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Distinct Mint

Alpha Tester
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  1. Like
    Distinct Mint got a reaction from Shaman in 19 Territory Flowers   
    So the community is just making up problems now?
  2. Like
    Distinct Mint got a reaction from Kurosawa in 19 Territory Flowers   
    So the community is just making up problems now?
  3. Like
    Distinct Mint got a reaction from Zarcain in Returning players and the stuff they left behind.   
    "it's complicated"
     
    If you're a subscription beta key player you'll have lost most things that weren't on Sanctuary.
     
    If you're a free-beta-key player you should still have all dynamic constructs and up to 5 territory (personally owned) tiles on planets with static constructs on it. (Org owned tiles will be gone.) Outside of these tiles you will have lost your tiles and any constructs on them. Space constructs should still be ok. Everything on Sanctuary will still be ok.
  4. Like
    Distinct Mint got a reaction from space_man in Need to make official complaint about a GM   
    I think the best way to solve your problem is to post it on a public discussion board.
  5. Like
    Distinct Mint got a reaction from blazemonger in Need to make official complaint about a GM   
    Indeed, it was a pretty obvious joke. But it did give @NQ-Nyzalter the opportunity to provide the response that was needed here.
  6. Like
    Distinct Mint reacted to NQ-Wanderer in KICKSTARTER REWARDS STATUS   
    Hello Noveans,
     
    Many thanks to all of you who have been with us from our Kickstarter campaign. We appreciate your support and your patience and would like to update you on the status of the rewards you have been waiting for.

    THE PHYSICAL KICKSTARTER REWARDS
     
    Production on the Dual Universe figurines and the Collector Box is complete. However, there are two challenges in shipping them:
     
    First, due to the COVID-19 Pandemic, the price of shipping has risen significantly. It has reached a point where sending the rewards would cost as much as producing them. We had hoped that these price rises would only be temporary, but we now know that they won’t decrease in the short to medium future. We’ve therefore taken the decision to absorb the increased cost and to move forward with shipping the physical rewards. The second challenge has come from our partner responsible for handling the shipping of the physical rewards. They’ve recently informed us that they won’t be able to complete the task. We are therefore searching for a new partner to take receipt of the physical rewards and to start shipping them to you as quickly as possible.     THE VIRTUAL KICKSTARTER REWARDS
     
    Both the Kickstarter Founder Packs and the Supporter Packs will be released throughout the milestones of 2022 in Dual Universe. We’ll give you more concrete details on exactly when you can expect each part of those rewards packages to be released in the months ahead.

    Your support and patience mean a lot to all of us at Novaquark, and the delivery of your Kickstarter rewards is one of our priorities. We thank you again for your support and will update you with more information as quickly as we can. 
     
  7. Like
    Distinct Mint got a reaction from Novidian in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    If alienated, I will certainly pay 1 month subs to pass my 12 DACs to someone to keep the debt alive 😜
  8. Like
    Distinct Mint got a reaction from Atmosph3rik in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    If alienated, I will certainly pay 1 month subs to pass my 12 DACs to someone to keep the debt alive 😜
  9. Like
    Distinct Mint got a reaction from Cybob19 in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    If alienated, I will certainly pay 1 month subs to pass my 12 DACs to someone to keep the debt alive 😜
  10. Like
    Distinct Mint got a reaction from merihimRefin in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    If alienated, I will certainly pay 1 month subs to pass my 12 DACs to someone to keep the debt alive 😜
  11. Like
    Distinct Mint got a reaction from blazemonger in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    When enough people have come to make this link (and very many people have), then it becomes a real and actual thing for the business to deal with, regardless of whether they (or anyone else) understand where it comes from.
  12. Like
    Distinct Mint reacted to NQ-Nyota in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Hey everyone!
     
    We wanted to let everyone know that the internal discussions are still ongoing. We have been reading your feedback (all of it - really!), and we wanted to express our sincere thanks to everyone for joining in the discussion.
     
    We have also been gathering your questions (please continue asking them if they haven't already been asked in this thread) and we'll do our best to have some answers for you as soon as we can.
     
    Thanks again, we really do appreciate all of the feedback. ❤️
  13. Like
    Distinct Mint reacted to Walter in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't care what others got thru exploits. I played legit grinded legit killed ships legit and don't feel like I was left behind or was not competitive in PvP. What I do care about is that the 2 years grind would be made a waste of time. What others got thru exploits was negated by anyone running missions. These were nerfed to the ground and no serious Missionrunner considers still fly any mission anymore. That means also no more Hauler kills for any PvP guy the rest besides missions can be warped. A surplus of sz roids and MU took away the need to go rare exotic roids for ores reduced chance for fights and kills for PvP players once again. So if you are a PvP player how would you feel if they take you earned kills in form of a graveyard away do you think that is fair ? Scripters can be day one selling scripts, Builders can sell BP. Just the progress of those that mined fought and traded is taken away. Once again is that fair?
  14. Like
    Distinct Mint reacted to BuzzCobra in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I think it does not reason in server but rather in solar system, obviously NQ will add another many solare systems in the long term, so these additions could give the opportunity to set up a temporary start-up phase for the new users and make after of future portal between these. I think it will be an interesting balance and also a more important motivation for new players.
  15. Like
    Distinct Mint got a reaction from CaptainKork in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    There're several things to pick up on in this DevBlog/Post, but the one I'd like to most highlight (as I think it relates to the best solution) is:
     
     
    Here "Would split the community" is only a temporary thing. Everyone who has proposed this as a possible solution has suggested that the split be created with new players (or those wanting to start anew) spawning in a new star system (including Haven), with the legacy server continuing in Helios, with no connection between the two systems. The temporary nature of the split is resolved after (say) 1 year, when players in both systems work to construct the "stargates" (or whatever mechanism NQ wishes to implement) to bring the two systems together, from which point everyone is on the same server again. (Or rather, they always were, but the start systems were not connected.)

    This process could require lots of quanta/materials from Helios and the old players that have more than the new ones, and it creates a very big in game event with huge publicity.
     
    The only down side here then, relates to the "number of new issues server-side", which we are not privvy to. But as we know multiple systems are intended anyway, this is a problem the dev team need to resolve at some point. And the benefits of doing so early (keeping all players very happy, including new ones, publicity etc) might outweight this effort.
  16. Like
    Distinct Mint got a reaction from PsychoSlaughter in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Replying to a bait posting, I should know better 🙂
     
    But for me, no I'm not looking forward to it. For me the game is the things that I do once I have gotten myself to a place where I have enough quanta and materials to be able to do things, without having to worry about where the quanta/materials to do it are going to come from. Getting the materials for me is the chore I need to do in order to be able to play the game. Each time a major gameplay change comes, I need to spend time adapting to that (more chore), before I can settle in again to play. I'm just about over Demeter.
     
    So do I want to repeat the grind process again over another year (I play slowly), just so that I can get to where I am now to let me actually (gasp) play the game? Absolutely not.
  17. Like
  18. Like
    Distinct Mint got a reaction from Ving in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Replying to a bait posting, I should know better 🙂
     
    But for me, no I'm not looking forward to it. For me the game is the things that I do once I have gotten myself to a place where I have enough quanta and materials to be able to do things, without having to worry about where the quanta/materials to do it are going to come from. Getting the materials for me is the chore I need to do in order to be able to play the game. Each time a major gameplay change comes, I need to spend time adapting to that (more chore), before I can settle in again to play. I'm just about over Demeter.
     
    So do I want to repeat the grind process again over another year (I play slowly), just so that I can get to where I am now to let me actually (gasp) play the game? Absolutely not.
  19. Like
    Distinct Mint got a reaction from ABitCrazy in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Replying to a bait posting, I should know better 🙂
     
    But for me, no I'm not looking forward to it. For me the game is the things that I do once I have gotten myself to a place where I have enough quanta and materials to be able to do things, without having to worry about where the quanta/materials to do it are going to come from. Getting the materials for me is the chore I need to do in order to be able to play the game. Each time a major gameplay change comes, I need to spend time adapting to that (more chore), before I can settle in again to play. I'm just about over Demeter.
     
    So do I want to repeat the grind process again over another year (I play slowly), just so that I can get to where I am now to let me actually (gasp) play the game? Absolutely not.
  20. Like
    Distinct Mint got a reaction from Yoarii in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Replying to a bait posting, I should know better 🙂
     
    But for me, no I'm not looking forward to it. For me the game is the things that I do once I have gotten myself to a place where I have enough quanta and materials to be able to do things, without having to worry about where the quanta/materials to do it are going to come from. Getting the materials for me is the chore I need to do in order to be able to play the game. Each time a major gameplay change comes, I need to spend time adapting to that (more chore), before I can settle in again to play. I'm just about over Demeter.
     
    So do I want to repeat the grind process again over another year (I play slowly), just so that I can get to where I am now to let me actually (gasp) play the game? Absolutely not.
  21. Like
    Distinct Mint got a reaction from Markones in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Replying to a bait posting, I should know better 🙂
     
    But for me, no I'm not looking forward to it. For me the game is the things that I do once I have gotten myself to a place where I have enough quanta and materials to be able to do things, without having to worry about where the quanta/materials to do it are going to come from. Getting the materials for me is the chore I need to do in order to be able to play the game. Each time a major gameplay change comes, I need to spend time adapting to that (more chore), before I can settle in again to play. I'm just about over Demeter.
     
    So do I want to repeat the grind process again over another year (I play slowly), just so that I can get to where I am now to let me actually (gasp) play the game? Absolutely not.
  22. Like
    Distinct Mint got a reaction from Zarcata in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Replying to a bait posting, I should know better 🙂
     
    But for me, no I'm not looking forward to it. For me the game is the things that I do once I have gotten myself to a place where I have enough quanta and materials to be able to do things, without having to worry about where the quanta/materials to do it are going to come from. Getting the materials for me is the chore I need to do in order to be able to play the game. Each time a major gameplay change comes, I need to spend time adapting to that (more chore), before I can settle in again to play. I'm just about over Demeter.
     
    So do I want to repeat the grind process again over another year (I play slowly), just so that I can get to where I am now to let me actually (gasp) play the game? Absolutely not.
  23. Like
    Distinct Mint got a reaction from Doombad in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Replying to a bait posting, I should know better 🙂
     
    But for me, no I'm not looking forward to it. For me the game is the things that I do once I have gotten myself to a place where I have enough quanta and materials to be able to do things, without having to worry about where the quanta/materials to do it are going to come from. Getting the materials for me is the chore I need to do in order to be able to play the game. Each time a major gameplay change comes, I need to spend time adapting to that (more chore), before I can settle in again to play. I'm just about over Demeter.
     
    So do I want to repeat the grind process again over another year (I play slowly), just so that I can get to where I am now to let me actually (gasp) play the game? Absolutely not.
  24. Like
    Distinct Mint got a reaction from merihimRefin in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Replying to a bait posting, I should know better 🙂
     
    But for me, no I'm not looking forward to it. For me the game is the things that I do once I have gotten myself to a place where I have enough quanta and materials to be able to do things, without having to worry about where the quanta/materials to do it are going to come from. Getting the materials for me is the chore I need to do in order to be able to play the game. Each time a major gameplay change comes, I need to spend time adapting to that (more chore), before I can settle in again to play. I'm just about over Demeter.
     
    So do I want to repeat the grind process again over another year (I play slowly), just so that I can get to where I am now to let me actually (gasp) play the game? Absolutely not.
  25. Like
    Distinct Mint got a reaction from Sawafa in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I've been thinking about this a little more, and would like to discuss the "Legacy/New Server" (terrible name) in more detail, as I think it has the best overall chance of win/win/win for new players/old players/NQ launch needs. Apologies in advance for the potentially long post. I hope that some people read this.
     
    The outline proposal (Helios + New Star Systems):
    Create a new star system far from Helios where "new" (under whatever definition) players start fresh (under whatever definition). Old players can remain in Helios keeping all of their stuff (no wipe), or choose to "wipe" and start fresh in the new system. The systems remain unconnected (see below discussion) for a period of time (until the difference between wipe and no-wipe players is acceptably reduced), after which the systems are connected by the construction of "stargates" by players to enable between star system gameplay.
     
    The Pros:
    The obvious split between varying degrees of wipe/no-wipe in the current playerbase is circumvented. Players will choose which system they wish to play in, all players will be mostly happy, they will continue with their subscriptions and (more importantly) will act as ambassadors for the game in their communities in the lead up to Launch and beyond. New players (and fresh start old players) can join at Launch in an environment where they are not behind the existing players, markets are young, the "best" tiles are not taken, the "best" mining locations are not yet known nor occupied, and other players talents are also at low levels. For NQ this option represents the best opportunity to generate huge goodwill with the community (old and new), and bring in the largest combined number of players at Launch (which we all agree is critical). Combining the star systems at a later stage allows huge opportunity for in-game narratives, pulling the whole community in both star systems together to build the tech to join them. This should be hugely marketable externally, and be another opportunity to push for an influx of new players (e.g. at the 1 year post Launch mark) as the star systems are brought together. Constructing the stargates in game can be expensive and absorb large amounts of legacy quanta/materials, bringing the equity levels of players in each system closer together (which could be an explicit aim). Similarly, the time before the two systems are connected (1 year?) can be taken by NQ to properly develop and implement the finer details of multiple star systems within the game. I.e. the time pressure for NQ will be lessened. The Cons (as identifed by NQ):
    Split community. From the above, this is temporary, but of course it is critical to keep the playerbase united until the systems are connected, and give them the ability to play together as a whole and with their friends. Community cohesion can be achieved by carefully selected (and well thought through) ways. Some possibilities (though I haven't fully thought these out yet) could be: "Global" community in-game chat (Discord is also always there.) NQ (or player) run events that can be equally undertaken by both groups. (Perhaps there could be friendly competitions between the two systems, reflected in the eventual rewards.) There is a lot of scope for community building and friendly system rivalry here. Potentially allowing VR travel between the two systems. Absolutely this needs serious thinking about to identify if there are clear loopholes/exploits here. But connecting the communities by VR allows for joint participation in Org and player group events (talent-free) that may otherwise be split across the systems. Technical implementation from NQ's perspective: Only NQ know the detail of this. But in principle, from an outside only view, "simply" creating a new system at a substantial distance away from Helios (it can have the same skybox star!) would achieve most aims, perhaps within the capability of NQ's current setup. (Yes there are some considerations, see below). Considerations: How to stop players gaming the system
    Moving from Helios to the new system is one-way, irreversible. No transfer of funds between players/accounts in different systems. Orgs are an issue here as they could be used to circumvent this, but one solution is to have different balances/accounts for each system (possibly annoying to implement), or anchor each org to a specific system with no financial transfers to/from the org for members in the other system (obviously this gets removed once the systems are connected), or Orgs are system specific with no members from other systems (though this will have the greatest problems to resolve when the systems are joined, and it doesn't bring people to play together). Similarly no ability to interact with markets in the other system (even if VR-ing into the system). Will it be possible for players to slowboat between star systems? If so, this is something that will need to be looked at (as say old players could slowboat all of their stuff to the new system). Restricting between-system travel to the stargates would avoid this (raising the question of how). But if it is possible to slowboat, then you can bet that someone will try it. Pure distance between the systems (with it taking >1 year at max speed to make the crossing) is the simplest option. There are almost certainly some other things that I've overlooked. Important to implementation would be the ability to log player activity, so that if an exploit is found NQ are able to either roll back, or trace/identify/punish/ban the perpetrators. NQ needs this ability anyway, so it would be an investment. Summary:
    For me this Launch option is perhaps the most ambitious (in that just resetting everything is certainly easier), but it has by far the biggest potential payoff in playerbase both in the short and longer term, which is critical for NQ. It also makes almost everyone happy (shock!) and potentially playing up to Launch. The costs are systems and tech that NQ need to build anyway, so little developer time will actually be wasted in the long term.
     
    Thanks for reading (if you did).
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