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Alpha Team Vanguard
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Everything posted by Hades

  1. Is there not a way to change your e-mail address? Is it because it was linked from Kickstarter? On my profile page it appears that the e-mail field is editable along with my name. My name can be edited, but the e-mail has a blocked out icon when trying to click into the e-mail field. Do I need to go through support to get this done?
  2. Yep. Final version will have a subscription. 1 DAC is 1 month play time
  3. Disagree on the pricing point. It is because people are more self conscious than they let on and games are anonymous. A custom paint job runs in the low thousands. If you go on craigslist you can probably find a decaler who will do it for less than a thousand. That is obtainable. I haven't come across a single vehicle painted with a phallus, my little pony, or any other eyesores. Heck, to further illustrate custom tshirts are like $30. Have I seen some absurd shirts before? Sure, but not nearly as many phalluses in game. Am I saying it shouldn't be allowed in DU? No. Have at it. Aesthetics have never mattered to me in a game, especially one with so much player freedom. It is literally the point of the game
  4. Oh fantastic. Allowing devs to hide behind such a narrative allows for absolutely scummy behavior. Look into the Oath MMO. So glad I dodged that bullet, I was actually pretty interested
  5. In general refunds on a crowdfunded project are scarce. The least they could do is say "we do not do refunds, sorry". Put it a little more elegantly and that is a reasonable response. Letting tickets sit for 4 months is tacky. On another game, I tried getting a refund on the difference between a kickstarter pack and the same packs being sold on their site for a smaller price. Not only does that behavior seem scummy, but the fact that they never responded to my inquiries left a terrible taste in my mouth. Customer relations are extremely important and especially so on a crowdfunded game. Doesn't mean you have to give out refunds, but having an open discussion goes a long way. If they had answered back professionally and backed up their decision to lower the cost of the packs... I probably would still be following the game.
  6. I actually disagree here, there should be no way to freeze an account for any reason whatsoever. Why should someone get a freeze for X reason, but the next person get denied for reason Y? Just muddies things is all. Also, who determines what gets a freeze? Is NQ personnel sifting through every single case? I just do not see that working tbh. I also don’t think there’s a need for a grace period more than a week...
  7. Official word in the beginning was that they were going to leave it alone. Has that changed? (Honestly hope it has, but just curious)
  8. Yeah, it can take awhile sometimes. If you don’t have it by the end of the day, contact support.
  9. Hey buddy, So during the testing period you will not have to buy gameplay time. However, after the release of the game there will be a subscription to continue playing. Every package comes with a number of DACs, these DACs are months of game time. Other players can buy and trade DACs within the game economy. Therefore, you will be able to buy DACs (and thus gametime) if you make enough in game money to buy a DAC from a player. STUs are used to make claims on moons. Moons are considered safe zones IIRC, so once you make the claim no one can contest it.
  10. DU doesn’t have 24/7 tech support, nor should they imho. It’s a small dev company, having such expectations is pretty crazy imho. Even the major AAA studios sometimes have crazy wait times when it comes to tech support. I’ve waited weeks for star citizen support before.
  11. Cloud and talent tree have to be my favorite. Pretty exciting Love the quick video on new features, easy to digest for those who are busy.
  12. If the question is whether you should wait or not, the answer is usually yes... you should wait Early development is just that, early development.
  13. If it has a 10 year old CPU, it's likely to have an older GPU as well. Besides, I think it could still power something like a 1050 TI or even a 1060 just fine.
  14. Could you tell us what the precise CPU is? Dual Universe requires AVX. I’m no help, but I’m sure that information would be useful for others. like is it an i5 6600k etc Maybe the motherboard and BIOS version would be useful as well... if it is a bios thing. However, I’m pretty sure it simply means your CPU does not support AVX Edit: Looking at this, it seems it is an i7 920 or a Xeon processor: https://www.jackcobben.nl/2012/03/27/2013/ That is one old CPU... sorry to say it buddy, but I don't think it supports AVX
  15. They’ve already said the resources on Alioth are pretty basic IIRC. I wouldn’t expect much in regards to advanced weaponry. Maybe we will be able scrape together the equivalent of space muskets lol
  16. I really like how you put this. Got me to thinking it would be pretty strange if a PvP player started advocating that they don't want to partake in PvE ? "0/10 Why am I not 100% safe from PvE at all times? Would NOT recommend this game!" I think DU will be a nice blend of PvP and PvE. I do think it would be good for NQ to state their intentions for PvP (Although, I feel like they already have)... but anywho, clarifications are always nice.
  17. Yeah, I think many players will keep marketplaces open to all. It's unfortunate how profitable it is to provide "griefers" with supplies. It would take a huge collaboration among the entire community to completely axe someone's supply chain. If you feel slighted, you can keep them off your marketplaces... but John Shmoe over there has a shop open to all. Heck, he might even have a premium on his wares since he knows everyone else is blocking people from trading.
  18. That's an interesting point. People often overlook the fact that those griefers have the same benefits as those who do not grief ? A node with immunity could open up a LOT of opportunities for a griefer. That's for sure. In the end, I agree with blaze. The universe is going to be huge. Depending on how scanners work and if you have a speedy enough ship, you can always stay out of reach of a pesky intruder
  19. @blazemonger Few things that seem a bit wonky about your post: 1.) I copied the entirety of your first paragraph. And as such the entirety of that paragraph was taken into account. 2.) An opinion does not mean it is immune to attack. You said PvP would likely be simply to settle disputes, I brought up clear indications that that won't be the case. There's an idiom about wishes and dreams... wish I could remember it ? 2.) "Now that we're nitpicking anyway, your quote is not on the front page, it is part of a text which refers to a component of the game a few pages down. But yes, that really is not all that relevant so let's leave it where it is.." So, who gets to decide what's considered the front page of the landing page for DU? Is it the funding banner? Oh, maybe it's the DU logo. No no no, it's the animation. Also, who gets to decide official word about DU that is irrelevant? Hmmm. If it truly is irrelevant, I think NQ would take it down
  20. Obviously there are multiple main drivers for the game, PvP isn't less than building and building isn't less than PvP. Pretty strange that some people haven't picked up on that yet. PvP won't just be to "settle disputes if all else fails". The whole reason there are safezones is because that isn't the case lol Also from the front page: "get ready to face players fighting for supremacy, resource control or geostrategic advantage. Space pirates raid lonely travelers, corporations steal from each other, warlords rain destruction and cities need the costly protection of dome-tech…"
  21. Yep, lots of companies are jumping on the bandwagon. It's clearly a good methodology, I guess. Another game I am following actually uses SpatialOS.
  22. Yep, that has always been the plan. Not really sure how people missed that... Hopefully not too many people are under that impression, or they will be sourly disappointed. I suppose the size of ships like the Retribution gives credence to those misconceptions. Shards and servers is a good way to put it. I imagine it will work a lot like SpatialOS... but their own proprietary technology. We will have to see though
  23. AFAIK, it was always going to be that way. Early numbers were as low as "maybe" 100 people in an instance. They've toyed around with the idea of instances for a looong time. I've always wondered why they insist on capital ships with such high player counts. Not really sure how those are going to work lol.
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