, playing some kind of 'Last man survival'. Most likely FTL drives would be a little bit faster than light or just for sake of gameplay solar systems will be a little bit closer to each other.
  14. Totally agree with it. I've taken part in one big blockage in EvE. It was one week of 24/7 keeping enemy captured and trying not to let them escape. Not the funniest experience So most likely raiding caravans and salvaging enemy bases will be more profitable and time efficient.
  15. I doubt it will be possible to make a blockade that no one can pass through. It's not EVE where you can almost instantly warp to any point of system. So for true blockade you'll need a lot ships to cover all ways to approach a base. Also 24/7 camping is not that funny if no real strategic is involved.
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