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Ving

Alpha Tester
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  1. So did you hire some ex Elite devs, or just blatantly rip off their HUD?
  2. When on the 27th? Morning, evening, the next day? Do I take the day off...?
  3. So they implemented them without any changes or any PTR cycle. *sigh* Sorry, but the new mechanic is just terrible. Where in human civilization do you have to copy a plan/schematic every time you want to build something in your factory? It's so stupid, and clearly just time/char-gating. What's the point in a fuel line set to Maintain, when now I have to run round with schematics all the time? Multiplied by x number of goods that you need to make on a regular basis... Or you are in the middle of a build, and need another few thousand voxels...sorry, might as well just logoff because you're gonna have to wait to queue up the schematics, and then wait for them to download, because your hi-tech assembly unit has forgotten how to make it. I guess computers suck in the future. Come on NQ, can you guys not see how bad this whole system is from a gameplay perspective? Ridiculous.
  4. At first read this sounds even more cumbersome and tedious than the current implementation. It also sounds completely unrealistic. Can we please see this in action on PTS BEFORE you finalise the system and implement it.
  5. There have been lots of promises... How they can release an announcement about DACs without saying how this will be handled is beyond me 😕
  6. DACs had a monetary value quoted in the alpha packs, 18 euros, which partially justified the price. So now they are only worth 7-9 euros? Are backers going to be given an increased allocation due to the devaluation?
  7. This. We were told at the beginning of Beta that it was a soft launch and there wouldn't be a wipe unless absolutely necessary, and we've been investing our time into the game based on this. I have spend hundreds, and hundreds of hours gathering resources and building, based on the knowledge that NQ would do everything they could to avoid a wipe. A quanta wipe to re-balance the economy, is one thing, but wiping all our constructs and hard earned resources is a real kick in the nuts. As far as re-freshing Alioth with new planet tech; you've already refreshed once without deleting constructs. Can this not be done again with the new planet tech, keeping the same basic geometry of the planet?
  8. You missed Command Chair. 158kg to an insane 3.5t o0 All these changes, including the massive adjustor nerf, are to 'balance' pvp, with no consideration for pve players who enjoy (used to...) flying around in atmosphere.
  9. I don't get it. I click on a vertex that has previously been moved and it pops back to the original corner spot. How am I supposed to 'edit' vertices that have already been moved without them snapping back to the original corner?
  10. Accepting core slots into an org should be much like inviting and accepting members - when a player chooses to donate cores slots to an org they go into a queue to be approved/accepted by the Super Legate. This really has to be a feature, unless NQ actively wanta org core slots to be weaponised? (especially in beta, when no doubt many ppl currently have numerous beta accounts that could be used in this way)
  11. Thank you for the quick response and the changes. These numbers make a lot more sense. However, I still think that there should also be some automatic org slots based on membership, e.g. for every member of an org the org gets 10 or 20 slots automatically (without reducing the new numbers for personal and org slots).
  12. As most have said here, the numbers are just too low. I also think that moving ALL org core assignments to player-donated slots is a huge mistake, and will cause headache for both orgs and individuals. While the idea of flexible slots you can assign to an org is interesting, I think there also needs to be some default org core assignment as well. e.g. For each member of an org the org gets X cores automatically. This way there is no pressure on individuals to decide between keeping slots for personal org use, or donating to a bigger org. Simply by joining an org the org benefits with a higher core count. (It's a similar situation to the territory story and HQ tiles)
  13. Thank you, Deckard, for the detailed response. I do look forward to trying it out, and seeing how existing voxel libraries are affected. The pseudo 1/64 grid sounds like a good idea ^^
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