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Walter

Alpha Tester
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  • Location:
    Switzerland
  • backer_title
    Patron
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    Male
  • Alpha
    Yes

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    https://discord.gg/Ed93zp

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  1. Radar not working like before the radar patch. -Yesterday destroyed a ship at an asteroid, when I went back to check it out it disappeared from the radar. Seems that below 50 km from an asteroid's surface radar stops working. -Also when warping and getting closer to our Space Station radar shows many constructs but the icons in third-person view of Space Station and ships parked there are not displayed. So approaching the base one can hit own ships. Please give us a checkbox that all constructs in the range are displayed with its icon. It is also needed for PvP to be able to evaluate ships number present on a large fight.
  2. - Combat/PVP is a joke as it is right now. Clicking buttons to "target" and "fire at" someone and praying to the almighty RNG/talents instead of relying on actual skills might have worked for some early MMO in the 2000s, but definitely not for such a "big and innovative" game such as DU and in 2022. The issue gets even worse when atmospheric/planetary combat gets mentioned. But some of us like it what it needs is a larger radar range for space and electronic warfare. The targeting part is not complex but if you add a remote to the gunner seat and have to stay on target you piloting and maneuvering you also don't want to aim manually that would ruin it.
  3. - Do not fly what you cannot lose: Is not an issue we are always ready to replace PVP ship. - Be better prepared: Its not about that it's about larger ships getting a shaft again - Bring more friends: There should be fewer Capital ships and more fighter-type ships but they nerf larger ships each time. So you say bring more Capitals? Again it's not about losing a ship or someone unwilling to lose a ship. it's about balance between core sizes this thread.
  4. UPDATE : Radar works enclosed while obstruction zone has no empty spaces in front of it and all full of voxels and also no elements in front of it .
  5. Ok I tried again and now it works yesterday it did not thx
  6. Nope I get 100 % obstructed in solid Voxel and you get the radar killed in PvP 3 times easy because rng prioritizes radars
  7. Its not about PVP players it is NQ forcing us to abandon large ships with voxels and ccs to fly an element only ship to be viable. Me always for a fight if you know me
  8. It was always intended each seat its radar tho
  9. 1) I tried to do that enclose the radar gives you 100% obstruction well in my case did. 2) I agree 3) Since we got shields element only ships is the only ships they favor 4) Cross section advantage is too high 5) As test run on PTS weapon fire goes straight to radars as favored target You can argue that repair crews are back the problem is that Weapon fire rng prioritizes radar as target so you repair them 3 times and they are destroyed. Because of this a larger ship will be left blind during a fight rather quick
  10. I love DU for many things but these changes to radar are a Deal-breaker and me tired of calibrating Mu anyway a break from this seem a good option until we know what we get.
  11. You would need many radars but that could be an option if you are not into aesthetics and there is where I draw the line.
  12. Change in an MMO is normal and in most cases welcomed if it is for a positive outcome. These radar changes were unasked for and force us to redesign our ships. For me it's not much that now ships will be ugly with these radars sticking out but how battles will be from now on. Let's say we get a fight between a few Nanos and some Capitals defending an Alien core Shields are to go down very fast and the Capitals will start to Hull-tank until Venting is over, forcing radars on the outside will destroy these really quick because Weapon RNG goes straight to radars first as tested on PTS. With the destroyed radars Capitals can't shoot back and this was really the final nail in the coffin for big ships. NQ you really don't want us to fly big ships do you?
  13. Change in an MMO is normal and in most cases welcomed if it is for a positive outcome. These radar changes were unasked for and force us to redesign our ships. For me it's not much that now ships will be ugly with these radars sticking out but how battles will be from now on. Let's say we get a fight between a few Nanos and some Capitals defending an Alien core Shields are to go down very fast and the Capitals will start to Hull-tank until Venting is over, forcing radars on the outside will destroy these really quick because Weapon RNG goes straight to radars first as tested on PTS. With the destroyed radars Capitals can't shoot back and this was really the final nail in the coffin for big ships. NQ you really don't want us to fly big ships do you?
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