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Alpha Team Vanguard
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About Archonious

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    Novark Citizen

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    Finances, Economy, Designing, Crafting
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    Ruby Founder
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  1. Why and for? I think % of role-players will be very small in release dates. It could looks popular on forum while waiting game, but overal player base will never care about something like that, they will play the game. Ofc everyone may go anywhere, may do anything and may believe any religion or something else, but if to speak about "Is it need to be global?" - No. Thanks, Archonious
  2. I believe that game need require skills for main direction. Like a building, piloting and other (for DU), because game is about this. But imagine if one of the key sides of the game require some skills (which is not about game at all). I know some people in real life who have no idea how to sort with sudokus. For them it is the same as this: Imagine that some "quantum physics scientist" come here and say: "Let's use the quantum physics formulas, it is not hard and everyone can learn it or use internet". Yes, it sound silly, but who knows, maybe for somebody these sudokus tasks looks
  3. I see the title only. So opinion based on that. Personally I like idea, but this could set different players in unfair possition. Some people very easy solve these tasks, some have no idea how to do it. If to create them easy as NoManSky's one, this is pointless. So there are two sides of the coin in this idea. Thanks, Archonious
  4. Ok. It looks easier to argue with a wall =))) Words, many empty words only. Nothing about the facts. Just everyone MUST do that because I WANT! All I see egoistic/selfish position. Nothing to talk about! Bye! P.S: Twerk is in ignore list for ages, don't care about this dirty troll
  5. Yeah, if to read with closed eyes or while flying in silly dreams =) Most of the times I wrote examples when everyone will get profits - as low time players, as average players, as nolife players. If you will open eyes and read again, you will see the idea is not about "Solo player on big ship", but about very flexible system, when player can control few system if he/she has enough multitask skills and ingame skills. I would mark "IF HE/SHE HAS ENOUGH SKILLS". So if job very easy for me, I can do something else as well, at the same time. I don't tell that EVERYONE need to do that, as yo
  6. I bet nobody cares about ALL players here. Everyone pull on own side only. That's the problem of this community.
  7. Stop! You say "...because everyone can do that". I give example which fit "everyone can do that". Now you tell his example is better. His example does not fit "everyone can do that" at all. And there was no insult, there was a question.
  8. Are you dumb or don't want to see analogy with your "Everyone can do that, so this need to be separated" to make this boring as shit? =))) With your example "submarines" crew need to be about 200-300 people then! YES, Let's create virtual world same as real. OMG!
  9. I didn't write it need to be easy that every single player can do that. And if it is so easy (that everyone can do that), why SHOULD I do this primitive/easy job ONLY? If you want game for dumbs, we will never agree, because this is real trash and I don't want see DU as DUMB game. It is like in real life to create rule that car need 3 people in (easy multitask that everyone can do that, from your message). One for drive, one for transmission and one for pedals. You can do all 3 things? No, YOU NEED 3 PEOPLE! It is VERY STUPID! Why? Because there are some players who want to control transmi
  10. It is not only about flying. And why flying ship is flexible, but weapon/turret control (or other systems) need to be very necessary controled by separate player? Why I can fly and control shields or something else? If I have enough skill and multitasking to do that, why I CAN'T do that? Why should I play by schedule and always organise time with somebody else? It is STUPID! It is fine if I don't have multitasking and enough skills to do that. If some dumbs can't fly and control shields at the same time (as example), it does not mean everybody else MUST NOT do it. If I have enough skill
  11. There is little problem with that. It could be fine if there are many players who happy to cover and org have just a few ships and people absolutelly fine to do any other thing (and I'm not saying about player location. Imagine your ship miles away from base and nobody can just respawn on it, bacause it is not the closest one). Now imagine you have 20 ppl and 5 ships with 4ppl crew (in original). So there are 5 good *special role* in org, nobody else can do it well (or do it t all). If to make these roles SO NECESSARY, than it means org NEED to have at least 4 these guys online. If not, others
  12. If they said that and going this way, then I say that, they are. This kind of limitation won't work good for game. If game allow me to fly small ship only (and I need to find 100500 players who will play when I play), I won't stay in this hame for long and it will be huge disappointment in all this project. This is my opinion. And I don't like when somebody say "You need to play this way, because I am fine with that". And no matter that many can't do that, not just they don't like it, they CAN'T! Very simple.
  13. Apetite growing is human nature. If somebody say "I wanna small ship only", does not mean this person won't say "I want something bigger. So what in your opinion is good? That everyone need to play game same as they work? I need to login to game and wait others of my team? Or search somebody else and kick those who helped me to build ship? If game is not flexible, it could make negative attitude very fast. What the point to play if you can not do "that" or "that", before you start hardly play your time for game? It is very childish attitude, not many have a lot of time to spend it in games
  14. You get it bit wrong. If you need to have 10 people crew on ship, it will be real problem for busy people. Because they can't play by schedule. Team work require schedule system. Swaping people everytime won't be enjoyable to anyone - "Today they need you, tomorrow they say ship is packed" or "You missed yesterday, so we don't need you anymore". In both situations there is unhappy person (we speak about unique role, not just for being on the ship). Fully automated (equal as manual) will make game as EVE (I think the most boring fights I ever seen). As somebody wrote/quoted "Go AFK, whule s
  15. I still don't understand why this thread in "Idea Box" forum. Basic "General Discussion" thread. BTW, automatic/nonautomatic (crew control only), both systems has own PROs and CONs. Argue what is better is waste of time, both systems will be bad. Hybrid system will fit in this game, IMO. Possible auto, which is very weak (maybe except stationary objects), crew control of all systems (as most effective and easiest) and one man control (when player swap every turret, shoot from it, control movement of the ship and other. Lot of duties, more risk, less effectiveness). So the most la
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