Archonious Posted January 27, 2017 Share Posted January 27, 2017 Hi everyone, Cool video with new information. Enjoy Thanks, Archonious Lord_Void, Cybrex, Ghoster and 1 other 4 Link to comment Share on other sites More sharing options...
Cybrex Posted January 27, 2017 Share Posted January 27, 2017 Thanks for posting this up! At work and can't watch atm, but I know what I'll be doing when I get home. Link to comment Share on other sites More sharing options...
mrjacobean Posted January 27, 2017 Share Posted January 27, 2017 I think that the nanoformer looks much better now. My question is that can you use a script reduce the maximum thrust that a given element can provide (to help with balancing the thrust vector to go through the centre of mass)? Link to comment Share on other sites More sharing options...
Shynras Posted January 27, 2017 Share Posted January 27, 2017 A 2:33 long video is a lot of good stuff, i didn't expect that. Link to comment Share on other sites More sharing options...
Lethys Posted January 27, 2017 Share Posted January 27, 2017 I think that the nanoformer looks much better now. My question is that can you use a script reduce the maximum thrust that a given element can provide (to help with balancing the thrust vector to go through the centre of mass)? That's exactly why they implement it. Very nice update, good progress was made and very good new information (builders grid, nanoformer - visual at least)' keep it up! Link to comment Share on other sites More sharing options...
PauMS0418 Posted January 27, 2017 Share Posted January 27, 2017 En voyant le travail que réalise la team Novaquark je regrette pas d'avoir backé et je suis de plus en plus impatient de tester Dual Universe... Link to comment Share on other sites More sharing options...
Archonious Posted January 27, 2017 Author Share Posted January 27, 2017 I would like to point on great enviroment improvements. Day/Night circle looks awesome. I think, enviroment gives massive impression and taste of the game (on first steps at least). And it is really awesome. Thanks, Archonious Link to comment Share on other sites More sharing options...
Begogian Posted January 27, 2017 Share Posted January 27, 2017 The engine features are looking amazing. It's cool that based on where you place it, the effects on the flight will be more realistic. The nanoformer also looks amazing, it seems a lot more immersive and instead of HOV on the screen, it's a cool way to immerse more into the game. Keep up the good work guys, can't wait for alpha! Link to comment Share on other sites More sharing options...
Shynras Posted January 27, 2017 Share Posted January 27, 2017 I know that if the night is too dark it could be annoying, but a little darker imho would be better, if you consider that you'll place lights all over your base and ships, it should be fine. Link to comment Share on other sites More sharing options...
Archonious Posted January 27, 2017 Author Share Posted January 27, 2017 I know that if the night is too dark it could be annoying, but a little darker imho would be better, if you consider that you'll place lights all over your base and ships, it should be fine. If to speak about darkness, I think it is fine. There could be darker for moments when player leave position with lots of the light. As we are humans in the game, this eye ability could be easy added, I think.If to say shortly: -If you stay in darkness for a "x" period of time, overall darkness going down. -If you turn from light location to dark one, you simply don't see anything -If you use spotlights, normally you will see only lightened surfaces/objects Of course, all of that absolutelly not necessary, but I bet it can be very quickly programmed Thanks, Archonious Link to comment Share on other sites More sharing options...
SzaryWilk Posted January 27, 2017 Share Posted January 27, 2017 ..... 1:51.....This arm with the hologram looks great !!! I like this. Link to comment Share on other sites More sharing options...
Lord_Void Posted January 27, 2017 Share Posted January 27, 2017 I know that if the night is too dark it could be annoying, but a little darker imho would be better, if you consider that you'll place lights all over your base and ships, it should be fine. I could definitely get behind a darker night, since it would make night travel/work/raids more interesting. Perhaps give people a flashlight as well. Everything is looking amazing! Keep up the good work, guys! Link to comment Share on other sites More sharing options...
Max_Carpenter Posted January 27, 2017 Share Posted January 27, 2017 I can be a bot testing out your game, and I won't need programing . Awesome work ATMLVE 1 Link to comment Share on other sites More sharing options...
ATMLVE Posted January 27, 2017 Share Posted January 27, 2017 Yeah I agree, I would prefer more darkness. Give us a flashlight and make us build larger lights, but don't give us night vision. Even cooler would be, if moons orbit planets, having them reflect light onto the surface to provide ambient night light, similar to the difference here on Earth between being out at night during a full moon (quite bright) and being out at night when there is no moon/new moon (typical dark). Cybrex 1 Link to comment Share on other sites More sharing options...
Lethys Posted January 27, 2017 Share Posted January 27, 2017 Yeah I agree, I would prefer more darkness. Give us a flashlight and make us build larger lights, but don't give us night vision. Even cooler would be, if moons orbit planets, having them reflect light onto the surface to provide ambient night light, similar to the difference here on Earth between being out at night during a full moon (quite bright) and being out at night when there is no moon/new moon (typical dark). Moons don't orbit but because the planet rotates, moons will sseemingly orbit Link to comment Share on other sites More sharing options...
ATMLVE Posted January 28, 2017 Share Posted January 28, 2017 Moons don't orbit but because the planet rotates, moons will sseemingly orbit Yeah my main concern in regards to what I was talking about would be moon phases. And for that to happen, at least one of them (the planet or the moon) would have to physically move, so it doesn't look like that is currently an option. Lethys 1 Link to comment Share on other sites More sharing options...
Lights Posted January 28, 2017 Share Posted January 28, 2017 or the two move around the sun? Link to comment Share on other sites More sharing options...
Pang_Dread Posted January 28, 2017 Share Posted January 28, 2017 For Pre-Alpha the environments looks great, IMO. Other favorite part was the shaping of the voxels. Will give more options and unique looks when its not all just square edges and rectangles that make up our constructs. Also I hope later they plan on designing different types and shapes of the pre-made elements like the cockpit and engines. Will add even more customization to vehicles. Link to comment Share on other sites More sharing options...
Anaximander Posted January 29, 2017 Share Posted January 29, 2017 I could definitely get behind a darker night, since it would make night travel/work/raids more interesting. Perhaps give people a flashlight as well. Everything is looking amazing! Keep up the good work, guys! Flashlight? Thermal sight, that's much better. More covert. Link to comment Share on other sites More sharing options...
Volkier Posted January 29, 2017 Share Posted January 29, 2017 The left handed UI is going to drive me seriously nuts But great video and can't wait and all that.... *mumble mumble* Link to comment Share on other sites More sharing options...
Kuritho Posted January 29, 2017 Share Posted January 29, 2017 The left handed UI is going to drive me seriously nuts But great video and can't wait and all that.... *mumble mumble* Whoa. Like, whoa. Whoa whoa whoa. I'm a lefty. Check your privilege. Link to comment Share on other sites More sharing options...
KingNazar Posted January 29, 2017 Share Posted January 29, 2017 No! It definitely should be much darker at night. If you want to see. Then get or produce a torch, night vision goggles and other sources of light. Link to comment Share on other sites More sharing options...
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