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About Miamato

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    Novark Citizen

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  • Alpha 1

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  1. From my point of view it would be nice to be able to build without a core from only basic materials, though such buildings should have no ownership. So anyone else is able to destroy them or build on top without any penalties. But I don't like the idea of extending buildings with core outside their size limits and this adds another way to exploit such mechanic in pvp - you build enormous layers of armor that is not directly counted as part of your structure. But maybe it's much better just to have some kind of 'ground flattening tool' for making roads or landing fields.
  2. Miamato

    Merging Constructs.

    It's nice idea, and I believe it was raised few times already. But most likely it won't happen in terms of merging grids and moving control from slave-grid to master one. Though I think nothing is stopping you from building additional modules, rooms, etc. on top of existing base within core size limitation. Also from videos shown recently it's clear that it will be possible to dock a ship inside another ship. That's why at least problem with carrying cargo can be easily solved by having 'cargo' as some floating platform that can just get inside your freighter. The only thing that's unclear now - whether it's possible to build mega-structures. Though space bases from NQ videos were really huge, so I doubt there would be issues with size limitation.
  3. Miamato

    Kill reports

    Killboard is a great thing. But it's a bit hard to imagine how to create one for DU, because most of the vehicles would be more or less unique, they don't have standard fit slots, etc. Building a report, that provides all the info about killed structure/vehicle is also not the best decision, as it's hard to implement and may reveal some secrects about inner structure. A simple list of "who killed who" doesn't make much sense also. Glorification of pvp would always be present despite KB existence - youtube, twitch, reddit and other popular services would be full of videos and threads about "how cool it was to kill someone". KB just provide a metric comparison for kills.
  4. Miamato


    I believe it's a bit risky to rely on game streaming service that was just announced, as currently similar services don't seem to be really popular. Anyway it's better to finish a solid client for one platform first and polish it, only then extend to third party services or less perspective platforms.
  5. Miamato


    What do you mean? Donwgrading game engine to let wooden PCs deal with it? What is the benefit for NQ?
  6. I believe it will be possible just to make some kind of programmed autopilot to keep hover vehicle moving straight. Anyway it's a totally different idea and just a workaround. Rejecting this kind of constructs makes me sad because there would be no 'multi grid' vehicles. So they should always come at one piece.
  7. Miamato

    Standardizing construction

    I believe the only useful feature may be some sort of translator, that can be configured to send you details about form and size of landing zones. It can be placed by the owner of a construct and can work like parking guide for trading hubs. But I'm against mandatory standardization.
  8. Miamato

    A civil or military status for cores.

    Existence of non-destructible structure means one more mechanic to abuse. Because someone can build a military structure within a circle of civil ones. As a result the 'area of contact' with military structure may be pretty small therefore easy to defend. But probably there may be some kind of 'wonder of the world' contest once per month or few - where players select one most interesting/beautiful building and make it a public nature reserve - non destructible, but ownership is transferred to some non player based neutral corporation to avoid abuse. Even without it - that's enough to have safe zones on some moons where you can just bring/buy resources and build fancy stuff.
  9. Just a simple question - during the simulation, did you just spawn 30k avatars with random movement trajectories or did you simulate 30k externally connected clients with network load simulation and server-client synchronization check?
  10. It would be really interesting to see this ships in motion and understand how smooth the trajectories are
  11. Miamato

    EVE Online players , pls gather here ;)

    Test are strong nowadays there would be fun wars in EvE soon.
  12. Miamato

    EVE Online players , pls gather here ;)

    I'm still playing eve since 2009. It's still great game tried there almost all actuvities and ship types - the new race and titans is the only stuff left to try. But for me eve lacks of visual creativity that voxel games have. That's actually the only reason for me to wait DU - be able to design and test my own creations
  13. Miamato

    My take on Trains

    I believe it will be possible to code on lua some basic navigation for hovers, so they go only on particular route. But that is not 'a train', just a workaround.
  14. Miamato

    What would the 7 Greatest Wonders of DU be?

    The greatest wonders should be: 1) Players Community 2) Servers stability and uptime 3) Absence of lags and smooth gameplay in heavy crowded areas/battlefields 4) Amount of 'building blocks' to open infinite possibilities for creation 5) Well managed NQ vs Players communication to grab best ideas and introduce them into game, while not damaging balance 6) Coverage of most gameplay styles in one game - solo/coop/meta-game; 7) Descent attention for all professions directions, early-mid-end game That are the main 7 wonders that may make the game great and let everyone enjoy it. Without it DU will be just another game where people build big things, that sometimes look cool So I hope all that stuff will be real at least after release and will just be improved overtime.
  15. Miamato

    EVE Invasion

    If you are talking about ingame LUA programming and kind of creations from items set provided by NQ - yes, it's great to have kind of building blocks that allow to create anything. But if you think that allowing third-party people to develop their functionality by contributing to game code itself - it won't happen and is not a good idea. Just because it will be a nightmare to verify all that 'players magic code', keep it balanced and optimized for performance. As for VR - I believe game industry is not there yet. Even with few nice games released for VR - currently it's more like proof of concept, because it's too demanding to keep picture nice.