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About Shynras

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  1. Genoma è un'organizzazione italiana con l'obbiettivo di compattare e rappresentare la nostra community nella scena internazionale, per favorire cooperazione e dare supporto ai giocatori indipendenti ed ai piccoli gruppi. Il nostro orientamento è PvX, in modo da dare ad ognuno la possibilità di specializzarsi nel ramo che preferisce e offrire un gran numero di attività di diverso tipo ai propri membri; ciò ci aiuterà inoltre nello sviluppo di un'economia interna, la quale creerà ricchezza e ci garantirà indipendenza da altre organizzazioni su diversi fronti. Reclutiamo sia singoli giocatori sia i gruppi. Il gioco permette infatti di creare organizzazioni all'interno di altre, per cui potete far parte del nostro progetto senza rinunciare alla vostra identità, ottenendo al contempo dei benefici che solo un'organizzazione più grande vi può offrire. Per ulteriori informazioni o anche solo per fare due chiacchiere, venite pure a trovarci sul nostro discord: https://discord.gg/8fsBy2z
  2. it was stated a long time ago, in many occasions, I don't remember where. They said something along those lines lately, maybe in the last podcast.
  3. No it's not planned, markets for ships are intended as large zones where they are physically placed.
  4. Ingame money is not generated from the shop, but it's grinded by another player, so: -Buying and selling DACs doesn't cause inflation (which would make products more expensive for everyone and adds grind). -The seller is limited by market availability and the law of supply and demand. This means that he can't sell DACs istantly, nor where he wants, nor for the amount he wants. This system is the same as eve online, wow, and other games which were never considered p2w, so don't worry, it'll be fine.
  5. Or better, just dig a hole underground and stay there?
  6. Core and hangar sizes are the standards for now. Other then that, if players will be needing more standards they'll automatically create them. That's what is called "meta".
  7. "With great power comes great responsabilities" cit. If you want power you'll have to work hard to get and mantain it. (Ye, this isn't really what spiderman meant) Regarding OP: You can create the organization you want now, at release or years after that. It does not matter if there's a similar one already: if yours is better you'll succed, otherwise fail. That said, that mentality you have isn't really going to work for this kind of path, you're already demoralized before even starting.
  8. Wheels: Hovers are pretty much a better version. Rotors: if we manage to create rails, we can probably make rotors. Rails: You can maybe build them with voxels? Or tunnels so that the "train" follows a path? Or script its path? Sliders: same. So, there are alternatives. They said once that wheels are a problem because they collide with ground, and that is taxing on the server, so I'd imagine that "moving parts" in general have the same issue (they move, so they can collide and that creates load on the server, like space engineers after all, collisions are always problematic).
  9. As you can see on youtube tutorials, there's tons of scripting, linking, physics and so on, even without rotors or pistons there's a lot you can do.
  10. discordauth:vQk-v-3hBnY6zEw2Nm-dWe5mUYOKpwRJoegR1JmsFCw=

  11. they said pistons and rotors will come after release
  12. you should enable multiple choices, since we don't know how the game is going to shape in details
  13. Nope: -Drug effects are not necessarily noticeable. -Many territories and orgs will have visitors and players crossing their borders, for various reasons, especially for $$$. You can't kick them from the org/territory because they provide economical benefits to you. Other than that: -Like in the real world, when someone gets caught gets punished ( pay a fine, get ejected from the org/territory, any other punishment the players decide, ...). And there's nothing wrong with that.
  14. You can create a building by using many constructs, each one is an apartment with its own core unit
  15. No, permissions for a tile come from its territorial unit, I'm talking about core units that are the elements you use to create constructs (that are smaller than the entire tile)
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