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DarkHorizon

Alpha Team Vanguard
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  1. Like
    DarkHorizon got a reaction from KiyaStarcherry in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    It's good to finally hear your guys' thoughts after such a long wait. Having read everything I'm starting to lean back in the direction of a full wipe. Yes, I fully expect this to disappoint the more creative types that have put in mountains of time and effort to get things to where they are now. More than a fair amount of people will likely leave over this and I would not blame them. This will allow new players to come in and we'll finally be in a somewhat acceptable state of permeance (I'm still surprised NQ hasn't taken to doing shorter reverts of the server in the event of game breaking bugs and abuses) where we can carry on without this fear looming under the bed.
     
    The only real surprise with this, the idea of removing schematics. Is it really that unpopular? We've gotten over that phase and now we're thinking of undoing it? I'm baffled.
  2. Like
    DarkHorizon got a reaction from CoyoteNZ in A better replacement for Schematics   
    Ahh so this is pretty much what you said on discord, alrighty my two cents even though people have said this hundreds of times.
     
    You brought up the talent system and that got me thinking, why not just expand on the talent system we already have?
     
    Say I want to make intermediate parts or whatever those circuit board chips are. I could train talents all the way up to making those specific parts, then I can train further into making those specific parts in the same way that we have other talents set up for reducing the amount of materials required, increasing the rate of production, if a quality or wear system were ever introduced then better quality parts that could be used and repaired more before needing total replacement. We have a lot of teeny tiny parts, so this could allow for fairly deep (some would argue useless) specialization.
     
    If you want to go even deeper, then expand all that to the element level. If you have a bunch of skills that allow you to make high quality building blocks, then that should allow you to train higher quality skills and build higher quality elements which you could sell for higher prices.
     
    Why limit this to just better quality building blocks, industry units are elements too aren't they? Make things faster, bigger batches, etc.
     
    Again, mind you, this is just an expansion and deepening of the current talent tree. Nothing radical on the surface but I'm sure a difference is evident when flying a construct with no talents versus maxed talents.
     
    Did I just rephrase the OP? I feel like I did...
  3. Like
    DarkHorizon got a reaction from Wolfram in A better replacement for Schematics   
    Ahh so this is pretty much what you said on discord, alrighty my two cents even though people have said this hundreds of times.
     
    You brought up the talent system and that got me thinking, why not just expand on the talent system we already have?
     
    Say I want to make intermediate parts or whatever those circuit board chips are. I could train talents all the way up to making those specific parts, then I can train further into making those specific parts in the same way that we have other talents set up for reducing the amount of materials required, increasing the rate of production, if a quality or wear system were ever introduced then better quality parts that could be used and repaired more before needing total replacement. We have a lot of teeny tiny parts, so this could allow for fairly deep (some would argue useless) specialization.
     
    If you want to go even deeper, then expand all that to the element level. If you have a bunch of skills that allow you to make high quality building blocks, then that should allow you to train higher quality skills and build higher quality elements which you could sell for higher prices.
     
    Why limit this to just better quality building blocks, industry units are elements too aren't they? Make things faster, bigger batches, etc.
     
    Again, mind you, this is just an expansion and deepening of the current talent tree. Nothing radical on the surface but I'm sure a difference is evident when flying a construct with no talents versus maxed talents.
     
    Did I just rephrase the OP? I feel like I did...
  4. Like
    DarkHorizon got a reaction from SpaceKirito in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    It's good to finally hear your guys' thoughts after such a long wait. Having read everything I'm starting to lean back in the direction of a full wipe. Yes, I fully expect this to disappoint the more creative types that have put in mountains of time and effort to get things to where they are now. More than a fair amount of people will likely leave over this and I would not blame them. This will allow new players to come in and we'll finally be in a somewhat acceptable state of permeance (I'm still surprised NQ hasn't taken to doing shorter reverts of the server in the event of game breaking bugs and abuses) where we can carry on without this fear looming under the bed.
     
    The only real surprise with this, the idea of removing schematics. Is it really that unpopular? We've gotten over that phase and now we're thinking of undoing it? I'm baffled.
  5. Like
    DarkHorizon got a reaction from Ortath in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    It's good to finally hear your guys' thoughts after such a long wait. Having read everything I'm starting to lean back in the direction of a full wipe. Yes, I fully expect this to disappoint the more creative types that have put in mountains of time and effort to get things to where they are now. More than a fair amount of people will likely leave over this and I would not blame them. This will allow new players to come in and we'll finally be in a somewhat acceptable state of permeance (I'm still surprised NQ hasn't taken to doing shorter reverts of the server in the event of game breaking bugs and abuses) where we can carry on without this fear looming under the bed.
     
    The only real surprise with this, the idea of removing schematics. Is it really that unpopular? We've gotten over that phase and now we're thinking of undoing it? I'm baffled.
  6. Like
    DarkHorizon got a reaction from NQ-Nyota in A FOOL'S DEFENSE: PTS EVENT - discussion thread   
    Taking bets right here, how long do yall think NQ will last?
  7. Like
    DarkHorizon got a reaction from ELX987 in [CM Team] NQ-Nyota joins the team!   
    Hello new CM, don't hesitate to stop by the DU discord, dualuniverse.chat and talk with us directly!
     
    We dont bite, at least for the most part.
  8. Like
    DarkHorizon got a reaction from NQ-Nyota in [CM Team] NQ-Nyota joins the team!   
    Hello new CM, don't hesitate to stop by the DU discord, dualuniverse.chat and talk with us directly!
     
    We dont bite, at least for the most part.
  9. Like
    DarkHorizon got a reaction from Davemane42 in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Well, this-... this certainly is an interesting solution to the organization core constructs problem. I'm curious as to how feasible it is though. Again, I've said this about the organization changes previously when the core limit was reduced initially. The further along we get, the deeper into social/communism we get. Everything will be public, very little will be private.
     
    I won't say this is an inherently bad thing, I can see a time and place where E&E owns no cores since everything is community held and our members are simply the warm bodies that fill the role. Again though, I'll circle back to trust and how absolutely key it will be.
     
    The idea that construct slots can be traded, and that the slot can be revoked at any time, I'll need some time to warm up to the idea because it feels a lot like taxes and everything else.
     
    While the limit increase is nice, I can already see this becoming an element of PVP in a pretext to conflict. Say you have a fairly large organization and you get a bunch of core slots over time from people both within and without your org. You build everything up, and soon you got a nice base in a hallowed out mountain. Well all of a sudden your core slot lenders decide they don't much like you anymore so they revoke their slot and you tear everything down until you're safely under the core limit again and you stash your stuff away in containers.
     
    Lets just imagine for a moment that TW is a thing that works in this situation. Now, along come your 'friends' from before who want your stuff, bing-bing-bong, bing-bing-bong (you know what that is right?  ), and they deservedly takeover your territory with what few constructs you have left on it. Wait a minuite, lookie here, your entire mountains worth of stuff, it's all in containers which you were nice enough to fill and ready for them to load up and fly off with.
     
    Should probably only accept core slots from people that you trust, because the idea of manipulating orgs in that fashion, I don't even know what to say. This was defo not something I was expecting. I thought it would be tied to member count. I'll need to stew on this for a while.
  10. Like
    DarkHorizon got a reaction from kulkija in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Well, this-... this certainly is an interesting solution to the organization core constructs problem. I'm curious as to how feasible it is though. Again, I've said this about the organization changes previously when the core limit was reduced initially. The further along we get, the deeper into social/communism we get. Everything will be public, very little will be private.
     
    I won't say this is an inherently bad thing, I can see a time and place where E&E owns no cores since everything is community held and our members are simply the warm bodies that fill the role. Again though, I'll circle back to trust and how absolutely key it will be.
     
    The idea that construct slots can be traded, and that the slot can be revoked at any time, I'll need some time to warm up to the idea because it feels a lot like taxes and everything else.
     
    While the limit increase is nice, I can already see this becoming an element of PVP in a pretext to conflict. Say you have a fairly large organization and you get a bunch of core slots over time from people both within and without your org. You build everything up, and soon you got a nice base in a hallowed out mountain. Well all of a sudden your core slot lenders decide they don't much like you anymore so they revoke their slot and you tear everything down until you're safely under the core limit again and you stash your stuff away in containers.
     
    Lets just imagine for a moment that TW is a thing that works in this situation. Now, along come your 'friends' from before who want your stuff, bing-bing-bong, bing-bing-bong (you know what that is right?  ), and they deservedly takeover your territory with what few constructs you have left on it. Wait a minuite, lookie here, your entire mountains worth of stuff, it's all in containers which you were nice enough to fill and ready for them to load up and fly off with.
     
    Should probably only accept core slots from people that you trust, because the idea of manipulating orgs in that fashion, I don't even know what to say. This was defo not something I was expecting. I thought it would be tied to member count. I'll need to stew on this for a while.
  11. Like
    DarkHorizon reacted to NQ-Wanderer in BEST WISHES FROM THE NOVAQUARK TEAM, AND A PEAK AT 2022?   
    While many members of our team will be off to spend time with their families for the holidays, there will still be hamster wranglers and other key staff on-hand to keep the servers running smoothly. Customer Support will also be available, but please be patient as turn-around time for tickets may take a little longer than usual.
     
    Meanwhile, here’s a sneak peek at some of the things you can look forward to when the team returns in January:
     
    An updated roadmap A reveal of our next major update, including devblogs  Some exciting new Lua stuff, which NQ-Ligo will tell you more about below.  
    MORE LUA LOVE
     
    Bonjour, everyone. NQ-Ligo here. I focus a lot on everything related to Lua implementation, improvements, bugs, tests, and additions. You may remember me from the three-part devblog series Lua Changes and Improvements.
     
    We are continuing to introduce more changes and improvements to the Dual Universe Lua environment. There is so much we want to do, and we are doing our best to include Lua-related content into updates as often as possible along with major gameplay elements.
     
    Fellow Lua enthusiasts will probably be happy to hear that two areas I’m working on now are the Camera Lua API and the Lua API for the mining unit. These two major additions (and a few minors) are coming very soon!
     
    Watch for more information from me about these after the holidays.
     
    WARM WISHES FROM NQ
     
    From our universe to yours, the Novaquark team would like to extend our warmest seasons greetings and thanks to the Dual Universe community.
     
    Happy holidays!
     
  12. Like
    DarkHorizon got a reaction from huschhusch in Make the glowy rocks stop glowing   
    They're called 'ground skittles' for a reason.
     
    Dig the rainbow!
    Prof...it the rainbow?...
     
    Either reduce the glow to within your headlights illumination range, or only activate ground skittle glow (gsg) when the ground mining tool is equipped.
  13. Like
    DarkHorizon got a reaction from VandelayIndustries in Why I think the nebula should be removed   
    Short of a toggle, or custom slider, I'd like to see the current nebula toned down or at least restricted to a galactic plane.
  14. Like
    DarkHorizon got a reaction from Duragon in DEVBLOG: MINING UNITS 101 - Discussion Thread   
    Kinda split on removing old scan data seeing as how it was mentioned that folks would be keeping them in the recent Q/A video. Yeah it will be another land rush and all, I just wonder how many people won't be participating this time around.
     
    I'm all for it but man, these last minute changes are killing us.
     
    Also...
    I'm not good at math, but do you mean two mining units? 50+50=100, I'm not sure where 'four' is coming from. Maybe yall are working with 50% efficiency?
  15. Like
    DarkHorizon got a reaction from Mucus in DEVBLOG: MINING UNITS 101 - Discussion Thread   
    Kinda split on removing old scan data seeing as how it was mentioned that folks would be keeping them in the recent Q/A video. Yeah it will be another land rush and all, I just wonder how many people won't be participating this time around.
     
    I'm all for it but man, these last minute changes are killing us.
     
    Also...
    I'm not good at math, but do you mean two mining units? 50+50=100, I'm not sure where 'four' is coming from. Maybe yall are working with 50% efficiency?
  16. Like
    DarkHorizon reacted to blundertwink in INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread   
    At that point we'd be talking about a product that has spent over a decade in the alpha/beta stage...
     
    If NQ is changing the game's design because they can't afford to pay their rented servers, there's little chance that they can afford another 3-5 years paying 50-100 people across two offices (on top of server costs).
     
     
    This isn't a great beta program.
     
    It's been pointed out many times that NQ doesn't really read this forum or listen to player suggestions -- this is something etched into the history of this forum many times over. Their philosophy of customer engagement is very poor; they only look at pics of constructs posted on Reddit (if anything). 
     
    They resent beta players for finding exploits and "slowing them down", but that's literally the point of beta. If you expect the population of a release MMO to play "honorably" that's another point that shows their hubris and inexperience. 
     
    Yeah DU's biggest issues are in the dev of the game itself...but the company culture and the whole philosophy of how this beta program is run (or not run) are also big red flags. They don't respect their players and it shows with how they communicate (or don't) and run their "beta" program. 
  17. Like
    DarkHorizon reacted to CptLoRes in INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread   
    Jupp.. And it is not exactly a new problem.
    Right from the very start in 2016 we asked them multiple times.
     
    - How will you solve the scaling issues with finite resources in an persistent world?
    - What about server and bandwidth requirements as we get more and more players digging?
    - How will you address the "swiss cheese" problem around popular areas?
     
    And all we got where either silence or the NQ trademark quote "don't worry guys, we are looking into this", which we have learned means they have no clue how to solve it.
    So I guess we have now come full circle, and NQ is finally now in late 2021 addressing the major problems with the game that we pointed out for them in the beginning.
  18. Like
    DarkHorizon reacted to BlindingBright in INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread   
    it's literally STILL listed as an alpha in windows uninstaller. PTS though is that beta is fire. This was just screen capped- and fresh. DU is by definition still alpha  
  19. Like
    DarkHorizon got a reaction from Metallical in Voxel Complexity and The Vertex Precision Tool - Discussion Thread   
    As a non voxel magician I'm very excited to see this.  
  20. Like
    DarkHorizon got a reaction from decom70 in Revolutionary Idea for a More Balanced PVP   
    If this is anything like detroit michigan, 'warlord' would probably be more apt.
     
    For all intents and purposes, the world in which humanity exists in is very much PVP orientated. While a smattering of civil safe spaces do exist, those are not inpregnible beyond the application of a given amount of force by anyone determined enough.
     
    In the civilian world, civilization is generally upheld by the acceptance of various rules and regulations. Then there's the ~1% of the US population (2.3M, based on 2020 data, I also use US data because we have the highest incarceration rate worldwide) that thinks they are beyond the rules. While a fair amount are locked up for things like drug offenses, simple possession, and other various self-harms or even non-harms respectively, you have your other crowd that puts innocent people in danger.
     
    While the rules in place to maintain orderly civilization exist, it is important to note that they can be freely broken, even in areas of high protection and regulation. Indeed, the only hard limits that exist really come down to our technology and imagination. There are no truly safe spaces when it comes to humanity, we are deceptive, cunning, intelligent, and a whole lot of other adjectives.
     
    We like to consider our homes relatively safe. They have windows and doors, both with locks on them and surrounded by walls to protect what's inside from what's outside. While various measures can be taken to protect your home without turning it into a fortress, home invasions and burglaries still occur.
     
    Exiting the privacy of our own homes the private sector plays host to a variety of security zones from completely undefended to active and visual protection. If you think 'America' and 'pvp', one of the first things that comes to mind which I'm reluctant to discuss, is the multitude of shootings you've probably seen in the news over the years. When the pressures of conformity from society are rejected and non-active security measures are ignored or bypassed altogether, what puts down a bad guy with a gun is usually a good guy with a gun. This can come from either a member of the general public or the civil authority.
     
    Speaking of which, while bastions of the civil authorities are generally very well protected, in America recent riots and occupations of such areas in recent months and years by 'hostile' forces have proven these areas not always so secure.
     
    Stepping things up a level to military instillations, incidents in 1995 and as recently as 2018 where individuals ended up commandeering armored vehicles without prior authorization and putting the public in danger.
     
    Again, we occupy a distinctly PVP world because we are a distinctly PVP orientated species. If we did not spec up in the form of PVP required aspects, then our ancestors would not have survived this world which is filled with animals (PVP), dangerous landscapes (PVE), and a changing and hostile climate (PVE). Why you don't see people killing people everywhere is due to the afore mentioned pressures of civilization. While we have the means to easily take another persons life, we are expected to follow within a set of rules where without such there would be anarchy.
     
    The barista that made your coffee, do you think they're out to get you? Did they add a drop of poison to your fancy and expensive frozen whipped cream carmel covered mochahopafropakappahappasuperduperfreakyexpensivelatte? Are they out to engage in PVP with you, or are you just another person of the thousand that they'll meet today, some of whom they'll never meet again? I don't think they tainted your morning joe, what would they have to gain from that, more importantly, what would they have to lose? 
     
    This is turning into a rant isn't it?... I could go on and on, but simply put, this is a bad idea. While the idea of perpetual safety is great, it's impossible since it will lead to almost zero economic churn, prices will crash since sales aren't being made, profit isn't being made so supply isn't being generated because its a waste of time and production then becomes a matter of individuals. You building everything you want to build, do everything you want to do, then what?
     
    Games only have 'moments' that people remember and keep playing because what-happened-happened whether it was good or bad. It was exciting and unexpected. Maybe one party didn't find that the case and all their time and work went up in smoke, same thing happens IRL too, learn from it and maybe next time take preventive measures too.
     
    As a rescuer, I don't find the idea of someone shooting me and making off with my stuff too pleasant. Now I need rescuing, the person I'm rescuing needs to wait longer, our org is both down a ship and supplies, and needs to make another dispatch to pick up the pieces. We don't put guns on our stuff, but we do fly with folks who do. We take steps like flying outside the pipes to reduce the chance for an interception, we remember the names of those who wrong us, and any time we get knocked down, we look what went wrong to see if we can't make it right next time.
     
    Ahh, another uno reverse card...
  21. Like
    DarkHorizon got a reaction from Stolas in Revolutionary Idea for a More Balanced PVP   
    If this is anything like detroit michigan, 'warlord' would probably be more apt.
     
    For all intents and purposes, the world in which humanity exists in is very much PVP orientated. While a smattering of civil safe spaces do exist, those are not inpregnible beyond the application of a given amount of force by anyone determined enough.
     
    In the civilian world, civilization is generally upheld by the acceptance of various rules and regulations. Then there's the ~1% of the US population (2.3M, based on 2020 data, I also use US data because we have the highest incarceration rate worldwide) that thinks they are beyond the rules. While a fair amount are locked up for things like drug offenses, simple possession, and other various self-harms or even non-harms respectively, you have your other crowd that puts innocent people in danger.
     
    While the rules in place to maintain orderly civilization exist, it is important to note that they can be freely broken, even in areas of high protection and regulation. Indeed, the only hard limits that exist really come down to our technology and imagination. There are no truly safe spaces when it comes to humanity, we are deceptive, cunning, intelligent, and a whole lot of other adjectives.
     
    We like to consider our homes relatively safe. They have windows and doors, both with locks on them and surrounded by walls to protect what's inside from what's outside. While various measures can be taken to protect your home without turning it into a fortress, home invasions and burglaries still occur.
     
    Exiting the privacy of our own homes the private sector plays host to a variety of security zones from completely undefended to active and visual protection. If you think 'America' and 'pvp', one of the first things that comes to mind which I'm reluctant to discuss, is the multitude of shootings you've probably seen in the news over the years. When the pressures of conformity from society are rejected and non-active security measures are ignored or bypassed altogether, what puts down a bad guy with a gun is usually a good guy with a gun. This can come from either a member of the general public or the civil authority.
     
    Speaking of which, while bastions of the civil authorities are generally very well protected, in America recent riots and occupations of such areas in recent months and years by 'hostile' forces have proven these areas not always so secure.
     
    Stepping things up a level to military instillations, incidents in 1995 and as recently as 2018 where individuals ended up commandeering armored vehicles without prior authorization and putting the public in danger.
     
    Again, we occupy a distinctly PVP world because we are a distinctly PVP orientated species. If we did not spec up in the form of PVP required aspects, then our ancestors would not have survived this world which is filled with animals (PVP), dangerous landscapes (PVE), and a changing and hostile climate (PVE). Why you don't see people killing people everywhere is due to the afore mentioned pressures of civilization. While we have the means to easily take another persons life, we are expected to follow within a set of rules where without such there would be anarchy.
     
    The barista that made your coffee, do you think they're out to get you? Did they add a drop of poison to your fancy and expensive frozen whipped cream carmel covered mochahopafropakappahappasuperduperfreakyexpensivelatte? Are they out to engage in PVP with you, or are you just another person of the thousand that they'll meet today, some of whom they'll never meet again? I don't think they tainted your morning joe, what would they have to gain from that, more importantly, what would they have to lose? 
     
    This is turning into a rant isn't it?... I could go on and on, but simply put, this is a bad idea. While the idea of perpetual safety is great, it's impossible since it will lead to almost zero economic churn, prices will crash since sales aren't being made, profit isn't being made so supply isn't being generated because its a waste of time and production then becomes a matter of individuals. You building everything you want to build, do everything you want to do, then what?
     
    Games only have 'moments' that people remember and keep playing because what-happened-happened whether it was good or bad. It was exciting and unexpected. Maybe one party didn't find that the case and all their time and work went up in smoke, same thing happens IRL too, learn from it and maybe next time take preventive measures too.
     
    As a rescuer, I don't find the idea of someone shooting me and making off with my stuff too pleasant. Now I need rescuing, the person I'm rescuing needs to wait longer, our org is both down a ship and supplies, and needs to make another dispatch to pick up the pieces. We don't put guns on our stuff, but we do fly with folks who do. We take steps like flying outside the pipes to reduce the chance for an interception, we remember the names of those who wrong us, and any time we get knocked down, we look what went wrong to see if we can't make it right next time.
     
    Ahh, another uno reverse card...
  22. Like
    DarkHorizon got a reaction from Lethys in Revolutionary Idea for a More Balanced PVP   
    If this is anything like detroit michigan, 'warlord' would probably be more apt.
     
    For all intents and purposes, the world in which humanity exists in is very much PVP orientated. While a smattering of civil safe spaces do exist, those are not inpregnible beyond the application of a given amount of force by anyone determined enough.
     
    In the civilian world, civilization is generally upheld by the acceptance of various rules and regulations. Then there's the ~1% of the US population (2.3M, based on 2020 data, I also use US data because we have the highest incarceration rate worldwide) that thinks they are beyond the rules. While a fair amount are locked up for things like drug offenses, simple possession, and other various self-harms or even non-harms respectively, you have your other crowd that puts innocent people in danger.
     
    While the rules in place to maintain orderly civilization exist, it is important to note that they can be freely broken, even in areas of high protection and regulation. Indeed, the only hard limits that exist really come down to our technology and imagination. There are no truly safe spaces when it comes to humanity, we are deceptive, cunning, intelligent, and a whole lot of other adjectives.
     
    We like to consider our homes relatively safe. They have windows and doors, both with locks on them and surrounded by walls to protect what's inside from what's outside. While various measures can be taken to protect your home without turning it into a fortress, home invasions and burglaries still occur.
     
    Exiting the privacy of our own homes the private sector plays host to a variety of security zones from completely undefended to active and visual protection. If you think 'America' and 'pvp', one of the first things that comes to mind which I'm reluctant to discuss, is the multitude of shootings you've probably seen in the news over the years. When the pressures of conformity from society are rejected and non-active security measures are ignored or bypassed altogether, what puts down a bad guy with a gun is usually a good guy with a gun. This can come from either a member of the general public or the civil authority.
     
    Speaking of which, while bastions of the civil authorities are generally very well protected, in America recent riots and occupations of such areas in recent months and years by 'hostile' forces have proven these areas not always so secure.
     
    Stepping things up a level to military instillations, incidents in 1995 and as recently as 2018 where individuals ended up commandeering armored vehicles without prior authorization and putting the public in danger.
     
    Again, we occupy a distinctly PVP world because we are a distinctly PVP orientated species. If we did not spec up in the form of PVP required aspects, then our ancestors would not have survived this world which is filled with animals (PVP), dangerous landscapes (PVE), and a changing and hostile climate (PVE). Why you don't see people killing people everywhere is due to the afore mentioned pressures of civilization. While we have the means to easily take another persons life, we are expected to follow within a set of rules where without such there would be anarchy.
     
    The barista that made your coffee, do you think they're out to get you? Did they add a drop of poison to your fancy and expensive frozen whipped cream carmel covered mochahopafropakappahappasuperduperfreakyexpensivelatte? Are they out to engage in PVP with you, or are you just another person of the thousand that they'll meet today, some of whom they'll never meet again? I don't think they tainted your morning joe, what would they have to gain from that, more importantly, what would they have to lose? 
     
    This is turning into a rant isn't it?... I could go on and on, but simply put, this is a bad idea. While the idea of perpetual safety is great, it's impossible since it will lead to almost zero economic churn, prices will crash since sales aren't being made, profit isn't being made so supply isn't being generated because its a waste of time and production then becomes a matter of individuals. You building everything you want to build, do everything you want to do, then what?
     
    Games only have 'moments' that people remember and keep playing because what-happened-happened whether it was good or bad. It was exciting and unexpected. Maybe one party didn't find that the case and all their time and work went up in smoke, same thing happens IRL too, learn from it and maybe next time take preventive measures too.
     
    As a rescuer, I don't find the idea of someone shooting me and making off with my stuff too pleasant. Now I need rescuing, the person I'm rescuing needs to wait longer, our org is both down a ship and supplies, and needs to make another dispatch to pick up the pieces. We don't put guns on our stuff, but we do fly with folks who do. We take steps like flying outside the pipes to reduce the chance for an interception, we remember the names of those who wrong us, and any time we get knocked down, we look what went wrong to see if we can't make it right next time.
     
    Ahh, another uno reverse card...
  23. Like
    DarkHorizon got a reaction from Feriniya in What do you think of Jancko / Stacking elements   
    Correction, you knew it was a problem for over a year and continued taking advantage with no foresight of the future.
     
    If you know exactly what you're doing, then I find it rich that yall are going to complain when NQ finally decides to do something about it.
     
    While I would agree that it would be nice to have something in-game that allows us to detect and correct the problem on our own along with destruction of the element upon pilot activation instead of wholesale deletion of the construct, NQ is going to do what NQ is going to do, even if it frustrates us all to high heaven.
     
    For people who purchased ships with elements that aren't readily visible, okay you have my actual sympathies on this. If you purchased a ship from someone in the past and you can't make the checks yourself, then I recommend you'd check with the seller to see if your ship falls into spec. If it does, great, no further action. If it doesn't, ask if they creator can exchange your construct for something similar that is in spec, if they do, great, write their name down. If they don't, great, also write their name down then tear that ship down (if you can, I don't know how this drm works since I've never bought a ship from someone else before...) before NQ does.
     
    Finally, if you really just don't know what to do and are pulling out your hair in frustration, ask NQ. Find a gm in-game (@GM in the help channel) and ask them if they can determine if your ship runs afoul of the rules, because believe it or not, NQ is likely going to want to help people now ahead of wholesale deletion later. This could result in a public relations issue and I'm sure they don't want that. By interacting with the players this way, NQ can also build a list of popular ships where this issue is present in, then (hopefully, DING-DONG NQ here's a suggestion) release a list of ships to the community with at least a weeks lead time, and the community can pick up the rest.
  24. Like
    DarkHorizon got a reaction from JohnnyTazer in What do you think of Jancko / Stacking elements   
    Mate. 
     
     Okay, lets pick this apart. Step into my brain for a second, and don't worry, I don't bite.  ?
     
     
     
     
    NQ asks the community to use 'common sense'. Okay, so since we're talking about bugs they probably mean what's not supposed to happen.
     
    They mention 'issues' which, again we're talking about bugs so it's probably not intended.
     
    'Exploit' gets mentioned a few times, okay this sounds serious. If people are able to find ways to do things that gives them an advantage in-game against other players then that sort of levels things up a step from just a game bug like see-thru terrain or ground spikes while flying.
     
    We're testing so stuff like this should be reported so that it can't be done in the released game Documenting evidence of the exploit and recreating it so the devs can reproduce it, then fix it will be accepted as long as it isn't taken advantage of in future instances or spread around publicly.
     
    Making use of these exploits will lead to punishments, blah blah blah.
     
    Okay now we get down to particular cases and scenarios. Some are red and not allowed while others are green and allowed.
     
    Alright here we go, overlapping elements, ahh it looks like they're currently allowed but they also stated that a fix will be rolled out at some point.
     
     
    With the afore mentioned use of common sense and a little deductive reasoning on each of those above points, I came to this conclusion.
     
    "Overlapping elements are currently not an intended feature of the game. NQ intends to fix this at some point but as of now they are so widespread that NQ will not actively punish the players for this activity. Once a fix for this is applied, the community will be discouraged from further use with various punishments until stacked elements no longer pose an issue. The use of the word 'exploit', while it may not point directly to stacked elements though still could, implies that some players might still find ways around and will thus be punished accordingly."
     
    With that in mind, I did not create any jank ships and have been too poor to purchase any ships knowingly or unknowingly janky. The proposed changes to fix jank do not appear to affect me as I was able to build my ships and they have turned out just fine. With the little bit of deductive foresight and reasoning, this is just another bug fixing patch. I underline appear in acknowledgement that there is still some uncertainty on constructs eligible for deletion.
     
    I won't discount miscommunication on the devs part, but the player does at the end of the day bear some responsibility. Just because something on a list of bugs said that it was allowed, didn't mean it would be forever.
     
    Coming back to this, since the update is now live and as of this post only applies to constructs where PVP occurred (direct with weapons, not merely entering the space), this will be my last addition to this particular thread. Chow.
  25. Like
    DarkHorizon got a reaction from Tional in What do you think of Jancko / Stacking elements   
    Correction, you knew it was a problem for over a year and continued taking advantage with no foresight of the future.
     
    If you know exactly what you're doing, then I find it rich that yall are going to complain when NQ finally decides to do something about it.
     
    While I would agree that it would be nice to have something in-game that allows us to detect and correct the problem on our own along with destruction of the element upon pilot activation instead of wholesale deletion of the construct, NQ is going to do what NQ is going to do, even if it frustrates us all to high heaven.
     
    For people who purchased ships with elements that aren't readily visible, okay you have my actual sympathies on this. If you purchased a ship from someone in the past and you can't make the checks yourself, then I recommend you'd check with the seller to see if your ship falls into spec. If it does, great, no further action. If it doesn't, ask if they creator can exchange your construct for something similar that is in spec, if they do, great, write their name down. If they don't, great, also write their name down then tear that ship down (if you can, I don't know how this drm works since I've never bought a ship from someone else before...) before NQ does.
     
    Finally, if you really just don't know what to do and are pulling out your hair in frustration, ask NQ. Find a gm in-game (@GM in the help channel) and ask them if they can determine if your ship runs afoul of the rules, because believe it or not, NQ is likely going to want to help people now ahead of wholesale deletion later. This could result in a public relations issue and I'm sure they don't want that. By interacting with the players this way, NQ can also build a list of popular ships where this issue is present in, then (hopefully, DING-DONG NQ here's a suggestion) release a list of ships to the community with at least a weeks lead time, and the community can pick up the rest.
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