Cosmetics Question
42 members have voted
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1. What type of Cosmetics should be allowed?
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Industrial-Looking / Nomadic-Rustic (Think Fallout's art style)
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Allow making custom suits for corporations (Uniforms!)
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Hilarious / Non-Serious (Hello Kitten, Various Cartoons, Of course not copyrighted)
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Modern (Modern as in today's militaristic and casual clothing)
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Scientific (Such as lab suits, pressurized elemental protection suits)
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Medieval/Stone Age (Knights, Archers, Primitive Hunters)
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Tron-Like (Dark/White suits with various shining outline colors)
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Star-war's Clones / Snow-Troopers like (As in the general idea, NOT a direct copy)
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Robot-Like (Chappie for a well-known example, or iRobot)
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Wizard/Witch (I had to separate it from Medieval/Stone due to 2 separate roleplay groups)
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Futuristic Explorer
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Scavenger Like (Similar Rey from Starwars: Rouge One)
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2. How should they be distributed
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Paid with DACs/Real Money
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Craftable
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Completely Free (Simply changing it in a medbay or something similar)
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3. Other Concerns
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Should Companies be allow to pay Novaquark to put their suits in for advertising?
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Should the armors/cosmetics provide buffs/debuffs
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Should there be a cosmetic/armour remover? (If you are in a SOI [Sphere of Influence] it makes your cosmetics transparent)
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I want armor that is simply cosmetic, with no commercial bias.
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